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{{Infobox archetype
 
{{Infobox archetype
| image = Agent.png
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| image = TheAgentofCreationVenusVG-TF04-JP.png
| caption = The Agents
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| caption = "[[The Agent of Creation - Venus]]" surrounded by three "[[Mystical Shine Ball]]s"
 
| ja_name = 代行者
 
| ja_name = 代行者
 
| romaji = Daikōsha
 
| romaji = Daikōsha
  +
| de_name = Sendbote/-in
 
| ar_name = وكيل
 
| ar_name = وكيل
 
| ar_name2 = وكيلة
 
| ar_name2 = وكيلة
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* [[Dark Revelation Volume 2]]
 
* [[Dark Revelation Volume 2]]
 
* [[Structure Deck 20: Lost Sanctuary]]
 
* [[Structure Deck 20: Lost Sanctuary]]
  +
* [[The Duelist Advent]]
 
}}
 
}}
   
'''"The Agent"''' (代行者 ''Daikōsha'') is an [[archetype]] consisting of [[LIGHT]] [[Fairy]]-[[Type]] [[Monster Card|monsters]]. They were introduced in ''[[Ancient Sanctuary]]'', and were reprinted in ''[[Dark Revelation Volume 2]]''. They made a return in the new ''[[Structure Deck 20: Lost Sanctuary|Lost Sanctuary]]'' Structure Deck. These monsters are especially designed for Decks containing the card "[[The Sanctuary in the Sky]]". They are all named "The Agent of <property> - <planet>".
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"'''The Agent'''" (代行者 ''Daikōsha'') is an [[archetype]] consisting of [[LIGHT]] and [[DARK]] [[Fairy]]-[[Type]] [[Monster Card|monsters]]. They were introduced in ''[[Ancient Sanctuary]]'', and were reprinted in ''[[Dark Revelation Volume 2]]''. They made a return in the ''[[Structure Deck 20: Lost Sanctuary|Lost Sanctuary]]'' Structure Deck. After many years of inactivity, ''[[The Duelist Advent]]'' revitalized the archetype once again with the introduction of the only [[DARK]] Agent. The archetype is related to the [[Field Spell Card]] "[[The Sanctuary in the Sky]]". They are all named "The Agent of <property> - <planet>".
  +
  +
{| class="wikitable"
  +
! The Agent !! Planet
  +
|-
  +
| [[The Agent of Wisdom - Mercury|The Agent of Wisdom]] || [[wikipedia:Mercury (planet)|Mercury]]
  +
|-
  +
| [[The Agent of Creation - Venus|The Agent of Creation]] || [[wikipedia:Venus|Venus]]
  +
|-
  +
| [[The Agent of Mystery - Earth|The Agent of Mystery]] || [[wikipedia:Earth|Earth]]
  +
|-
  +
| [[The Agent of Force - Mars|The Agent of Force]] || [[wikipedia:Mars|Mars]]
  +
|-
  +
| [[The Agent of Miracles - Jupiter|The Agent of Miracles]] || [[wikipedia:Jupiter|Jupiter]]
  +
|-
  +
| [[The Agent of Judgment - Saturn|The Agent of Judgment]] || [[wikipedia:Saturn|Saturn]]
  +
|-
  +
| [[The Agent of Doom - Uranus|The Agent of Doom]] || [[wikipedia:Uranus|Uranus]]
  +
|-
  +
|}
   
 
==Playing style==
 
==Playing style==
 
Similar to [[Psychic]]-Type and "[[Archfiend]]" monsters, the first of "The Agents" focused on [[Life Points]]: the ATK of "[[The Agent of Force - Mars]]" is increased when the [[controller]]'s Life Points are higher than the opponent's. "[[The Agent of Judgment - Saturn]]" can inflict damage to opponent equal to the difference in the players' Life Points. Their rather weak effects saw them almost totally ignored in favor of more powerful cards (such as "[[Zaborg the Thunder Monarch]]" which was released around the same time).
 
Similar to [[Psychic]]-Type and "[[Archfiend]]" monsters, the first of "The Agents" focused on [[Life Points]]: the ATK of "[[The Agent of Force - Mars]]" is increased when the [[controller]]'s Life Points are higher than the opponent's. "[[The Agent of Judgment - Saturn]]" can inflict damage to opponent equal to the difference in the players' Life Points. Their rather weak effects saw them almost totally ignored in favor of more powerful cards (such as "[[Zaborg the Thunder Monarch]]" which was released around the same time).
   
With their new coming in the ''[[Lost Sanctuary]]'', the "Agents" now focus on [[banish]]ing: "[[The Agent of Miracles - Jupiter]]" can banish any "Agent" monster in the [[Graveyard]] to increase a [[LIGHT]] [[Fairy]]-[[Type]] monster's [[ATK]] by 800. Also, when "[[The Sanctuary in the Sky]]" is on the field it then lets the player Special Summon 1 banished LIGHT Fairy-Type monster by discarding a Fairy-Type monster.
+
With the archetype's reintroduction in ''[[Lost Sanctuary]]'', the archetype as a whole now focus on [[banish]]ing. For example, "[[The Agent of Miracles - Jupiter]]" can banish any "Agent" monster in the [[Graveyard]] to increase a [[LIGHT]] [[Fairy]]-[[Type]] monster's [[ATK]] by 800. Also, when "[[The Sanctuary in the Sky]]" is on the field, Jupiter allows the player Special Summon 1 banished LIGHT Fairy-Type monster by discarding a Fairy-Type monster.
   
