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"Salamangreat" (転生炎獣 (サラマングレイト) Saramangureito) is an archetype of FIRE Cyberse monsters used by Theodore Hamilton (Soulburner) in Yu-Gi-Oh! VRAINS.

Design[]

Appearance[]

The "Salamangreat" monsters are based on fiery themed animals. And while the Main Deck members appear to be based on small and average-sized animals, the Extra Deck members are based on the largest and most majestic of the animal kingdom. Much like Yusaku's animal-based Cyberse monsters, "Salamangreats" are armored with a cyberspace design. They also have a hot-red tint spread over their bodies and are constantly emitting flames.

Etymology[]

Salamangreat is a portmanteau of the words "Salamandra" and "Great". Their kanji (転生炎獣) translates as "Reincarnated Flame Beast", which is linked to the archetypes's style and philosophy. The Japanese name, "Salamangrate", is a portmanteau of "Salamandra" and "Transmigrate," with the same meaning as its name in kanji. The members of this archetype are named after various, likely symbolic, fiery animals.

Members[]

Main Deck[]

Salamangreat Origin
Beat Bison Bison
Coyote Coyote
Emerald Eagle Eagle
Falco Falcon
Fennec Fennec fox
Fire Achichi @Ignister
Fowl Peafowl
Foxer Fox
Foxy
Gazelle Gazelle
Jack Jaguar Jaguar
Lemming Lemming
Meer Meerkat
Mole Mole
Parro Parrot
Raccoon Raccoon
Salamandra Salamander
Spinny Armadillo Lizard
Tiger Tiger
Weasel Weasel
Wolvie Wolverine
Zebroid X Zebroid

Extra Deck[]

Salamangreat Origin
Almiraj Al-mi'raj
Balelynx Lynx
Blaze Dragon Dragon
Burst Gryphon Gryphon
Heatleo Lion
Miragestallio Stallion
Pyro Phoenix Phoenix
Raging Phoenix
Sunlight Wolf Wolf
Violet Chimera Chimera

Support[]

Card Origin
Energy of Fire Energy
Fury of Fire Fury
Fusion of Fire Fusion
Link Fire's Return Return
Rise of the Salamangreat Ritual
Salamangreat Ascetic Asceticism
Salamangreat Burning Shell Eggshell
Salamangreat Charge Charge
Salamangreat Circle Magic circle
Salamangreat Claw Claw
Salamangreat Fang Fang
Salamangreat Geyser Geyser
Salamangreat Gift Gift
Salamangreat Kernel Kernel
Salamangreat Performance Performance
Salamangreat Rage Rage
Salamangreat Recureance Recurrence
Salamangreat Revive Revive
Salamangreat Ring Halo
Salamangreat Roar Roar
Salamangreat Sanctuary Sanctuary
Salamangreat Shrine Shrine
Salamangreat Sublimation Volcanic sublimate
Salamangreat Tail Tail
Salamangreat Transcendence Transcendence
Will of the Salamangreat Willpower

Playing style[]

The "Salmangreat" monsters have various effects related to battle and GY recursion. A common theme among many of their monsters is they work best when summoned with another monster of the same name. The most simple and powerful example is "Salamangreat Gazelle" who sends any "Salamangreat" card from the Deck to the GY, and can also Special Summon itself from the hand if a "Salamangreat" monster is sent to the GY. Many of the archetype's effects also involve shuffling cards from the GY into the Deck, revival and discarding cards, so manipulation of the GY successfully gives the Deck a lot of potential.

A key part of the Deck's combos is "Salamangreat Sanctuary", which allows the player to use a "Salamangreat" with the same name as a monster being Link Summoned as the entire material. As with the lesser monsters, the boss monsters get stronger when Link Summoned using a monster with the same name, making "Sanctuary" the quickest and easiest way to open up the full potential of the Deck's Link monsters. It can be searched by "Salamangreat Balelynx" to increase consistency, which makes generic Cyberse monsters like "Lady Debug" and "Flame Bufferlo" useful to start combos off.

