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Spirit monster

"Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"
"Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"

Japanese

スピリット(モンスター)[Notes 1]

Japanese (romanized)

Supiritto (monsutā)

English

Spirit (monster)

Appears in (sets)
Appears in (anime)
Lists

Spirit monsters (スピリットモンスター Supiritto monsutā) are Effect Monsters with the ability "Spirit". With the exception of the Special Summon Monster "Yamato-no-Kami" and "Esprit Lord - Hikokujaku", they cannot be Special Summoned and each have an effect that returns them to their owner's hand during the End Phase of the turn they are Normal Summoned or flipped face-up.

The designs of many Spirit monsters are based on icons from Eastern mythology. They all have very similar backgrounds, ostensibly the Spirit World. Their OCG names are in kanji, but the furigana is in katakana which normally would indicate a foreign-language word.

Usual effect text (using PSCT):
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

History

Spirit monsters debuted in Mythological Age and received support for the first time in The Duelist Genesis, which was released almost 7 years later. When they are reprinted, it is usually in Structure Decks and Tournament Packs.

There are no archetypes focused on Spirit monsters. The only two archetypes that have Spirit monsters as members are "Ice Barrier" ("Sacred Spirit of the Ice Barrier") and "Gishki" ("Gishki Natalia" and "Emilia"). Both archetypes are WATER-Attribute, and their Spirit monsters don't represent any mythological figure, instead representing revived spirits of dead characters of their storyline. All of these Spirit monsters were introduced in the Hidden Arsenal series.

Due to the low speed of a dedicated Spirit Deck, as well as their lack of Special Summons and field presence, they never experienced competitive relevance as a Deck theme (although individual members did). There are several competitively noteworthy Spirit monsters, such as "Yata-Garasu", the fundamental part of the Yata-Garasu Lockdown, which has long been Forbidden; "Tsukuyomi", which used to be forbidden due to its ability to Set Flip monsters again to allow them to activate their Flip effects again, which enabled powerful loops; and "Asura Priest", whose ability to attack every opposing monster was unique at the time of its release.

In the anime

In the Yu-Gi-Oh! anime, in episodes 117 and 118, Noah Kaiba used Spirit monsters in his duel against Yami Yugi. According to him, the Spirit monsters were created by Maximillion Pegasus when he was traveling to Eastern Asia and drew inspiration from the religions and mythologies from that region.

In Yu-Gi-Oh! GX and Yu-Gi-Oh! ARC-V, "Asura Priest" and "Dark Dust Spirit" had cameo appearances, in episodes 111 and 21, respectively.

Playing style

Spirit monsters return to the hand during the End Phase of the turn they were Normal Summoned or flipped face-up, so it is difficult to maintain field presence. This can be worked around with cards like "Spiritual Energy Settle Machine", "Mirror of Yata" and "Izanagi", which allow Spirit monsters to remain on the field in spite of their effects. Alternately, some cards provide positive effects whenever a Spirit returns to the player's hand: "Spirit's Invitation" forces an opponent's monster to return to the hand whenever a Spirit returns to the player's hand, while "Spring of Rebirth" increases its controller's LP whenever a monster returns to either player's hand.

Spirit monsters have a wide variety of effects, including searching for cards (e.g. "Aratama"), allowing an extra Normal Summon (e.g. "Nikitama"), retrieving fallen monsters (e.g. "Izanami"), locking the opponent's attacks (e.g. "Great Long Nose"), and destroying all monsters the opponent controls (e.g. "Dark Dust Spirit"). With the upcoming set Raging Tempest, Spirit monster Decks become faster and more aggressive: "Esprit Lord - Hikokujaku" Special Summons a Spirit monster ignoring its Summoning conditions while returning up to 3 opposing monsters to the hand, and "Esprit Healing" destroys an opposing card once per turn when a Spirit monster returns to the hand.

Two of the strongest Spirit monsters, "Hino-Kagu-Tsuchi" and "Yamata Dragon", focus on maintaining significant hand advantage over the opponent, with their effects activating when they inflict battle damage: "Hino-Kagu-Tsuchi" empties the opponent's entire hand before their Draw Phase, while "Yamata Dragon" fills its controller's hand with up to 5 cards.

Since Spirit monsters only return to the hand during the End Phase of the turn they are Normal Summoned or flipped face-up, if they fail to return to the hand such as "Dimensionhole", "Forbidden Chalice", etc.

Recommended cards

Some of the generic cards that may help a Spirit Deck include:

  • "Forbidden Chalice": can be very useful, as it can negate the signature effect of the Spirit monsters and keep them on the field. Use this card after you used their main effect, like after attacking with "Hino-Kagu-Tsuchi" or after destroying a Spell/Trap Card with "Yamato-no-Kami". This card is more valuable when used on high-level monsters, such as "Great Long Nose" or "Yamata Dragon", or Spirits whose effects don't activate upon being Normal Summoned or flipped face-up, such as "Asura Priest" or "Fushi No Tori".
  • "Slacker Magician": this monster can be easily Summoned by the effect of "Kinka-byo" and can serve as a wall, since it cannot be easily removed from the the field, except by effects that don't target.
  • "Soul Transition": this card's drawback of not allowing Special Summons during the turn it is used generally is not a problem. It is best used if the monster tributed as cost is "Nikitama", while you control another Spirit monster, preferably "Aratama": in this scenario it is possible to draw 3 cards while also replacing the Tributed "Nikitama" with another copy of it, searched by "Aratama".


Weaknesses

  • The main weaknesses of the Spirit Monsters are the fact that they can't stay on the field for long and cannot be Special Summoned (except "Yamato-No-Kami"), which make them having limited swarming capabilities. Due to the difficulty in maintaining field advantage, this Deck is susceptible to direct attacks, so Beatdown and Aggro Decks, like "Six Samurai", "Dark World", "Yosenju", "Karakuri", "Noble Knight", "Spellbook", etc are good against this Deck.
  • Stall Decks are a large threat to this Deck, since it is inherently slow due to its lack of swarming and field presence. If "Hino-Kagu-Tsuchi" or "Yamata Dragon" is Summoned but doesn't get a chance to activate its effect, a lot of resources are wasted. As such, "Vengeful Bog Spirit", "Level Limit - Area B", "Threatening Roar", "Gravity Bind", "Chain Energy" and even "Skill Drain" can mean trouble.
  • "D.D. Designator" and "Mind Crush" can easily pick a card from the player's hand, since monsters frequently return there.
  • "Rivalry of Warlords" and "Gozen Match" can slow this deck down, since Spirit monster Decks typically uses Spirits of different Types and Attributes.

Example

Aratama-SHSP-EN-R-1E

Trivia

  • "Izanagi" is the only non-Spirit monster that has Spirit World in its background and the only non-Spirit monster that directly supports Spirit monsters.
  • "Soul Resurrection" is the only card that have the Spirit World in its background with absolutely no relation to Spirit monsters.
  • "Yamato-no-Kami" is the only Spirit monster that cannot be Normal Summoned/Set, and the only Spirit monster that can be Special Summoned.
  • The effect that returns Spirit monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long.

See also

Notes

  1. The parentheses here specify what part is not shown on the cards' Type/Ability line.
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