More importantly, "[[Master Hyperion]]" can be [[Special Summoned]] by banishing an "Agent" from your [[hand]], field or Graveyard. Also, by banishing another LIGHT Fairy-Type monster, you can select and destroy any card on the field. If you have "The Sanctuary in the Sky" on the field you may use this effect twice per turn.
+
More importantly, "[[Master Hyperion]]" can be [[Special Summoned]] by banishing an "Agent" from your [[hand]], field or Graveyard. Also, by banishing another LIGHT Fairy-Type monster, you can select and destroy any card on the field. If you have "The Sanctuary in the Sky" on the field the player may use this effect twice per turn.
   
"[[The Agent of Mystery - Earth]]" lets the player add any "Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck and is also a [[Tuner monster]] (giving Synchro potential to "Agents").
+
"[[The Agent of Mystery - Earth]]" lets the player add any "Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck, and is a [[Tuner monster]] to boot.
   
Due to [[March 2012 Lists]], Agent decks are severely weakened by Limitation of "[[The Agent of Mystery - Earth]]" and "[[T.G. Striker]] (for T.G. Agents variant). However, [[September 2012 Lists]] put "[[The Agent of Mystery - Earth]]" to [[Semi-Limited]] status, allowing Agent decks and its variants to resurgence once again.
+
Due to the [[March 2012 Lists]], Agent decks were severely weakened by the limiting of "[[The Agent of Mystery - Earth]]" and "[[T.G. Striker]], in the case of T.G. Agent hybrid builds. However, the [[September 2012 Lists]] put "[[The Agent of Mystery - Earth]]" to [[Semi-Limited]] status, and the [[September 2013 Lists]] removed its limiting entirely, allowing Agent decks to return to the competitive scene.
   
== Strategies and Tips ==
+
==Strategies and Tips==
A common strategy is to use "[[The Agent of Creation - Venus]]" to Special Summon 1-3 "[[Mystical Shine Ball]]s" by [[pay]]ing 500-1500 [[Life Points]] (respectively) in order to set up the Graveyard for either the summon of an "[[Archlord Kristya]]" or "[[Master Hyperion]]" - as soon as the very next turn. If the opponent tries to avoid such a fate by not attacking the "[[Mystical Shine Ball]]s" then they still runs the risk of a summoned "[[The Agent of Mystery - Earth]]" being tuned in to almost any 4, 5, 6, 7, 8 or 9 star [[Synchro Monsters|Synchro]] (in addition to the [[Fairy]]-Type player gaining a free card with "[[The Agent of Mystery - Earth]]" effect). Also with [[Xyz Monster]]s "Venus" makes it very easy to summon "[[Gachi Gachi Gantetsu]]" or "[[Number 96: Dark Mist]]" and thus protect his future plays or simply stall. "[[The Agent of Mystery - Earth]]", can search for any "Agent" and "[[Master Hyperion]]" (provided "[[The Sanctuary in the Sky]]" is on the field) when it is [[Normal Summon]]ed. "[[Genex Ally Birdman]]" can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster.
+
A common strategy is to use "[[The Agent of Creation - Venus]]" to Special Summon 1-3 "[[Mystical Shine Ball]]s" by [[pay]]ing 500-1500 [[Life Points]] in order to set up the Graveyard for either the Summon of an "[[Archlord Kristya]]" or "[[Master Hyperion]]" as soon as the very next turn. "Agent" Decks can also Summon strong monsters from the Extra Deck. If the opponent tries to avoid such a fate by not attacking the "Mystical Shine Balls", then they still run the risk of a Summoned "[[The Agent of Mystery - Earth]]" being Tuned into a Level 4, 5, 6, 7, 8, 9, or 11 [[Synchro Monster]], in addition to the [[Fairy]]-Type player gaining a free card with the effect of "Earth". The Summoned "Mystical Shine Balls" can also be used to summon Rank 2 [[Xyz Monster]]s such as "[[Gachi Gachi Gantetsu]]" and "[[Number 96: Dark Mist]]". "Earth", can search for any "Agent" and "Master Hyperion" (provided "[[The Sanctuary in the Sky]]" is on the field) when it is [[Normal Summon]]ed. "[[Genex Ally Birdman]]" can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster. "Hyperion" can also be used alongside "Earth" for Level 10 Synchro Summons, such as "[[Leo, the Keeper of the Sacred Tree]]". If there are two copies of "Hyperion", they can even be used for Rank 8 Xyz Summons, such as "[[Number 107: Galaxy-Eyes Tachyon Dragon]]", which can be deadly when used in conjunction with "Hyperion" and "[[Honest]]".
   
 
Other monsters in the Deck commonly include "[[Dimensional Alchemist]]" or "[[Herald of Orange Light]]" and (depending on the version) may also run the "[[Herald of Perfection]]" as well as Ritual-supporting cards such as "[[Manju of the Ten Thousand Hands]]" and "[[Advanced Ritual Art]]".
 
Other monsters in the Deck commonly include "[[Dimensional Alchemist]]" or "[[Herald of Orange Light]]" and (depending on the version) may also run the "[[Herald of Perfection]]" as well as Ritual-supporting cards such as "[[Manju of the Ten Thousand Hands]]" and "[[Advanced Ritual Art]]".
   
[[The Agent of Force - Mars|Mars]], [[The Agent of Wisdom - Mercury|Mercury]] and [[The Agent of Judgment - Saturn|Saturn]] seldom see play in a competitive-scene Agent Deck. In fact, even the signature Fairy Field Spell Card "[[The Sanctuary in the Sky]]" is a rare card to see played. This is perhaps due to the rather weak effect the Field Spell bestows.
+
"[[The Agent of Force - Mars|Mars]]", "[[The Agent of Wisdom - Mercury|Mercury]]" and "[[The Agent of Judgment - Saturn|Saturn]]" seldom see play in a competitive-scene Agent Deck. In fact, even the signature Fairy Field Spell Card "[[The Sanctuary in the Sky]]" is a rare card to see played. This is usually due to the rather weak effect of the Field Spell. however, it does allow the abilities of some key cards to activate, such as allowing "[[The Agent of Mystery - Earth]]" to search for "[[Master Hyperion]]", as well as the second use of the effect of said "[[Master Hyperion]]". Therefore, it is good to keep at least 1-2 copies, as it can also displace your opponent's Field Spells, such as "[[Necrovalley]]".
   
