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Yu-Gi-Oh! 5D's - Episode 119

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Yu-Gi-Oh! 5D's - Episode 119
YGO5D119
Kanji

鉄壁のスクラム! 強硬守備を打ち砕け!

Rōmaji

Teppeki no Sukuramu! Kyōkō Shubi wo Uchikudake!

Japanese translation

The Impregnable Scrum! Crush the Unbreakable Defense!

Episode number

119

Japanese air date

July 21, 2010

Cards
Featured card

Hand-Holding Genie

Music
Japanese opening

BELIEVE IN NEXUS

Japanese ending

Close to you

Staff
Animation director
Chronology
Episode listing Yu-Gi-Oh! 5D's episode listing (season 2)
Previous A New Rival
Next Hold onto Those Feelings! Hand-Holding Devil

"The Impregnable Scrum! Crush the Unbreakable Defense!" is the one-hundred-and-nineteenth episode of Yu-Gi-Oh! 5D's.

For the first match of the Tournament Finals, Team 5D's is facing Team Taiyo, a team unknown before the tournament, who use a single handmade Duel Runner between the three of them.

Summary

Before the duel starts, Team Taiyo muse on how they can't believe they came this far. They remember growing up in farm country, and they remember the day when Taro showed the other two a poster for the WRGP. His dream for them to have a shot got them this far, even though they had to build a Duel Runner from scraps and gather whatever cards they could find. At the time, Jinbei hadn't thought that they could ever win with the pitiful cards they got from the trash, but Taro found an idea anyway.

Elsewhere, Lazar is hoping that Team 5D's will win, as that will put them one step closer to beating Team New World and shutting down the emperors of Yliaster. Team 5D's is currently in a pre-game meeting, and Jack is surprised to learn what the others saw earlier: Team Taiyo doesn't have a single rare card in their Deck, and practically all of them are low-level Normal Monsters. Crow wonders if this is a trick, but Leo insists they would never do such a thing. At any rate, Jack doesn't regard Team Taiyo as the real threat. Instead, his duel with Dragan has shown that Team Ragnarok is the real team to beat, and they're in the same block. But in the meantime, 5D's has to win this duel.

The final rounds take place on a track that is flanked by arena stands at the start before opening into a duel circuit set up in the fashion of the Daedalus Bridge duel lanes. Team 5D's leads off with Jack, while Team Taiyo's first wheeler is Yoshizo. The spectators wonder if Taiyo's Duel Runner will actually run properly, and Jack declares he'll win easily, but Taro knows that it doesn't matter how 5D's duels—his team will duel its own way.

The start signal goes off, and they race for the first corner. Team Taiyo pulls ahead immediately, and Jack is surprised at what Yusei and Bruno did to that piece of junk, but he knows it's still no match for the Phoenix Whirlwind. He accelerates and moves to the inside. Both Duel Runners enter the first curve at the same time, and Yoshizo is determined to not lose, so he accelerates further. This causes him to start losing his balance, and he drifts uncontrollably closer to Jack, who is forced to fall back. The two fly out of the curve, with Yoshizo in the lead and managing to stay upright. Jack swallows back his annoyance, and the duel starts.

To the surprise of the 5D's pit, Yoshizo's first move is to summon an absolutely low-level Normal Monster in defense, which confirms that what Leo and the others saw was no trick. Luna wonders that Team Taiyo got so far with such cards, but Jack pushes on anyway. Yoshizo counters his first summon with "Hidden Soldiers", which summons "Hand-Holding Genie" -- a card that protects his other defending monsters from attacks and gains DEF equal to theirs, which puts it ahead of Jack's offense.

To Taiyo's surprise, Jack attacks the monster anyway, taking some damage but allowing him to summon Sword Master. At the sight of the tuner, everyone realizes that a Synchro Summon is on the way. Leo cheers for this move, then looks guiltily at Taro, who smiles anyway and nods at him. On the next turn, Yoshizo just summons another defense monster, and as Crow sees the substantial DEF, he comments that at least Taiyo isn't looking bad. But none of this deters Jack at all from summoning "Red Dragon Archfiend" on his next turn. But when he attacks, Yoshizo uses a trap to raise Hand-Holding Genie's DEF so high that the dragon's attack bounces right off, dumbfounding the entire 5D's crew. When Jack tries to overrule this with his dragon's destructive effect, Yoshizo tops it off with a permanent trap that seals his monsters from destruction by any effect.

On his next turn, Yoshizo uses the burn effect of "Speed World 2", which makes the 5D's crew sit up and take notice. It costs all his Speed Counters and doesn't deal much damage, but it's still a way for a team with no noteworthy attack strength to win. However, Jack isn't impressed, and neither is the crowd, who jeers at Taiyo as Yoshizo keeps playing defensively.

Over his next couple of turns, Jack puts 5D's well into the lead, wiping out Hand-Holding Genie in the process. This seems to prove that Taiyo's combo is no match for Jack's power, but Yusei looks across at Taro, who is calmly talking with Jinbei before looking back and meeting Yusei's eyes evenly. It's a surprising thought, but Yusei wonders if Taiyo could really have another plan in mind, even in a situation like this.

