"Shaddoll" (シャドール Shadōru) is an archetype comprised primarily of DARK monsters that debuted in Duelist Alliance. Their focus is the Fusion Summon of the more powerful "El Shaddoll" monsters, which restrict or punish Special Summons. The Main Deck "Shaddoll" monsters all have Flip Effects that focus on searching and field advantage, as well as secondary effects that focus on regaining advantage whenever they are sent to the Graveyard by a card effect.
The "Shaddoll" cards appear to be darker puppet versions of cards from other archetypes (including some from the Duel Terminal world), with their threads coming from the back of "El Shaddoll Construct".
|"Shaddoll" card||Original monster/card|
|El Shaddoll Anoyatyllis||"El Shaddoll Construct" fused with "Nekroz of Trishula" and "Infernoid Devyaty"|
|El Shaddoll Construct||Unknown|
|El Shaddoll Grysta||"Shaddoll Core" taking full form from the head of "Cairngorgon, Antiluminescent Knight"|
|El Shaddoll Shekhinaga||"El Shaddoll Construct" and "Apoqliphort Towers"|
|El Shaddoll Wendigo||"Ritual Beast Ulti-Pettlephin"|
|El Shaddoll Winda||"Winda, Priestess of Gusto" and "Pulao, Wind of the Yang Zing"|
|Shaddoll Beast||"Naturia Beast"|
|Shaddoll Core||Head of "Cairngorgon, Antiluminescent Knight"|
|Shaddoll Dragon||"Suanni, Fire of the Yang Zing"|
|Shaddoll Falco||"Gusto Falco"|
|Shaddoll Fusion||"Gem-Knight Fusion"|
|Shaddoll Hedgehog||"Neo Flamvell Hedgehog"|
|Shaddoll Hound||Armor of "Satellarknight Sirius"|
|Shaddoll Squamata||Armor of "Satellarknight Unukalhai"|
|Shaddoll Zefracore||"Gem-Knight Crystal" and "Shaddoll Core" purified and fused together|
|Shaddoll Zefranaga||"Evilswarm Kerykeion"|
"Shaddoll" is a portmanteau of the words "shadow" and "doll". "El Shaddoll" is a play on "El Shaddai", one of the Judaic names of God.
In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll". "El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...
For the "Shaddoll" Effect Monsters activating their Graveyard effects is the quickest way of gaining advantage, especially "Shaddoll Beast" who is usually the first to be sent off of "Shaddoll Fusion" or "Sinister Shadow Games"; with "Shaddoll Falco" soon to follow. And lastly, "Shaddoll Squamata" and "Shaddoll Hedgehog" are best for searching the other two or left be until they are Drawn as the 1st basically acts as any "Shaddoll" when sent and the second usually searches the other of the first two.
A quick but important note on the effect of "Squamata" is it can be used to send even "Shaddoll" Spell and Trap cards, this is only important for "Shaddoll Core" who will recover another Spell or Trap from the Graveyard; except "Sinister Shadow Games" for obvious reasons.
Previously "Shaddolls" Monsters were run with a Light engine (notable cards in Recommended). Nowadays "Shaddolls" can be run as support with "Railway" archetype with "Shekhinaga" (usually with "Kaiju"), "Prediction Princess" for Flip Effect support or the newer "Invoked" Fusion archetype
Although the main focus of this archetype is Fusion Summoning of "El Shaddoll Winda", "Shekhinaga" (with "Mathematician") and "Construct" (til it was banned), the Level 4 "Shaddoll" monsters are the most disruptive on the Field, namely "Shaddoll Dragon", who bounces cards when flipped face-up and "Shaddoll Squamata", who destroys a monster. At this archetype's unrestricted phase it also had "Super Polymerization" and "Soul Charge" Spell Cards at 3 and ran "Arcanite Magician" ("Winda" + "Falco") and "Leo, the Keeper of the Sacred Tree" ("Construct" + "Falco") as the Lion was hard for some archetypes to get over.
