From left to right: "Star Seraph Scout", "Star Seraph Sage", and "Star Seraph Sword".
"Star Seraph", known as "Holy Lightning" (
Each member's name is also an alliteration of the letter S.
Similar, but inferior to the "Hunder" archetype, two of the three monsters Normal/Special Summon other "Star Seraph" monsters, swarming the field. All "Star Seraph" monsters are Level 4 with slightly different effects as "hunders". With "Star Seraph Scout", when Normal Summoned, you can Special Summon another "Star Seraph" monster from your hand. The effect of "Star Seraph Sage" has you discard a Spell from your hand to Special Summon another "Star Seraph" monster from your hand. While the last monster, "Star Seraph Sword", instead of being able to Special Summon, it sends a "Star Seraph" monster from your hand to the Graveyard to increase its ATK until the End Phase. Adding in "Nova Summoner" is a great idea since when it's destroyed, you can Special Summon a LIGHT Fairy monster with 1500 ATK or less. It proves to be a much better option than "Shining Angel" since his effect leaves your Life Points open due to Special Summoning your monster in Attack Position.
Another approach involves using Photon Thrasher and Gellenduo. Since both monsters are LIGHT monsters they can greatly reinforce Xyz Summons, since Thrasher can make an instant Rank 4 by his own effect and Gellenduo can become a wall to buy the player time for their plays, also their DEF at 0 makes them an ideal target for Masked Chameleon to perform Level 8 Synchro Summon tactics. Through these 3 monsters the deck can play smoothly while mitigating the otherwise high costs of the main deck Star Seraph monsters while also expanding their arsenal with powerful monsters.
Star Seraphs are LIGHT monsters so cards like Light-Imprisoning Mirror and the Ally of Justice archetype can devastate the deck. Since they are reliant on their effects cards like Skill Drain can stop almost all of their plays. Star Seraph monsters use a large amount of resources from the hand, which can hinder the player for future turns, because of this monsters such as Photon Thrasher, Tethys, Goddess of Light (if using Transmodify) can help mitigate the costs and in the case of the latter restore hand by drawing.
Their members are also not very strong themselves and can be easily destroyed by battle if they cannot perform a Xyz Summon, although cards like Pinpoint Guard, Call of the Haunted, Lumenize and Honest can be used to give them more solid presence.