|This article is being considered for deletion in accordance with the Yu-Gi-Oh! wiki's deletion policy.|
Please share your thoughts on the matter on the discussion page.
Reason for deletion: Same thing as Quickdraw Dandywarrior.
Do not remove this notice or blank this page.
What links here • Page history
|Complete Deck Lists by Type|
|A-C • D-F • G-J • K-O • P-S • T-V • W-Z|
As its name suggests, this Deck is based around using "Quickdraw Synchron" to rapidly bring out any of the "Synchron Warrior" Synchro Monsters. As "Quickdraw Synchron" can be used to Summon any of these you can use a wide variety of monsters, such as "Drill Warrior", "Nitro Warrior", "Turbo Warrior" and so on. The other main Tuner of the deck is "Junk Synchron", as it can help you recycle your non-Tuner monsters or Tuner monsters, while also usable for any of the "Junk" "Synchron Warrior" monsters. It can even be used for generic Synchro monsters, if need be.
The ability to summon these monsters quickly is very handy, as each one has a powerful and potentially devastating effect (such as "Turbo Warrior's" ability to halve your opponent's Synchro Monsters ATK and not be targeted by Level 6 or lower Monster effects), but are unusable in most Decks because of their specific Tuner requirements."Quickdraw Synchron" can be used in place of any "Synchron" Tuner, eliminating the need for most, if not all, of them. With the debut of Junk Destroyer in Starter Deck 2010, Quickdraw Turbo gained significant field-clearing abilities. This Deck can muster a wide variety of OTKs and is currently fairly high in the Metagame.
Quickdraw Turbo produces Synchros very fast in comparison to most common Decks. It is rare for a turn to pass without at least one Synchro Summon. Furthermore, each of the Synchro Monsters you can produce with Quickdraw has a different use, from Junk Warrior and Nitro Warrior's ATK boosting, to Nitro Warrior and Junk Gardna's effects of manipulating Battle Positions, to Drill Warrior's effect of recycling of Monster Cards, to Junk Destroyer's effect of clearing your opponent's field, to Junk Archer's effect of easily removing the Xyz Material from your opponents' Xyz Monsters, to Road Warrior's effect of summoning more Tuners or non-Tuners from your Deck and allowing even more Synchro Summoning. You can play any of these strategies at will, using your Extra Deck as a toolbox for any situation. Here are a few examples for producing each Synchro Monster. Most of the following strategies can heavily benifit from De-Synchro especially with multiple Tuningware that were used for a Synchro Summon as it can be equivalent to a Pot of Greed or better. The best strategy is to draw and replace cards in your hand simultaneously by creating combo(s) of Synchros in order to get the desired cards as soon as possible. It solely depends on the deck built and the skills of the player to get a good control of the flow. With the right designed build of the deck and familiarities with its strategies, a player can easily have 1-3 Synchro monsters summoned per turn.
Because most of the Synchro Monsters summoned in this deck have specific requirements, they are more powerful and useful than most generic Synchro Monsters and have useful effects for any situation. A well built Quickdraw Turbo deck will be able to find a way around almost any situation the opponent has put them in whilst having strong Synchro monsters out, simply by using its Synchro monsters.
- Dark Diviner can be easily summoned via Junk Synchron + Level Eater and has the automatic ability to get over any monster your opponent controls no matter how high its ATK, whilst not being destroyed itself, and forces your opponent to mill cards.
- Armory Arm can be summoned via Junk Synchron + Level Eater or Formula Synchron + Quillbolt Hedgehog/Synchron Explorer/Doppelwarrior. It can be used to boost your monsters' ATK easily and deal devastating burn damage to your opponent.
- T.G. Hyper Librarian combined with Doppelwarrior may be the most efficient combo in this deck that keeps the flow going and helps you maintain your hand advantage, as T.G. Hyper Librarian allows you to draw a card each time you Synchro Summon a monster. If you use Quickdraw Synchron to discard a Level 1 Tuner such as Effect Veiler or Unknown Synchron, then Normal Summon a Junk Synchron with a Doppelwarrior in your hand, you can Special Summon the Level 1 Tuner using Junk Synchron, Special Summon the Doppelwarrior using its own effect, then Synchro Summon into T.G. Hyper Librarian with Junk Synchron and Doppelwarrior. Then, Doppelwarrior will produce two Level 1 Tokens that will allow you to Synchro Summon two more times, into Formula Synchron and a Level 6 Synchro, giving you 3 new cards (as Formula Synchron gives you an extra draw as well) while having 3 Synchro monsters out.
