Ultimate Insect LV7
Interestingly, unlike other "LV" monsters, they were all released in different Booster Packs, although the 4 of them were included in Dark Revelation Volume 3 some time after. They share the Rare rarity, with the exception of "Ultimate Insect LV7", which is Super Rare.
This Deck focuses on Summoning and Leveling the "Ultimate Insect" monsters up to their final form. As "Ultimate Insect" is one of the LV Monster series with the most amount of evolutions combined with the fact that they only level up during your Standby Phases, this may take a bit longer than other LV Decks. Due to the ATK-reducing effect of most of the "Ultimate Insect" monsters, this Deck would go hand in hand with Beatdown Insect cards.
Because Ultimate Insect cards require themselves to be Summoned by their predecessors to gain their effects and will only level up during the Standby Phase, "Howling Insect" comes in handy here. When "Howling Insect" is destroyed by the last of your opponent's Monsters, Special Summon "Ultimate Insect LV3" to the field, who will level up to LV5 and greatly hamper your opponent's Monsters. "Flying Kamakiri 1" can also serve the same purpose as "Ultimate Insect" is a WIND monster. "Insect Imitation" can also speed things up by Special Summoning "Ultimate Insect LV5" by Tributing a level 4 Monster (although in doing so you will not grant "LV5" it's effect). Once "Ultimate Insect LV7" is on the field your opponent's Monsters will be at your mercy due to the large amount of ATK reduction.
While "Ultimate Insect LV3" will only gain its effect when Summoned by "Ultimate Insect LV1", it is usually not wise to include "LV1", as "Ultimate Insect LV3's" effect is minimal. In addition, "Ultimate Insect LV3" can be used to Summon "LV5", which has average ATK power and a moderately powerful ATK reduction.
The field card "Rising Air Current" can greatly boost this Deck's power as all Ultimate Insect Monsters are WIND-Attribute Monsters. However, since Beatdown Insects are EARTH Monsters, you will have to weigh them to determine whether you should use "Rising Air Current" or "Gaia Power". "Light of Intervention" is also a good card to include, due to Ultimate Insect monsters losing their effect if they should be flipped face down and due to the fact that the monster has to be face-up for you to decrease their ATK, as well as to prevent nasty surprises such as "Old Vindictive Magician". "Final Attack Orders" is also good to keep your opponent's monsters in Attack Position. Finally, "Pot of Avarice" should be essential as you will want to Special Summon Ultimate Insect monsters from your Deck through their own effect rather than "Monster Reborn" unless you're in a pinch. "Pot of Avarice" can also return your Searcher monsters, prolonging the usefulness of those cards. Since you are using many Searchers and LV monsters, Deck-thickening shouldn't be a problem.
As Ultimate Insect is well known your opponent is likely to try and destroy it before it reaches its prime even if that means Summoning a monster weaker than another on your field just to attack "Ultimate Insect LV3" and leave their own LP vulnerable. You should try to protect your pet with "Prickle Fairy" while it's little and give it time to grow. If it's too late for that, add cards like "Gigaplant" and "The Graveyard in the Fourth Dimension" to start over.
"Level Up!" should be avoided, because "Ultimate Insect" monsters will not gain their effects through the spell card.
If used in conjunction with with a "Ninja" Deck, using a WIND Attribute "Ninja" like "Lady Ninja Yae" or "Goe Goe the Gallant Ninja" with "Ninjitsu Art of Transformation" can make a deadly combo that brings out "Ultimate Insect LV5" from your hand or Deck during your opponent's turn. Your monster's effect will activate during your Standby Phase, Summoning "Ultimate Insect LV7". Since "Goe Goe the Gallant Ninja" is a Level 4 monster, you may bring Special Summon "Ultimate Insect LV7" but the effect will not activate.
With the effect of "Lady Ninja Yae", you may discard a WIND Attribute monster (like the "Ultimate Insects") to return all of your opponent's Spell and Trap Cards to their hand. You can use "Pot of Avarice" to reuse the "Ultimate Insects" so that they can be Special Summoned by their effect from the Deck instead of the hand.
- Aztekipede, the Worm Warrior
- Chainsaw Insect
- Cross-Sword Beetle
- Flying Kamakiri #1
- Howling Insect
- Insect Knight
- Prickle Fairy
- Ultimate Insect LV3
- Ultimate Insect LV5
- Ultimate Insect LV7
- Big Bang Shot
- Double Summon
- Insect Imitation
- Level Modulation (it prevents the Insect from using its effect but that doesn't matter because it already won't work unless it was Summoned by its predecessor)
- Lightning Vortex
- Magical Mallet/Reload (this way you can return any Ultimate Insects you draw for new cards while thinning your deck in the process)
- Pot of Avarice (as many as you can fit into your deck, but don't overdo it)
- Rising Air Current
- The Graveyard in the Fourth Dimension
- Appropriate (if you have "Level Modulation" and "Chainsaw Insect" you might as well slip one of these in).
- Final Attack Orders
- Light of Intervention
- Royal Decree