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Yu-Gi-Oh! - Episode 049

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Yu-Gi-Oh! - Episode 049
Yugioh049
Kanji

奇跡のディメンジョン ブラックマジシャン召喚

Rōmaji

Kiseki no Dimenjon Burakku Majishan Shōkan

Japanese translation

Miracle Dimension - Black Magician, Summoned

English

Dungeon Dice Monsters, Part 4

Episode number

049

Japanese air date

April 3, 2001

English air date

November 9, 2002

Music
Japanese opening

S H U F F L E

English opening

Season one theme

Japanese ending

The Afternoon of that Day

English ending

Season one theme

Chronology
Episode listing Yu-Gi-Oh! episode listing (season 1)
Previous Dungeon Dice Monsters, Part 3
Next The Mystery Duelist, Part 1

Dungeon Dice Monsters, Part 4, known as Dimension of Miracle - Black Magician: Summon is the last episode of the the first season of Yu-Gi-Oh! second series anime (known as Yu-Gi-Oh! Duel Monsters in Japan).

In the Japanese version, the opening and ending themes change from V O I C E and Energizing Shower to S H U F F L E and The Afternoon of that Day. In the US version, the opening theme for season two will not change for another few episodes.

Summary

Yami Yugi is in far worse shape than before. If he loses this game of Dungeon Dice Monsters against Duke Devlin, he will lose his chance at freeing Joey from being Duke's humiliated servant for the next week, and he will have to give up playing Duel Monsters and losing his "King of Games" title to Duke. The pressure is definitely on him, but there is very little he can do. With his previous moves, Duke built out a dungeon path that cut Yami off from building his any further. Yami has already had to make a few precious summons, leaving his remaining territory all but covered. Duke's words remind him that, with no space left, he can't summon more monsters, so if all his monsters get destroyed, there will be nothing to stop Duke from striking directly at Yami's Heart Points. And even though Yami has two Heart Points left against Duke's one, Duke has now summoned "Orgoth the Relentless", which carries a permanent power-boost effect that has already destroyed the only monster Yami had in Duke's territory.

Yami takes his next turn, moving one of his monsters towards the incoming attack—and both players know where that attack is coming from. With Duke's turn, he uses a teleportation combo built up in the previous turns to carry "Orgoth" a stone's throw from Yugi's Heart Points with just a few squares of movement. Yami uses his next turn to put all three of his monsters between "Orgoth" and himself. Duke closes in for the kill, boosting "Orgoth's" power further and then destroying Thunder Ball, the first of Yami's defenders.

It can't end like this. Yami uses his next turn to launch an attack against "Orgoth" with "Mighty Mage". However, Duke is fully aware of "Orgoth's" strength, and he uses a defense crest so that "Orgoth" does not lose all of his Hit Points. Not only does his monster survive, damage is deflected back at "Mighty Mage". Duke comes back on the next turn, activating "Orgoth's" ability enough to overcome "Mighty Mage's" high-level stamina. With a slash, "Mighty Mage" is destroyed, and Yami only has one monster left.

Duke yells at Yami to surrender, but Joey tells Yugi that he shouldn't give up. This is enough to get the cheerleaders to be aggressive on him, but at this point, Joey finally stands up for himself and shoves the cheerleaders away. Joey tells his friend he often got into similar situations at Duelist Kingdom, but he never gave up and that allowed him to turn things around. Yami claims this game is different, but Joey tells him that he can win if he can just trust himself. Yami Yugi is encouraged enough to continue the duel.

With so much riding on this turn, Yami throws his dice. He gets some extra Attack Crests, and he gathers them with all of the Attack Crests he has left in his Crest Pool. These six crests used together with "Knight of Twin Swords" allow Yami's knight to attack six times. With a rush, Yami sends his monster to strike down "Orgoth" for good. Duke counters right away by activating the ability of "Yaranzo", allowing him to trade in crests from his own Crest Pool to gain extra Defense Crests. The added reinforcements allow "Orgoth" to come back time and time again, and to Yami's shock, "Orgoth" blocks all six of the knight's attacks. With Duke's next turn, the giant monster's sword crashes down once again, and "Knight of Twin Swords" is destroyed.

The final hopes of Joey, Tea and Tristan have all collapsed, and they can only watch as Yami's next turn does nothing (he does not get any summon crests), and Duke sends "Orgoth" directly to Yami's Heart Points. With another attack, the second point is gone, and Yami has nothing to stop the last attack. Duke is assured of his victory, but surprise edges in when he sees that Yami hasn't given up yet. Duke calls him out on being so confident when there's nothing left for him to do. He can't summon any more monsters as there is seemingly no more room for him to dimension the dice. Yami takes his next turn, and with all his heart, he rolls his dice. With a thrill, he sees that he has gotten a Level-4 summon, but Duke protests that while it is a good roll, a summon can't be done since there is no room left.

