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The "Weathery" monster's design are based on various weather phenomena, combined with elements of artist's routines such as drawing, painting, and coloring, with each of their monsters wielding various tools associated with those aforementioned routines. Their respective "Weathery Pattern" Spell/Traps depicting them in process of creating the effects of weather they're associated with.
|Weathery||Weathery Pattern||Phenomenon||Art supplies|
|Visible spectrum||Arciel||Rainbow||Paint tubes|
The archetype's main playing style revolves around using the "Weathery" Continuous Spell/Traps to grant additional effects to the "Weathery" Main Deck monsters, according to their position on the Main Monster Zones. Those effects are activated by banishing themselves, and if they do so, they can be Special Summoned back during the next Standby Phase. Most of their monsters also has the capability to place more "Weathery Pattern" Spell/Traps on the field, from various places. Because of this, careful consideration, planning ahead and advanced strategical moves are extremely important in order to maximize each of the card's output and adapt at almost every situation.
All of the effects granted by their Spell/Traps are Quick Effects, making them effectively be able to dodge almost all targeting and destruction effects. "Polar Weathery Lampla", in turn, also protects their Spell/Traps from being targeted or destroyed, rendering almost any attempts of targeting and destroying them useless. This trait also makes them a bit resistant against most common negation effects (except Counter Traps).
Some of their monsters like "Thunder Weathery Turmer" and "Sunny Weathery Bengala" can also use any Continuous Spell/Trap for their effects, thus they also have synergy with floodgate cards like "Anti-Spell Fragrance" or "Skill Drain". "Cloudy Weathery Sleet" can also helps recovering their Spell/Traps from the Graveyard, allowing them to use cards like "Magic Planter" and turn it into more advantage instead of an even trade.
Because of their heavy emphasis on Continuous Spell/Traps, this deck can also utilize "True Draco" boss monsters (either "Metaltron XII, the True Dracombatant", or "Master Peace, the True Dracoslaying King"). Both are also searchable through cards like "Dragonic Diagram", "Majesty Maiden, the True Dracocaster", or "Waterfall of Dragon Souls".
Due to the reliance on banishing themselves as cost for their effects, "Weathery" Decks are vulnerable to cards like "Imperial Iron Wall" or "Artifact Lancea". "Gozen Match" can also cripple their ability to Summon more monsters onto the field, forcing them to rely on just one monster to maintain their position.
Despite their heavy reliance on banishing, they're also susceptible to banishment themselves. Mass-banishing effect of cards like those of "Arkbrave Dragon" is especially the most dangerous, rendering cards like "Cloudy Weathery Sleet" useless, with "Polar Weathery Lampla" unable to stop it. Banishing also put their monsters out of reach from "Sunny Weathery Pattern", while "Sunny Weathery Bengala" unable to revive himself.
Much like other boss monsters in the game, cards like "Solemn Warning" and "Black Horn of Heaven" can stop the Summoning of "Arciel", while the Kaijus can effortlessly remove her from the field (assuming the Main Monster Zones aren't full).
- This archetype can be considered as an antithesis to "Magibullet" archetype, in many ways:
- "Magibullet" focuses on using their Spell/Traps to fuel their monster effects, while this archetype uses their monsters to fuel their Spell/Traps, instead.
- "Magibullet" has 2 Spells and 4 Traps, while this archetype has 4 Spells and 2 Traps.
- "Magibullet" are all Fiend-Types, while this archetype is all Fairy-Types.
- "Magibullet Fiend Zamiel" is a Main Deck monster, while "Rainbow Weathery Arciel" is an Extra Deck monster.
- "Magibullet - Devil's Deal" protects "Magibullet" monsters, while "Polar Weathery Lampla" protects this archetype's Spell/Traps.
- Both debuts in Deck Build Pack: Spirit Warriors, and both are column-based archetypes.
