|Yu-Gi-Oh! - Episode 020|
Sanshin Gattai! Gēto Gādian
Combination of Three Gods! Gate Guardian
Double Trouble Duel, Part 2
|Japanese air date||
September 5, 2000
|English air date||
March 23, 2002
|Episode listing||Yu-Gi-Oh! episode listing (season 1)|
|Previous||Double Trouble Duel, Part 1|
|Next||Double Trouble Duel, Part 3|
Double Trouble Duel, Part 2, known as Integration of the Three Gods! Gate Guardian in the Japanese version, is the twentieth episode of the Yu-Gi-Oh! second series anime.
As Seto Kaiba approaches Pegasus' castle, he is confronted by Kemo, who pulls a gun on him, but Seto overpowers him and takes him hostage, demanding that he take him to Mokuba. Back at the Duel, Yugi and Joey bring out their strongest monsters, but the Paradox Brothers use Magical Labyrinth to change the shape of the maze and separate their monsters. Joey walks into Dox's Trap, Jirai Gumo, which destroys Axe Raider. Yugi destroys it with Mystic Box then has Dark Magician destroy Labyrinth Tank. Dox uses his powered-up Dungeon Worm to destroy Celtic Guardian. However, Joey uses Flame Swordsman equipped with Salamandra to destroy the worm. Unfortunately, the Paradox Brothers manage to draw all three pieces of Gate Guardian, their most powerful monster. Meanwhile, Kimo takes Seto through Pegasus' underground prison, but activates an alarm, forcing Seto to flee and find Mokuba himself. Can he? Will Yugi and Joey defeat Gate Guardian and win enough chips to enter Pegasus' Castle and leave the labyrinth for good?
Featured Duel: Yami Yugi & Joey Wheeler vs. Para & DoxEdit
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Turn 8: Joey
Joey draws "Flame Swordsman" and subsequently Normal Summons it in Attack Position (1800 ATK / 1600 DEF). Since it is a Level 5 monster, he can move it 5 spaces, but he chooses to move it only 4 spaces inside the maze, arriving at the same tile as "Celtic Guardian". He moves "Axe Raider" inside the maze. Since it is a Level 4 monster, he moves it by 4 spaces. It joins "Flame Swordsman" and "Celtic Guardian". Joey ends his turn.
Turn 10: Yami Yugi
Yami draws. He Normal Summons "Dark Magician" in Attack Position (2500 ATK / 2100 DEF). Since it is a Level 7 monster, he can move it 7 spaces, but Yugi chooses to move it only 5 spaces inside the maze, in front of Celtic Guardian and Joey's monsters. Yami ends his turn.
Turn 11: Para
Para draws "Magical Labyrinth" and subsequently activates it, changing the shape of "Labyrinth Wall's" maze. "Flame Swordsman" and "Axe Raider" are separated from "Celtic Guardian" and "Dark Magician". Para ends his turn.
Turn 12: Joey
Joey draws. He then moves "Flame Swordsman" and "Axe Raider" ahead, but his "Axe Raider" steps on Dox's "Jirai Gumo's" space, causing it to appear on the field in Attack Position (2100 ATK / 1000 DEF) and attack "Axe Raider". Due to the effect of "Jirai Gumo", the effect of "Kunai with Chain" is negated ("Axe Raider": 2200 → 1700 ATK / 1150 DEF). "Jirai Gumo" destroys "Axe Raider" (Joey 2000 → 1600 Life Points) (NOTE: In the real game, Jirai Gumo doesn't have this effect. Instead, you toss a coin when you attack a monster with Jirai Gumo, and if you guess right, the attack continues normally, but if you guess wrong, you will lose half your Life Points before the attack continues. Also its ATK and DEF are 2200 and 100, respectively.). Joey ends his turn.
Turn 14: Yami Yugi
Yami draws "Mystic Box" and subsequently activates it, swapping the spaces where "Jirai Gumo" and "Dark Magician" are located which destroys "Jirai Gumo" in the process. "Dark Magician" then attacks and destroys "Labyrinth Tank" (Dox 2000 → 1900 Life Points) (NOTE: The real-life effect of Mystic Box lets you select 1 monster from your side of the field and 1 monster from your opponent's side of the field. The selected monster from your opponent's side of the field is destroyed and the selected monster from your side of the field goes to the opponent's side of the field.). Yami ends his turn.