"Agent" Decks, being almost fully comprised of [[LIGHT]] Fairy-Type monsters always use "[[Honest]]" and sometimes main Deck one or two copies of "[[Gozen Match]]" in order to shut down non-single attribute Decks in the format ([[Six Samurai]], Tengu Plant Synchro, [[Gladiator Beast]], even [[Wind-Up]] and [[Dino Rabbit]]). Combined with their often main Decked copies of the "[[Herald of Orange Light]]" this Deck certainly has enormous potential to contend. Also, Agent Decks can be considered as recommended for budget players, since most necessary cards for the Deck are included in [[Structure Deck: Lost Sanctuary|Lost Sanctuary]] Structure Deck, and other cards that make the Deck run smoothly aside from "[[Archlord Kristya]]" and "[[Pot of Duality]]" aren't really expensive (due to reprint), making this Deck quite accessible to most players. In addition, the Deck is shown to be quite powerful, as it managed to top the 2011 World Championships.
+
"Agent" Decks, being almost fully comprised of [[LIGHT]] Fairy-Type monsters, nearly always utilize "Honest" and sometimes Main or Side Deck one or two copies of "[[Gozen Match]]" in order to counter non-single Attribute Decks in the format ([[Six Samurai]], Tengu Plant Synchro, "[[Gladiator Beast]]", "[[Wind-Up]]" and [[Dino Rabbit]]). Combined with their often Main Decked copies of the "[[Herald of Orange Light]]" this Deck certainly has competitive potential. Also, Agent Decks can be recommended for budget players, since most necessary cards for the Deck are included in [[Structure Deck: Lost Sanctuary|Lost Sanctuary]], and other cards that make the Deck run smoothly, including "[[Archlord Kristya]]" and "[[Pot of Duality]]" are relatively inexpensive, making this Deck quite accessible to many players.
   
 
==Recommended cards==
 
==Recommended cards==
====Monsters====
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==T.G. Agent==
* [[The Agent of Creation - Venus]]
+
{{Decklist|
* [[The Agent of Mystery - Earth]] (Semi-Limited)
+
|monsters =
* [[The Agent of Miracles - Jupiter]]
+
* [[Archlord Kristya]]
* [[Archlord Kristya]] (Semi-Limited)
+
* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Black Luster Soldier - Envoy of the Beginning]] (Limited)
+
* [[Gorz the Emissary of Darkness]]
* [[Chaos Sorcerer]] (Limited)
 
* [[Effect Veiler]]
 
* [[Genex Ally Birdman]]
 
 
* [[Herald of Orange Light]]
 
* [[Herald of Orange Light]]
* [[Honest]] (Limited)
+
* [[Honest]]
 
* [[Lightray Sorcerer]]
 
* [[Lightray Sorcerer]]
* [[Lightray Daedalus]]
 
 
* [[Master Hyperion]]
 
* [[Master Hyperion]]
* [[Maxx "C"]]
 
 
* [[Mystical Shine Ball]]
 
* [[Mystical Shine Ball]]
* [[Sangan]]
+
* [[The Agent of Mystery - Earth]]
  +
* [[The Agent of Miracles - Jupiter]]
  +
* [[The Agent of Creation - Venus]]
 
* [[T.G. Striker]]
 
* [[T.G. Striker]]
  +
* [[T.G. Rush Rhino]]
 
* [[T.G. Warwolf]]
 
* [[T.G. Warwolf]]
* [[Tour Guide From the Underworld]] (Semi-Limited)
+
|synchro monsters =
 
====Spells====
 
* [[Mystical Space Typhoon]]
 
* [[Pot of Duality]]
 
 
====Traps====
 
* [[Royal Decree]]
 
* [[Miraculous Descent]]
 
* [[Beckoning Light]]
 
 
====Extra Deck====
 
 
* [[Ancient Sacred Wyvern]]
 
* [[Ancient Sacred Wyvern]]
  +
* [[T.G. Hyper Librarian]]
  +
* [[T.G. Wonder Magician]]
  +
* [[Mist Wurm]]
  +
|xyz monsters =
 
* [[Gachi Gachi Gantetsu]]
 
* [[Gachi Gachi Gantetsu]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
 
* [[Number 17: Leviathan Dragon]]
 
* [[Number 17: Leviathan Dragon]]
* [[Number 30: Acid Golem of Destruction]]
 
 
* [[Number 96: Dark Mist]]
 
* [[Number 96: Dark Mist]]
* [[T.G. Wonder Magician]] (for T.G. Agent variants)
 
* [[Mist Wurm]]
 
 
* [[Wind-Up Zenmaines]]
 
* [[Wind-Up Zenmaines]]
  +
* [[Daigusto Phoenix]]
   
==Shine Ball Turbo==
+
|spells =
This Deck uses "[[Genex Ally Birdman]]" to Synchro Summon Level 9 Synchro Monsters. The player uses "The Agent of Mystery - Earth" to to search for "The Agent of Creation - Venus". The next turn the player plays "Venus" and uses her effect to Special Summon 3 "Mystical Shine Balls". Then, "Genex Ally Birdman's" effect returns a "Mystical Shine Ball" to your hand and you pay 500 Life Points to Special Summon it again. If "Earth" is still on the field you have the ability to Synchro or Xyz Summon twice.
+
* [[Cards from the Sky]]
  +
* [[Pot of Avarice]]
  +
* [[Pot of Duality]]
   
