Wikia

Yu-Gi-Oh!

Watchlist Recent changes

Wind-Up

Wind-Up
Wind-Up
Japanese

  • ゼンマイ
  • Zenmai (Rōmaji)
  • Mainspring (translated)


Sets

Anime appearances


"Wind-Up" (known as "Zenmai" (ゼンマイ) in the OCG) is an archetype of wind-up toy-like monsters that premiered in Generation Force and received further support in Photon Shockwave and Order of Chaos. There are monsters of all Attributes, though EARTH is most prominent, and 4 Xyz Monsters.

The effects of the known "Wind-Up" monsters vary from Special Summon and Swarm tactics to Level- and ATK-manipulation to gaining hand advantage. Each non-Xyz "Wind-Up" monster can only use its effect once while it's face-up on the field ("Wind-Up Shark" is the only exception so far). Many support cards revolve around flipping them face-down or otherwise recycling them.

Contents

Play style Edit

A "Wind-Up" Deck uses a variety of single-use monster effects to control the field while "Wind-Up Factory" generates hand advantage. You can use "Tour Guide From the Underworld" to Xyz Summon "Wind-Up Carrier Zenmaity" and proceed to Summon whatever you need from your Deck. "Wind-Up Soldier" can change its Level to 5, allowing you to use "Cyber Dragon" or "Instant Fusion" to produce Rank 5 Xyz Monsters. "Wind-Up Kitten" works with "Junk Synchron" for Level 5 Synchro Summons.

"Wind-Up" is an excellent Deck for Xyz Summons, taking advantage of easily increasing their Levels with "Wind-Up Soldier", "Wind-Up Warrior", "Wind-Up Dog", and "Wind-Up Shark". Summoning any of the first three and then summoning "Shark" allows for an easy Rank 5 Xyz Summon, using cards like "Wind-Up Arsenal Zenmaioh" to break Set monsters and Spell and Traps, "Number 61: Volcasaurus" and "Adreus, Keeper of Armageddon" to destroy any opponent's face-up monster (and, in the case of "Number 61", deal massive damage) which you couldn't beat with ATK alone, or provide a monster which can survive a surprise "Mirror Force", in the form of "Tiras, Keeper of Genesis". If dominating, "Heavy Machinery King Doboku Zaku" is also an option, allowing destruction of up to 3 cards, but due to it needing quite some material, most Rank 5 Xyz monsters outclass it, due to the amount of effort lost when it meets cards like "Bottomless Trap Hole".

Any Rank 4 Xyz Monster can also easily be summoned by the combo of "Shark" with any of the Level 4 monsters, and due to the speed, allows 3 material monsters like "Vylon Disigma", and Numbers 10, 16, and 32

"Wind-Up Rat", "Wind-Up Carrier Zenmaity", and Wind-Up Hunter can produce a loop that can result in your opponent sending from 2-6 cards from their hand to grave. First, you must have Wind-Up Hunter in your graveyard. Then, you must have Wind-Up Zenmaity on the field, and activate it's effect to special summon a Wind-Up Rat. Then activate Wind-Up rat's effect to special summon Wind-Up Hunter from the graveyard. Use Wind-Up Hunters effect to tribute Wind-Up Zenmaity and make your opponent send a random card from their hand to the grave. Then exceed Wind-Up Rat and Wind-Up Hunter to get another Zenmaity, and then repeat the loop twice by sending Wind-Up hunter to the graveyard to special summon another Wind-Up Rat.

"Wind-Up Factory", "Zenmaity", and "Honeybee" can provide you with single-use monsters to address any situation. You can toolbox "Soldier" to kill low-Level beatsticks, "Juggler" to break walls, "Kitten" to deal with Extra Deck monsters and defuse Flip Effects, "Rat" to produce Rank 3 Xyzs, "Rabbit" for reuse and deflection, or "Knight" for defense.

Some "Wind-Up" Decks swarm low-ATK monsters by looping "Wind-Up Rat" to produce multiple "Zenmaity". This can be used alongside "Wind-Up Magician" to create OTKs.

Another way to OTK is by using "Zenmairch" alongside "Zenmailstrom", and utilizing "Soldier" and "Knight". Having both "Soldier" and "Knight" on the field, along with activatable "Zenmairch" and "Zenmailstrom" on the field is needed, together with either another Knight or Soldier in the hand. The combination lands for at least 9000 damage, but 9400 with an activated Soldier.

WeaknessesEdit

Depending on which direction you are going with the Wind-Ups, there are a few strategies that can stop Wind-Ups in their tracks. If you are attempting the Wind-Up Hunter loop, your opponent can side deck cards like Neko Mane King and Elephant Statue of Disaster, which can hurt you and cause the loop to fall short. Activating Prohibition, declaring Wind-Up Hunter, Wind-Up Rat, or Wind-Up Carrier Zenmaity making the loop impossible. The loop depends on disabling your opponent, discarding their hand to keep them from fighting back next turn. This strategy also depends on you having the first turn, as if your opponent has the first turn they will have the advantage of starting sooner.

Recommended Cards Edit

Deck

Wind-Up Hand Control (with OCG cards)

Deck

Trivia Edit

  • An actual wind-up toy is wound up (Summoning it), doing what the toy was made to do (activating the effect), then is completed (effect can only activate once). Returning to hand or flipping it face-down and back up signifies "winding-up" the monster.
  • All the monsters in this archetype seem to be based off of other monsters. For example, "Wind-Up Knight" seems to be based off of "Number 39: Utopia" in both appearance and ability.
  • This archetype is similar to "T.G.s" and "Scraps" in a way that they look like Machine-Type monsters even though they have different Types.
    • The only Machine-Type monsters are the Xyz Monsters and "Wind-Up Bat".
    • It probably has something to do with the fact that they are based off other monsters. Bat is based on the only machine-type monster (Bat) and the Xyz Monsters are not based on anything else.
  • All "Wind-Up" cards with "発条, Zenmai" are spelled "Zenmai" in their TCG names.

Pages on Yu-Gi-Oh!

Add a Page
56,546pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add an image
63,952images on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki