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Shaddoll

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Shaddoll
Mat-OTSChampionship-Shaddoll-KR
Japanese

  • シャドール
  • Shadōru (romanized)

French

  • Marionnette de l'Ombre

German

  • Schattenpuppe

Italian

  • Bambolaombra

Korean

  • 섀도르
  • Syaedoreu (romanized)
  • Shador (translated)

Portuguese

  • Sombraneco

Spanish

  • Sombrañeca


TCG Sets

OCG Sets

"Shaddoll" (シャドール Shadōru) is an archetype comprised primarily of DARK monsters that debuted in Duelist Alliance. Their focus is the Fusion Summon of the more powerful "El Shaddoll" monsters, which restrict or punish Special Summons. The Main Deck "Shaddoll" monsters all have Flip Effects that focus on searching and field advantage, as well as secondary effects that focus on regaining advantage whenever they are sent to the Graveyard by a card effect.

Design

Appearance

The "Shaddoll" cards appear to be darker puppet versions of cards from other archetypes (including some from the Duel Terminal world), with their threads coming from the back of "El Shaddoll Construct".

"Shaddoll" card Original monster/card
El Shaddoll Anoyatyllis "El Shaddoll Construct" fused with "Nekroz of Trishula" and "Infernoid Devyaty"
El Shaddoll Construct Unknown
El Shaddoll Grysta "Shaddoll Core" taking full form from the head of "Cairngorgon, Antiluminescent Knight"
El Shaddoll Shekhinaga "El Shaddoll Construct" and "Apoqliphort Towers"
El Shaddoll Wendigo "Ritual Beast Ulti-Pettlephin"
El Shaddoll Winda "Winda, Priestess of Gusto" and "Pulao, Wind of the Yang Zing"
Shaddoll Beast "Naturia Beast"
Shaddoll Core Head of "Cairngorgon, Antiluminescent Knight"
Shaddoll Dragon "Suanni, Fire of the Yang Zing"
Shaddoll Falco "Gusto Falco"
Shaddoll Fusion "Gem-Knight Fusion"
Shaddoll Hedgehog "Neo Flamvell Hedgehog"
Shaddoll Hound Armor of "Satellarknight Sirius"
Shaddoll Squamata Armor of "Satellarknight Unukalhai"
Shaddoll Zefracore "Gem-Knight Crystal" and "Shaddoll Core" purified and fused together
Shaddoll Zefranaga "Evilswarm Kerykeion"

Etymology

"Shaddoll" is a portmanteau of the words "shadow" and "doll". "El Shaddoll" is a play on "El Shaddai", one of the Judaic names of God.

Story

In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". "El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...[1]

Playing style

For the "Shaddoll" Effect Monsters activating their Graveyard effects is the quickest way of gaining advantage, especially "Shaddoll Beast" who is usually the first to be sent off of "Shaddoll Fusion" or "Sinister Shadow Games"; with "Shaddoll Falco" soon to follow. And lastly, "Shaddoll Squamata" and "Shaddoll Hedgehog" are best for searching the other two or left be until they are Drawn as the 1st basically acts as any "Shaddoll" when sent and the second usually searches the other of the first two.

A quick but important note on the effect of "Squamata" is it can be used to send even "Shaddoll" Spell and Trap cards, this is only important for "Shaddoll Core" who will recover another Spell or Trap from the Graveyard; except "Sinister Shadow Games" for obvious reasons.

Previously "Shaddolls" Monsters were run with a Light engine (notable cards in Recommended). Nowadays "Shaddolls" can be run as support with "Railway" archetype with "Shekhinaga" (usually with "Kaiju"), "Prediction Princess" for Flip Effect support or the newer "Invoked" Fusion archetype

Although the main focus of this archetype is Fusion Summoning of "El Shaddoll Winda", "Shekhinaga" (with "Mathematician") and "Construct" (til it was banned), the Level 4 "Shaddoll" monsters are the most disruptive on the Field, namely "Shaddoll Dragon", who bounces cards when flipped face-up and "Shaddoll Squamata", who destroys a monster. At this archetype's unrestricted phase it also had "Super Polymerization" and "Soul Charge" Spell Cards at 3 and ran "Arcanite Magician" ("Winda" + "Falco") and "Leo, the Keeper of the Sacred Tree" ("Construct" + "Falco") as the Lion was hard for some archetypes to get over.