{{Decklist|Recommended cards
+
|traps =
|effect monsters =
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* [[Compulsory Evacuation Device]]
* [[Herald of Orange Light]]
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* [[Beckoning Light]]
  +
  +
}}
  +
  +
==Herald of Perfection Control==
  +
{{Decklist|
  +
|monsters =
  +
* [[Archlord Kristya]]
  +
* [[Gyakutenno Megami]] (only if using [[Advanced Ritual Art]].)
  +
* [[Herald of Perfection]]
 
* [[Honest]]
 
* [[Honest]]
  +
* [[Manju of the Ten Thousand Hands]]
  +
* [[Master Hyperion]]
 
* [[Mystical Shine Ball]]
 
* [[Mystical Shine Ball]]
* [[The Agent of Creation - Venus]]
+
* [[Soul of Purity and Light]]
  +
* [[Tethys, Goddess of Light]]
 
* [[The Agent of Mystery - Earth]]
 
* [[The Agent of Mystery - Earth]]
* [[Master Hyperion]]
 
* [[Archlord Kristya]]
 
 
* [[The Agent of Miracles - Jupiter]]
 
* [[The Agent of Miracles - Jupiter]]
* [[Dimensional Alchemist]]
+
* [[The Agent of Creation - Venus]]
* [[Genex Ally Birdman]]
+
|synchro monsters =
|synchro monsters =
 
 
* [[Ancient Sacred Wyvern]]
 
* [[Ancient Sacred Wyvern]]
 
* [[Mist Wurm]]
 
* [[Mist Wurm]]
* [[Genex Ally Triforce]]
+
|xyz monsters =
|xyz monsters =
 
 
* [[Gachi Gachi Gantetsu]]
 
* [[Gachi Gachi Gantetsu]]
 
* [[Leviair the Sea Dragon]]
 
* [[Leviair the Sea Dragon]]
 
* [[Number 17: Leviathan Dragon]]
 
* [[Number 17: Leviathan Dragon]]
  +
* [[Number 96: Dark Mist]]
  +
* [[Wind-Up Zenmaines]]
  +
  +
|spells =
  +
* [[Advanced Ritual Art]]
  +
* [[Dawn of the Herald]]
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* [[Forbidden Lance]] (800 less ATK to [[Herald of Perfection|Herald]] is of little concern.)
  +
* [[Pot of Avarice]]
  +
* [[Preparation of Rites]]
  +
* [[Sanctuary in the Sky]]
  +
|traps =
  +
* [[Beckoning Light]]
  +
* [[Royal Decree]]
 
}}
 
}}
  +
  +
This deck uses numerous "[[Fairy]]" monsters to serve as the cost to summon "[[Herald of Perfection]]." With its 2800 DEF, "[[Herald of Perfection]]" can stall out the opponent for numerous turns, allowing time to draw key cards such as "[[Master Hyperion]]" and "[[Archlord Kristya]]." It will negate all effects, par [[Counter Trap Card]]s. It has a very strong control aspect, and can utilze "[[Royal Decree]]." to handle said Counter Traps and conserve resources. The card is very useful against Macro Rabbit, which Agent decks typically have a poor matchup against.
   
 
==Valhalla Beat-Stick==
 
==Valhalla Beat-Stick==
This Deck build focuses on Level 8 [[Fairy]]-Type monsters, "[[Tethys, Goddess of Light]]", and "[[Valhalla, Hall of the Fallen]]". A common strategy for this Deck is to use "[[Hecatrice]]" and "[[Zeradias, Herald of Heaven]]" to get cards into your Graveyard to play "Kristya" and use "[[Trade-In]]" as draw power and targets for "Master Hyperion", and use either "[[Miraculous Descent]]" or "[[D.D.R. - Different Dimension Reincarnation]]" to Special Summon them. "[[Archlord Kristya]]'s" effect works well with the effect of "Tethys" so you are guaranteed an extra draw without letting anyone know your hand. For added power and OTK potential, some [[Darklord]] cards such as "[[Darklord Superbia]]" and "[[Darklord Asmodeus]]" can also included.
+
This Deck build focuses on Level 8 [[Fairy]]-Type monsters, "[[Tethys, Goddess of Light]]", and "[[Valhalla, Hall of the Fallen]]". A common strategy is to use "[[Hecatrice]]" and "[[Zeradias, Herald of Heaven]]" to set up the Graveyard for "Kristya" and use "[[Trade-In]]" as draw power and targets for "Master Hyperion", and use either "[[Miraculous Descent]]" or "[[D.D.R. - Different Dimension Reincarnation]]" to Special Summon them. "[[Archlord Kristya]]'s" effect works well with the effect of "Tethys", guaranteeing an extra draw without giving away vital information about the player's hand. For added power and OTK potential, some [[Darklord]] cards such as "[[Darklord Superbia]]" and "[[Darklord Asmodeus]]" can also included.
   
