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Time Wizard (2)
Faction

LightFaction Light

Monster Cost

4

Hit Points

4

Damage Value

3

Move:
  • 0
  • O
  • 2
Attack:
  • 0
  • O
  • 2
At the end of your turn, you can place 3 Damage Markers on Time Wizard (2) - if this Monster has not been destroyed, you may take another turn. Your Monsters cannot attack during this extra turn.
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