ZW -
"Utopia Ray" wielding "Lightning Blade" and "Tornado Bringer".

  • ZWゼアル・ウェポン
  • ZW (base)
  • ゼアル・ウェポン (ruby)
  • Zearu Wepon (romanized)
  • Zeal Weapon (translated)


  • Zexal Weapon (anime)


  • ZW


  • ZW -


  • ZW -


  • ZW -


  • Z제알W웨폰
  • ZW (base)
  • 제알웨폰 (ruby)
  • Jeal Wepon (romanized)
  • Zeal Weapon (translated)


  • ZW -


  • ZW -


Anime appearances

Manga appearances

"ZW -", short for "ZEXAL Weapon" (ZWゼアル・ウェポン Zearu Wepon), is an archetype of monsters used by Yuma Tsukumo and Astral in Yu-Gi-Oh! ZEXAL anime which are created by the power of ZEXAL through the Shining Draw. This archetype is composed of twelve monsters (six Beast-Types, two Winged Beast-Types, and one Aqua, Dragon, Fairy & Fiend-Type each). All ZW - act as support cards for "Number 39: Utopia" and its evolved forms. "ZW -" monsters can be equipped to "Utopia" monsters from the hand and/or field. They grant "Utopia" monsters an increase in ATK or DEF as well as new effects.


"ZEXAL Weapons" debuted during the Yuma and Astral's Duel against Kite Tenjo within the Pocket Dimension of the Emperor's Key, being created through a Shining Draw using the ZEXAL power. Each "ZW -" card is created to help Yuma and Astral overcome an opponent's monster they can't otherwise defeat. "ZW - Unicorn Spear" was the first ZEXAL weapon to be created in order to counter the banishing effect of "Galaxy-Eyes Photon Dragon" and defeat Kite. It destroyed "Galaxy-Eyes", but Kite forced a draw.

During their Duel with Trey, "ZW - Phoenix Bow" was created to inflict damage to Trey, which the effects of "Number 6: Chronomaly Atlandis" made near impossible otherwise.

Later on, in the WDC final, "ZW - Lightning Blade", "ZW - Tornado Bringer", and "ZW - Leo Arms" were created to allow "Number C39: Utopia Ray" fight Vetrix's seemingly unbeatable "Number 69: Heraldry Crest" on equal footing. "ZW - Ultimate Shield" then was created to turn the table on Dr. Faker/Vector's destruction-defying "Number 92: Heart-eartH Dragon" in the final battle.

In the Barian Invasion arc, "ZW - Eagle Claw" was formed to counter Alito's numerous usage of Counter Trap Cards. After that, "ZW - Asura Blow" and "ZW - Sleipnir Mail" were created to counter Number 96's array of "Number C" monsters.

When Dueling against Shark/Nash for the final time, "ZW - Sylphid Wing" was created and used along with "Double or Nothing!" in a final attempt to defeat "CXyz Barian Hope". By using its effect to allow "Utopia" to stop its own attack, Yuma prevented "Utopia" from triggering "Glory of the Seven Emperors" and won the Duel. No more "ZW -" were created after this; however, two "ZS" (Zexal Servers) were created: "ZS - Vanish Sage" and "ZS - Ouroboros Sage".


The "ZW -" monsters are based off of both mythical beasts and weapons.

ZW - Origin
Weapon Mythical Beast
Leo Arms Armor Leo
Phoenix Bow Bow Phoenix
Eagle Claw Claws Gandaberunda
(D) Chimera Clad Cloth/Scythe Chimera
Asura Strike Gauntlet Asura
Sleipnir Mail Mail/Steed Sleipnir
Ultimate Shield Shield Black Tortoise
Unicorn Spear Spear Unicorn
(S) Fenrir Sword Sword Fenrir
Lightning Blade White Tiger
Tornado Bringer Chinese/Oriental Dragon
Sylphid Wing Wings Sylph

DZW - Dark ZEXAL Weapon

During the Battle of Sargasso, When ZEXAL was thrown into an alternate form caused by the darkness within Astral, and the subsequent initiation of ZEXAL and resulted in Dark ZEXAL, Astral performed a Dark Draw resulting in the creation of "DZW -".

Currently, the only "DZW" is "Chimera Clad", which was created to grant "Utopia Ray V" the ability to prevent itself from being destroyed in battle, as well as doubling its ATK and allowing it to attack again. It's highly unlikely anymore "DZW" will ever be created, as the conditions for Dark ZEXAL have been permanently undone.

Recommended cards

Recommended Cards

From Special reversal combo in ZW

Deck A (Yuma Image)
Deck B (Constellar Specialized)

From Starter ZW - Deck sample

Starter ZW Deck

Weaknesses and Counter-Strategies

  • "Ice Beast Zerofyne" is a particularly strong counter to the "ZW -" Equip Cards, given that they all have to be face-up to trigger their effects, and lock up their owner's Spell & Trap Card Zones.

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