"Worm" (ワーム Wāmu) is a large archetype of monsters, the first support for which was introduced in Hidden Arsenal. Unlike other archetypes, "Worm" is divided between two entirely distinct playstyles, only one of which has archetype support. Additionally, several other unrelated cards, such as "Worm Drake" and "Dimensionhole" are in this archetype.
These Worms are a series of Insect-Type monsters, which focus on milling the opponent's Deck. Visually, they resemble caterpillars and centipedes.
List of Insect-Type Worms
|Aztekipede, the Worm Warrior||Effect Monster||1,900||400||4||EARTH|
|Dungeon Worm||Normal Monster||1,800||1,500||5||EARTH|
|Galaxy Worm||Effect Monster||1,200||1,000||3||LIGHT|
|Needle Worm||Effect Monster||750||600||2||EARTH|
|Scrap Worm||Effect Monster||500||100||2||EARTH|
|Shield Worm||Effect Monster||800||2,000||4||EARTH|
|Warm Worm||Effect Monster||600||1,400||3||FIRE|
Having Insect support cards like "Lair Wire" and "Insect Neglect" while also having "Doom Dozer" and "Aztekipede" in your Deck means you will rely heavily on having Insect-Type monsters in your Graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players to steadily replenish your Graveyard's stock of Insect-Type monsters. Cards like "D.D.R. - Different Dimension Reincarnation" can be used to bring back monsters like "Shield Worm" and "Warm Worm" in late game to force your opponent to send away even more cards.
Searchers like "Howling Insect" and "Gokipon" can be of great use as well by populating your Graveyard while getting more monsters to the field and your hand.
Since you need to send insect monsters to the Graveyard anyways, it maybe a good idea to use some that benefit you from being in the Graveyard, like "Skull-Mark Ladybug".
This Deck concentrates on using "Warm Worm", "Needle Worm" and "Shield Worm" to mill your opponent's Deck. "Chainsaw Insect" is used for a beatstick and to force your opponent to draw. "Doom Dozer" and "Aztekipede, the Worm Warrior" can be used with "Robbin' Zombie" to send more cards from the Deck to the Graveyard. "Assault on GHQ" can be used on the used up "Needle Worm" or on a "Warm Worm".
These Worms are a collection of LIGHT-Attribute Reptile-Type monsters which focus heavily on Flip effects. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. However, they also incorporate biological features from real-world Worms, including transparent skin and external mucus. They were introduced in Duel Terminal - Synchro Awakening!! and even have their own set, Duel Terminal - Invasion of Worms!.
The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z. Their effects also seem to get more complicated as they progress in the alphabet. For example, "Worm Apocalypse" has an effect only a few words long. However, "Worm Yagan's" effect is 56 words long and much less straightforward. "Worm Zero", the "boss" monster of Worms features several powerful effects and is a Fusion Monster.
Reptile "Worms" are mostly composed of Flip monsters that generate hand advantage by allowing the player to draw extra cards or add extra cards to their hand or create field advantage by allowing the player to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip monsters allow the player to control the position of monsters on the field and flip the player's own monsters face-down or have their effects activated when cards are Set face-down in general.
Relation to Latin alphabet
The names of all LIGHT Reptile-Type "Worm" monsters begin with the word "Worm" followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in Duel Terminal.
|Worm Apocalypse||Effect Monster||300||200||1||FLIP: Target 1 Spell/Trap Card on the field; destroy that target.|
|Worm Barses||Effect Monster||1,400||1,500||3||When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.|
|Worm Cartaros||Effect Monster||1,200||500||4||FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.|
|Worm Dimikles||Effect Monster||1,700||1,400||4||FLIP: This card gains 300 ATK and DEF.|
|Worm Erokin||Effect Monster||2,400||1,200||6||This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position.|
|Worm Falco||Effect Monster||500||800||2||FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.|
|Worm Gulse||Effect Monster||1,500||300||4||Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.|
|Worm Hope||Effect Monster||800||1,500||1||FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
|Worm Illidan||Effect Monster||2,000||1,800||5||Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to destroy 1 card your opponent controls.|
|Worm Jetelikpse||Effect Monster||1,200||0||3||FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position.|
|Worm King||Effect Monster||2,700||1,100||8||This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.|
|Worm Linx||Effect Monster||300||1,000||2||FLIP: During each End Phase, if this card is face-up, draw 1 card.|
|Worm Millidith||Effect Monster||400||1,600||4||FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.|
|Worm Noble||Effect Monster||1,500||2,400||6||FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.|
|Worm Opera||Effect Monster||400||800||2||FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.|
|Worm Prince||Effect Monster||2,200||400||6||If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. If you do not control at least 1 other Reptile-Type "Worm" monster, destroy this card during the End Phase.|
|Worm Queen||Effect Monster||2,700||1,100||8||You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.|
|Worm Rakuyeh||Effect Monster||2,100||1,200||4||This card can only declare an attack during the turn it is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.|
|Worm Solid||Effect Monster||1,000||1,600||4||This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step.|
|Worm Tentacles||Effect Monster||1,700||700||4||Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase.|
|Worm Ugly||Effect Monster||100||100||1||When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.|
|Worm Victory||Effect Monster||0||2,500||7||FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.|
|Worm Warlord||Effect Monster||2,350||1,800||6||This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.|
|Worm Xex||Effect Monster||1,800||1,000||4||When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.|
|Worm Yagan||Effect Monster||1,000||1,800||4||If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.|
|Worm Zero||Fusion Monster||0||10||2 or more Reptile-Type "Worm" monsters.
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.