Yami unshaken smiles however, claiming he shouldn't be so sure, and Duke starts to become hesitant demanding what that means. Yami states there is always a way to dimension the dice and no matter how it is done, you just have to believe. He loads his strongest die into the playing field to prove so. In the arena, the hologram of the die rises from a hemmed-in square, but as it starts to open, Duke sees what Yami knew already. Yami had no room to even have three open spaces in a row, but he did have six squares in a zig-zag pattern, and the cube is able to unfold perfectly into this last remaining room. Yami calls out his ace monster -- "Dark Magician". Duke is shocked and angry that Yami Yugi was able to summon his favorite monster. Yami Yugi then uses the Movement Crests in his Crest Pool to move "Dark Magician" forward to where "Orgoth" is. With its full power, Yami's spellcaster leaps to the battle, blasting Orgoth with its magic and destroying it at last since it only had 20 Defense Points.

Duke is now furious to think that Yami not only escaped his clutches but also summoned his most powerful monster. But he still has one trick up his sleeve, and calls Yami's attention to the closed treasure chest that's been sitting on his field since the earlier stages of the game. He uses his next turn to move his "Dark Assailant" forward to the item, and the chest opens to unveil "Monster Cannon". This item has the ability to use a monster as ammunition to destroy any opponent's monster. With "Dark Magician" gone, Yami will have absolutely no room for summoning monsters. But before Duke is able to cast the effect, Yami casts "Dark Magician's" ability of "Magical Hats". The spellcaster is hidden under one of four shuffled hats, but Duke only has one chance to get the shot right. With all his will, Duke picks a hat and fires. The impact crushes the target instantly, but Duke's choice turns out to be the wrong one as another hat opens just after, revealing "Dark Magician". Duke is now in a panic, and he calls "Yaranzo" to fall back.

Yami takes his turn and rolls his dice, gaining extra Magic Crests for another casting of "Dark Magician's" power—Mystic Box. His monster is enclosed within one box, and "Yaranzo" is sealed in another. The box on Yugi's side is skewered with swords, but when the door on that box opens, Duke winces to see that "Yaranzo" was the one destroyed. Not only that, "Dark Magician" has switched places into the other box now appearing only a few squares away from Duke. There is nothing between them, and Yami calls out the attack. With one final call, the attack strikes home, and Duke loses his last Heart Point, winning Yami Yugi the game. Duke, shocked that he lost, bends forward with his head down.

After a moment of silence, Joey cheers and throws off the dog costume Duke had made him wear, and everyone celebrates that Yami pulled off such a turnaround. Duke is thoroughly humbled, and afterwards, apologizes to Yugi and his friends for how he treated them, and admits that Yugi did have the skill to beat Pegasus fair and square. They forgive him, and Joey, Tristan and Yugi's grandfather admit that Dungeon Dice Monsters is a really cool game. Seconds later, Duke's laptop signals a message. He opens the email, and with a thrill, he sees that Industrial Illusions has sent a production contract after all. This means that his game now has a worldwide market, and as all his new friends share his joy with him, Yugi silently remarks on such friendship, and his other self shares his smile.

Featured Duels: Duke Devlin vs. Yami Yugi, Part 3

The Duel featured in this episode uses Dungeon Dice Monsters rules.

Note to editors: Please read previous episode.

Note 1: Please note that they do not often show the dice pool or show the dice result clearly enough for us to see. As a result, the total may be wrong. In order to do this as accurately as possible, I had to go back and check several times and calculate what they use. Most of the time the dice pool is wrong.

Note 2: Please note that the monster stats are not always the same as the real life game on the card text.

Duel continues from the previous episode.

Turn 32: Yugi
Blue Dice: Summon LV3

Blue Dice: Movement X2

Blue Dice: Attack

Total = Movement: 8 ATK: 2 DEF: 3 Magic: 0 Trap: 0

Turn: Moves his "Knight of Twin Swords" 5 spaces (3 left)

Turn 33: Duke
Red Dice: Movement X2

Red Dice: Defense

Green Dice: Movement X2

Total = Movement: 14 ATK: 1 DEF: 4 Magic: 1 Trap: 4

Turn: "Orgoth the Relentless" moves 4 spaces (10 left), into the Warp Vortex

Turn 34: Yugi
Blue Dice: Movement X2

Blue Dice: Movement

Blue Dice: Magic

Total = Movement: 6 ATK: 2 DEF: 3 Magic: 1 Trap: 0

Turn: Moves all his monsters in front of his Heart Points (It is now unknown how many movement crests he possesses due to moving so many monsters several spaces.)

