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Yu-Gi-Oh! Duel Monsters II: Dark duel Stories

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Yu-Gi-Oh! Duel Monsters II: Dark duel Stories
Yu-Gi-Oh! Duel Monsters II Dark Duel Stories
English  Yu-Gi-Oh! Duel Monsters II: Dark duel Stories
Kanji  遊戯王デュエルモンスターズII闇界決闘記
Developer(s)  Konami
Publisher(s)  Konami
Platform(s)  Game Boy Color
Release date(s) Flag of Japan July 8, 1999
Genre(s)  Card Battle
Ratings  6.2

Yu-Gi-Oh! Duel Monsters II: Dark duel Stories (遊戯王デュエルモンスターズII 闇界決闘記(ダークデュエルストーリーズ)) is a video game for the Game Boy Color, the sequel to Yu-Gi-Oh! Duel Monsters. Although the gameplay is still much simpler than the OCG, this game introduced 355 new cards, for a total of 720 (in contrast with the 365 total cards of its predecessor). Trap Cards and Ritual Spell Cards were first included in this game.

Duels

Players must beat each duelist in a stage 5 times, in order to get to the next stage. Once the player beats a character 5 times, he or she may keeping on dueling them for more points. Here are the list of characters that a player may duel against:

Opponents Stage image Opponent image
Stage 1
  1. Yugi Mutou
  2. Hiroto Honda
  3. Katsuya Jonouchi
  4. Ryo Bakura
DM2 ST1 DM2 bakura
Stage 2
  1. Ryota Kajiki
  2. Mokuba Kaiba
  3. Meikyū Brothers 1
  4. Meikyū Brothers 2
  5. Ventriloquist of the Dead
  6. Dinosaur Ryuzaki
DM2 ST2 DM2 ryuzaki
Stage 3
  1. Insector Haga
  2. Seto Kaiba
  3. Bandit Keith
  4. Siamun Muran
  5. Player Killer of Darkness
  6. Mai Kujaku
DM2 ST3 DM2 mai
Stage 4
  1. Pegasus J. Crawford
DM2 ST4 DM2 pegasus
Stage 5
  1. Dark Yugi
DM2 ST6 DM2 yami yugi
Stage 6
  1. Dark Bakura
DM2 ST7 DM2 yami bakura
Stage 7
  1. Shadi
DM2 ST5 DM2 shadi
Stage 8
  1. Ishizu Ishtar
DM2 ST8 DM2 ishizu

Format

This game does not totally conform to the rules of the Offical Card Game. No monsters in the game have effects and some of the Magic and Trap Cards have different effects.

In order to duel, a player's Deck must contain exactly 40 cards and be under their current Duelist Level. If the Deck is over/under 40 cards or over the Deck limit cost, the player will not be able to duel until the error is fixed.

Here are some basic rules for playing:

  • You may have up to five monsters in the field
  • You may have up to five cards in your hand (If you have five cards in hand at the start of your turn, you will not be able to draw a new card).
  • Each monster card may attack any opposition monster card on the field.
  • Once the field is empty, you may attack the opposing duelist's Life Points.
  • Each duelist starts with 8000 Life Points (Life Points).
  • Unlike the real OCG/TCG no Tribute are offered to Level 5 or more monsters, all monsters in the game have no Level at all.
  • You may only summon one monsters per turn.
  • You may also set one Trap card on the field.

Battle types

In the game, players may notice a few different types of battle between monster cards.

The most basic way to defeat an opposing monster is to have a monster with higher attack

Example: Player A's card = 1000 ATK, Player B's card = 1200 ATK. Player A's card is destroyed and loses 200 Life Points

However, in Duel Monsters II, monsters can be destroyed because they have an inferior Alignment. In this format, the difference between Attack or Defense points does not matter and the card with the inferior alignment is instantly destroyed. The exception to this rule is when the monster with the superior alignment also has higher attack points (when attacking) or defense points (when being attacked in Defense position), in which case Battle Damage is calculated normally. However, when a Defense position monster is attacked by a monster with an inferior alignment, the monster with the inferior alignment is destroyed.

DM2 MM

Main Menu

Alignment List:

Attributes Fight

Alignments Fight

Fire beats Forest

Forest beats Wind

Wind beats Earth

Earth beats Thunder

Thunder beats Aqua

Aqua beats Fire

also:

Shadow beats Light

Light beats Fiend

Fiend beats Dreams

Dreams beats Shadow


DM2 GAC

Get a Card

Fusion

Since Polymerization is not included in this game, Fusions occur differently; selecting one card and placing it on top of another compatible card could result in a fusion for an entirely different monster.

These Fusions are Alignment-based and are reflected as such in the combination they create. For instance, fusing Thunder Kid with Yamatano Dragon Scroll would result in Thunder Dragon. Similarly, combining it with any number of Aqua monsters would normally result in Bolt Escargot. Also, combining Time Wizard with Baby Dragon would result in Thousand Dragon.

DM2 Name

Change the Player Name

Game options

The game contains many options, listed below.

Option Description Image
Change Name
  • Change your duelist name.
DM2 ChangeName
Password
  • Enter a Password to Obtain a Certain Card. Cost 50 Deck Capacity points.
DM2 Password
Multiplayer
  • Duel another player.
DM2 Multiplayer
Trade
  • Trade a card with DM1 or DM2.
DM2 Trade
Duel Records
  • View your Duel Records.
DM2 DuelRecords

Game Guides

Promotional cards

Card list

Trivia

Dm2 bewd megamorph yama

Blue-Eyes White Dragon boosted by Megamorph

External links

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