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This is the talk page for discussing the page, Turn Jump.

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Card Lore[]

Original effect: Move the turn count forward by 6 turns (3 turns for each player). All cards on the field are treated as having had their effect(s) active for three full turns for both players.

My effect: Activate only during the Battle Phase. End current turn. All players cannot conduct their normal draw, play any cards, activate any card effects, change the Battle Position of any monsters, or attack, for the next three turns per player.

Wouldn't the second effect be more accurate? Note that both times Yugi activates Turn Jump, it is during the Battle Phase. It clearly ends the Battle Phase, as it stops Bakura's effect/Obelisk's attack. That last bit is much clearer than just "all cards have effects active for 3 turns". (Note that I might have missed something in the last bit. Please let me know if I did.) 76.19.128.221 04:11, January 30, 2010 (UTC)

Your version is just about the same as the current text, however I think you might have a point. While on the one hand the current text is clear enough as it is (the only instance in which the card is used is episodes 215 and 221, and its effect is clearly explained in the Duel summaries), the literal translation of the original Japanese text more closely resembles your version:
Japanese Rough Translation
バトルフェイズに発動する事が出来る。

発動したターンのターンプレイヤーのターンで数えて 3ターン後のバトルフェイズまで全てのフェイズをスキップする。

It is possible to activate this card during the Battle Phase. All phases are skipped to Battle Phase after the turn count is moved by three turns for each player.
So in that light yes, your version is more accurate. I am changing it. (--Mpanty (talk) 04:39, January 30, 2010 (UTC))

Pyro Clock of Destiny has the same effect, why claiming for an error?!?[]

This is complete nonsense. Since I don't like personal initiatives, I will not edit the text of this card unless someone else agrees; however, I would remind that another card with a similar effect exists: Pyro Clock of Destiny. Also, the voice turn count is already in this Wikia, so why substitute the original text with the current one, which is not only inaccurate but also incredibly complicated? So, if you agree, I propose to shift the current text with this one: "Activate only during the Battle Phase. Move the turn count forward by 3. The turn in which this card activates continues as normal". If you recall, this last line (even if not accredited by the original version) is imposed by the evidence that Yugi uses this card in order to give three levels to Silent Magician Lv0 in the middle of an attack, and the attack is not stopped. Differences in translation are due to simple adaptation; the new version may sound "professional" but it is only a lame way to make this card look like a real card by using wrong terminology. The kind of things a MTG player would do (let me do this final joke). Gilbert Gosseyn III 23:54, February 14, 2010 (UTC)

I suppose this issue could be argued either way. I for one was under the impression the term "turn count" was a bit ambiguous, and therefore agreed when the unknown user above (IP:76.19.128.221) proposed to list the exact consequences on the playing field resulting from playing the card. However, if indeed turn count is used for "Pyro Clock of Destiny" then the proposed revision:
"Activate only during the Battle Phase. Move the turn count forward by 3 turns. The turn in which this card is activated continues as normal"
could be considered proper.
Consider however the following: if the turn count is moved forward, and under the proposed revision there is a specification ("continues as normal") only for "the turn this card is activated", what should happen during the successive two turns? Are they skipped? Do they also continue as normal? Of course we know all active card effects are carried out normally, so the turns are NOT skipped. In that case shouldn't this be specified on the card?
The point I'm trying to make here is that this card's text, since it isn't a real card, should be as clear as possible as to immediately illustrate to the reader what the card does. I fear that simply stating "move the turn count forward 3 turns" is still a bit too ambiguous and understanding the card may then only be possible with a clear example. Whereas the current text, complicated as it may be, clearly outlines what this card does and its consequences on the playing field.
My two cents... (--Mpanty (talk) 03:43, February 15, 2010 (UTC))

I see your point. But, in my opinion, the term turn count is not eccesively ambiguous; its consequences are clear with cards such as Final Countdown, Deck Devastation Virus etc. I think the only problem is about cards like Silent Magician LV4 and similar, since moving forward the turn count doesn't imply having further Standby Phases or End Phases - where we clearly see that Yugi Muto uses the card in such way. I demand at least a mention in the Trivia or Appearances section of the card about the original text. What about my proposal? Gilbert Gosseyn III 10:33, February 16, 2010 (UTC)

Important note: Pyro Clock of Destiny has a very interesting ruling: it targets only one card effect. If Swords of Revealing Light and Final Countdown are active at the same time, Pyro Clock of Destiny must choose which one to advance by 1 turn, and the other card is unaffected. Turn Jump however, clearly affects every card active, and gives both players extra Standby/End Phases, like the comment above says. Pyro Clock of Destiny does not. 24.62.34.37 00:33, March 21, 2010 (UTC)

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