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Replay

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Replay

Japanese (base text)

巻き戻し

Japanese (romanized)

Makimodoshi

English

Replay

A Replay (Japanese: 巻き戻し Makimodoshi) is an event during the Battle Step in which the attacking player selects a new attack target after an attack has been declared.

Mechanics

Cause

A replay occurs if any of the following occur during the Battle Step after an attack has been declared.

  • A monster is placed on or leaves the side of the field of the opponent of the attacking player (including changing control).[1]
  • A monster is attacking directly, but can no longer do so.[2]

If the conditions for a replay are met during a Chain, the replay will occur after that Chain resolves.

Replays will not occur during the Damage Step. Even if monsters are placed on or removed from the opponent's side of the field during the Damage Step, the attack will continue without a replay.

Function

When a replay occurs, the attacking player must do one of the following.

  • Choose an attack target (including the original attack target, if it is still a valid attack target).
  • Choose to make a direct attack (if possible).
  • Cancel the attack.

Choosing an attack target during a replay is not declaring an attack, so cards that can be activated in response to an attack declaration (such as "Mirror Force") cannot be activated during a replay. However, cards and effects that are activated in response to a monster being targeted for an attack (such as "Crystal Beast Amber Mammoth") can be activated.[3]

If a monster declares an attack and a replay occurs, and it does not choose to continue the attack, the attacking monster is considered to have declared an attack that turn, but not to have attacked. Since it is considered to have declared an attack, it cannot declare another attack or change its battle position for the rest of that turn, and cards like "Chaos Sorcerer" cannot use effects that require that they not attack that turn.[4] However, for the purposes of cards such as "Combination Attack", it is not considered to have attacked.[5]

History

Prior to May 2006 in the TCG, if a replay occurred and a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during that Battle Phase. This is no longer the case, so if a new attack target is not selected during a replay, the monster that attacked cannot attack for the rest of that Battle Phase.[Notes 1]

Examples

Example 1

Player 1 controls no monsters.

  1. Player 2 attacks Player 1 directly with "Dark Magician".
  2. Player 1 responds to the attack with a Set "Scapegoat".

Since a monster was placed on Player 1's side of the field, a replay occurs. "Dark Magician" can no longer attack Player 1 directly, so Player 2 must choose either to attack a "Sheep Token" or not attack at all.

Example 2

  1. Player 1 declares an attack with "Luster Dragon", choosing Player 2's "7 Colored Fish" as the attack target.
  2. Player 2 responds to the attack with "A Rival Appears!", Summoning a "Nanobreaker" from their hand in Defense Position.

Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 can now either choose an attack target ("7 Colored Fish" or "Nanobreaker") or stop their attack.

Example 3

Player 1 controls a "Warrior Dai Grepher". Player 2 controls a "The Six Samurai - Yaichi" and a Set "Cunning of the Six Samurai".

  1. Player 1 attacks Player 2's "The Six Samurai - Yaichi" with "Warrior Dai Grepher".
  2. Player 2 responds to the attack with their Set "Cunning of the Six Samurai", Tributing their "The Six Samurai - Yaichi" to Special Summon "The Six Samurai - Zanji".

Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 can now attack "The Six Samurai - Zanji" or stop their attack.

Example 4

Player 1 controls a "Red Archery Girl" and a Set "Call of the Haunted". Player 2 controls an Attack Position "Celtic Guardian". Player 1 has activated "Absolute End" this turn.

  1. Player 2 declares a direct attack with "Celtic Guardian".
  2. Player 1 responds to the attack with "Call of the Haunted", Summoning a "Illusionist Faceless Mage" from their Graveyard.

Since a monster was placed on Player 1's side of the field, a replay occurs, despite there being no change in the monsters that can be selected as an attack target. Player 2 can attack directly or stop their attack.[8]

Example 5

Player 1 controls "Ghostrick Mansion" and a face-down Defense Position monster. Player 2 controls "Star Eater".

  1. Player 2 attacks Player 1 directly with "Star Eater", due to the effect of "Ghostrick Mansion".
  2. After the attack is declared, the effect of "Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.

Since "Star Eater" can no longer attack directly, a replay occurs. When choosing an attack target during a replay, "Star Eater" is still unaffected by other card effects, so can target face-down Defense Position monsters, but cannot attack directly. "Star Eater" can now either target the face-down Defense Position monster or stop its attack.[9]

Notes

  1. This change can be seen upon comparison of two versions of UDE's "Basic Gameplay" page.[6][7]

References

  1. Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1. p. 35. http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf.
  2. "Individual Card Rulings [A-C]". UDE. Amphibious Bugroth MK-3. Archived from the original on 17 February 2009. http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C. Retrieved 28 December 2015.
  3. "Individual Card Rulings [A-C]". UDE. Crystal Beast Amber Mammoth. Archived from the original on 17 February 2009. http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C. Retrieved 28 December 2015.
  4. "Individual Card Rulings [A-C]". UDE. Chaos Sorcerer. Archived from the original on 17 February 2009. http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C. Retrieved 28 December 2015.
  5. "Individual Card Rulings [A-C]". UDE. Combination Attack. Archived from the original on 17 February 2009. http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C. Retrieved 28 December 2015.
  6. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 24 November 2005. http://web.archive.org/web/20051124063235/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx. Retrieved 2 February 2016.
  7. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 22 June 2006. http://web.archive.org/web/20060622064508/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx. Retrieved 2 February 2016.
  8. "「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか? [During a Battle Phase in which "Absolute End" was activated, can a replay occur?]" (in Japanese). Konami. http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6356&request_locale=ja. Retrieved 3 February 2016.
  9. "自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか? [While your "Ghostrick Mansion" is applying, if your opponent's "Star Eater" attacks, what happens?]" (in Japanese). Konami. http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=7630&request_locale=ja. Retrieved 3 February 2016.

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