Quickdraw Turbo

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As its name suggests, this Deck is based around using "Quickdraw Synchron" to rapidly bring out any of the "Synchron Warrior" Synchro Monsters. As "Quickdraw Synchron" can be used to Summon any of these you can use a wide variety of monsters, such as "Drill Warrior", "Nitro Warrior", "Turbo Warrior" and so on. The other main Tuner of the deck is "Junk Synchron", as it can help you recycle your non-Tuner monsters or Tuner monsters, while also usable for any of the "Junk" "Synchron Warrior" monsters. It can even be used for generic Synchro monsters, if need be.

The ability to summon these monsters quickly is very handy, as each one has a powerful and potentially devastating effect (such as "Turbo Warrior's" ability to halve your opponent's Synchro Monsters ATK and not be targeted by Level 6 or lower Monster effects), but are unusable in most Decks because of their specific Tuner requirements."Quickdraw Synchron" can be used in place of any "Synchron" Tuner, eliminating the need for most, if not all, of them. With the debut of Junk Destroyer in Starter Deck 2010, Quickdraw Turbo gained significant field-clearing abilities. This Deck can muster a wide variety of OTKs and is currently fairly high in the Metagame.


Quickdraw Turbo produces Synchros very fast in comparison to most common Decks. It is rare for a turn to pass without at least one Synchro Summon. Furthermore, each of the Synchro Monsters you can produce with Quickdraw has a different use, from Junk Warrior and Nitro Warrior's ATK boosting, to Nitro Warrior and Junk Gardna's effects of manipulating Battle Positions, to Drill Warrior's effect of recycling of Monster Cards, to Junk Destroyer's effect of clearing your opponent's field, to Junk Archer's effect of easily removing the Xyz Material from your opponents' Xyz Monsters, to Road Warrior's effect of summoning more Tuners or non-Tuners from your Deck and allowing even more Synchro Summoning. You can play any of these strategies at will, using your Extra Deck as a toolbox for any situation. Here are a few examples for producing each Synchro Monster. Most of the following strategies can heavily benifit from De-Synchro especially with multiple Tuningware that were used for a Synchro Summon as it can be equivalent to a Pot of Greed or better. The best strategy is to draw and replace cards in your hand simultaneously by creating combo(s) of Synchros in order to get the desired cards as soon as possible. It solely depends on the deck built and the skills of the player to get a good control of the flow. With the right designed build of the deck and familiarities with its strategies, a player can easily have 1-3 Synchro monsters summoned per turn.

Because most of the Synchro Monsters summoned in this deck have specific requirements, they are more powerful and useful than most generic Synchro Monsters and have useful effects for any situation. A well built Quickdraw Turbo deck will be able to find a way around almost any situation the opponent has put them in whilst having strong Synchro monsters out, simply by using its Synchro monsters.

Dark Diviner/Armory Arm

  • Dark Diviner can be easily summoned via Junk Synchron + Level Eater and has the automatic ability to get over any monster your opponent controls no matter how high its ATK, whilst not being destroyed itself, and forces your opponent to mill cards.

T.G. Hyper Librarian

  • If at anytime in your draws you drew into a Quickdraw Synchron, you can Special Summon it by discarding another monster in your hand and depending on what monsters you have in your Graveyard, possibly Synchro Summon even more and draw even more.

Junk Warrior

  • Summon "The Calculator". Then Summon "Quickdraw Synchron" by discarding "Level Eater" and then chain on "Inferno Reckless Summon" to Summon all 3 Quickdraws. Use the previous strategy to summon 3 Junk Warriors. Combined with "The Calculator", who will have 5100 ATK, this becomes a OTK even against a sizeable defense.

Turbo Warrior/Drill Warrior/Junk Gardna

  • Discard 1 monster to Special Summon "Quickdraw Synchron", then Special Summon "Boost Warrior" by its own effect and Synchro Summon.
  • Normal Summon "Junk Synchron" and revive "Tuningware", then discard "Dandylion" for Quickdraw. Synchro "Junk Synchron" and "Tuningware" with the "Fluff Tokens" for "Junk Gardna", and draw 1 card. Alternately, revive a Level 2 monster and Special Summon "Level Eater" on Quickdraw.

Nitro Warrior/Junk Archer/Junk Berserker

  • Use the previous strategy but discard "Dandylion" and use the two Tokens to summon.

Road Warrior/Chevalier de Fleur

  • You can discard "Dandylion" instead of "Quillbolt Hedgehog" and use the two Fluff Tokens.
  • Special Summon "Quickdraw Synchron", then Normal Summon "Sangan" or "Dandylion" and Synchro Summon, either searching or creating Tokens. This does not work for Road Warrior however, as he needs two or more non tuners.

Junk Destroyer

  • With "Scapegoat", you can use it on your opponent's turn for 4 free Level 1 non-Tuner tokens. Then come your turn, simply discard a monster to Special Summon Quickdraw Synchron, and Synchro Summon into Junk Destroyer and automatically destroy 3 of your opponent's cards without even using up your Normal Summon! With "Scapegoat" now unlimited as of September 1, 2013, this combo is more efficient than ever.