Turn 17: Dox
Dox draws "Suijin" and subsequently Sets it. He then Flip Summons "Dungeon Worm" (1800 ATK / 1500 DEF) in Attack Position. He then equips "Invigoration" onto "Dungeon Worm", increasing "Dungeon Worm's" ATK by 400 points and decreasing its DEF by 200 points ("Dungeon Worm": 1800 → 2200 ATK / 1500 → 1300 DEF). Since it's a burrower, "Dungeon Worm" is able to move freely under the maze, bypassing the spaces and attacking any monster. "Dungeon Worm" then attacks and destroys "Celtic Guardian" (Yami 1600 → 800 Life Points). Shortly after, "Dungeon Worm" retreats underground. Dox ends his turn.
Turn 19: Para
Para draws. He then Normal Summons "Monster Tamer" in Attack Position (1800 ATK / 1600 DEF). Due to the special ability of "Monster Tamer", Para can take control of Dox's "Dungeon Worm" as well as increase that monster's ATK by 600 points ("Dungeon Worm": 2200 → 2800 ATK / 1300 DEF). "Dungeon Worm" attacks and destroys a "Hat", but it's empty. "Dungeon Worm" then retreats underground. (NOTE: In the real game, Monster Tamer is a Normal Monster, and doesn't have an effect.) Para ends his turn.
Turn 20: Joey
Joey draws. He then releases his "Flame Swordsman" from the "Hat" it was under. He then equips "Salamandra" onto "Flame Swordsman", increasing "Flame Swordsman's" ATK by 700 points ("Flame Swordsman": 1800 → 2500 ATK / 1600 DEF). "Flame Swordsman" attacks "Dungeon Worm". The Salamandra attack can be steered through the air and down the tunnels, allowing "Flame Swordsman" to battle without moving and strike an underground monster. Also, since the target is weak to FIRE-Attribute monsters, it loses the ATK bonus from "Monster Tamer" ("Dungeon Worm": 2800 → 2200 ATK / 1300 DEF). "Flame Swordsman" destroys "Dungeon Worm" (Dox 1900 → 1600 Life Points). (NOTE: In the real game, Attribute alone does not cause Monsters to lose ATK during battle.) Joey ends his turn.
Turn 21: Dox
Dox draws "Kazejin" and subsequently Normal Summons it in Attack Position (2400 ATK / 2200 DEF). He then Combines "Kazejin" (God of Wind) with the other two set monsters the brothers control: "Sanga of the Thunder" (2600 ATK / 2200 DEF) (God of Thunder) and "Suijin" (2500 ATK / 2400 DEF) (God of Water) to form "Gate Guardian" in Attack Position. Dox ends his turn.
Turn 23: Para
Para uses the top-section of "Gate Guardian" (aka "Sanga of the Thunder" 2600 ATK / 2200 DEF) to attack Joey's "Flame Swordsman". (NOTE: In the real game Gate Guardian counts as 1 monster not 3 so Gate Guardian would have attacked Flame Swordsman.)
Differences in adaptationsEdit
- The gun in Kemo's hand is erased from the dub.
- Most of the fight between Kaiba and Kemo is cut out from the dub.
- Shots of the Paradox Brothers are changed to show them talking in the US version. In the Japanese, they're just standing there looking fierce.
- In the US, a spider graphic was added to the square Axe Raider steps on.
- Mystic Box has a slightly different image in the dub.
- A shot is changed in the US version to show the Jirai Gumo card being pierced by swords, rather than the monster itself.
- The words "TO BE CONTINUED" are added at the end of the dub episode.
- When Celtic Guardian gets destroyed by Dungeon Worm Joey shouts, "No, my Celtic Guardian!" But Celtic Guardian belongs to Yugi, not Joey.
The following cards appeared in this episode. Cards in italics debuted here.
- ↑ This card was played as a Trap Card. It is an Effect Monster in the TCG/OCG.
- ↑ This card was played as a Magic Card. It is an Trap Card in the TCG/OCG.
- ↑ This card was used to jam Kemo's gun and remove it from his hands. This card is not shown in the English version as the scene involving it was cut out.