- This combo works extremely well with Effect Veiler even without Quickdraw Synchron, as you can use Effect Veiler to stop one of your opponent's monster card's effects, then resurrect Effect Veiler as a Level 1 Tuner with Junk Synchron on your next turn. Then you can summon T.G. Hyper Librarian after summoning Doppelwarrior via its own effect. Once again Doppelwarrior when used as Synchro Material will give you two non-Tuner tokens. Then, you can draw 2 cards by Tuning one of the Tokens with the Effect Veiler into Formula Synchron. Then, you can Synchro Summon into Mist Bird Clausolas with the Formula Synchron and the other token, allowing you to draw again.
- If at anytime in your draws you drew into a Quickdraw Synchron, you can Special Summon it by discarding another monster in your hand and depending on what monsters you have in your Graveyard, possibly Synchro Summon even more and draw even more.
- Summon "Quickdraw Synchron" by discarding "Level Eater". Then Special Summon "Level Eater" by lowering Quickdraw by one Level, then Tune for "Junk Warrior".
- Summon "The Calculator". Then Summon "Quickdraw Synchron" by discarding "Level Eater" and then chain on "Inferno Reckless Summon" to Summon all 3 Quickdraws. Use the previous strategy to summon 3 Junk Warriors. Combined with "The Calculator", who will have 5100 ATK, this becomes a OTK even against a sizeable defense.
- Summon "Quickdraw Synchron" with its effect, then Normal Summon "Tuningware" to Synchro Summon and draw 1 card.
- Discard 1 monster to Special Summon "Quickdraw Synchron", then Special Summon "Boost Warrior" by its own effect and Synchro Summon.
- Normal Summon "Junk Synchron" and revive "Tuningware", then discard "Dandylion" for Quickdraw. Synchro "Junk Synchron" and "Tuningware" with the "Fluff Tokens" for "Junk Gardna", and draw 1 card. Alternately, revive a Level 2 monster and Special Summon "Level Eater" on Quickdraw.
- Special Summon "Quickdraw Synchron" by discarding "Level Eater", then Normal Summon "Junk Synchron" and use its effect to resurrect "Level Eater", then Synchro Summon into one of these using "Quickdraw Synchron" and "Level Eater". Afterwards, you can use "Level Eater" on the Level 6 Synchro you summoned to create a Level 4 Synchro using "Level Eater" and "Junk Synchron".
- Normal Summon "Synchron Explorer", then Special Summon "Quickdraw Synchron" with its effect. Then use "Level Eater" in your Graveyard to reduce "Quickdraw Synchron" to Level 4, and Synchro Summon into a Level 6 using "Quickdraw Synchron" and "Synchron Explorer".
- Summon "Quickdraw Synchron" by discarding "Quillbolt Hedgehog". Special Summon "Quillbolt Hedgehog" from the Graveyard and Tune it with Quickdraw to Synchro Summon.
- Use the previous strategy but discard "Dandylion" and use the two Tokens to summon.
- Use "Synchron Explorer" to bring back "Quickdraw Synchron", then Synchro Summon.
- Discard "Quillbolt Hedgehog" to Special Summon "Quickdraw Synchron", and Normal Summon "Tuningware". Synchro Summon with all three and then draw a card.
- You can discard "Dandylion" instead of "Quillbolt Hedgehog" and use the two Fluff Tokens.
- Special Summon "Quickdraw Synchron", then Normal Summon "Sangan" or "Dandylion" and Synchro Summon, either searching or creating Tokens. This does not work for Road Warrior however, as he needs two or more non tuners.
- Summon "Marauding Captain" and use his effect to Summon "Junk Synchron". Then discard "Level Eater" to Special Summon "Quickdraw Synchron" and Special Summon "Level Eater" in the normal way. Then tune Quickdraw, Captain and Eater together to Summon "Road Warrior". Then use his effect to Summon "Tuningware". From here, you can either Summon "Junk Warrior" or "Armory Arm" and get to draw 1 card either way.
