|It has been suggested that this article be renamed to True Draco and True King. (discuss)|
The reason given was: Same archetype so they both should be in the article's title.
"True Draco" and "True King", known as "True Dragon" (真竜 Shinryū) in the OCG, is an archetype of Wyrm monsters that premiered in The Dark Illusion with its first support debuting in Maximum Crisis. It is composed of two sub-series, "True King" and "True Draco".
The "True Kings" are Level 9 Wyrm monsters whose combined ATK and DEF equal 4800. They share some similarities with the "Dragon Rulers", such as the fact they are FIRE, WIND, WATER and EARTH-Attribute, share a combined sum of ATK and DEF among them, and have effects related to their Attributes:
- If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a(n) [its own Attribute] monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were [its own Attribute], you can [...].
- If this card is destroyed by card effect: You can [add/Special Summon] 1 non-[its own Attribute] Wyrm-Type monster from your [Deck/Graveyard].
- You can only use each effect of "[card name]" once per turn.
Regarding their lore, each one is related to a same-Attribute Archetype released on the same set as themselves, except "Mariamne", as follows:
|"True King"||Attribute|| Corresponding|
Lore-wise, "Mariamne" seems to be somehow different from the other "True Kings", as hinted in the artwork and name of "Disciples of the True Dracophoenix" and in the artwork of "True Draco Heritage". Also, she does not have the same name pattern as the others ("True King [name], the [noun]"), and the appearance of "Master Peace, the True Dracoslaying King" (his wings and the symbol on his shield) hints that there is a relation between both of them.
Finally, it poses a benevolent mien, in contrast to the aggressive, destructive figure of the other "True Kings". She also is the only female member among the Level 9 monsters. However, while she was released along side a WIND archetype, "Lyrilusc", in vein of the earlier "True Kings" being released with an archetype matching their own attributes, there is no lore connection between "Mariamne" and "Lyrilusc" monsters.
|"True Draco"||Attribute|| Referenced|
| Special Summon|
|Ignis Heat||FIRE||Igknight||Ignister Prominence|
|Dinomight Knight||WATER||Dinomist||Dinoster Power|
|Majesty Maiden||WIND||Majespecter||Majester Paladin|
|Dreiath III||EARTH||Amorphage||Amorphactor Pain|
|Master Peace||LIGHT||Dracoslayer||Master Peace|
|Metaltron XII||LIGHT|| Metalfoes|
Each one of the "True Kings" have a non-targeting banishing effect that is applied if the Attributes of both monsters destroyed for its Special Summon match its own Attribute. Additionally, they activate a different effect that triggers if they are destroyed by a card effect, interacting with a Wyrm monster with a different Attribute from its own.
|"True King"||Attribute||Banishing effect||Destroyed effect|
|Agnimazud||FIRE||Banishes 1 monster from the opponent's field or Graveyard.||Adds a non-FIRE Wyrm monster from the Graveyard to the hand.|
|Bahrastos||WATER||Banishes up to 2 Spell/Trap Cards from the opponent's field or Graveyard.||Special Summons a non-WATER Wyrm monster from the Deck.|
|Lithosagym||EARTH||Banishes up to 3 different monsters from the opponent's Extra Deck.||Special Summons a non-EARTH Wyrm monster from the Graveyard.|
|Mariamne||WIND||Banishes 4 cards from the top of the opponent's Main Deck.||Adds a non-WIND Wyrm monster from the Deck to the hand.|
Their boss monster is "True King of All Calamities", a DARK Rank 9 Xyz Monster whose effect turns the Attributes of all monsters on the field into a declared Attribute, while suppressing opposing monsters of that Attribute from activating their effects and attacking. It also allows its controller to destroy opposing monsters in the Summoning process of the "True King" monsters.
The "True Draco" revolve around Tribute Summons and can be Tribute Summoned by Tributing a Continuous Spell or Trap Card. Their effects provide further support to the "True Draco" and "True King" monsters, either by searching for resources or protecting other monsters.
