|Yu-Gi-Oh! 5D's - Episode 119|
Teppeki no Sukuramu! Kyōkō Shubi wo Uchikudake!
The Impregnable Scrum! Crush the Unbreakable Defense!
|Japanese air date||
July 21, 2010
|Episode listing||Yu-Gi-Oh! 5D's episode listing (season 2)|
|Previous||A New Rival|
|Next||Hold onto Those Feelings! Hand-Holding Devil|
The Impregnable Scrum! Crush the Unbreakable Defense! is the one-hundred and nineteenth episode of Yu-Gi-Oh! 5D's.
For the first match of the Tournament Finals, Team 5D's is facing Team Taiyo, a team that has been unknown before the tournament and is dueling using a single handmade Duel Runner between the three of them. Before the duel starts, the three of them muse on how they can't believe they came this far. They remember growing up in farm country, and they remember the day when Taro showed the other two a poster for the WRGP. His dream for them to have a shot got them this far, even though they had to build a Duel Runner from scraps and gather whatever cards they could find. At the time, Jinbei hadn't thought that they could ever win with the pitiful cards they got from the trash, but Taro found an idea anyway.
Elsewhere, Lazar is hoping that Team 5D's will win, as that will put them one step closer to beating Team New World and shutting down the emperors of Yliaster. Team 5D's is currently in a pre-game meeting, and Jack is surprised to learn what the others saw earlier: Team Taiyo doesn't have a single rare card in their Deck, and practically all of them are low-level Normal Monsters. Crow wonders if this is a trick, but Leo insists they would never do such a thing. At any rate, Jack doesn't regard Team Taiyo as the real threat. Instead, his duel with Dragan has shown that Team Ragnarok is the real team to beat, and they're in the same block. But in the meantime, 5D's has to win this duel.
The final rounds take place on a track that is flanked by arena stands at the start before opening into a duel circuit set up in the fashion of the Daedalus Bridge duel lanes. Team 5D's leads off with Jack, while Team Taiyo's first wheeler is Yoshizo. The spectators wonder if Taiyo's Duel Runner will actually run properly, and Jack declares he'll win easily, but Taro knows that it doesn't matter how 5D's duels—his team will duel its own way.
The start signal goes off, and they race for the first corner. Team Taiyo pulls ahead immediately, and Jack is surprised at what Yusei and Bruno did to that piece of junk, but he knows it's still no match for the Phoenix Whirlwind. He accelerates and moves to the inside. Both Duel Runners enter the first curve at the same time, and Yoshizo is determined to not lose, so he accelerates further. This causes him to start losing his balance, and he drifts uncontrollably closer to Jack, who is forced to fall back. The two fly out of the curve, with Yoshizo in the lead and managing to stay upright. Jack swallows back his annoyance, and the duel starts.
To the surprise of the 5D's pit, Yoshizo's first move is to summon an absolutely low-level Normal Monster in defense, which confirms that what Leo and the others saw was no trick. Luna wonders that Team Taiyo got so far with such cards, but Jack pushes on anyway. Yoshizo counters his first summon with "Hidden Soldiers", which summons "Hand-Holding Genie" -- a card that protects his other defending monsters from attacks and gains DEF equal to theirs, which puts it ahead of Jack's offense.
To Taiyo's surprise, Jack attacks the monster anyway, taking some damage but allowing him to summon Sword Master. At the sight of the tuner, everyone realizes that a Synchro Summon is on the way. Leo cheers for this move, then looks guiltily at Taro, who smiles anyway and nods at him. On the next turn, Yoshizo just summons another defense monster, and as Crow sees the substantial DEF, he comments that at least Taiyo isn't looking bad. But none of this deters Jack at all from summoning "Red Dragon Archfiend" on his next turn. But when he attacks, Yoshizo uses a trap to raise Hand-Holding Genie's DEF so high that the dragon's attack bounces right off, dumbfounding the entire 5D's crew. When Jack tries to overrule this with his dragon's destructive effect, Yoshizo tops it off with a permanent trap that seals his monsters from destruction by any effect.
