Trap Monster

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Trap Monster
"Metal Reflect Slime".

  • (トラップ)モンスター
  • 罠モンスター (base)
  • トラップモンスター (ruby)
  • Torappu Monsutā (romanized)


Anime appearances

Manga appearances

Trap Monsters are a type of Continuous Trap Card that is Special Summoned as a Monster Card after activation, being treated as both a monster and a Trap Card simultaneously. In the manga, they are a separate type of Trap Card.


Trap Monsters are Special Summoned to the field from the Spell & Trap Zone after they are activated, and are subsequently treated as both Monster Cards and Trap Cards. As such, they take up both a Monster Zone and a Spell & Trap Zone at the same time.

If they are negated with "Jinzo" or "Royal Decree", they will return to the Spell & Trap Zone as Continuous Trap Cards with no effect, and will remain there even after "Jinzo" or "Royal Decree" are removed. If "Book of Moon" is used against an already active Trap Monster, the Trap Monster is set as a Trap Card again and can be activated and Special Summoned the next turn.

If a card or effect that destroys monsters specifically (like "Mirror Force") is activated, cards like "My Body as a Shield" can be activated to protect a Trap Monster, whereas cards like "Fake Trap" cannot be; likewise, if a card or effect that destroys Trap cards specifically (like "Heavy Storm") is activated, cards like "Fake Trap" can be activated, whereas cards like "My Body as a Shield" cannot. If a card or effect which can destroy both monsters and Traps (like "Raigeki Break") is activated, both cards like "My Body as a Shield" and "Fake Trap" can be activated. In all cases, effects like that of "Imperial Custom" prevent Trap Monsters from being destroyed, even by battle.

If a Trap Monster is treated as an Equip Card from the Monster Zone, such as due to the effect of "Relinquished", it is treated only as an Equip Spell Card, not a Trap Card or Monster Card.


Card Monster type Type Attribute Level ATK DEF
Abyss Stungray Effect Monster Thunder LIGHT 5 1900 0
Copy Knight Normal Monster Warrior LIGHT varies 0 0
Cyber Shadow Gardna Effect Monster Machine EARTH 4  ?  ?
The Door of Destiny Effect Monster Fiend LIGHT 1 0 0
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
The First Monarch Effect Monster Fiend DARK 6 1000 2400
Machine King - 3000 B.C. Effect Monster Machine EARTH 4 1000 1000
Metal Reflect Slime Effect Monster Aqua WATER 10 0 3000
Quantum Cat Normal Monster varies varies 4 0 2200
Shaddoll Core Effect Monster Spellcaster DARK 9 1450 1950
Shapesister Tuner Normal Monster Fiend EARTH 2 0 0
Statue of Anguish Pattern Effect Monster Rock EARTH 7 0 2500
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000
Swamp Mirrorer Normal Monster varies varies 4 1800 1000
Tiki Curse Effect Monster Rock DARK 4 1800 1000
Tiki Soul Effect Monster Rock LIGHT 4 1000 1800
Zoma the Spirit Effect Monster Zombie DARK 4 1800 500

Play style

Trap Monsters are typically used as an emergency defense to stonewall an opponent ("Metal Reflect Slime" is particularly useful in this regard). They can also used to provide quick Tribute Fodder ("Metal Reflect Slime" is great when combined with "Level Eater"), such as the Monarchs, and can in some cases be used offensively as well. Also, because they don't count as monsters while in a player's Deck or Graveyard, some effects might work on them as a Trap Card, while others (like the effect of "Morphing Jar #2") don't see them as a monster. This can be helpful in some cases (see All-Out Attacks OTK).

Another use for Trap Monsters is for Synchro Summoning or Xyz Summoning. Since most Trap Monsters are Level 4, they can be used to quickly Synchro Summon a Level 5-8 monster or Xyz Summon a Rank 4 monster. "Metal Reflect Slime", which is too high a level to be useful for a Synchro Summon, can be used for Rank 10 Monsters such as "Superdreadnought Rail Cannon Gustav Max". If combined with a Level 1 Tuner monster, they can be also used to Synchro Summon "Star Eater". "Shape Sister" is a Level 2 Tuner Trap Monster that can be used to assist in Synchro Summoning.

"Imperial Custom" makes Continuous Trap Cards indestructible. If you control a copy of "Imperial Custom" and a Trap Monster, the Trap Monster will not be able to be destroyed by battle or by a card effect. This combination is especially potent in defensive decks.

Trap Monsters are also useful in a Uria Deck, as they provide the Deck with monsters that can also be used as a Tributes to Summon "Uria, Lord of Searing Flames" as well as give him extra ATK points.

It is usually a good idea to have "Trap Eater" and "Double Snare" and "Splendid Venus" in the Side Deck of a Deck using high concentrations of these cards, so that you can remove cards such as "Royal Decree" and "Jinzo" which obstruct the use of Trap Monsters. "Magic Planter" is also useful, allowing the player to send Trap Monsters to the Graveyard to draw cards; this is particularly useful if the Trap Monsters have their effects negated, which causes them to remain on the field as Continuous Trap Cards only.

"Judgment of Anubis" is useful to protect Trap Monsters from "Mystical Space Typhoon". Not only that, if your opponent tries to destroy your monster traps with other cards like "Dark Hole" or "Lightning Vortex", you can also use this card, since your opponent is still trying to destroy your Trap Cards with spells

See also



Facts about Trap MonsterRDF feed
English nameTrap Monster +
Japanese name罠モンスター +
Page nameTrap Monster +
Page typeArchseries page +
Romaji nameTorappu Monsutā +

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