Fandom

Yu-Gi-Oh!

Trap Card

96,686pages on
this wiki
Add New Page
Page Help11 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Trap Card

TRAP
Trap Icon

Japanese

トラップカード (symbol: トラップ)

Japanese (ruby)

トラップカード (symbol: トラップ)

Japanese (base text)

罠カード (symbol: 罠)

Japanese (romanized)

Torappu Kādo (symbol: Torappu)

English

Trap Card (symbol ruby: TRAP)

Lists

Trap Cards (Japanese: トラップカード Torappu Kādo) are cards with purple-colored borders that have various effects. Unless stated otherwise, a Trap Card must first be Set and can only be activated after the current turn has finished. After that, it may be activated during either player's turn. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.

Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card.

Continuous Trap Cards are also Spell Speed 2. Their effects are applied as long as they are face-up on the field.

Counter Trap Cards are a Spell Speed 3. Only other Counter Trap Cards can be chained to a Counter Trap Card.

In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, duelists generally have a higher amount of Trap Cards in their Decks.

Some cards allow Trap Cards to be activated from the hand, instead of after being Set. "Temple of the Kings" allows Trap Cards to be activated the turn that they are Set.

Types

Example

BottomlessTrapHole-WIRA-EN-C-1E

Also on Fandom

Random Wiki