The aforementioned Spell Cards provide card advantage either by recycling "True King"/"Draco" monsters from the Graveyard or by providing draws according to the number of "True King"/"Draco" cards sent to the Graveyard that turn. The Trap Cards can either weaken opposing monsters or revive a "True King"/"Draco" as the last Special Summon of that turn. They also have in common an effect that allows its controller to Tribute Summon a "True King"/"Draco" monster during the opponent's Main Phase. Finally, if the Spell Cards are sent from the field to the Graveyard, they can destroy a Spell/Trap card, while the Trap Cards deal with monsters; this last effect can be triggered when they are Tributed for the Summon of a "True King"/"Draco", providing even trades in terms of card economy while disrupting the opponent's actions.
The ace monsters of this sub-archetype are "Master Peace, the True Dracoslaying King" and "Metaltron XII, the True Dracombatant". With Level 8 and 9, they can be Tribute Summoned by Tributing Continuous Spell/Trap Cards. Also, they are unaffected by cards with the same type of the cards Tributed. The former can destroy 1 card on the field at the cost of a Continuous Spell/Trap Card in the Graveyard while the latter, once destroyed, replaces itself with a Fusion, Synchro or Xyz Monster of one of the four elemental Attributes. "Master Peace, the True Dracoslayer" is also a "True Draco" monster, but it is related and has more synergy with the "Dracoslayer"/"Dracoverlord" archetypes than with "True Dracos" themselves.
Yang Zing True Kings
By combining the deck with "Yang Zing" monsters, it is possible to Summon powerful Synchro Monsters such as "Trishula, Dragon of the Ice Barrier", "Leo, the Keeper of the Sacred Tree", and "Shooting Quasar Dragon".
True King Dinosaurs
This build's main goal is to explore the synergy of "Lithosagym" with the EARTH Dinosaur monsters, basically "Petiteranodon" and "Babycerasaurus", crippling the opponent's Extra Deck while Special Summoning Dinosaurs from the Deck in the process and setting up Xyz and Synchro Summons.
In the TCG, True King Dinosaur decks were left weaker following the September 2017 banlist leaving "True King Lithosagym, the Disaster" and "Denglong, First of the Yang Zing" forbidden and "Miscellaneousaurus" limited.
Due to the consistency of a dedicated "True King"/"Draco" Deck, it is not easy to build a effective, long-lasting counter-strategy to them. However, since the Deck is focused on Special Summoning the "True Kings", cards that prevent or negate monster effects (such as "Solemn Strike") can hinder the deck since the Level 9 monsters can only use their effects once per turn, even if negated. "Mind Drain" can lock the "True Kings" from activating their effects in the hand and "Ash Blossom & Joyous Spring" can negate such activated effects too. The variety of Attributes can make them vulnerable to cards like "Gozen Match" and "Battle of the Elements". "Zombie World" prevents the Tribute Summon of "True Draco" monsters. It also nullifies the effects of "Agnimazud" and "Lithosagym". "Zaphion, the Timelord" and "Evenly Matched" can also entirely board-wipe the "True Draco" field and unless the "True Draco" player has a decent hand, it may take them a long time to re-establish their field.
Although "Macro Cosmos" and "Masked HERO Dark Law" do not stop the "True Kings" and "Mariamne", and "Metaltron XII", from activating their effects when they are destroyed, they can make the Deck run out of resources by emptying the Graveyard of targets for "Disciples of the True Dracophoenix", "True King's Return", "Agnimazud", and "Lithosazim". They also prevent the first effect of "True Draco Heritage" from being activated, as well as the Graveyard effects of the all "True Draco" Continuous Spell/Trap Cards.
