"Zoodiac", known as "Twelve Beasts" (じゅうしし Jūnishishi) in the OCG, is an archetype of Level/Rank 4 EARTH Beast-Warrior monsters that debuted in "Raging Tempest".

"Master Peace, the True Dracoslayer" and "True King Lithosagym, the Disaster" appear to have a relation to this archetype in Duel Terminal Lore, as seen in "Zodiac Sign" and "Zoodiac Combo", respectively.



The "Zoodiac" monsters are based on the Twelve Animals of the Chinese Zodiac, with each monster being a slightly anthropomorphized version of their respective animal. Each monster also wears an oversized gauntlet on either their left or right forearm, with which they wield their own respective weapon.


The Japanese name, "Jūnishishi", is a play on the terms "Jūnishi" (十二支), which refers to the twelve signs of the Chinese zodiac, and "Shishi" (獣), meaning "beast". The English name, "Zoodiac", is a portmanteau of the words "zoo" and "zodiac".


Main Deck

Zoodiac Origin
Zodiacal sign Weapon
Bunnyblast Rabbit Blunderbuss
Kataroost Rooster Katar
Ramram Goat Battering ram
Ratpier Rat Rapier
Thoroughblade Horse Sword
Whiptail Snake Snake whip

Extra Deck

Zoodiac Origin
Zodiacal sign Weapon
Boarbow Pig Bow
Broadbull Ox Broadaxe
Chakanine Dog Chakram
Drident Dragon Trident
Hammerkong Monkey Hammer
Tigermortar Tiger Mortar

Playing style

The "Zoodiac" monsters in the Main Deck possess effects that allow Beast-Warrior Xyz Monsters they are attached to to gain different effects, ranging from Spell/Trap negation to piercing damage.

The Xyz Monsters of the archetype, meanwhile, all possess variable (?) ATK and DEF, stemming from the sum total of the ATK and DEF of the monsters attached to it as Xyz Material. Furthermore, each Xyz Monster can be Xyz Summoned once every turn by using a different "Zoodiac" monster as the Xyz Material.

The basic premise of the archetype is to stack up as many members as possible as Xyz Materials for their Xyz Monsters, making them gain more ATK/DEF and additional effects for each material they manage to gather.


The archetype is extremely reliant on "Ratpier" as its primary play maker meaning if you were to prevent the opponent from being able to play it through cards such as "Prohibition", the archetype would be unable to do much of anything. Also, many of its combos require the use of 3 "Ratpiers", meaning if you were to banish 1 the archetype would be greatly hindered until they can return it to the deck. It does a lot of special summoning, meaning cards like "Maxx "C"" and "Vanity's Emptiness" can hinder this deck. "Flying 'C'", when summoned onto your opponent's field, pins down your opponent's Xyz Monsters. Also, while it has good recovery, speed, and consistency, the archetype lacks raw power and therefore is reliant on other archetypes, such as "Kaijus" or "Metalfoes", to do the bulk of the heavy lifting.


Zoodiac is a very combo-oriented deck, and as such can be difficult to master. An explanation of a few of the core combos can be found here:
Recommended cards

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