All "Shaddoll" monsters can only use one of their effects and only once that turn so while the players are advised discretion and to plan ahead. The Flip effect of "Shaddoll Falco" is ideally activated at the End Phase of the opposing turn by "Sinister Shadow Games" or for reuse by the effect of "Purushaddoll Aeon" to avoid negation and such. Lastly, "El Shaddoll Fusion" has some similar timings to the two Trap cards as well.

One can also take profit of their effects by using them as Fusion Material for the ace cards of the Deck: the "El Shaddoll" Fusion monsters. Since using "Shaddoll Fusion" or "El Shaddoll Fusion" involves sending "Shaddoll" monsters to the Graveyard by a card effect, their effects can be activated as soon as one attempts to Fusion Summon them, creating even more advantage. One can also use "Curse of the Shadow Prison" to not only weaken the opponent's monsters but also use their monsters as Fusion Materials.

The aforementioned "El Shaddoll" monsters rely on anti-supporting Special Summons, either by restricting them, negating them, destroying Special Summoned monsters in battle or destroying those ones who dare to activate their effects; also, some of them send 1 "Shaddoll" card from your hand to the Graveyard at their effect's resolution, which can trigger the effect of the sent monster. Finally, they can recycle the "Shaddoll" Spell/Trap cards as long as they are sent to the Graveyard, so even if they are destroyed during or after their Summoning they can still re-add cards like "Shaddoll Fusion" to set up a Fusion Summon the next turn.

The "El Shaddoll" monsters follow a pattern of requiring "1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects become more aggressive as their Levels increase:

"El Shaddoll" Attribute Level Special Summon-related effect
Winda DARK 5 Allows only 1 Special Summon per turn.
Wendigo WIND 6 Prevents one of your monsters from being destroyed by battle with an opponent's Special Summoned monster for only one turn.
Grysta FIRE 7 Negates a Special Summon and destroys the monster.
Construct LIGHT 8 Destroys a Special Summoned monster at the start of the Damage Step.
Anoyatyllis WATER 9 Prevents monsters from being Special Summoned from the hand or Graveyard by the effect of Spell/Trap Cards.
Shekhinaga EARTH 10 Negates the activation of a Special Summoned monster's effect and destroys that monster.

Due to the requirements for the Fusion Summons, cards like "Shaddoll Core" and "Nephe Shaddoll Fusion", can be used to either substitute any Attribute or to turn a "Shaddoll" monster into one declared Attribute. One can also use cards like "Curse of the Shadow Prison" in order to use opposing monsters to Fusion Summon them.

Recommended cards

Recommended cards

Lightsworn

A powerful "Shaddoll" variant that uses "Reinforcement of the Army" to recruit "Raiden, Hand of the Lightsworn" monster to mill a few "Shaddoll" cards or "Elemental HERO Blazeman" to search for "Polymerization".

Recommended cards

Weaknesses

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain", "Royal Command", "Abyss Dweller", "Armades, Keeper of Boundaries", "Majesty's Fiend", "Archfiend Black Skull Dragon", and "Gem-Knight Citrine" can be simple and effective.

Additionally, one can also use cards that banish or return the Fusion Monsters to the Extra Deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to special summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion Monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats. Examples of such Decks include "Qli", "Malefic", "Dark World", "Scrap", "Archfiend", "Yang Zing" and "Zombie".

As the archetype is primarily comprised of DARK Attribute monsters, "Shadow-Imprisoning Mirror" and "Stellarknight Constellar Diamond" can stop them from activating their Flip and Graveyard effects.

