The core strategy of the archetype consists of a single basic move: using the "PSY-Framegears" as hand traps to disrupt the opponent's moves while Special Summoning themselves alongside "PSY-Frame Driver", performing a Synchro Summon during the opponent's turn with "PSY-Frame Circuit" if possible.
The archetype also gains banish centered additional effects with "PSY-Frame Overload" and the Synchro Monsters, "PSY-Framelord Omega" and "PSY-Framelord Zeta", allowing the player to manipulate their own banished cards while banishing the opponent's to further disrupt their moves. By banishing themselves along with the opponent's cards, the "PSY-Framelords" can temporarily leave the field in order to pave the way to the "PSY-Framegears" to trigger their effect, so the hand trap effects of the "Gears" together with these quick banishing effects can have a great impact on the opponent's strategy, countering many moves they could perform.
The archetype's dependence to "PSY-Frame Driver" makes it vulnerable to cards such as "Prohibition". Furthermore, the effect of the "PSY-Framegears" require the player to control no monsters to be activated, so unless you use the self-banishing effects of the "PSY-Frame" Synchro Monsters during your opponent's turn, you usually won't be able to trigger more than one "Gear" per turn. This also makes "PSY-Frames" a tricky archetype, because while they can disrupt the opponent's moves acting as hand traps, they are also dependent to the opponent's moves, meaning that if you don't have the right "Gears" in the right moment, you might not be able to trigger their effects. Since all the "PSY-Framegears" are Hand traps, cards like "Mind Drain" and "Debunk" can stop the deck dead in its tracks.
This archetype is also vulnerable to cards that can Special Summon monster(s) to your side of the field, such as "Black Garden", "Grinder Golem", etc., since your opponent can play normally while you control a monster and just leave that monster alone until they are prepared to counter the "PSY-Framegear" monster on your hand.
This deck also tends to struggle against the "Kaiju" archetype, and vice-versa. As both decks require the opponent to be able to make plays to counter, each Deck will be forced to stall against the other.