- Normal Summon "Synchron Explorer" and use it to summon "Quickdraw Synchron" from your graveyard, then use "Level Eater" on another Synchro monster you have out and Synchro Summon one of these using the "Synchron Explorer", "Level Eater", and "Quickdraw Synchron".
- Normal Summon "Junk Synchron" and use its effect to bring back "Tuningware"(his effect is negated), then activate "Machine Duplication, or "Inferno Reckless Summon" to bring out 2 more "Tuningwares", then Synchro Summon "Junk Destroyer" to destroy 3 cards, and draw 3 cards!
- With "Scapegoat", you can use it on your opponent's turn for 4 free Level 1 non-Tuner tokens. Then come your turn, simply discard a monster to Special Summon Quickdraw Synchron, and Synchro Summon into Junk Destroyer and automatically destroy 3 of your opponent's cards without even using up your Normal Summon! With "Scapegoat" now unlimited as of September 1, 2013, this combo is more efficient than ever.
Synchro Summon 2 Monsters Using Debris Dragon, Dandylion and Quickdraw Synchron
- Discard "Dandylion" from hand to special summon "Quickdraw Synchron", two "Fluff Tokens" will be summonned to the field.
- Normal Summon "Debris Dragon" and use its effect to bring back "Dandylion", then synchro summon "Stardust Dragon" with "Debris Dragon", "Dandylion" and one "Fluff Token".
- After that, another 2 "Fluff Tokens" will be produced. Use Quickdraw and the 3 remaining Tokens to bring out "Junk Destroyer" and destroy 3 of your opponent's cards.
Synchro Summon 3 Monsters Using Quickdraw Synchron
- Special Summon "Quickdraw Synchron" and follow up with "Inferno Reckless Summon" to get another 2 copies of it, then Normal Summon "Dandylion".
- Synchro Summon "Junk Destroyer/Chevalier de Fleur" using "Quickdraw Synchron" and "Dandylion".
- After that, "Drill Warrior/Turbo Warrior/Junk Gardna" can be Summoned using the Tokens.
- Special Summon "Quickdraw Synchron" and follow up with "Inferno Reckless Summon" while at least 1 Quickdraw is in your Graveyard.
- Special Summon "Doppelwarrior" by its own effect.
- Synchro Summon "Nitro Warrior/Junk Archer/Junk Berserker" using "Quickdraw Synchron" and "Doppelwarrior".
- After that, "Drill Warrior" "Turbo Warrior" "Junk Gardna" can be Summoned using the Tokens.
- Use "Scapegoat" on your opponent's turn to have 4 free tokens. Then discard a monster to Special Summon "Quickdraw Synchron", and you now can Synchro Summon into either Level 6, 7, or 8 without having even used your Normal Summon yet.
- Special Summon "Quickdraw Synchron" by sending Level Eater. Using Level Eater's effect to Special Summon it. Synchro Summon Junk Warrior. (T.G. Hyper Librarian is a better choice here, as you will draw two additional cards over the course of the combo)
- Normal Summon "Synchron Explorer", Special Summon Quickdraw Synchron by it's effect. Special Summon Level Eater, targeting Junk Warrior. Tune for Road Warrior
- Special Summon Level Eater, targeting Road Warrior. Using Road Warrior's effect, Special Summon a Level 1 Tuner monster (best target Unknown Synchron or Turbo Synchron. Tune it and Level Eater to Formula Synchron. Then Special Summon Level Eater, targeting Road Warrior again.
- Using Junk Warrior (Level 4), Road Warrior (Level 6), Formula Synchron to Summon Shooting Quasar Dragon or T.G. Halberd Cannon.
Other Non-Synchro Monsters
- Summon this card while you control any tuner and activate machine duplication. Summon two more copies of this card and you can tune together for just about any level Synchro Monster. Then, you can draw 3 cards.
- One of the main monsters in this deck which creates "Fluff Token" as Synchro Material Monster. It works well with "Quickdraw Synchron" and "Debris Dragon" to summon Synchro Monster.