Featured Duel: Jack Atlas vs. Yoshizo Hayashi

Turn 1: Yoshizo Hayashi
(Yoshizo's SPC : 0; Jack's SPC : 0)
Yoshizo draws. Yoshizo's hand contains "Key Mace", "Scrum Force", "Hand-Holding Genie", "Genin", and "Speed Spell - Power Baton". Yoshizo then summons "Key Mace" (400/300) in Defense Position. He sets two cards ("Hidden Soldiers" and "Scrum Force") and ends his turn.

Turn 2: Jack Atlas
(Yoshizo's SPC: 1; Jack's SPC: 1)
Jack's hand contains "Overgain", "Sword Master", "Speed Spell - Sonic Buster", "Lancer Archfiend", and "Monster Baton". Jack draws "Twin-Sword Marauder" and subsequently Normal Summons it (1600/1000) in Attack Position. Yoshizo activates "Hidden Soldiers", Special Summoning "Hand-Holding Genie" (1000/1600) in Defense Position. Due to the effect of "Hand-Holding Genie", it gains DEF equal to the DEF of every monster Yoshizo controls ("Hand-Holding Genie": 1000/1600 → 1900) and it becomes the only monster Jack can attack. "Twin-Sword Marauder" attacks "Hand-Holding Genie". The attack fails (Jack 4000 → 3700), but Jack activates the effect of "Sword Master", Special Summoning it from his hand (1200/0) in Attack Position. He sets one card ("Overgain") and ends his turn.

Turn 3: Yoshizo Hayashi
(Yoshizo's SPC: 2; Jack's SPC: 2)
Yoshizo draws. He then summons "Genin" (600/900) in Defense Position ("Hand-Holding Genie": 1000/1900 → 2800). He sets one card ("Castle Walls") and ends his turn.

Turn 4: Jack Atlas
(Yoshizo's SPC: 3; Jack's SPC: 3)
Jack draws "Battle Fader" and subsequently Normal Summons it (0/0) in Attack Position. Jack tunes "Battle Fader" and "Twin-Sword Marauder" with "Sword Master" to Synchro Summon "Red Dragon Archfiend" (3000/2000) in Attack Position. "Red Dragon Archfiend" attacks "Hand-Holding Genie", but Yoshizo activates "Castle Walls", increasing "Hand-Holding Genie's" DEF by 500 until the end of the turn ("Hand-Holding Genie": 1000/2800 → 3300). The attack fails(Jack 3700 → 3400), but Jack activates "Red Dragon Archfiend's" effect, destroying all of Yoshizo's Defense Position Monsters, but Yoshizo activates "Scrum Force" which prevents his Defense Monsters from being destroyed by card effects as long as he has at least two Defense Position monsters. Jack ends his turn. On the End Phase, the effect of "Castle Walls" expires ("Hand-Holding Genie": 1000/3300 → 2800).

Turn 5: Yoshizo Hayashi
(Yoshizo's SPC: 4; Jack's SPC: 4)
Yoshizo draws "Kurama". He then activates the effect of "Speed World 2", removing 4 Speed Counters (Yoshizo's SPC: 4 → 0) to inflict 800 damage to Jack for each Speed Spell in his hand. Yoshizo reveals "Speed Spell - Power Baton", so Jack takes 800 Damage (Jack 3400 → 2600). He then summons "Kurama" (800/800) in Defense Position ("Hand-Holding Genie": 1000/2800 → 3600). Yoshizo ends his turn.

Turn 6: Jack Atlas
(Yoshizo's SPC: 1; Jack's SPC: 5)
Jack draws. Jack's hand contains "Fiendish Chain", "Speed Spell - Sonic Buster", "Monster Baton", and "Lancer Archfiend". He then activates "Speed Spell - Sonic Buster". inflicting damage to Yoshizo equal to half of "Red Dragon Archfiend's" ATK (Yoshizo 4000 → 2500). Jack sets one card and ends his turn.

Turn 7: Yoshizo Hayashi
(Yoshizo's SPC: 2; Jack's SPC: 6)
Yoshizo draws "Eyearmor" and subsequently Normal Summons it (600/500) in Defense Position ("Hand-Holding Genie": 1000/3600 → 4100). He ends his turn.

Turn 8: Jack Atlas
(Yoshizo's SPC: 3; Jack's SPC: 7)
Jack draws "Crimson Fire". He then activates "Fiendish Chain", which negates "Hand-Holding Genie's" effects and forbids it from attacking ("Hand-Holding Genie": 1000/4100 → 1600). Jack then Summons "Lancer Archfiend" (1600/1400) in Attack Position. "Red Dragon Archfiend" attacks and destroys "Hand-Holding Genie". Due to the effect of "Lancer Archfiend", "Red Dragon Archfiend" inflicts piercing damage to Yoshizo (Yoshizo 2500 → 1100).

Continued next episode...

Featured Cards

The following cards appeared in this episode. Cards in italics debuted here.

Yoshizo Hayashi
Jack Atlas
Flashback


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