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Worm

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Worm
Worm
Japanese

  • ワーム
  • Wāmu (Rōmaji)

French

  • Ver

German

  • Wurm

Italian

  • Verme

Spanish

  • Gusano


Sets

Anime appearances

Manga appearances


"Worm" (ワーム Wāmu) is an archetype of monsters appearing in Yu-Gi-Oh! 5D's.

A subclass of "Worm" monsters, which are all Light-attribute Reptile-Type monsters are included in the Duel Terminals.

Insect-Type and "Worm" monsters have effects that Mill the opponent's Deck. These kind of "Worm" monsters are used by Shadow Drone Trudge in Yu-Gi-Oh! 5D's.

Contents

Insect-Type WormsEdit

Insect-Type Worms.
Falzar FZAdded by Falzar FZ

These Worms are a series of Insect-Type monsters, which focus on milling your opponents deck. Visually, they resemble worm and centipede like creatures. They can be considered a completely different archetype, as they have little in common with the Reptile Worms.

These Worms are completely composed of effect monsters which all focus on milling your opponents deck. These worms work great with Insect support cards like "Lair Wire."

"Doom Dozer" can be considered an Insect Worm monster, seeing its ability and appearance which is similar to "Aztekipede".

Having Insect support cards like "Lair Wire" and "Insect Neglect" while also having "Doom Dozer" and "Aztekipede" in your deck means you will rely heavily on having Insect-Type monsters in your graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players (such as "Card Destruction") to steadily replenish your graveyard's stock of Insect-type monsters. Cards like "Return from the Different Dimension" can be used to bring back monsters like "Shield Worm" and "Warm Worm" in late game to force your opponent to send away even more cards.

Searchers like "Howling Insect" and "Gokipon" can be of great use as well by populating your graveyard while getting more monsters to the field and your hand.

Since you need to send insect monsters to the graveyard anyways, it maybe a good idea to use some that benefit you from being in the graveyard, like "Skull-Mark Ladybug".

A good combo can be to let "Howling Insect" be destroyed to Special Summon "Shield Worm" as this will force your opponent to send cards from his deck to his grave while providing an reasonably good defense.

List of Insect-Type Worms:

"Aztekipede, the Worm Warrior", "Dungeon Worm", "Needle Worm", "Scrap Worm", "Shield Worm", "Warm Worm", "Worm Token".

Reptile-type WormsEdit

These Worms are an archetype of LIGHT Attribute Reptile-Type monsters which focus heavily upon Flip Effects. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. They were introduced in Duel Terminal - Synchro Awakening!! and have their own set, Duel Terminal - Invasion of Worms!.

The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z. Their effects also seem to get more complicated as they progress in the alphabet. For example, "Worm Apocalypse" has an effect only a few words long. However, "Worm Yagan's" effect is 56 words long and much less straightforward. "Worm Zero", the "boss" monster of Worms has a massive effect and is a Fusion Monster.

Callisto uses this Worm series in Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator. However, this archetype debuted in "Hidden Arsenal".

Worms are mostly composed of Flip Monster Effects that generate Hand Advantage by allowing the user to draw extra cards or add extra cards to their hand or create Field Advantage by allowing the user to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip Effect Monsters allow the user to control the position of monsters on the field and flip your own monsters face-down or have their effects activated when cards are Set face-down in general.

As implied by the card text of "Ally Mind" they have some connection to the "Ally of Justice" series. They are likely enemies as the "Ally of Justice" monsters have effects related to the destruction of LIGHT monsters and face-down Monster Cards (such as Flip Effect Monsters).

Another very helpful card in that helps this archetype is "Soul Reversal". Though this card may seem weak at first until you use it with "Worm Cartaros". "A Feint Plan" can protect against attacks and even give "Worm Gulse" an extra turn to flip itself and gain another 300 ATK as well as protect against Worm monsters Special Summoned by "Worm Call". "Worm Linx" is a very helpful card if you can keep it on the field because once it is flipped face up you can keep drawing cards during each End Phase.