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
|effect monsters =
+
|monsters =
 
* [[Master Hyperion]]
 
* [[Master Hyperion]]
 
* [[Splendid Venus]]
 
* [[Splendid Venus]]
Line 112: Line 130:
 
}}
 
}}
   
==Weakness==
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=="+/- Fairys"==
Despite Agent deck's enormous potential and consistency, it is not without their weakness. "[[Archlord Kristya]]" (which sometimes used in Agent decks themselves) is one of the silver bullets against Agents, preventing "[[Master Hyperion]]" and "[[Black Luster Soldier - Envoy of the Beginning]]" from appearing. Due to the [[LIGHT]] monster emphasis, "[[Light-Imprisoning Mirror]]" and most of [[Ally of Justice]] monsters can prove themselves dangerous for most Agent decks. Most of the competitive Agent decks are also hybrids ([[Chaos]], [[T.G.]], and most recently [[Emergency Teleport|Tele-Agents]]), making "[[Gozen Match]]" can also perform well against them, except just a few like [[Lightray]] and [[Lightsworn]] hybrids.
+
This Deck focuses on increasing the user's Life Points quickly to take advantage of effects of many monsters, including several monsters of "The Agents". The Deck is difficult for beginning players due to the the complex combos and understanding of different rulings needed. The Deck features two "Get rich quick" schemes and four monsters that benefit when you have higher Life Points than your opponent.
  +
  +
The two "Get Rich Quick" schemes are using the [[Continuous Trap Card]] "[[Aegis of Gaia]]" and the [[Flint Lock Loop]].
  +
* "Aegis of Gaia" allows the user to increase their Life Points by 3000 while it is active but the user takes 3000 damage when it leaves the field. It can be activated when one of the monsters that gain ATK are attacked (aside the Damage Step), and as such can cause your opponent to attack a monster stronger than they thought it was. As it is a non-targeting trap, many current strategies to prevent Traps from stopping monsters from attacking are evaded.
  +
* The [[Flint Lock Loop]] also works well in this Deck due to "[[Shining Angel]]" being able to Special Summon "[[Flint Lock]]". It features two "Flint Lock" that pass a "[[Flint]]" between the two of them to allow multiple Life Point gains through the effect of "[[Morale Boost]]".
  +
  +
The four main monsters (aside "Flint Lock" if using that Life Point gain) in this Deck are "[[The Agent of Force - Mars]]", "[[The Agent of Judgment - Saturn]]", "[[Neo-Parshath, the Sky Paladin]]", and "[[Ancient Sacred Wyvern]]". All aside "Saturn" gain attack equal to the difference in Life Points if the opponent's Life Points are lower than yours. "Saturn" instead deals damage equal to the difference. The main goal is to raise your Life Points to be as close to double or higher than your opponent's so that a OTK can become possible through multiple means.
  +
  +
"Saturn" is quite useful to use with "[[Celestial Transformation]]", as it will tribute itself anyway and doesn't need to worry about the loss of ATK or its loss during the End Phase. Combine it with "Aegis of Gaia" and you will deal 3000 damage early in the game and still maintain a 3000 point lead if "Aegis" ends up leaving the field.
  +
  +
'''"+/- Fairys" Recommended Cards'''
  +
<!-- This is not an exact Decklist. Do not add multiples or staples. Please keep the cards ordered and alphabetized.-->
  +
  +
{| class="wikitable"
  +
|-
  +
! style="font-size: 135%;" align="center" |Card Name
  +
! style="font-size: 135%;" align="center" |Reason
  +
|-
  +
! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples. Please keep the list ordered and alphabetized.-->
  +
|-
  +
| [[Flint Lock]]
  +
| Only when using the [[Flint Lock Loop]]
  +
|-
  +
| [[Hanewata]]
  +
| Can be a Tuner for "[[Ancient Sacred Wyvern]]". Can be discarded to prevent the damage from "[[Aegis of Gaia]]".
  +
|-
  +
| [[Mystical Shine Ball]]
  +
| Use with "[[The Agent of Creation - Venus]]" to Synchro or Xyz Summon.
  +
|-
  +
| [[Neo-Parshath, the Sky Paladin]]
  +
| Piercer, Draws a card when Battle Damage is inflicted, and is a "Life Point ^, Attack ^" Monster. Requires "[[Airknight Parshath]]" for effective use.
  +
|-
  +
| [[Nova Summoner]]
  +
| Can Special Summon "[[The Agent of Force - Mars]]", "[[Shining Angel]]" or "[[Airknight Parshath]]" (to Tribute for "[[Neo-Parshath, the Sky Paladin]]").
  +
|-
  +
| [[Shining Angel]]
  +
| Used to easily Special Summon "[[Flint Lock]]" or "[[The Agent of Force - Mars]]"
  +
|-
  +
| [[The Agent of Creation - Venus]]
  +
| Allows quick use of "[[Mystical Shine Ball]]" for Synchro and Xyz Summons.
  +
|-
  +
| [[The Agent of Force - Mars]]
  +
| Special Summoned by "[[Shining Angel]]" or searched by "[[The Agent of Mystery - Earth]]". One of the "Life Point ^, Attack ^" Monsters.
  +
|-
  +
| [[The Agent of Judgment - Saturn]]
  +
| Tribute for massive damage. Tribute after "[[Aegis of Gaia]]" for effectiveness. Great card to use with "[[Celestial Transformation]]".
  +
|-
  +
| [[The Agent of Mystery - Earth]]
  +
| Great search tool and to Synchro Summon "[[Ancient Sacred Wyvern]]".
  +
|-
  +
! colspan=2 |Spells <!-- This is not an exact Decklist. Do not add multiples or staples. Please keep the list ordered and alphabetized-->
  +
|-
  +
| [[Celestial Transformation]]
  +
| A great way to Special Summon "[[The Agent of Judgment - Saturn]]" to be able to use its ability.
  +
|-
  +
| [[Flint]]
  +
| Only when using the [[Flint Lock Loop]]
  +
|-
  +
| [[Morale Boost]]
  +
| Only when using the [[Flint Lock Loop]]
  +
|-
  +
| [[Terraforming]]
  +
| FOr ease in getting "[[The Sanctuary in the Sky]]".
  +
|-
  +
| [[The Fountain in the Sky]]
  +
| Most of the Monsters are LIGHT Monsters and every little bit of Life Points helps.
  +
|-
  +
| [[The Sanctuary in the Sky]]
  +
| Needed for many of the combos in this Deck.
  +
|-
  +
| [[Valhalla, Hall of the Fallen]]
  +
| Special Summons Fairies that can be used for Synchro or Xyz Summon, or can Special Summon "[[The Agent of Judgment - Saturn]]" for its effect.
  +
|-
  +
! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples. Please keep the list ordered and alphabetized.-->
  +
|-
  +
| [[Aegis of Gaia]]
  +
| 3000 Life Points instantly. Can be used when your opponent attacks one of your "Life Point ^, Attack ^" monsters.
  +
|-
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| [[Divine Punishment]]
  +
| Free Counter Trap that requires "[[The Sanctuary in the Sky]]".
  +
|-
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| [[Draining Shield]]
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| Stops a monster's attack and increases your Life Points by that monster's ATK.
  +
|-
  +
| [[Rainbow Life]]
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| Use when you have "[[Aegis of Gaia]]" and your opponent attempts to destroy it. You will gain 3000 Life Points instead of the damage.
  +
|-
  +
! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples. Please keep the list ordered and alphabetized.-->
  +
|-
  +
| [[Ancient Sacred Wyvern]]
  +
| Synchro Summon with "[[The Agent of Mystery - Earth]]", "[[The Agent of Creation - Venus]]", and a "[[Mystical Shine Ball]]". Or use "[[Hanewata]]" with "[[Mystical Shine Ball]]" and a Level 4 Monster like "[[Flint Lock]]". Useful as a backup because it does not require "[[The Sanctuary in the Sky]]".
  +
|}
  +
==Weaknesses==
  +
Despite the enormous potential and consistency that Agent decks can have, they are not without their weaknesses. "[[Archlord Kristya]]", a oft-played trump card in Agent decks themselves, can be as strong of a foe as it is an ally. Kristya's effect prevents an Agent duelist from summoning "[[Master Hyperion]]" and "[[Black Luster Soldier - Envoy of the Beginning]]", key cards to maintaining a foothold in the game. Due to the [[LIGHT]] monster emphasis, "[[Light-Imprisoning Mirror]]" and most [[Ally of Justice]] monsters can also prove dangerous for Agent decks. Most of the competitive Agent decks are also hybrids, i.e. ([[Chaos]], [[T.G.]], and [[Emergency Teleport|Tele-Agents]]), making "[[Gozen Match]]" another potential threat. [[Lightray]] and [[Lightsworn]] hybrid decks are spared this weakness, however.
   
