Haiz. Prepare to immerse yourself in a tale of tragedy and betrayal.
I'm a mild Yu-Gi-Oh fan, which means I'm not very experienced. That also means I tend to not see the usefulness of some cards. This is because I started out playing Duelist of the Roses, which is a game having something known as the "Perfect Rule." The Perfect Rule consists of a deck leader, a map complete with terrains, and the ability to only summon one card each turn. Of course, this game didn't allow for tribute summoning, and the Perfect Rule didn't have much room for any real strategies besides having a strong monster and boosting it with various power-ups (they weren't called equip cards in there.). This also means that when I actually created a real deck, I tended to simply look at the ATK and pick the highest cards. Thus, I ended with a crappy deck with awesome cards I couldn't summon. Oh, and it had Axe of Despair, a card which I couldn't use. After some thought, I also added various random "tribute" cards. Then, another problem arose. I couldn't get to the awesome cards I could now summon. So in the end, I just abandoned Yugioh entirely until I stumbled upon Tag Force 5. Remembering how awesome DoR was, even if it was a bit lacking in the strategy department, I bought the thing. And began getting beat up by various CPUs. After figuring that unlike DoR, where the good cards were hard to come by, I found out that I actually had quite a few good cards from the very beginning. So using my brain, I figured that the thing about this game was that I should find out how to actually use these cards in a chain to cripple my opponent. SO, I constructed a deck consisting of the God cards, a couple of Synchro cards, and a few tuners along with Mirror Force and co. SO, with this crappy deck consisting of a few good cards put to bad use, I managed to find a punchbag kid that I beat up a total of fifty times by now in the game. Through my experiences, I found that because your hand was randomized, the only cards easily accessible were the Synchro cards. And thus, I began reshaping my deck, until I had mostly tuners, some effect cards, and Obelisk, aside from a couple of traps and spells. Due to my tendency to stall while getting out my good cards, I had spells like Negate Attack and Dimensional Prison. As my deck evolved, I moved away from the God Cards, and began immersing myself in the Earthbound Immortals. The traps in my deck lessened, spells increased, monsters lessened, and tuners skyrocketed. I began reshaping my side deck while I was at it. And so, my poor red-clothed on-screen buddy set off with an Earthbound Immortal /Synchro hybrid deck.
Thus, the evolution of Hat Guy continued.