"Worm Zero" potentially boasts the highest ATK of all Worms (with "Worm Victory"), gaining 500 ATK for every Reptile-Type Worm used for its fusion, and gains powerful effects determined by how many Worms used. It would be advised to have "Future Fusion" in your deck to send out packs of Worms from your Deck to the graveyard for its Fusion Summon. (this includes not only the A-Y worms but also other Reptile-Type monsters that contain the word worm in their name) Since pulling a large quantity of "Worms" along with "Polymerization" (or another fusing card) in your hand won't happen often, adding cards such as "Gold Sarcophagus" or "Different Dimension Capsule" to search your deck for "Future Fusion" will help. "Destruction Jammer" is a potentially useful card for protecting a powerful monster like this from your opponent's cards, like "Mirror Force" and "Sakuretsu Armor". "Worm Victory" will gain 500 ATK for every "Worm" in the Graveyard. It then can gain a lot of ATK in combination after summoning of "Worm Zero" with "Future Fusion"

"Viper's Rebirth" is a great addition to this deck, due to it being unrestricted, and to Special Summon any powerful Reptile-Type monster from your Graveyard. "Worm King" can Tribute itself to destroy any card on the field, and "Worm Queen" can Tribute itself to Special Summon another Level 8 or less "Worm" from your Deck, bypassing the negative effect of "Viper's Rebirth".

"Worm Queen", "Worm Cartaros", "Worm Xex" and "Worm Prince" have powerful Deck thinning and monster searching effects. The effect of "Worm Queen" is a toolbox effect, similar to that of "Lonefire Blossom". The Deck thinning effect of "Worm Xex" is similar to that of "Armageddon Knight".

OBS: "Worm Drake" is a Reptile-Type monster with 「ワーム」 in its Japanese name so it applies for some of the Worm support.

Worms in the alphabetEdit

All Reptile-Type "Worm" monsters begin with the word Worm in its name, followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in Duel Terminal.

Card Type ATK DEF Level Lore
Worm Apocalypse Effect Monster 300300 200200 11 FLIP: Select and destroy 1 Spell or Trap Card.
Worm Barses Effect Monster 14001,400 15001,500 33 When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position.
Worm Cartaros Effect Monster 12001,200 500500 44 FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
Worm Dimikles Effect Monster 17001,700 14001,400 44 FLIP: This card gains 300 ATK and DEF.
Worm Erokin Effect Monster 24002,400 12001,200 66 This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position.
Worm Falco Effect Monster 500500 800800 22 FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
Worm Gulse Effect Monster 15001,500 300300 44 Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
Worm Hope Effect Monster 800800 15001,500 11 FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
Worm Illidan Effect Monster 20002,000 18001,800 55 Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.
Worm Jetelikpse Effect Monster 12001,200 00 33 FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
Worm King Effect Monster 27002,700 11001,100 88 This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
Worm Linx Effect Monster 300300 10001,000 22 FLIP: During each End Phase, if this card is face-up, draw 1 card.
Worm Millidith Effect Monster 400400 16001,600 44 FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
Worm Noble Effect Monster 15001,500 24002,400 66 FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
Worm Opera Effect Monster 400400 800800 22 FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
Worm Prince Effect Monster 22002,200 400400 66 If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. If you do not control at least 1 other Reptile-Type "Worm" monster, destroy this card during the End Phase.
Worm Queen Effect Monster 27002,700 11001,100 88 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.
Worm Rakuyeh Effect Monster 21002,100 12001,200 44 This card can only declare an attack during the turn it is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
Worm Solid Effect Monster 10001,000 16001,600 44 This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step.
Worm Tentacles Effect Monster 17001,700 700700 44 Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase.
Worm Ugly Effect Monster 100100 100100 11 If you use this card to Tribute Summon a Reptile-Type "Worm" monster, you can Special Summon this card from your Graveyard to your opponent's side of the field in face-up Attack Position.
Worm Victory Effect Monster 00 25002,500 77 FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
Worm Warlord Effect Monster 23502,350 18001,800 66 This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Worm Xex Effect Monster 18001,800 10001,000 44 When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Worm Yagan Effect Monster 10001,000 18001,800 44 If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.
Worm Zero Fusion Monster 00 1010 2 or more Reptile-Type "Worm" monsters.
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.