[[Gravekeeper]] decks can also problematic, due to their signature Field Spell, "[[Necrovalley]]". Even "[[Master Hyperion]]" cannot destroy it due to it prevents any banishing attempts from the Graveyard, albeit most Agent decks can use "[[Mystical Space Typhoon]]" to solve this problem. "[[Skill Drain]]", "[[Effect Veiler]]" and the opposing "[[Herald of Orange Light]]" can also troublesome, due to many of Agent cards are overly-dependent on their Monster Effects.
+
[[Gravekeeper]]s also pose a distinct threat with "[[Necrovalley]]". Its effect of sealing the graveyard locks down most of the power plays an Agent deck may have."[[Skill Drain]]", "[[Effect Veiler]]" and the opposing "[[Herald of Orange Light]]" are also grave issues, as the combos in most Agent decks are highly reliant on monster effects.
   
Perhaps the most effective silver bullets against Agents is "[[Dimensional Fissure]]" and "[[Macro Cosmos]]" (most common against [[Dino Rabbit]] decks), because they instantly close any Graveyard access for storing resources. They also render "[[Effect Veiler]]" and "[[Herald of Orange Light]]" useless.
+
Perhaps the most effective cards to play against Agents are "[[Dimensional Fissure]]" and "[[Macro Cosmos]]", because they instantly close any Graveyard access for storing resources. They also render "[[Effect Veiler]]" and "[[Herald of Orange Light]]" useless, as their activation costs cannot be paid. For this reason, one should consider siding, if not maining multiple copies of "[[Mystical Space Typhoon]]," "[[Twister]]," and "[[Dust Tornado]]."
   
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Latest revision as of 03:37, April 23, 2014

The Agent
TheAgentofCreationVenusVG-TF04-JP
"The Agent of Creation - Venus" surrounded by three "Mystical Shine Balls"
Japanese

  • 代行者
  • Daikōsha (Rōmaji)

German

  • Sendbote/-in


Sets


"The Agent" (代行者 Daikōsha) is an archetype consisting of LIGHT and DARK Fairy-Type monsters. They were introduced in Ancient Sanctuary, and were reprinted in Dark Revelation Volume 2. They made a return in the Lost Sanctuary Structure Deck. After many years of inactivity, The Duelist Advent revitalized the archetype once again with the introduction of the only DARK Agent. The archetype is related to the Field Spell Card "The Sanctuary in the Sky". They are all named "The Agent of <property> - <planet>".

The Agent Planet
The Agent of Wisdom Mercury
The Agent of Creation Venus
The Agent of Mystery Earth
The Agent of Force Mars
The Agent of Miracles Jupiter
The Agent of Judgment Saturn
The Agent of Doom Uranus

Playing styleEdit

Similar to Psychic-Type and "Archfiend" monsters, the first of "The Agents" focused on Life Points: the ATK of "The Agent of Force - Mars" is increased when the controller's Life Points are higher than the opponent's. "The Agent of Judgment - Saturn" can inflict damage to opponent equal to the difference in the players' Life Points. Their rather weak effects saw them almost totally ignored in favor of more powerful cards (such as "Zaborg the Thunder Monarch" which was released around the same time).

