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Quickdraw Turbo

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Complete Deck Lists by Type
A-CD-FG-JK-OP-ST-VW-Z


As its name suggests, this Deck is based around using "Quickdraw Synchron" to rapidly bring out any of the "Synchron Warrior" Synchro Monsters. As "Quickdraw Synchron" can be used to Summon any of these you can use a wide variety of monsters, such as "Drill Warrior", "Nitro Warrior", "Turbo Warrior" and so on.

The ability to summon these monsters quickly is very handy, as each one has a powerful and potentially devastating effect (such as "Turbo Warrior's" ability to halve your opponent's Synchro Monsters ATK and not be targeted by Level 6 or lower Monster effects), but are unusable in most Decks because of their specific Tuner requirements."Quickdraw Synchron" can be used in place of any "Synchron" Tuner, eliminating the need for most, if not all, of them. With the debut of Junk Destroyer in Starter Deck 2010, Quickdraw Turbo gained significant field-clearing abilities. This Deck can muster a wide variety of OTKs and is currently fairly high in the Metagame.

Contents

StrategiesEdit

Quickdraw Turbo produces Synchros very fast in comparison to most common Decks. It is rare for a turn to pass without at least one Synchro Summon. Furthermore, each of the Synchro Monsters you can produce with Quickdraw has a different use, from boosting ATK to manipulating Battle Positions to recycling Monster Cards. You can play any of these strategies at will, using your Extra Deck as a toolbox for any situation. Here are a few examples for producing each Synchro Monster. Most of the following strategies can heavily benifit from De-Synchro especially with multiple Tuningware that were used for a Synchro Summon as it can be equivalent to a Pot of Greed or better. The best strategy is to draw and replace cards in your hand simultaneously by creating combo(s) of synchros in order to get the desired cards as soon as possible. It solely depends on the deck built and the skills of the player to get a good control of the flow.

Junk WarriorEdit

  • Summon "The Calculator". Then Summon "Quickdraw Synchron" by discarding "Level Eater" and then chain on "Inferno Reckless Summon" to Summon all 3 Quickdraws. Use the previous strategy to summon 3 Junk Warriors. Combined with "The Calculator", who will have 5100 ATK, this becomes a OTK even against a sizeable defense.

Turbo Warrior/Drill Warrior/Junk GardnaEdit

  • Discard 1 monster to Special Summon "Quickdraw Synchron", then Special Summon "Boost Warrior" by its own effect and Synchro Summon.
  • Normal Summon "Junk Synchron" and revive "Tuningware", then discard "Dandylion" for Quickdraw. Synchro "Junk Synchron" and "Tuningware" with the "Fluff Tokens" for "Junk Gardna", and draw 1 card. Alternately, revive a Level 2 monster and Special Summon "Level Eater" on Quickdraw.

Nitro Warrior/Junk Archer/Junk BerserkerEdit

  • Use the previous strategy but discard "Dandylion" and use the two Tokens to summon.

Road Warrior/Chevalier de FleurEdit

  • You can discard "Dandylion" instead of "Quillbolt Hedgehog" and use the two Fluff Tokens.
  • Special Summon "Quickdraw Synchron", then Normal Summon "Sangan" or "Dandylion" and Synchro Summon, either searching or creating Tokens. This does not work for Road Warrior however, as he needs two or more non tuners.

Junk DestroyerEdit

Synchro Summon 2 Monsters Using Debris Dragon, Dandylion and Quickdraw SynchronEdit

  • Discard "Dandylion" from hand to special summon "Quickdraw Synchron", two "Fluff Tokens" will be summonned to the field.
  • Normal Summon "Debris Dragon" and use its effect to bring back "Dandylion", then synchro summon "Stardust Dragon" with "Debris Dragon", "Dandylion" and one "Fluff Token".
  • After that, another 2 "Fluff Tokens" will be produced. Use Quickdraw and the 3 remaining Tokens to bring out "Junk Destroyer" and destroy 3 of your opponent's cards.

Synchro Summon 3 Monsters Using Quickdraw SynchronEdit

  • Special Summon "Quickdraw Synchron" and follow up with "Inferno Reckless Summon" while at least 1 Quickdraw is in your Graveyard.
  • Special Summon "Doppelwarrior" by its own effect.
  • Synchro Summon "Nitro Warrior/Junk Archer/Junk Berserker" using "Quickdraw Synchron" and "Doppelwarrior".
  • After that, "Drill Warrior" "Turbo Warrior" "Junk Gardna" can be Summoned using the Tokens.

Shooting Quasar Dragon/T.G. Halberd CannonEdit

Other Non-Synchro Monsters Edit

TuningwareEdit

  • Summon this card while you control any tuner and activate machine duplication. Summon two more copies of this card and you can tune together for just about any level Synchro Monster. Then, you can draw 3 cards.

DandylionEdit

DoppelwarriorEdit

  • With the limiting of "Dandylion" in the March 2011 Lists, this card can be used to produce Tokens instead. Tokens must be Summoned in Attack Position and you must Synchro Summon with this card before you get them. While not necessary, you can use 1 or 2 "Doppelwarrior" in conjunction with "Junk Synchron/Synchron Explorer". The Tokens summoned by his effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Formula Synchron".

Gorz the Emissary of DarknessEdit

  • This card works well in this Deck after your opponent uses "Icarus Attack", "Dark Hole" or any other cards that wipe out your field. The Token summoned by his first effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Stardust Dragon". However, this combo is highly downgraded since "Glow-Up Bulb will be banned as of the March 2012 ban list.

Cyber DragonEdit

Ryko, Lightsworn HunterEdit

  • A good card if your deck isn't consistent enough in mid and late game as it can get rid of pesky monsters and the possibility of milling cards that this deck wants in the Graveyard

Recommended CardsEdit

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

WeaknessesEdit

Quickdraw Turbo despite being a very controlled Deck does have several weaknesses which leave it vulnerable. The first being it's reliability on monsters with low attack points which can be exploited with cards such as Chain Disappearance which removes such monsters on the field and in the Deck from play. The main thing to keep in mind with Quickdraw Turbo is that it has more focus on its first turn Synchro spam being successful with a Shooting Quasar Dragon or a Shooting Star Dragon as well as being able to play defensively in the case that you cannot.

Cards that negate special summoning such as Solemn Warning and Black Horn of Heaven can slow down this deck greatly. Summon Limit will prevent the player from summoning more than two while Macro Cosmos will banish any monster sent to the graveyard (The deck is slightly graveyard dependent.) It can become very problematic for a Quickdraw Turbo deck to play against decks that use heavy trap support or even effect negation cards like Effect Veiler or against a Skill Drain deck. Maxx "C" is a great card to use against this deck as well because it can force the opponent not to special summon many monsters in fear of his/her opponent of drawing more cards. Even if they do, they will be at a severe hand disadvantage.

Key CardEdit

QuickdrawSynchronSOVR-EN-C-UE
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