- With the limiting of "Dandylion" in the March 2011 Lists, this card can be used to produce Tokens instead. Tokens must be Summoned in Attack Position and you must Synchro Summon with this card before you get them. While not necessary, you can use 1 or 2 "Doppelwarrior" in conjunction with "Junk Synchron/Synchron Explorer". The Tokens summoned by his effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Formula Synchron".
- This card works well in this Deck after your opponent uses "Icarus Attack", "Dark Hole" or any other cards that wipe out your field. The Token summoned by his first effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Stardust Dragon". However, this combo is highly downgraded since "Glow-Up Bulb will be banned as of the March 2012 ban list.
- A good card if your deck isn't consistent enough in mid and late game as it can get rid of pesky monsters and the possibility of milling cards that this deck wants in the Graveyard
- Quickdraw Synchron
- Level Eater
- Junk Synchron
- Synchron Explorer
- Morphing Jar
- Gorz the Emissary of Darkness
- Black Luster Soldier - Envoy of the Beginning
- Quillbolt Hedgehog
- Unknown Synchron
- Effect Veiler
- Machine Duplication
- Reinforcement of the Army
- Pot of Avarice
- Double Summon
- One for One
- Iron Chain Dragon
- T.G. Hyper Librarian
- Armory Arm
- Road Warrior
- Scrap Dragon
- Drill Warrior
- Junk Destroyer
- Junk Berserker
- Stardust Dragon
- Formula Synchron
- Shooting Star Dragon
- Shooting Quasar Dragon
- Ally of Justice Catastor
- Black Rose Dragon
Quickdraw Turbo despite being a very controlled Deck does have several weaknesses which leave it vulnerable. The first being it's reliability on monsters with low attack points which can be exploited with cards such as Chain Disappearance or Deck Devastation Virus which removes such monsters on the field and in the Deck from play. The main thing to keep in mind with Quickdraw Turbo is that it has more focus on its first turn Synchro spam being successful with a Shooting Quasar Dragon or a Shooting Star Dragon as well as being able to play defensively in the case that you cannot.
Another problem is that the deck's monsters really hold nothing on their own, which forces you to Synchro Summon every turn or summon your monsters with no purpose. Having to Synchro Summon can be very dangerous in some situations, when dealing with much backrow or cards like Thunder King Rai-Oh or Vanity's Fiend.
Evilswarm Ophion is easily the biggest threat this deck has, as it will prevent you from going into any of your Synchro monsters Level 5 or above, which you almost always must be able to do. Evilswarm Ophion also has immediate protection from any Spells or Traps you would try to use for dealing with it, as it can search Infestation Pandemic. Dark Diviner which can be made via Junk Synchron + Level Eater may be one way out of this problem, and it is important to side Xyz Encore for this reason as well.
Cards that negate special summoning such as Solemn Warning and Black Horn of Heaven can slow down this deck greatly. Summon Limit will prevent the player from summoning more than two while Macro Cosmos will banish any monster sent to the graveyard, which all of the decks key combos to summon many Synchro monsters rapidly in one turn mainly rely on the Graveyard (Quickdraw Synchron must be Special Summoned by discarding a monster to the Graveyard, Quillbolt Hedgehog, Doppelwarrior, and Level Eater must all be in the Graveyard for their effects to work.)
It can become very problematic for a Quickdraw Turbo deck to play against decks that use heavy trap support or even effect negation cards like Effect Veiler or against a Skill Drain deck. Maxx "C" is a great card to use against this deck as well because it can force the opponent not to special summon many monsters in fear of his/her opponent of drawing more cards. Even if they do, they will be at a severe hand disadvantage.
This deck's main weakness is arguably the opponent's Trap cards, as you can suffer much hand disadvantage making big Synchro Summon plays, then have the opponent's backrow easily removing your monster with no effort. Also, this deck requires many monsters in your hand at once to successfully make many Synchros in one turn (with all the Quickdraw Synchron, Doppelwarrior, and so on combos) and therefore does not effectively utilize many Traps without suffering less consistent Synchro Summoning. Thus, Royal Decree is a good card to use in this deck as the only Trap card, as its Synchro monsters can deal with most other problems your opponent may have out.