The main win condition in some builds is to set up a "Salamangreat Violet Chimera" Summoned using another copy of itself, which basically guarantees an OTK if all its effects resolve. The other Extra Deck monsters can be used to support this strategy, or for supporting the Deck's recursion/battle effects. In more conventional builds, "Violet Chimera" can simply used with "Fusion of Fire" and "Super Polymerization" to break up Link-focused boards, particularly deadly in mirror matches. The Deck's rarely used Ritual Monster "Salamangreat Emerald Eagle" provides a finisher/alternate attacker that can clear all the opponent's Special Summoned monsters if Ritual Summoned using an "Emerald Eagle" the player controls, and can sacrifice unneeded Link Monsters to get over tough monsters while inflicting heavy Burn damage.

As any modern Deck must, the Spell/Trap lineup of the Deck also has a heavy control element. "Salamangreat Roar" is a powerful Counter Trap Card that can negate any monster effect or Spell/Trap card while you control a "Salamangreat" Link Monster, that can Set itself from the GY when a "Salamangreat" is self-Link Summoned at the cost of banishing itself when it leaves the field. It can also be recovered by "Salamangreat Sunlight Wolf", who can also play a key role in grabbing "Fusion of Fire" or other key Spell/Trap cards from the GY, especially ones sent by "Gazelle". Many of these like "Will of the Salamangreat", "Salamangreat Circle" and "Salamangreat Rage" get stronger when a self-Summoned Salamangreat Link Monster is present, so maintaining and protecting a powerful monster like "Salamangreat Heatleo" can reap many rewards, even over a relatively short Duel. "Sunlight Wolf" can also recover FIRE monsters from the GY, particularly useful with the staple handtrap "Ash Blossom & Joyous Spring". These attributes of repeated recursion allow the Deck to get a lot of value from playing many on-theme 1-ofs, as they will nearly always be accessible when needed.

Finally, a key step in setting up these plays is "Salamangreat Miragestallio", a generic Rank 3 that can Summon any "Salamangreat" from the Deck and bounce opposing cards on being used as Link Material. An alternative to "Miragestallio" is "Dante, Traveler of the Burning Abyss". As such the Deck works well with generic Rank 3 engines such as "Speedroids", "Danger!" and "Predaplants".

Recommended cards[]


Official Decklist[]


Weaknesses[]

  • The Deck's reliance on "Sanctuary" makes it a prime target for cards like "Mystical Space Typhoon", "Twin Twisters" and "Cosmic Cyclone". One copy is all that is normally played, however it can be recovered if not banished.
  • Since many of their most powerful effects rely on having a self-Summoned Link Monster, to stop them simply remove the first copy of any Link Monster they have with cards like "Sky Striker Mecha - Widow Anchor", "Thunder Dragon Titan", or any other quick removal effect. Beware of "Salamangreat Balelynx" though, It protects any face-up "Salamangreat" Card. Use "Called by the Grave" to banish it form the GY.
  • To stop being hit by "Salamangreat Violet Chimera's" Summon, negate "Fusion of Fire" if possible and be sure your board is not entirely reliant on Link Monsters. A single powerful Synchro, Xyz or perhaps Fusion Monster can make their going second game much harder. Or, if they try and go for the OTK, hit their second copy with any removal effect, since it has no in-built protection. However, beware "Super Polymerization", as it cannot be negated.
  • Counter "Salamangreat Heatleo's" spin effect with any chainable Spell/Trap cards or monster effects.
  • Most devastating to this Deck is having their GY cut off by banishing cards like "Macro Cosmos" or "Masked HERO Dark Law", rendering many of their powerful recursion/indirect search cards useless, and their self-Summon requirement a serious liability.
  • Since the Link Materials are Fire Effect Monsters, use "DNA Transplant" or "Lair of Darkness" to stop the 1st Link Summon.
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