Turn 35: Duke
Red Dice: Magic

Red Dice: Defense

Green Dice: Magic

Total = Movement: 10 ATK: 1 DEF: 5 Magic: 3 Trap: 4

Turn: Moves "Orgoth the Relentless" moves 2 spaces (8 left) and activates his ability, using 2 magic crests (1 left) to increase his attack to 40. "Orgoth" then attacks "Thunder Ball", destroying it.

Turn 36: Yugi
Blue Dice: Movement X2

Blue Dice: Movement

Blue Dice: Attack

Total = Movement: ?? ATK: 3 DEF: 3 Magic: 1 Trap: 0

Turn: "Mighty Mage" attacks Orgoth the Relentless, but Duke uses a defense crest (3 left). Orgoth loses 10HP (20HP left), and "Mighty Mage" loses 20HP (20HP left).

Turn 37: Duke
Red Dice: Magic

Red Dice: Defense

Green Dice: Magic x2

Total = Movement: 8 ATK: 0 DEF: 5 Magic: 7 Trap: 4

Turn: Moves "Orgoth the Relentless" 1 space and activates his ability: by using 6 magic crests, "Orgoth" gains 10ATK points three times over, for a total of 70ATK. "Orgoth" attacks "Mighty Mage" and destroys it.

Turn 38: Yugi
Blue Dice: Movement X2

Blue Dice: Attack

Blue Dice: Attack

Total = Movement: ?? ATK: 4 DEF: 3 Magic: 1 Trap: 0

Turn: Moves "Knight of Twin Swords" 2 spaces and uses all 4 attack crest to conduct 4 attacks on "Orgoth the Relentless". Duke activates "Yaranzo's" special ability to convert any crest in his Crest Pool into defense crests, giving him enough fuel that "Orgoth" is able to successfully defend against all six attacks.

Turn 39: Duke
Red Dice: Attack x2

Red Dice: Movement X2

Green Dice: Trap

Total = Movement: 10 ATK: 2 DEF: 2 Magic: 1 Trap: 2

Turn: "Orgoth the Relentless" attacks Knight of Twin Swords and destroys it

Turn 40: Yugi
Blue Dice: Attack

Blue Dice: Trap

White Dice: Movement X2

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 1 Trap: 1

Turn: Skips turn due to not being able to summon

Turn 41: Duke
Red Dice: Magic X2

Red Dice: Movement X2

Green Dice: Movement X2

Total = Movement: 14 ATK: 2 DEF: 2 Magic: 3 Trap: 2

Turn: Moves "Orgoth the Relentless" 2 spaces (12 left) and attacks (4 left) Yugi's Heart Point directly (1 left)

Turn 42: Yugi
Red Dice: Trap X2

Blue Dice: Summon LV4

White Dice: Summon LV4

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 1 Trap: 3

Turn: Summons "Dark Magician" (ATK:40/DEF:20/HP:30) and moves him up to destroy "Orgoth the Relentless"

Turn 43: Duke

Red Dice: Magic

Red Dice: Magic

Red Dice: Defense

Total = Movement: 14 ATK: 2 DEF: 3 Magic: 5 Trap: 2

Turn: Moves "Dark Assailant" onto the chest (unknown how many spaces moved), and opens it to summon "Monster Cannon". He then uses its ability to fire "Dark Assailant" at "Dark Magician", but Yugi activates "Dark Magician's" effect to conceal himself with "Magical Hats". Duke misses. He moves "Yaranzo" back to its original position.

Turn 44: Yugi
Blue Dice: Magic X2

Blue Dice: Magic

Blue Dice: Attack

Total = Movement: ?? ATK: 1 DEF: 3 Magic: 4 Trap: 3

Turn: He uses 2 magic crest to use "Dark Magician's" "Mystic Box" effect. This switches the locations of "Dark Magician" and "Yaranzo", destroying "Yaranzo" in the process. Now the "Dark Magician" is in front of Duke's final Heart Point, which he quickly destroys with his "Dark Magic Attack". Yugi wins, which frees Joey from Duke's dog suit.

Errors

Differences between Adaptations

  • In the dub, after Yami Yugi summons "Dark Magician", Duke wonders if Yugi defeated Pegasus fairly, but quickly notes that he can't believe that as he still assumes Yugi is a cheater. In the original, Duke wondered how Yugi summoned the "Dark Magician" and he then remembers that Pegasus requested to add a new monster to Dungeon Dice Monsters and Duke wonders if the monster Pegasus was talking about was the "Dark Magician". The flashback Duke has about Pegasus is removed from the dub.
  • In the last scene, the writing on the poster behind Duke and Tristan is removed.

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.

Flashback


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