Talk:Heroes
From Yu-Gi-Oh!
[edit] Recommended Cards
- Since there are a lot of Fusion Monsters that can be used in this deck, it is best to aim for the maximum allowed copies of as many cards that can fusion summon Heroes and cards that can fusion summon any Fusion Monster. Try to keep these Fusing Cards, as I dub them, limited to ones that summon in a way that is considered a Fusion Summon and that sends the Fusion-material monsters to the graveyard and not revmove them from play. It is okay to have a few Fusing Cards that remove Fusion-Material Monsters from play, like 1 copy of Fusion Gate and three copies of Miracle Fusion. It would also be clever to use 3 copies of Future Fusion to summon 3 different Elemental Heroes and then after at least one of them is destroyed, use three copies of Miracle Fusion to fuse the same Fusion-Material Monsters into different fusion monsters, 1 among them being Elemental Hero Electrum, so that you can recycle all of your Fusion-Material Monsters. I have thought of the tactic of combining Elemental Hero Ocean with Elemental Hero Stratos to continuously acquire any chosen E-Hero or D-Hero form your deck or graveyard, before I even found this website, and I was hoping to be the first to suggest it. Alas, I acknowledge that Crab Helmet, and possibly others, have already shared this information on their own article(s), so I hope I don't get accused of stealing the patten. However, I believe that if Elemental Hero Woodsman and Elemental Hero Voltech are hopefully dubbed as TCG cards, one can use them in combination with Elemental Hero Ocean and Elemental Hero Stratos to continuously use Elemental Heroes removed from play to fuse more monsters. Pretty much everyone knows that Reinforcement of the Army is very useful for this deck, but my advice is that unless you desperately need something else fast, use that card to get Elemental Hero Stratos to your hand, and then use that to get Elemental Hero Ocean, so you can imediatlely get started on any strategy or fusion you want. Finally, if you manage to get as many Elemental Heroes as you can from your Deck and Fusion Deck into the Graveyard, Elemental Hero Shining Flare Wingman and Elemental Hero Shining Phoenix Enforcer will be extremely powerful. In fact, when every Hero and hero support card is finally dubbed to the TCG, then either Elemental Hero Shining Flare Wingman, Elemental Hero Shining Phoenix Enforcer, or my favorite, Elemental Hero God Neos with the effect of one of the other two, would have roughly 17500 ATK (dependant on how many E-Heroes you manage to throw into the graveyard. De-Fusion may be good to use on Elemental Hero Electrum because you can summon the most Fusion-Material Monsters at once by choosing that particular Fusion Monster as a target, but also for you to be able to summon Elemental Hero Electrum again after you've removed more monsters from play with Fusion Gate and make good use of his effect. Fusion Recovery is a really good card for this deck, even Jaden Yuki himself believes so, although technically he didn't say that himself. Another useful card for this deck is Branch!, just read the effect with that link and you'll know excatly what I'm talking about. I also agree with Crab Helmet's input on Chain Material. I had forgotten all about that card, so I think there should be a list of Fusing Cards on this site. Dark Factory of Mass Production is good for re-using Heroes in fusions, especially Elemental Hero Avian and Elemental Hero Burstinatrix. Common Soul, Hero's Bond and Super Polymerization are a good combination to use to summon God Neos, by using Common Soul to summon a Neo-Spacian on your opponent's side, and Hero's Bond to fill the rest of your side with two more Elemental Heroes. Miracle Fusion would be much faster and easier, but this way, all the fusion-material monsters you use would be in the graveyard. God Neos is also the best target for Change of Hero - Reflector Ray. The A. Forces will the assist your Heroes' forces, especially if you have Elemental Hero The Heat and Skyscraper on the field.--Dragonking 00:01, 25 April 2008 (UTC)
- No. Polymerization sucks, Fusion Gate sucks (outside of dedicated Chain Material OTK), and Dark Fusion sucks (outside of dedicated Dark Gaia OTK). An Elemental/Evil Hero Fusion-based deck should only include Miracle Fusion and Dark Calling, and, if the build is something like Rat Heroes where it is compatible, Future Fusion. Cards that remove from your hand/field require you to needlessly give up far too much advantage, which is why the cards that remove from the deck or graveyard should be used instead. --Crab Helmet 02:31, 23 April 2008 (UTC)
- First of all, there's no need for an "instead", all of those fusing cards can be used. Second, you don't give up that much of an advantage by fusing cards in your hand/field, because most of the fusion material monsters for the Fusion Monsters compatible with a Hero deck are relatively weak. Third, there are more cards in general, especially in the Hero series, that allow you to place Heroes on your field and in your hand than cards that set them in the deck or graveyard for a fusion. Fourth, with the exception of Future Fusion, your recommended cards specialize too much (i.e.1: you want to fuse the Heroes at your disposal into an Elemental Hero but you only have Dark Calling. i.e.2: (vice-versa). i.e.3: you want to fusion summon Destiny End Dragoon). Polymerization is capable of two out of three of such fusion summons. And Finally, like I said there are many Fusion Monsters are compatible with this deck, so having a lot of fusing cards would definitely help.--Dragonking 22:51, 7 June 2008 (UTC)