Synchro Summon 2 Monsters Using Debris Dragon, Dandylion and Quickdraw Synchron

  • Discard "Dandylion" from hand to special summon "Quickdraw Synchron", two "Fluff Tokens" will be summonned to the field.
  • Normal Summon "Debris Dragon" and use its effect to bring back "Dandylion", then synchro summon "Stardust Dragon" with "Debris Dragon", "Dandylion" and one "Fluff Token".
  • After that, another 2 "Fluff Tokens" will be produced. Use Quickdraw and the 3 remaining Tokens to bring out "Junk Destroyer" and destroy 3 of your opponent's cards.

Synchro Summon 3 Monsters Using Quickdraw Synchron

  • Special Summon "Quickdraw Synchron" and follow up with "Inferno Reckless Summon" while at least 1 Quickdraw is in your Graveyard.
  • Special Summon "Doppelwarrior" by its own effect.
  • Synchro Summon "Nitro Warrior/Junk Archer/Junk Berserker" using "Quickdraw Synchron" and "Doppelwarrior".
  • After that, "Drill Warrior" "Turbo Warrior" "Junk Gardna" can be Summoned using the Tokens.
  • Use "Scapegoat" on your opponent's turn to have 4 free tokens. Then discard a monster to Special Summon "Quickdraw Synchron", and you now can Synchro Summon into either Level 6, 7, or 8 without having even used your Normal Summon yet.

Shooting Quasar Dragon/T.G. Halberd Cannon

Other Non-Synchro Monsters


  • Summon this card while you control any tuner and activate machine duplication. Summon two more copies of this card and you can tune together for just about any level Synchro Monster. Then, you can draw 3 cards.



  • With the limiting of "Dandylion" in the March 2011 Lists, this card can be used to produce Tokens instead. Tokens must be Summoned in Attack Position and you must Synchro Summon with this card before you get them. While not necessary, you can use 1 or 2 "Doppelwarrior" in conjunction with "Junk Synchron/Synchron Explorer". The Tokens summoned by his effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Formula Synchron".

Gorz the Emissary of Darkness

  • This card works well in this Deck after your opponent uses "Icarus Attack", "Dark Hole" or any other cards that wipe out your field. The Token summoned by his first effect can be Tuned with "Glow-up Bulb" to Synchro Summon "Stardust Dragon". However, this combo is highly downgraded since "Glow-Up Bulb will be banned as of the March 2012 ban list.

Cyber Dragon

Ryko, Lightsworn Hunter

  • A good card if your deck isn't consistent enough in mid and late game as it can get rid of pesky monsters and the possibility of milling cards that this deck wants in the Graveyard

Recommended Cards




Extra Deck


Quickdraw Turbo despite being a very controlled Deck does have several weaknesses which leave it vulnerable. The first being it's reliability on monsters with low attack points which can be exploited with cards such as Chain Disappearance or Deck Devastation Virus which removes such monsters on the field and in the Deck from play. The main thing to keep in mind with Quickdraw Turbo is that it has more focus on its first turn Synchro spam being successful with a Shooting Quasar Dragon or a Shooting Star Dragon as well as being able to play defensively in the case that you cannot.

Another problem is that the deck's monsters really hold nothing on their own, which forces you to Synchro Summon every turn or summon your monsters with no purpose. Having to Synchro Summon can be very dangerous in some situations, when dealing with much backrow or cards like Thunder King Rai-Oh or Vanity's Fiend.

Evilswarm Ophion is easily the biggest threat this deck has, as it will prevent you from going into any of your Synchro monsters Level 5 or above, which you almost always must be able to do. Evilswarm Ophion also has immediate protection from any Spells or Traps you would try to use for dealing with it, as it can search Infestation Pandemic. Dark Diviner which can be made via Junk Synchron + Level Eater may be one way out of this problem, and it is important to side Xyz Encore for this reason as well.

Cards that negate special summoning such as Solemn Warning and Black Horn of Heaven can slow down this deck greatly. Summon Limit will prevent the player from summoning more than two while Macro Cosmos will banish any monster sent to the graveyard, which all of the decks key combos to summon many Synchro monsters rapidly in one turn mainly rely on the Graveyard (Quickdraw Synchron must be Special Summoned by discarding a monster to the Graveyard, Quillbolt Hedgehog, Doppelwarrior, and Level Eater must all be in the Graveyard for their effects to work.)

It can become very problematic for a Quickdraw Turbo deck to play against decks that use heavy trap support or even effect negation cards like Effect Veiler or against a Skill Drain deck. Maxx "C" is a great card to use against this deck as well because it can force the opponent not to special summon many monsters in fear of his/her opponent of drawing more cards. Even if they do, they will be at a severe hand disadvantage.

This deck's main weakness is arguably the opponent's Trap cards, as you can suffer much hand disadvantage making big Synchro Summon plays, then have the opponent's backrow easily removing your monster with no effort. Also, this deck requires many monsters in your hand at once to successfully make many Synchros in one turn (with all the Quickdraw Synchron, Doppelwarrior, and so on combos) and therefore does not effectively utilize many Traps without suffering less consistent Synchro Summoning. Thus, Royal Decree is a good card to use in this deck as the only Trap card, as its Synchro monsters can deal with most other problems your opponent may have out.

Key Card


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