Mecha Phantom Beast

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Mecha Phantom Beast
"Blackfalcon", "Coltwing", "Hamstrat", "Dracossack", "Stealthray" and "Warbluran" in the artwork of "Xyz Override"

  • げんじゅう
  • 幻獣機 (base)
  • げんじゅうき (ruby)
  • Genjūki (romanized)
  • Phantom Beast Aircraft (translated)


  • Bête Fantôme Méca


  • Mecha-Phantomungeheuer


  • Bestia Fantasma Meccanica
  • Mechanic Phantasm Beast (translated)


  • 환상수기
  • 幻想戰機 (Hanja)
  • Hwansangsugi (romanized)
  • Phantom Beast Aircraft (translated)


  • Besta Fantasma Mecha
  • Mecha Phantasm Beast (translated)


  • Mecha Bestia Fantasma


Anime appearances

Manga appearances

"Mecha Phantom Beast" (げんじゅう Genjūki "Phantom Beast Aircraft") is an archetype composed of WIND-Attribute, Machine-Type monsters, as well as a sub-archetype of "Phantom Beasts". Their effects revolve around generating and manipulating "Mecha Phantom Beast Tokens". They first debuted in Lord of the Tachyon Galaxy booster pack.


The archetype's cards are based on various aircraft and various slang and terms used by pilots. The names of the Level 4 and lower monsters are based on real animals, while the names of the Level/Rank 7 (or higher) monsters are based on mythical creatures.

Card Aircraft Animal
Aerosguin Aeroscraft Penguin
Blackfalcon Blackbird Falcon
Blue Impala Blue Impulse Impala
Coltwing Osprey Colt
Concoruda Concorde Garuda
Dracossack Cossack Dragon
Hamstrat Stratotanker Hamster
Harrliard Harrier Lion
Jaculuslan Ruslan Jaculus
Kalgriffin Kalinin Griffin
Megaraptor Raptor Megaraptor
O-Lion Orion Lion
Sabre Hawk Global Hawk Saber-toothed cat
Stealthray Stealth Bomber Stingray
Tetherwolf Apache Wolf
Turtletracer Tracer Turtle
Warbluran Buran Warbler
Support and related cards
Card Origin
Aerial Recharge Aerial refueling
Scramble!! Scramble!! Scrambling
Sonic Boom Sonic boom
Do a Barrel Roll Barrel roll
Vertical Landing V-T-O-L

Playing style

Most Mecha Phantom Beast deck usually geared towards control approach, using their built-in protection and Level-modulation effect to swarm the field and keep their position on the field as long as possible. This is possible through their effects that majority of their members have, which can be enabled through Token presence (in the latter's case, it only works with "Mecha Phantom Beast Tokens"). Due to their Level modulation effect, they can access a wide range of Xyz Monsters (Rank 3, 4, 6, 7, 9, 10 is the most common).

Becuase they also have Tuners to work with, they also capable of Synchro Summoning strategy, with "Mecha Phantom Beast O-Lion" as their most commonly used Tuner due to its extra Normal Summon and easy Token-generating effect. Their Level-modulation effect can also be utilize this way to create wide array of Synchro Monsters (Level 5 to 9 is the most common.)

Despite they are being an Xyz-oriented archetype, their Main Deck monsters can also survive on their own due to their wide range of effects. "Mecha Phantom Beast Tetherwolf" and "Mecha Phantom Beast Blackfalcon" dominating battles, while "Mecha Phantom Beast Stealthray" and "Mecha Phantom Beast Coltwing" can destroy troublesome cards, all of which are easily accessible thanks to "Mecha Phantom Beast Megaraptor". As the result, the deck isn't entirely dependent on its Extra Deck arsenals, depending on how players may choose to build them.

Deck variants


This type is considered the most balanced among the Mecha Phantom Beast builds, it works by constantly generating Mecha Phantom Beast Tokens and utilizing them through various Mecha Phantom Beast monsters. "Scramble!! Scramble!!" is sometimes included, mostly used in conjunction with "Mecha Phantom Beast Coltwing" to generate more field presence, increasing the deck's speed significantly and quickly turn the tides. This deck can also utilizes various Synchro Monsters thanks to "Mecha Phantom Beast Warbluran" and "Mecha Phantom Beast O-Lion". O-Lion's extra Normal Summon ability also allows this deck to take faster approach with interaction of cards like "Mecha Phantom Beast Megaraptor" and "Mecha Phantom Beast Tetherwolf".