All "Shaddoll" monsters can only use one of their effects and only once that turn so while the players are advised discretion and to plan ahead. The Flip effect of "Shaddoll Falco" is ideally activated at the End Phase of the opposing turn by "Sinister Shadow Games" or for reuse by the effect of "Purushaddoll Aeon" to avoid negation and such. Lastly, "El Shaddoll Fusion" has some similar timings to the two Trap cards as well.
One can also take profit of their effects by using them as Fusion Material for the ace cards of the Deck: the "El Shaddoll" Fusion monsters. Since using "Shaddoll Fusion" or "El Shaddoll Fusion" involves sending "Shaddoll" monsters to the Graveyard by a card effect, their effects can be activated as soon as one attempts to Fusion Summon them, creating even more advantage. One can also use "Curse of the Shadow Prison" to not only weaken the opponent's monsters but also use their monsters as Fusion Materials.
The aforementioned "El Shaddoll" monsters rely on anti-supporting Special Summons, either by restricting them, negating them, destroying Special Summoned monsters in battle or destroying those ones who dare to activate their effects; also, some of them send 1 "Shaddoll" card from your hand to the Graveyard at their effect's resolution, which can trigger the effect of the sent monster. Finally, they can recycle the "Shaddoll" Spell/Trap cards as long as they are sent to the Graveyard, so even if they are destroyed during or after their Summoning they can still re-add cards like "Shaddoll Fusion" to set up a Fusion Summon the next turn.
The "El Shaddoll" monsters follow a pattern of requiring "1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects become more aggressive as their Levels increase:
|"El Shaddoll"||Attribute||Level||Special Summon-related effect|
|Winda||DARK||5||Allows only 1 Special Summon per turn.|
|Wendigo||WIND||6||Prevents one of your monsters from being destroyed by battle with an opponent's Special Summoned monster for only one turn.|
|Grysta||FIRE||7||Negates a Special Summon and destroys the monster.|
|Construct||LIGHT||8||Destroys a Special Summoned monster at the start of the Damage Step.|
|Anoyatyllis||WATER||9||Prevents monsters from being Special Summoned from the hand or Graveyard by the effect of Spell/Trap Cards.|
|Shekhinaga||EARTH||10||Negates the activation of a Special Summoned monster's effect and destroys that monster.|
Due to the requirements for the Fusion Summons, cards like "Shaddoll Core" and "Nephe Shaddoll Fusion", can be used to either substitute any Attribute or to turn a "Shaddoll" monster into one declared Attribute. One can also use cards like "Curse of the Shadow Prison" in order to use opposing monsters to Fusion Summon them.
A powerful "Shaddoll" variant that uses "Reinforcement of the Army" to recruit "Raiden, Hand of the Lightsworn" monster to mill a few "Shaddoll" cards or "Elemental HERO Blazeman" to search for "Polymerization".
Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain", "Royal Command", "Abyss Dweller", "Armades, Keeper of Boundaries", "Majesty's Fiend", "Archfiend Black Skull Dragon", and "Gem-Knight Citrine" can be simple and effective.
Additionally, one can also use cards that banish or return the Fusion Monsters to the Extra Deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to special summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion Monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "Shaddoll" Fusion Monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats. Examples of such Decks include "Qli", "Malefic", "Dark World", "Scrap", "Archfiend", "Yang Zing" and "Zombie".