References

  1. YGOrganization - [Lore] Shadoll and Ryuusei


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aroma None Yet Cananga Bergamot Jasmine / Angelica / Rosemary Rosemary Jar
Attribute Fields
(500 ATK▲/400 DEF▼)
Mystic Plasma Zone Gaia Power Molten Destruction Luminous Spark Umiiruka Rising Air Current
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core Big Core MK-2 Assault Core / Big Core MK-3 Crystal Core Tetran
Boosters (500 ATK▲/400 DEF▼) Witch's Apprentice Milus Radiant Little Chimera Hoshiningen Star Boy Bladefly
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiar
Dharc
Dharc
None Yet
Greed
Meda Bat
None Yet
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
None Yet
Hijiri
Happy Lover
None Yet
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
None Yet
Chrysalis
Neo-Spacians
Contact Fusions
Pantail
Dark Panther
Dark
Mole
Grand Mole
Grand
Larva
Flare Scarab
Flare
Pinny
Glow Moss / Twinkle Moss
Glow / None Yet
Dolphin
Aqua Dolphin / Marine Dolphin
Aqua / Marine
Chicky
Air Hummingbird
Air
Cubic Vijam / Crimson Nova / Crimson Nova Trinity Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt None Yet Geira Guile
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons (1/0/1000 Fiends) Star Yellow Red House / White Blue Green
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Empowered Warriors
Correspodent Summoner
Dragonox
None Yet
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
None Yet
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Entity monsters Azzathoth Nyarla Chthugha N'tss Norden Hastorr
Equip Spells
(400 ATK▲/200 DEF▼)
Sword of Dark Destruction Invigoration Burning Spear Elf's Light Steel Shell Gust Fan
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Guardians
Guardian Weapons
Baou
Wicked-Breaking Flamberge
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma
Buttefly Dagger
Invoked Caliga Magellanica Purgatrio Mechaba / Elysium Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Legendary Planets Jupiter / Saturn / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune None Yet
Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
Dusk Crow
Dark Law
Anki
Bassols
None Yet
Dian
Inferno
Goka
None Yet
Ray
None Yet
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force variants Dark Quaking Blazing Radiant Drowning Storming
Monarchs Caius / Delg / Erebus / Angmarl / Tenma Granmarg Thestalos Zaborg / Kuraz / Ehther Mobius Raiza
Mega Monarch
Related "Monarch" Spell/Trap Card
Caius / None Yet / None Yet / None Yet / None Yet
Tenacity / None Yet / The First / None Yet / None Yet
Granmarg
Return
Thestalos
Erupt
Zaborg / None Yet / None Yet
Strike / None Yet / The Prime
Mobius
Awaken
Raiza
Stormforth
Monarch "Vassal" Lucius / None Yet / Eidos / None Yet / None Yet Landrobe Berlineth Mithra / None Yet / Edea Escher Garum
Musical Djinns Maestroke the Symphony Temtempo the Percussion None Yet Melomelody the Brass Humhumming the Key Muzurhythm the String
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Phantom / Persona / Mirage Gravity Meteorburst Saber Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye Dragonpit Oafdragon
Resonators
(below Level 4 Fiend-type tuners)
Dark / Synkron Clock Flare / Red / Double / Net Barrier / Chain / Mirror Force Creation
El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Six Samurai
Legendary Six Samurai
Irou
Shi En
Yariza
Kizan
Kamon
Mizuho
Zanji
Enishi
Yaichi
Shinai
Nisashi
Kageki
Stargrail
Link Monster version
Starrelic - Stargrail Stargrail's Beckoned
Stargrail Warrior Ningirsu
Stargrail's Chosen
Stargrail Swordsman Aurum
Stargrail's Fairy Ries Stargrail-Bearing Priestess
Stargrail Shrine Maiden Eve
Stargrail's Protector Dragon
Stargrail Dragon Imduk
Synchro Warriors
Tuner Synchrons
Junk
Junk
Changer
Drill
Drill
Bri
Nitro / Jet
Nitro / Jet
Road
Road
Formula
Hyper
None Yet
Steam
Turbo
Turbo
True Draco All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Metaltron XII / Master Peace Bahrstos / Dinomight Knight Mariamne / Majesty Maiden
Yang Zing Effect Monsters
Yang Zing Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao

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