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Yu-Gi-Oh! Anime Gameplay

From Yu-Gi-Oh!


Contents

[edit] Duelist Kingdom Gameplay

Duelist Kingdom had a simplified card play and battle system, and is perhaps the reason why so many fans of the Anime didn't understand the TCG's far stricter rules. It had some major differences to the real life game. These rules were seemingly made up as the creators went along, with some cards having specific very specific rules and exceptions, such as "Jinzo" not being affected by the effect of "Time Wizard", because of Jinzo's "Di-Titanium Metal", that was (according to the Dub) resistant to rust and/or corrosion for ten-thousand years.

  • Each player began with 2000 Life Points.
  • A few cards that are Forbidden, Limited or Semi-Limited in Real Life, were Unlimited in this Story Arc.
  • It was often inferred that only one monster could attack per turn (maybe because of the duel between Bonz and Joey), however, it was really a complicated set of rules that dictated when a player could, and could not attack because direct attacks against players are forbidden (this rule was only explained in the Japanese anime).
  • Tributes were not required to summon monsters of Level 5 or higher, so they could be directly summoned to the field.
  • Some Fusion monsters could be played directly from the hand like Normal Monsters, even if they have the violet background. This is because they were originally Normal Monsters in the original manga.
  • Machine-type monsters were immune to non-physical attacks (except for Labyrinth Tank for reasons unknown). This rule also applied to monsters that were summoned to their favored terrain.
  • Monsters could be Normal Summoned in face-up Defense Position.
  • When a player uses a Ritual Spell Card properly, they didn't actually need the corresponding Ritual monster, which was abandoned just before Battle City.
  • Each Attribute or Type had a strength and weakness against another Attribute. A superior monster will always either automatically destroy an inferior monster or lower its ATK by a certain amount (usually by 300 or returning the inferior monster's ATK to its original one).
  • If a monster was played in its favored terrain, it would receive a 30% increase in its ATK and DEF points.
  • All Class A Toon Monsters seen in the first season were not able to Attack Directly but were immune to attacks unless restrained (or prevented from attacking), and had to be summoned via sacrificing its normal counterpart via Toon World's effect.
  • If a certain Trap card is Set, it automatically activates if it meets its requirement for activation. The controller has no control when this happens.
  • If you don't have a monster on the field, you must summon one to "defend your Life Points," despite lack of direct attacks.

[edit] Battle City Gameplay

Battle City more accurately represented the real rules of the card game, but it still had some differences as follows:

Most of the Battle City rules were basically the same ones used for the remainder of the series as well as in Yu-Gi-Oh! GX.

[edit] Virtual World

[edit] Yu-Gi-Oh! the Movie: Pyramid of Light

[edit] Waking the Dragons

  • Toon monsters were much more accurate to the Current TCG rules in this season, but they were still immune to attacks from non-Toon monsters.
  • It seems that if you're participating in Tag-Team Duel, you can still activate cards that affect your partner even after you officially lost the duel. This was proven when Yugi and Seto faced Dartz because Seto activated Wish of Final Effort after his Life Points hit 0.