Duel Terminal story
The storyline establishes that the "Ally of Justice" monsters were created specifically to combat the "Worms" (specifically the LIGHT Reptile-Type "Worms") through a joint effort of 4 Duel Terminal clans. This is apparent through several crossover cards within the "Ally of Justice" series.
Later on in the battle, captured Worms were converted into "Ally of Justice" monsters (i.e., "Ally of Justice Enemy Catcher"), which led to the "Mist Valley" clan falling out of favor with the other alliance members. They halted support for the "Ally of Justice" project and continued fighting the battle alone, though this decision was short-lived. The legendary "Dragunity" warriors returned to defend the Mist Valley, once their home, and joined forces with the clan taking up residence there. The greatest weapon of the "Worms" was "Worm Zero", which traded the threat of endless waves of "Worms" for the crushing presence of "Zero", whose arrival on the Duel Terminal world was enough to severely disturb time and space.
Worms are one of the largest archetypes (in terms of number of members), but they currently have only 2 non-monster support cards: "Worm Call" and "W Nebula Meteor". "W Nebula Meteor" can provide you with excellent draw power as well as the ability to use and recycle the Worm's effects. It is also the easiest method to Special Summon "Worm Victory", "Worm King", and "Worm Queen" from your Deck.
"Worm Zero" potentially boasts the highest ATK of all "Worms" (with "Worm Victory"), gaining 500 ATK for every Reptile-Type Worm used for its fusion, and gains powerful effects determined by how many Fusion Materials were used.
"Worm Queen", "Worm Cartaros", "Worm Xex" and "Worm Prince" have powerful Deck thinning and monster searching effects. The effect of "Worm Queen" is a toolbox effect, similar to that of "Lonefire Blossom". The Deck thinning effect of "Worm Xex" is similar to that of "Armageddon Knight".
The Deck revolves around abusing the effects of "W Nebula Meteorite". Opening with with "Worm Xex" or "Worm Cartaros" along with this card can yield huge card advantage early on to make up for the Deck's relatively slow play. If you Summon "Worm Yagan" along with "Xex", you can activate "Nebula" on your opponent's turn, using "Yagan" to return one of their monsters to their hand. During the End Phase, you get to draw 1 card for each Reptile monster flipped face down by "Nebula" and can Special Summon a Level 7 or higher LIGHT Monster (notably "Worm King", "Worm Queen", or "Worm Victory").
In order to get the most out of a Worm-based Deck, cards that protect your weak monsters from destruction during battle are handy. "Hieracosphinx" and "A Feint Plan" will protect your face-down Worms from your opponent's attacks.
Since all of these "Worms" are Reptiles, "Offering to the Snake Deity" is an excellent card which can be used to destroy two of your opponent's cards by destroying one of your "Worms". "Solidarity" and "Viper's Rebirth" are also useful, although you won't be able to use non-Reptile Monster Cards (such as "Honest") for support. "Alien Brain" allows you to take control of an opponent's monster that destroyed one of your "Worms" by battle and change its type to Reptile, thereby making "Solidarity" even more valuable. "Evil Dragon Ananta" is another great card, and in the Traditional Format can be combined with "Return from the Different Dimension" for an OTK. "Viper's Rebirth" is a great card in a "Worm" Deck due to its ability to Special Summon any powerful Reptile-Type monster from your Graveyard; "Worm King" can Tribute itself to destroy any card on the field, and "Worm Queen" can Tribute itself to Special Summon another Level 8 or lower Reptile-Type "Worm" from your Deck, bypassing the negative effect of "Viper's Rebirth".
Cards that control the position of other cards on the field, such as "Book of Moon", "Curse of Fiend", "Book of Taiyou", "Book of Eclipse", "Desertapir", and "Desert Sunlight", are excellent for manipulating the opponent as well as early-triggering or re-using your own Flip effects. You can use "Book of Eclipse" to change all monsters to face-down Defense Position (including a "Worm Victory"), then use the effect of "Curse of Fiend" during your Standby Phase to flip them all face-up (preventing the second effect of "Book of Eclipse" from applying), then the effect of "Worm Victory" activates and destroys all monsters on your opponent's side on the field. Using "Shifting Shadows" when your Worms are flipped face-down after being flipped face up is a great way to confuse your opponent. The "The Shallow Grave" allows you to Special Summon Flip monsters in face-down Defense Position from the Graveyard.
"All-Out Attacks" is a good card to use when you're focusing on Special Summoning your "Worms" face-down. They will have to attack, but if you use the effect of "Worm Zero" or "Worm Call" to set "Worm Victory", you can greatly speed up his or any Worm's Flip effects.
"Genex Ally Birdman" is very useful, allowing the player to face-up "Worms" to their hand for re-use. More importantly, you can Synchro Summon with this card and any Level 4 "Worm" to make "Genex Ally Triforce". Once per turn, "Triforce" can Special Summon any LIGHT monster from your Graveyard in face-down Defense Position, making the Deck significantly stronger and faster by having access to the right "Worm" in the Graveyard for the current situation, like "Worm Apocalypse" or "Worm Victory". "Worm Xex" can send any of these monsters to the Graveyard and couples brilliantly with "Birdman".
"Tour Guide From the Underworld" is a very versatile card in a "Worm" Deck. You can Xyz Summon "Leviair the Sea Dragon" to bring back your banished "Worm Yagan" or "Genex Ally Birdman". Also, because "Tour Guide" is DARK, you can use monsters like "Black Luster Soldier - Envoy of the Beginning".
In the Traditional Format, "Future Fusion" is ideal for use with "Worm Zero", due to allowing the player to send large numbers of "Worms" from the Deck to the Graveyard for its Fusion Summon. It is also useful to include "Gold Sarcophagus" to search for "Future Fusion".