The way of ordering a play sufficiently between players during a Duel, when a player can choose their actions based on their cards' effects and the order of the phases.
Every turn is divided into the six following phases:
- Draw Phase
- Standby Phase
- Main Phase 1
- Battle Phase
- Main Phase 2
- End Phase
The turn player must go through one or more of these phases until they've finished their End Phase.
A turn could only begin when a player has conducted a phase out of the six phases, usually off first with the Draw Phase. A turn could only end after an End Phase.