|This page's OCG and TCG rulings contradict each other.|
Surrendering is often informally known as scooping, because after surrendering a player "scoops" up all of their cards and shuffles them back together in preparation for the next Duel.
Surrendering can be used strategically in a Match if it would not result in a Match loss. For example, if the player wants to conceal specific cards or their overall Deck theme from their opponent but is very unlikely to win from their current position, surrendering would prevent the possibility of the opponent finding out.
In most video games, in contrast to the official OCG and TCG rules, a player is only allowed to surrender the Duel during their own Main Phase. In some games, they cannot surrender until the 10th turn of the Duel or later. Usually, an AI opponent will never surrender, with the only known exception being the Yata-Garasu Lockdown. In some games, surrendering a Duel shows the player's LP becoming 0.
Officially, players are allowed to surrender the Duel at any time, during either player's turn. However, in the TCG, the opponent is required to accept a player's surrender, whereas in the OCG the opponent can refuse a surrender for a single game. However, in both the TCG and OCG, the opponent must accept a Match surrender.
The TCG rule was previously used tactically against players who used "Victory Dragon", whose effect allowed a player to win the Match instead of just the Duel. If a player surrendered the Duel right before "Victory Dragon" attacked, they would only lose the Duel (which would have been lost anyway) instead of the Match, thereby effectively making the card's effect useless. In official tournaments, some players declared such a form of surrendering as unsportsmanlike behavior, causing many problematic ruling disputes among judges. This was among the factors that eventually led to "Victory Dragon" becoming Forbidden.
In the anime, a player surrenders by placing their hand over their Deck or Duel Disk. In official tournaments, this is not accepted; a player must make a vocal declaration that they are conceding the Duel.
In the anime
In the anime, a surrender has been performed ten times. Mai Valentine against Téa Gardner, Mai Valentine against Yami Yugi, Solomon Muto against Arthur Hawkins, Yugi Muto against Rebecca Hawkins, Johnny Steps against Yami Yugi, Marik Ishtar against Yami Yugi, Joey Wheeler against Mai Valentine, Elroy Prescot against Belowski, Reginald Kastle against Yuma Tsukumo, Declan Akaba against Yuya Sakaki, and Yuya Sakaki against Yuto.
Joey Wheeler, Yami Yugi, Leon von Schroeder, Zane Truesdale, Aster Phoenix, Vellian Crowler, Jean-Louis Bonaparte, Greiger, Carly Carmine, Misty Tredwell, Pip, Yuma Tsukumo, and Kite Tenjo have attempted to surrender at least one of their Duels, albeit unsuccessfully.
In the anime and manga, forfeiting occasionally shows the losing player's LP being reduced to 0, such as during the Duel between Marik and Yami Yugi.
- ↑ Yu-Gi-Oh! episode 25: "Shining Friendship"
- ↑ Yu-Gi-Oh! episode 30: "Duel Identity, Part 2"
- ↑ 3.0 3.1 Yu-Gi-Oh! episode 42: "The Ties of Friendship"
- ↑ Yu-Gi-Oh! episode 53: "Steppin' Out"
- ↑ Yu-Gi-Oh! episode 142: "The Final Face Off - Part 5"
- ↑ Yu-Gi-Oh! episode 173: "Fighting for a Friend - Part 5"
- ↑ Yu-Gi-Oh! GX episode 90: "Pro-Dueling"
- ↑ Yu-Gi-Oh! ZEXAL episode 46: "Family Leave"
- ↑ Yu-Gi-Oh! ARC-V episode 13: "Circus Surprise!"
- ↑ Yu-Gi-Oh! ARC-V episode 36: "Sora's Secrets: Part 2"