"Mask of Restrict" and "Fog King" can prevent the "True Dracos" from being Tribute Summoned, which also prevents disruption of its opponent's field caused by the "True Draco" Spell/Trap Cards. This Tributing disadvantage is ironically bad on the flip-side too, as "Metaltron XII" and 'Master Peace" are not immune from being Tributed themselves (namely by your opponent, via cards like the "Kaiju" archetype, "The Monarchs Stormforth", "Lava Golem" and "The Winged Dragon of Ra - Sphere Mode" .) Even if not, "Master Peace" specifically can't blanket safeguard itself against the three main types of cards. Specifically, cards like "Borreload Dragon", "Brain Control" and "Mind Control" are particularly egregious if "Master Peace" didn't Tribute a monster or Spell card for it, as the monster can be pillaged and then either Tributed itself or used as material for an Extra Deck monster. Cards such as "Forbidden Chalice", "Effect Veiler" and "Skill Drain" can also oust all of "Master Peace"'s immunities, leaving it vulnerable to every card effect.
Finally, being all Continuous in terms of card category, "True Draco" backrows don't have built-in protections for themselves. In addition to general Spell/Trap removal, cards like "Ghost Ogre & Snow Rabbit", "Abyss Dweller", "Anti-Spell Fragrance", "Imperial Order" and "Magic Deflector" can keep their effects in check.
The most recent banlists have also severely neutered their consistency, though the OCG and TCG went down different avenues to achieve this.
- It might be possible that the "True King" and "True Draco" lore has parallels with biblical storylines.
- "Mariamne" and her peaceful appearance would represent Jesus. The "True Dracos" serve as her disciples, as hinted by the artwork and name of "Disciples of the True Dracophoenix".
- "True King of All Calamities" would represent the Beast, or the antichrist. Its Japanese name, "V.F.D.", could be an abbreviation of the Latin phrase Vicarius Filii Dei, meaning "representative of the son of God", and was constructed by opponents of the Pope to "prove" that he is the Beast.
- Also, it is interesting to note that, considering the name pattern of the "True Kings", the Japanese name "V.F.D., the Beast" hints that this monster is an amalgamation of "Vanisher", "Fathomer" and "Disaster", but not "Mariamne", once she would represent the very opposite of the Antichrist and, thus, could not be a constituent part of him.
- "Master Peace, the True Dracoslaying King", with his divine appearance, would represent God, father of Jesus, as its shield has the symbol present on the head of "Mariamne".
- Alternatively, "Mariamne" would represent Mary, mother of Jesus and "Master Peace" would represent Jesus.
Summoners (Normal Spell Cards)
|Moonface the Silver
|Leon the Lead
|Salamandra the Steel
|Ouroboros the Bronze
|Ekenas the Mercury
|Aretos the Tin
Tin Spell Circle
|Aliens||Overlord / Mother / Psychic||Shocktrooper / Infiltrator / Warrior||Mars / Telepath||Ammonite / Dog / Grey / Kid||Hunter / Hypno||Skull|
|Altergeists||Primebanshee / Kidolga / Multifaker||Kunquery||Hextia||Marionetter||Meluseek||Silquitous / Pixiel|
|Aroma||None Yet||Cananga||Bergamot||Jasmine / Angelica / Rosemary||Rosemary||Jar|
|Attribute Boosters (500 ATK▲/400 DEF▼)
(500 ATK▲/500 DEF▲)
(500 ATK▲/400 DEF▼)
(400 ATK▲/200 DEF▼)
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Rising Air Current
|Attribute Reptiles||Umbral Soul||Raging Earth||Firestorm Prominence||Radiant Spirit||Silent Abyss||Destruction Cyclone|
|Attribute Summoners||Mystic Tomato||Giant Rat||UFO Turtle||Shining Angel||Mother Grizzly||Flying Kamakiri #1|