Summoners (Normal Spell Cards)
|Moonface the Silver
|Leon the Lead
|Salamandra the Steel
|Ouroboros the Bronze
|Ekenas the Mercury
|Aretos the Tin
Tin Spell Circle
|Aroma||None Yet||Cananga||Bergamot||Jasmine / Angelica / Rosemary||Rosemary||Jar|
|Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monster version (500 ATK▲/500 DEF▲)
Field Spells (500 ATK▲/400 DEF▼)
Equip Spells (400 ATK▲/200 DEF▼)
Mystic Plasma Zone
Sword of Dark Destruction
Rising Air Current
|Attribute Reptiles||Umbral Soul||Raging Earth||Firestorm Prominence||Radiant Spirit||Silent Abyss||Destruction Cyclone|
|Attribute Summoners||Mystic Tomato||Giant Rat||UFO Turtle||Shining Angel||Mother Grizzly||Flying Kamakiri #1|
|B.E.S.||Big Core||Covered Core||Big Core MK-2||Assault Core / Big Core MK-3||Crystal Core||Tetran|
Glow Moss / Twinkle Moss
Glow / None Yet
Aqua Dolphin / Marine Dolphin
Aqua / Marine
|code Talker monsters||Decode||None Yet||None Yet||Encode||None Yet||Excode|
|Cubic||Vijam / Crimson Nova / Crimson Nova Trinity||Dark Garnex||Blade Garoodia||Duza / Buster Gundil / Indiora Doom Volt||None Yet||Geira Guile|
|Dice Roll Archfiends||Terrorking||Vilepawn||Infernalqueen||Desrook||Darkbishop||Shadowknight|
|The Trojan Horse
|Kaiser Sea Horse
|Dustons (1/0/1000 Fiends)||Star||Yellow||Red||House / White||Blue||Green|
|Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
|Escuridao||Gaia||Nova Master||The Shining||Absolute Zero||Great Tornado|
Shooting Star Bow
Twin Swords of Flashing Light
Rod of Silence
|Invoked||Caliga||Magellanica||Purgatrio||Mechaba / Elysium||Cocytus||Raidjin|
|Kaiju||Radian||Kumongous||Dogoran||Jizukiru / Mecha-Dogoran / Thunder King||Gameciel||Gadarla|
|Legendary Planets||Jupiter / Saturn / Pluto / Sun||Terra Firma||Mars||Venus / Uranus||Mercury / Neptune||None Yet|
|Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
|Mirror Force variants||Dark||Quaking||Blazing||Radiant||Drowning||Storming|
Related "Monarch" Spell/Trap Card
|Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg the Mega
Thestalos the Mega
|Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius the Mega
Raiza the Mega
|Musical Djinns||Maestroke the Symphony||Temtempo the Percussion||None Yet||Melomelody the Brass||Humhumming the Key||Muzurhythm the String|
|Odd-Eyes Dragons||Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw||Gravity||Meteorburst||Saber / Lancer||Absolute||Vortex|
|Pendulum Magicians||Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison||Dragonpulse||Nobledragon||Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow||Dragonpit||Oafdragon / White Wing|
|Resonators||Dark / Synkron||Clock||Flare / Red / Double / Net||Barrier / Chain / Mirror||Force||Creation|
|El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Legendary Six Samurai
Shadow Six Samurai
|Nitro / Jet
Nitro / Jet
|True Draco and True King||All Calamities||Lithosazim / Dreiath III||Agnimazud / Ignis Heat||Metaltron XII / Master Peace||Bahrstos / Dinomight Knight||Mariamne / Majesty Maiden|
|Turmer / Arciel
Link Monster version
|World Legacy - "World Chalice"
|Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
|Chosen by the World Chalice
Auram the World Chalice Blademaster
|Lee the World Chalice Fairy
|Crowned by the World Chalice
Ib the World Chalice Priestess
|World Chalice Guardragon
Imduk the World Chalice Dragon
|Yang Zing Effect Monsters
Yang Zing Synchro Monsters
|Jiaotu / Taotie
|Bi'an / Zefraxi / Zefraniu||Suanni||Chiwen
Baxia / Chaofeng / Denglong