On his next turn, Yoshizo uses the burn effect of "Speed World 2", which makes the 5D's crew sit up and take notice. It costs all his Speed Counters and doesn't deal much damage, but it's still a way for a team with no noteworthy attack strength to win. However, Jack isn't impressed, and neither is the crowd, who jeers at Taiyo as Yoshizo keeps playing defensively.
Over his next couple of turns, Jack puts 5D's well into the lead, wiping out Hand-Holding Genie in the process. This seems to prove that Taiyo's combo is no match for Jack's power, but Yusei looks across at Taro, who is calmly talking with Jinbei before looking back and meeting Yusei's eyes evenly. It's a surprising thought, but Yusei wonders if Taiyo could really have another plan in mind, even in a situation like this.
Featured Duel: Jack Atlas vs. Yoshizo HayashiEdit
Turn 2: Jack Atlas
(Yoshizo's SPC : 1; Jack's SPC : 1) Jack summons "Twin-Sword Marauder"(ATK:1600). Yoshizo activates "Hidden Soldiers", Special Summoning "Hand-Holding Genie" (DEF:1600) and it gains 300 DEF by its effect (DEF:1600 → 1900). Jack attacks "Hand-Holding Genie" with his Twin-Sword Marauder and loses 300 Life Points (Jack's Life Points:4000 → 3700). Then, Jack activates "Sword Master's" effect and Special Summons it from his hand. He sets one card and ends his turn.
Turn 3: Yoshizo Hayashi
(Yoshizo's SPC : 2; Jack's SPC : 2) Yoshizo summons "Genin" (DEF:900). "Hand-Holding Genie's" DEF increases again (DEF:1900 → 2800). He sets one card ("Castle Walls") and ends his turn.
Turn 4: Jack Atlas
(Yoshizo's SPC : 3; Jack's SPC : 3) Jack summons "Battle Fader". He tunes his LV3 "Sword Master" with his LV1 "Battle Fader" and LV4 "Twin-Sword Marauder" to Synchro Summon his "Red Dragon Archfiend" and attacks "Hand-Holding Genie" with it. Yoshizo activates "Castle Walls" increasing "Hand-Holding Genie's" DEF by 500 (DEF:2800 → 3300) and Jack loses 300 Life Points (Jack's Life Points:3700 → 3400). Jack activates "Red Dragon Archfiend's" effect, destroying all of Yoshizo's Defense Position Monsters, but Yoshizo activates "Scrum Force" preventing his Defense Monsters to be destroyed by card effects. Jack ends his turn.
Turn 5: Yoshizo Hayashi
(Yoshizo's SPC : 4; Jack's SPC : 4) Yoshizo activates "Speed World 2" removing his 4 Speed Counters and showing "Speed Spell - Power Baton" to inflict 800 Damage (Yoshizo's SPC : 4->0) (Jack's Life Points:3400 → 2600). He summons "Kurama" (DEF:800) and "Hand-Holding Genie's" DEF increases by 800 (DEF:2800 → 3600). Yoshizo ends his turn.
Turn 6: Jack Atlas
(Yoshizo's SPC : 1; Jack's SPC : 5) Jack activates "Speed Spell - Sonic Buster" inflicting damage equal to half of "Red Dragon Archfiend's" ATK (Yoshizo's Life Points:4000 → 2500). He sets one card and ends his turn.
Turn 8: Jack Atlas
(Yoshizo's SPC : 3; Jack's SPC : 7) Jack activates "Fiendish Chain" negating "Hand-Holding Genie's" effect (DEF:4100 → 1600) and Summons "Lancer Archfiend". Jack attacks "Hand-Holding Genie" with "Red Dragon Archfiend" and Yoshizo loses 1400 Life Points due to "Lancer Archfiend's" piercing effect (Yoshizo's Life Points:2500 → 1100 Life Points)
The following cards appeared in this episode. Cards in italics debuted here.