|B.E.S.||Big Core||Covered Core||Big Core MK-2||Assault Core / Big Core MK-3||Crystal Core||Tetran|
|Code Talkers||Code / Decode||Transcode||Powercode||Encode||Shootingcode||Excode|
Black Dragon Ninja
|Senior Silver Ninja
Red Dragon Ninja
White Dragon Ninja
Blue Dragon Ninja
Yellow Dragon Ninja
|Crusadia||None Yet||Crusadia Leonis||Reclusia||Maximus / Equimax / Magius / Regulex||Arboria||Draco|
|Cubic||Vijam / Crimson Nova / Crimson Nova Trinity||Dark Garnex||Blade Garoodia||Duza / Buster Gundil / Indiora Doom Volt||None Yet||Geira Guile|
|Dice Roll Archfiends||Terrorking||Vilepawn||Infernalqueen||Desrook||Darkbishop||Shadowknight|
|The Trojan Horse
|Kaiser Sea Horse
|Star||Yellow||Red||House / White||Blue||Green|
|Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
|Escuridao||Gaia||Nova Master||The Shining||Absolute Zero||Great Tornado|
Lapauila / Lapauila Mana
|Ghost Girls||Ghost Reaper & Winter Cherries||Ghost Belle & Haunted Mansion||Ash Blossom & Joyous Spring||Ghost Ogre & Snow Rabbit||None Yet||None Yet|
(Equip Spell Cards)
|Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Shooting Star Bow
Twin Swords of Flashing Light
Rod of Silence
|Elma / Eatos
Buttefly Dagger / Celestial Sword
|Invoked||Caliga||Magellanica||Purgatrio||Mechaba / Elysium||Cocytus||Raidjin|
|Kaiju||Radian||Kumongous||Dogoran||Jizukiru / Mecha-Dogoran / Thunder King||Gameciel||Gadarla|
|Knightmare||Unicorn / Iblee||Cerberus||Phoenix||Gryphon||Mermaid||Goblin|
|Legendary Planets||Jupiter / Saturn / Pluto / Sun||Terra Firma||Mars||Venus / Uranus||Mercury / Neptune||None Yet|
|Non-Fusion Masked HEROes
Level 6 M-HERO Fusion Monsters
Level 8 M-HERO Fusion Monsters
Related "Monarch" Spell/Trap Cards
|Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg the Mega
Thestalos the Mega
|Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius the Mega
Raiza the Mega
|Musical Djinns||Maestroke||Temtempo||None Yet||Melomelody||Humhumming||Muzurhythm|
|Mythyrian Numbers||Djinn Buster||Lion Heart / Ronin Raccoon Sandayu||None Yet||Sky Pegasus / Dragluon||Abyss Splash / Crystalzero||None Yet|
Umbral Horror Masquerade
Giant Red Hand
|Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
|Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
|Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
|Odd-Eyes Dragons||Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum||Gravity||Meteorburst||Saber / Lancer / Revolution||Absolute||Vortex|
|Pendulum Magicians||Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison||Dragonpulse||Nobledragon||Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow||Dragonpit||Oafdragon / White Wing|
|Resonators||Dark / Synkron||Clock||Flare / Red / Double / Net||Barrier / Chain / Mirror||Force||Creation|
(1 "Shaddoll" + 1 matching Attribute)
|Signer Dragons||Red Archfiend / Black-Winged||Life Stream||Black Rose||Ancient Fairy||None Yet||Stardust|
Legendary Six Samurai
Secret Six Samurai
|Sky Striker Ace||Raye||None Yet||Kagari||None Yet||Shizuku||Hayate|
|Nitro / Jet
Nitro / Jet
(Continuous Spell/Trap Cards)
|Thunder / Rainbow
|True Draco and True King||All Calamities||Lithosazim / Dreiath III||Agnimazud / Ignis Heat||Metaltron XII / Master Peace / King Master Peace||Bahrstos / Dinomight Knight||Mariamne / Majesty Maiden|
|World Legacy - "World Chalice"
|Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
|Chosen by the World Chalice
Auram the World Chalice Blademaster
|Lee the World Chalice Fairy
|Crowned by the World Chalice
Ib the World Chalice Priestess
|World Chalice Guardragon
Imduk the World Chalice Dragon
|Jiaotu / Taotie
|Bi'an / Zefraxi / Zefraniu||Suanni||Chiwen
Baxia / Chaofeng / Denglong