Support CardsEdit

Worms are one of the largest Archetypes (in terms of number of members), but they currently have only 2 non-Monster support cards - "Worm Call" and "W Nebula Meteor". "W Nebula Meteor" can provide you with excellent draw power as well as the abilty to use and recycle the Worm's effects. It is also the easiest method to Special Summon "Worm Victory", "Worm King", and "Worm Queen" from your Deck. In order to get the most out of a Worm-based Deck, cards that support LIGHT monsters and protect weak monsters from destruction during battle (like "Waboku" and "Threatening Roar") are handy. "Hieracosphinx" will protect your face-down Worms from your opponent's attacks. Cards that control the position of other cards on the field, such as "Book of Moon," "Book of Taiyou", "Book of Eclipse", "Desertapir", and "Desert Sunlight" are excellent for manipulating the opponent as well as early-triggering or re-using of your own Flip Effects. Using "Shifting Shadows" when your Worms are flipped face-down after being flipped face up is a great way to confuse your opponent. The card "The Shallow Grave," which revives a monster in face-down Defense Position, is an efficient way to re-use a Flip-Effect card and "Night Assailant" can recycle one if sent to the Graveyard from the Hand. Since all Worms are LIGHT, a copy of "Honest" can allow you to spring a nasty surprise on an opponent who tries to battle your weaker Worms. "Offering to the Snake Deity" can be used to destroy up to two of your opponent's cards at the cost of one of your Worms, as well. Since all Worms are Reptiles, you can also make use of "Solidarity" and "Viper's Rebirth". A good card to include for regaining Life Points would be The Spell Absorbing Life (although you won't be able to use non-Reptile support cards like "Honest"). One more card that can be useful to steal your opponents monsters is "Alien Brain", which, when your opponent destroys one of your Worms by battle, it allows you to steal that monster and change its type to Reptile thereby making "Solidarity" even more valuable providing you don't use non-Reptile-type monster in your deck. "Evil Dragon Ananta" is another beautiful card and even more so with "Return from the Different Dimension" which allows an OTK against your opponent. If you don't mind not using just all reptile's you could through in "Shining Angel" to help summon from the deck your low attack point Worms such as "Worm Yagan" or "Worm Victory"

Another interesting card to use in this deck is "Curse of Fiend". This card not only flips all monsters on the field face-up but changes the battle positions of all monsters on the field including your opponent's monsters. You can make a great combo with "Book of Eclipse" and "Worm Victory". Use "Book of Eclipse" after you draw one card and you have a "Worm Victory" on your side of the field, all monsters on the field will be changed to face-down Defense Position. Then, activate "Curse of Fiend" during your Standby Phase to change all monsters on both sides to face-up Attack Position. The effect of "Worm Victory" activates and destroys all monsters on your opponent side on the field, negating the other effect of Book of Eclipse. It can allow you to a direct attack but you should be careful about the Trap Cards like "Mirror Force" and others.Also you good use "Limit Reverse" to retrieve "Worm Victory" from the graveyard because of his low original attack points.

"All-Out Attacks" is a good card to use when you're focusing on Special Summoning your Worms face-down. They will have to attack but if you use the effect of "Worm Zero" or "Worm Call" to set "Worm Victory" you can greatly speed up his or any Worm's flip effects.

TriviaEdit

  • There is another Reptile-type archetype based on horror-movie-like creatures, the Aliens, making it somewhat of a theme for the type. Nevertheless, both Archetypes play differently.
  • It is possible that the Worms invaded Hero City, as the artwork of "Worm Zero" depicts a very similar city beneath the descending Zero.
  • The official Duel Terminal storyline establishes that the "Ally of Justice" monsters were created specifically to combat the "Worms" through a joint effort of 4 Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series.

Later on in the battle, captured Worms were converted into "Ally of Justice" monsters (i.e., "Ally of Justice Enemy Catcher"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "Dragunity" warriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The "Worms'" greatest weapon was "Worm Zero," which traded the threat of endless waves of Worms for the crushing presence of Zero, whose arrival on the Duel Terminal world was enough to severely disturb time and space.

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