Mecha Phantom HEROes

This variant utilize the synergy between "Mecha Phantom Beast" monsters along with "Masked HERO Divine Wind", which can be easily accessed thanks to "Mask Change II". Despite the heavy cost associated with the card, its aggressive-oriented property (being a Quick-Play Spell) combined with effects of "Divine Wind" and the fact that you can use Token as targets proves valuable for the theme as a whole, increasing the deck's speed and offensive power. "Mecha Phantom Beast O-Lion", in particular, is very effective to use as discard fodder for "Mask Change II" since it is searchable by "Mecha Phantom Beast Megaraptor", and also enables its extra Normal Summon and Token-generating effect to compensate. To increase the effectiveness of "Mask Change II", "Strike of the Monarchs" can also be included as universal negation power, while also wields Attribute-modulation effect, allowing access to other "Masked HERO" monsters, such as "Masked HERO Dark Law", "Masked HERO Anki", or "Masked HERO Acid".

Hi-Speed Mecha Phantom Beast

Made possible with High-Speed Riders, this variant combines Mecha Phantom Beast with the components of "Speedroid" archetype. Unlike normal builds, this variant places more emphasis towards Synchro Summoning, utilizing the deck's Token generating ability along with "Speedroid Terrortop", "Speedroid Taketomborg", "Speedroid Double Yoyo", and "Speed Recovery", and "Iron Call" in order to swarm the field easily, while also generate as much damage as possible in a short amount of time.

"Transmodify" is best utilized here, and can be used to access both "Terrortop" (with O-Lion) and "Megaraptor" (with any of the Level 3 Speedroids), increasing the deck's consistency. Furthermore, the deck also able to access more powerful Synchro and Xyz Monsters that's difficult to Summon otherwise, such as "Clear Wing Synchro Dragon", "Mist Wurm", "Trishula, Dragon of the Ice Barrier" or even "Phantom Fortress Enterblathnir".

Recommended cards

Mecha Phantom Beasts


All "Mecha Phantom Beast" monsters are Machine-Type, so they share the weaknesses of "Acid Rain", "System Down", "Chimeratech Fortress Dragon", "Electric Virus", etc. "Chimeratech Fortress Dragon" can be used to easily eliminate your monsters, but fortunately can't send Tokens for its Summon. "System Down" is the most dangerous, since it can completely bypasses the anti-destruction effects of "Mecha Phantom Beast" monsters.

Also, since their built-in protection effect only covers destruction, cards that either banish, shuffle to the Deck, or negate their effects such as "Caius the Shadow Monarch", "Castel, the Skyblaster Musketeer", "Virgil, Rock Star of the Burning Abyss", "Nekroz of Unicore", "Breakthrough Skill", etc., can be a major threat.

In order to function properly, this Deck needs to constantly generate tokens. Because of this, cards such as "Poisonous Winds", "Power Filter", "Summon Limit", "El Shaddoll Winda", etc. can stall this Deck. Spell/Trap Card removal cards are essential for combating these kinds of threats.

Over-reliance on "Megaraptor" can sometimes be this deck's greatest weakness; without it, the deck struggles to both accumulate speed and resources (similar on Speedroid's dependency on "Speedroid Terrortop"). Since "Megaraptor" in unsearchable through mainstream way, it can slow down the deck significantly if not mitigated somehow.


  • All "Mecha Phantom Beast" monsters that can Special Summon Mecha Phantom Beast Tokens (except "Mecha Phantom Beast Aerosguin") have Tokens appear in their artworks equal to the number of Tokens they can Special Summon through their respective effects.
  • All "Mecha Phantom Beast" Tuner monsters are based on spacecrafts, except "Mecha Phantom Beast Blue Impala".
  • Most "Mecha Phantom Beast" monsters generate Tokens in form of multi-colored holograms. "Mecha Phantom Beast Stealthray" and "Mecha Phantom Beast Blackfalcon" are the only exceptions, in this case their holograms being solid-green colored instead.
    • Their Token-generating devices have simpler designs than the others (as if they were prototypes) and are primarily green-colored instead of black-colored. This may be a reference to their limited Token-generating ability, as their generating effect can only be activated during the Battle Phase in certain scenarios.
    • Both "Blackfalcon" and "Stealthray", along with their respective Tokens are also depicted in the artwork of "Do a Barrel Roll".
    • The same multi-colored light spectrum that these holograms have are also featured in the artworks of "Mecha Phantom Beast Concoruda", "Mecha Phantom Beast Jaculuslan" and "Phantom Fortress Enterblathnir", despite those monsters lacking effects that generate Tokens.
    • According to Master Guide 4 lore, the holograms are made of quantum energy.

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