With the archetype's reintroduction in Lost Sanctuary, the archetype as a whole now focus on banishing. For example, "The Agent of Miracles - Jupiter" can banish any "Agent" monster in the Graveyard to increase a LIGHT Fairy-Type monster's ATK by 800. Also, when "The Sanctuary in the Sky" is on the field, Jupiter allows the player Special Summon 1 banished LIGHT Fairy-Type monster by discarding a Fairy-Type monster.

More importantly, "Master Hyperion" can be Special Summoned by banishing an "Agent" from your hand, field or Graveyard. Also, by banishing another LIGHT Fairy-Type monster, you can select and destroy any card on the field. If you have "The Sanctuary in the Sky" on the field the player may use this effect twice per turn.

"The Agent of Mystery - Earth" lets the player add any "Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck, and is a Tuner monster to boot.

Due to the March 2012 Lists, Agent decks were severely weakened by the limiting of "The Agent of Mystery - Earth" and "T.G. Striker, in the case of T.G. Agent hybrid builds. However, the September 2012 Lists put "The Agent of Mystery - Earth" to Semi-Limited status, and the September 2013 Lists removed its limiting entirely, allowing Agent decks to return to the competitive scene.

Strategies and TipsEdit

A common strategy is to use "The Agent of Creation - Venus" to Special Summon 1-3 "Mystical Shine Balls" by paying 500-1500 Life Points in order to set up the Graveyard for either the Summon of an "Archlord Kristya" or "Master Hyperion" as soon as the very next turn. "Agent" Decks can also Summon strong monsters from the Extra Deck. If the opponent tries to avoid such a fate by not attacking the "Mystical Shine Balls", then they still run the risk of a Summoned "The Agent of Mystery - Earth" being Tuned into a Level 4, 5, 6, 7, 8, 9, or 11 Synchro Monster, in addition to the Fairy-Type player gaining a free card with the effect of "Earth". The Summoned "Mystical Shine Balls" can also be used to summon Rank 2 Xyz Monsters such as "Gachi Gachi Gantetsu" and "Number 96: Dark Mist". "Earth", can search for any "Agent" and "Master Hyperion" (provided "The Sanctuary in the Sky" is on the field) when it is Normal Summoned. "Genex Ally Birdman" can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster. "Hyperion" can also be used alongside "Earth" for Level 10 Synchro Summons, such as "Leo, the Keeper of the Sacred Tree". If there are two copies of "Hyperion", they can even be used for Rank 8 Xyz Summons, such as "Number 107: Galaxy-Eyes Tachyon Dragon", which can be deadly when used in conjunction with "Hyperion" and "Honest".

Other monsters in the Deck commonly include "Dimensional Alchemist" or "Herald of Orange Light" and (depending on the version) may also run the "Herald of Perfection" as well as Ritual-supporting cards such as "Manju of the Ten Thousand Hands" and "Advanced Ritual Art".

"Mars", "Mercury" and "Saturn" seldom see play in a competitive-scene Agent Deck. In fact, even the signature Fairy Field Spell Card "The Sanctuary in the Sky" is a rare card to see played. This is usually due to the rather weak effect of the Field Spell. however, it does allow the abilities of some key cards to activate, such as allowing "The Agent of Mystery - Earth" to search for "Master Hyperion", as well as the second use of the effect of said "Master Hyperion". Therefore, it is good to keep at least 1-2 copies, as it can also displace your opponent's Field Spells, such as "Necrovalley".

"Agent" Decks, being almost fully comprised of LIGHT Fairy-Type monsters, nearly always utilize "Honest" and sometimes Main or Side Deck one or two copies of "Gozen Match" in order to counter non-single Attribute Decks in the format (Six Samurai, Tengu Plant Synchro, "Gladiator Beast", "Wind-Up" and Dino Rabbit). Combined with their often Main Decked copies of the "Herald of Orange Light" this Deck certainly has competitive potential. Also, Agent Decks can be recommended for budget players, since most necessary cards for the Deck are included in Lost Sanctuary, and other cards that make the Deck run smoothly, including "Archlord Kristya" and "Pot of Duality" are relatively inexpensive, making this Deck quite accessible to many players.

Recommended cardsEdit

T.G. AgentEdit

Deck

Herald of Perfection ControlEdit

Deck

This deck uses numerous "Fairy" monsters to serve as the cost to summon "Herald of Perfection." With its 2800 DEF, "Herald of Perfection" can stall out the opponent for numerous turns, allowing time to draw key cards such as "Master Hyperion" and "Archlord Kristya." It will negate all effects, par Counter Trap Cards. It has a very strong control aspect, and can utilze "Royal Decree." to handle said Counter Traps and conserve resources. The card is very useful against Macro Rabbit, which Agent decks typically have a poor matchup against.

Valhalla Beat-StickEdit

This Deck build focuses on Level 8 Fairy-Type monsters, "Tethys, Goddess of Light", and "Valhalla, Hall of the Fallen". A common strategy is to use "Hecatrice" and "Zeradias, Herald of Heaven" to set up the Graveyard for "Kristya" and use "Trade-In" as draw power and targets for "Master Hyperion", and use either "Miraculous Descent" or "D.D.R. - Different Dimension Reincarnation" to Special Summon them. "Archlord Kristya's" effect works well with the effect of "Tethys", guaranteeing an extra draw without giving away vital information about the player's hand. For added power and OTK potential, some Darklord cards such as "Darklord Superbia" and "Darklord Asmodeus" can also included.

Recommended cards

"+/- Fairys"Edit

This Deck focuses on increasing the user's Life Points quickly to take advantage of effects of many monsters, including several monsters of "The Agents". The Deck is difficult for beginning players due to the the complex combos and understanding of different rulings needed. The Deck features two "Get rich quick" schemes and four monsters that benefit when you have higher Life Points than your opponent.

The two "Get Rich Quick" schemes are using the Continuous Trap Card "Aegis of Gaia" and the Flint Lock Loop.

