Spell Cards (Japanese:
Unlike Trap Cards, Spell Cards have the advantage of being able to be played the turn they are drawn without having to Set them first. A Set Spell Card may be activated during the same turn it was Set as well (with the exception of Quick-Play Spell Cards).
Some very powerful Spell Cards have been Forbidden from Advanced Format tournament play, such as "Pot of Avarice". In many cases, Konami has released new, less-powerful replacements for some of these cards. For instance, "Pot of Avarice" has been replaced by the weaker "Pot of Dichotomy", which returns fewer monsters, whilst adding type restrictions to prevent genericness, and easy activation.
Used properly, a single Spell Card can significantly alter the game in the user's favor, or even cause them to win the Duel.
- Normal Spells, which have no symbol on printed cards, but are sometimes given a capital N symbol in video games.
- Continuous Spells, which have an infinity symbol.
- Equip Spells, which have a crosshair symbol.
- Quick-Play Spells, which have a lightning bolt symbol.
- Field Spells, which have a compass rose symbol.
- Ritual Spells, which have a flaming chalice symbol.
The layout of Spell Cards is noticeably different from Monster Cards. Take the Spell Card "Monster Reborn" (above) for example. Although Forbidden now, it is a "classic" Spell Card and was used in almost every kind of Deck.
The most noticeable difference between Spell Cards and Monster Cards is the border color. While most Monster Cards are yellow or orange, Spell Cards are blue-green.
This part of the card contains only one significant change - the Attribute symbol is replaced by a Spell symbol due to the fact that Spell (and Trap) Cards do not have attributes.
The Card Type is located where the Level could be found on Monster Cards - below the name. This piece of text indicates that the card is a Spell Card. An icon next to the "Spell Card" text indicates the card's Type (refer to the symbols above).
The card artwork is also present here and shows the player a visual interpretation of the used card. Upon import to the TCG, artworks may be changed, for a number of reasons. In Monster Reborn's case, its original artwork was that of an "Ankh" symbol but was remade in order to avoid religious connotations. The Ankh is currently used only on Japanese-language OCG cards (Korean Monster Reborn cards feature the TCG artwork).
Card text box