Summoners (Normal Spell Cards)
|Moonface the Silver
|Leon the Lead
|Salamandra the Steel
|Ouroboros the Bronze
|Ekenas the Mercury
|Aretos the Tin
Tin Spell Circle
|Aroma||None Yet||Cananga||Bergamot||Jasmine / Angelica / Rosemary||Rosemary||Jar|
(500 ATK▲/400 DEF▼)
|Mystic Plasma Zone||Gaia Power||Molten Destruction||Luminous Spark||Umiiruka||Rising Air Current|
|Attribute Reptiles||Umbral Soul||Raging Earth||Firestorm Prominence||Radiant Spirit||Silent Abyss||Destruction Cyclone|
|Attribute Summoners||Mystic Tomato||Giant Rat||UFO Turtle||Shining Angel||Mother Grizzly||Flying Kamakiri #1|
|B.E.S.||Big Core||Covered Core||Big Core MK-2||Assault Core / Big Core MK-3||Crystal Core||Tetran|
|Boosters (500 ATK▲/400 DEF▼)||Witch's Apprentice||Milus Radiant||Little Chimera||Hoshiningen||Star Boy||Bladefly|
Glow Moss / Twinkle Moss
Glow / None Yet
Aqua Dolphin / Marine Dolphin
Aqua / Marine
|Cubic||Vijam / Crimson Nova / Crimson Nova Trinity||Dark Garnex||Blade Garoodia||Duza / Buster Gundil / Indiora Doom Volt||None Yet||Geira Guile|
|Dice Roll Archfiends||Terrorking||Vilepawn||Infernalqueen||Desrook||Darkbishop||Shadowknight|
|The Trojan Horse
|Kaiser Sea Horse
|Dustons (1/0/1000 Fiends)||Star||Yellow||Red||House / White||Blue||Green|
|Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
|Escuridao||Gaia||Nova Master||The Shining||Absolute Zero||Great Tornado|
(400 ATK▲/200 DEF▼)
|Sword of Dark Destruction||Invigoration||Burning Spear||Elf's Light||Steel Shell||Gust Fan|
Shooting Star Bow
Twin Swords of Flashing Light
Rod of Silence
|Invoked||Caliga||Magellanica||Purgatrio||Mechaba / Elysium||Cocytus||Raidjin|
|Kaiju||Radian||Kumongous||Dogoran||Jizukiru / Mecha-Dogoran / Thunder King||Gameciel||Gadarla|
|Legendary Planets||Jupiter / Saturn / Sun||Terra Firma||Mars||Venus / Uranus||Mercury / Neptune||None Yet|
|Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
|Mirror Force variants||Dark||Quaking||Blazing||Radiant||Drowning||Storming|
|Monarchs||Caius / Delg / Erebus / Angmarl / Tenma||Granmarg||Thestalos||Zaborg / Kuraz / Ehther||Mobius||Raiza|
Related "Monarch" Spell/Trap Card
|Caius / None Yet / None Yet / None Yet / None Yet
Tenacity / None Yet / The First / None Yet / None Yet
|Zaborg / None Yet / None Yet
Strike / None Yet / The Prime
|Monarch "Vassal"||Lucius / None Yet / Eidos / None Yet / None Yet||Landrobe||Berlineth||Mithra / None Yet / Edea||Escher||Garum|
|Musical Djinns||Maestroke the Symphony||Temtempo the Percussion||None Yet||Melomelody the Brass||Humhumming the Key||Muzurhythm the String|
|Odd-Eyes Dragons||Odd-Eyes / Pendulum / Rebellion / Phantom / Persona / Mirage||Gravity||Meteorburst||Saber||Absolute||Vortex|
|Pendulum Magicians||Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller||Dragonpulse||Nobledragon||Xiangsheng / Wisdom-Eye / Dharma-Eye||Dragonpit||Oafdragon|
(below Level 4 Fiend-type tuners)
|Dark / Synkron||Clock||Flare / Red / Double / Net||Barrier / Chain / Mirror||Force||Creation|
|El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Legendary Six Samurai
Link Monster version
|Starrelic - Stargrail||Stargrail's Beckoned
Stargrail Warrior Ningirsu
Stargrail Swordsman Aurum
|Stargrail's Fairy Ries||Stargrail-Bearing Priestess
Stargrail Shrine Maiden Eve
|Stargrail's Protector Dragon
Stargrail Dragon Imduk
|Nitro / Jet
Nitro / Jet
|True Draco||All Calamities||Lithosazim / Dreiath III||Agnimazud / Ignis Heat||Metaltron XII / Master Peace||Bahrstos / Dinomight Knight||Mariamne / Majesty Maiden|
|Yang Zing Effect Monsters
Yang Zing Synchro Monsters
|Jiaotu / Taotie
|Bi'an / Zefraxi / Zefraniu||Suanni||Chiwen
Baxia / Chaofeng / Denglong