  • "Aegis of Gaia" allows the user to increase their Life Points by 3000 while it is active but the user takes 3000 damage when it leaves the field. It can be activated when one of the monsters that gain ATK are attacked (aside the Damage Step), and as such can cause your opponent to attack a monster stronger than they thought it was. As it is a non-targeting trap, many current strategies to prevent Traps from stopping monsters from attacking are evaded.
  • The Flint Lock Loop also works well in this Deck due to "Shining Angel" being able to Special Summon "Flint Lock". It features two "Flint Lock" that pass a "Flint" between the two of them to allow multiple Life Point gains through the effect of "Morale Boost".

The four main monsters (aside "Flint Lock" if using that Life Point gain) in this Deck are "The Agent of Force - Mars", "The Agent of Judgment - Saturn", "Neo-Parshath, the Sky Paladin", and "Ancient Sacred Wyvern". All aside "Saturn" gain attack equal to the difference in Life Points if the opponent's Life Points are lower than yours. "Saturn" instead deals damage equal to the difference. The main goal is to raise your Life Points to be as close to double or higher than your opponent's so that a OTK can become possible through multiple means.

"Saturn" is quite useful to use with "Celestial Transformation", as it will tribute itself anyway and doesn't need to worry about the loss of ATK or its loss during the End Phase. Combine it with "Aegis of Gaia" and you will deal 3000 damage early in the game and still maintain a 3000 point lead if "Aegis" ends up leaving the field.

"+/- Fairys" Recommended Cards

Card Name Reason
Monsters
Flint Lock Only when using the Flint Lock Loop
Hanewata Can be a Tuner for "Ancient Sacred Wyvern". Can be discarded to prevent the damage from "Aegis of Gaia".
Mystical Shine Ball Use with "The Agent of Creation - Venus" to Synchro or Xyz Summon.
Neo-Parshath, the Sky Paladin Piercer, Draws a card when Battle Damage is inflicted, and is a "Life Point ^, Attack ^" Monster. Requires "Airknight Parshath" for effective use.
Nova Summoner Can Special Summon "The Agent of Force - Mars", "Shining Angel" or "Airknight Parshath" (to Tribute for "Neo-Parshath, the Sky Paladin").
Shining Angel Used to easily Special Summon "Flint Lock" or "The Agent of Force - Mars"
The Agent of Creation - Venus Allows quick use of "Mystical Shine Ball" for Synchro and Xyz Summons.
The Agent of Force - Mars Special Summoned by "Shining Angel" or searched by "The Agent of Mystery - Earth". One of the "Life Point ^, Attack ^" Monsters.
The Agent of Judgment - Saturn Tribute for massive damage. Tribute after "Aegis of Gaia" for effectiveness. Great card to use with "Celestial Transformation".
The Agent of Mystery - Earth Great search tool and to Synchro Summon "Ancient Sacred Wyvern".
Spells
Celestial Transformation A great way to Special Summon "The Agent of Judgment - Saturn" to be able to use its ability.
Flint Only when using the Flint Lock Loop
Morale Boost Only when using the Flint Lock Loop
Terraforming FOr ease in getting "The Sanctuary in the Sky".
The Fountain in the Sky Most of the Monsters are LIGHT Monsters and every little bit of Life Points helps.
The Sanctuary in the Sky Needed for many of the combos in this Deck.
Valhalla, Hall of the Fallen Special Summons Fairies that can be used for Synchro or Xyz Summon, or can Special Summon "The Agent of Judgment - Saturn" for its effect.
Traps
Aegis of Gaia 3000 Life Points instantly. Can be used when your opponent attacks one of your "Life Point ^, Attack ^" monsters.
Divine Punishment Free Counter Trap that requires "The Sanctuary in the Sky".
Draining Shield Stops a monster's attack and increases your Life Points by that monster's ATK.
Rainbow Life Use when you have "Aegis of Gaia" and your opponent attempts to destroy it. You will gain 3000 Life Points instead of the damage.
Extra Deck
Ancient Sacred Wyvern Synchro Summon with "The Agent of Mystery - Earth", "The Agent of Creation - Venus", and a "Mystical Shine Ball". Or use "Hanewata" with "Mystical Shine Ball" and a Level 4 Monster like "Flint Lock". Useful as a backup because it does not require "The Sanctuary in the Sky".

WeaknessesEdit

Despite the enormous potential and consistency that Agent decks can have, they are not without their weaknesses. "Archlord Kristya", a oft-played trump card in Agent decks themselves, can be as strong of a foe as it is an ally. Kristya's effect prevents an Agent duelist from summoning "Master Hyperion" and "Black Luster Soldier - Envoy of the Beginning", key cards to maintaining a foothold in the game. Due to the LIGHT monster emphasis, "Light-Imprisoning Mirror" and most Ally of Justice monsters can also prove dangerous for Agent decks. Most of the competitive Agent decks are also hybrids, i.e. (Chaos, T.G., and Tele-Agents), making "Gozen Match" another potential threat. Lightray and Lightsworn hybrid decks are spared this weakness, however.

Gravekeepers also pose a distinct threat with "Necrovalley". Its effect of sealing the graveyard locks down most of the power plays an Agent deck may have."Skill Drain", "Effect Veiler" and the opposing "Herald of Orange Light" are also grave issues, as the combos in most Agent decks are highly reliant on monster effects.

Perhaps the most effective cards to play against Agents are "Dimensional Fissure" and "Macro Cosmos", because they instantly close any Graveyard access for storing resources. They also render "Effect Veiler" and "Herald of Orange Light" useless, as their activation costs cannot be paid. For this reason, one should consider siding, if not maining multiple copies of "Mystical Space Typhoon," "Twister," and "Dust Tornado."

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