Worms
From Yu-Gi-Oh!
| Worms
| |
|---|---|
| Japanese (kanji and furigana) |
ワーム |
| Japanese translated |
Worm |
| English |
Worm
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| Appears in (sets) | |
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| Lists | |
Worms are a series of monsters identified by having 「ワーム」 ("Worm") in their Japanese names.
A subclass of "Worm" monsters, which are all Reptile-Type monsters are included in the Duel Terminals.
Apart from the Reptile-Type "Worm" monsters, Worms are usually Insect-Type and have effects that Mill the opponent's Deck. These kind of Worms are used by Shadow Drone Trudge in Yu-Gi-Oh! 5D's.
[edit] Reptile-Type Worms
These Worms are a series of LIGHT Attribute Reptile-Type monsters. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. They were introduced in Duel Terminal - Synchro Awakening!! and have their own set, Duel Terminal - Invasion of Worms!.
The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z.
Callisto uses this Worm series in Yu-Gi-Oh! 5D's Stardust Accelerator. However, this Archetype has debuted in the Booster Pack, "Hidden Arsenal".
Worms are mostly composed of Flip Monster Effects that generate Hand Advantage by allowing the user to draw extra cards or add extra cards to their hand, or create Field Advantage by allowing the user to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip Effect Monsters allow the user to control the position of monsters on the field and flip your own monsters face-down, or have their effects activated when cards are Set face-down in general.
As implied by the card text of Ally Mind, they have some connection to the Allies of Justice. They are likely enemies, as the Allies of Justice have effects related to the destruction of LIGHT monsters and face-down Monster cards (such as Flip Effect monsters).
"Worm Drake" is a Reptile-Type monster with 「ワーム」 in its Japanese name so it applies for some of the Worm support.
[edit] Support Cards
Worms are perhaps the largest Archetype (in terms of number of members) that have no non-Monster support cards. In order to get the most out of a Worm-based deck, cards that support LIGHT monsters and protect weak monsters from destruction during battle ( like "Waboku" and "Threatening Roar" ) are handy. Cards that control the position of other cards on the field, such as "Book of Moon," "Book of Taiyou", "Book of Eclipse", "Desertapir" and "Desert Sunlight" are excellent for manipulating the opponent as well as early-triggering or re-using of your own Flip Effects. Using "Shifting Shadows" when your Worms are flipped face-down after being flipped face up is a great way to confuse your opponent. The card "The Shallow Grave," which revives a monster in face-down Defense Position, is an efficient way to re-use a Flip-Effect card, and "Night Assailant" can recycle one if sent to the Graveyard from the Hand. Since all Worms are LIGHT, a few copies of "Honest" can allow you to spring a nasty surprise on an opponent who tries to battle your weaker Worms. "Offering to the Snake Deity" can be used to destroy up to two of your opponent's cards at the cost of one of your Worms, as well.
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