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"Neo-Spacian" (ネオスペーシアン Neosupēshian) is an archetype of monsters related to the "Elemental HERO" archetype which focuses on Contact Fusion with "Elemental HERO Neos". In the Yu-Gi-Oh! GX anime, the "Neo-Spacians", along with their infant "Chrysalis" counterparts, were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six Level 3 "Neo-Spacian" monsters, each with a different Attribute and Type. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters.

While the Japanese name of "NEX" is NEXネオスペーシアンエクステント and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.[1]

Members

Original NEX Chrysalis
Neo-Spacian Elemental HERO Neo-Spacian Elemental HERO
Air Hummingbird Air Neos N/A N/A Chicky
Aqua Dolphin Aqua Neos Marine Dolphin Marine Neos Dolphin
Dark Panther Dark Neos N/A N/A Pantail
Flare Scarab Flare Neos Larva
Glow Moss Glow Neos Twinkle Moss Pinny
Grand Mole Grand Neos N/A Mole

Strategy

Traditional Neo-Spacian

ElementalNeos

Each of the "Neo-Spacians" fused with "Neos"

Unlike most Fusion Monsters, which must be Fusion Summoned, "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). The Monster Card, "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("Magma", "Storm" and "Chaos"), and 1 requiring a Fusion Material Summoned with "NEX" ("Marine"), for a total of 10.

"Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "Cocoon Party" and "Contact", to upgrading them with "NEX".

A good card to include is "Elemental HERO Prisma". It can send a "Neos" monster to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion must be quick.

"Miracle Contact" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.

"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".

Recommended Cards

Neo-Spacian Draw Engine

While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".

The "Chrysalis" archetype could help in this, but they are very likely to be dead draws, so it's usually better just to avoid them.

"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial", "Dark World Dealings" or "Neo-Spacian Aqua Dolphin". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.

Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.

The first known competitive Deck to use this Engine was Junk and Debris Deck.

Neo-Spacian Draw Engine

Exodia OTK

Weaknesses

The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Spell Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon".

Also, "Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed.

References

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Altergeist Primebanshee Kunquery Hextia Marionetter Meluseek Silquitous
Aroma None Yet Cananga Bergamot Jasmine / Angelica / Rosemary Rosemary Jar
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monster version (500 ATK▲/500 DEF▲)
Field Spells (500 ATK▲/400 DEF▼)
Equip Spells (400 ATK▲/200 DEF▼)
Witch's Apprentice
None Yet
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Do-Little Chimera
Molten Destruction
Burning Spear
Hoshiningen
None Yet
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
None Yet
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core Big Core MK-2 Assault Core / Big Core MK-3 Crystal Core Tetran
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiar
Dharc
Dharc
None Yet
Greed
Meda Bat
None Yet
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
None Yet
Hijiri
Happy Lover
None Yet
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
None Yet
Chrysalis
Neo-Spacians
Contact Fusions
Pantail
Dark Panther
Dark
Mole
Grand Mole
Grand
Larva
Flare Scarab
Flare
Pinny
Glow Moss / Twinkle Moss
Glow / None Yet
Dolphin
Aqua Dolphin / Marine Dolphin
Aqua / Marine
Chicky
Air Hummingbird
Air
Code Talker monsters Code
Decode
None Yet Powercode Encode None Yet Excode
Cubic Vijam / Crimson Nova / Crimson Nova Trinity Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt None Yet Geira Guile
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons (1/0/1000 Fiends) Star Yellow Red House / White Blue Green
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Empowered Warriors
Correspodent Summoner
Dragonox
None Yet
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
None Yet
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Entity monsters Azzathoth Nyarla Chthugha N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Guardians
Guardian Weapons
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked Caliga Magellanica Purgatrio Mechaba / Elysium Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Legendary Planets Jupiter / Saturn / Pluto / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune None Yet
Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
Dusk Crow
Dark Law
Anki
Bassols
None Yet
Dian
Inferno
Goka
None Yet
Ray
None Yet
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force variants Dark Quaking Blazing Radiant Drowning Storming
Monarch
Mega Monarch
Related "Monarch" Spell/Trap Card
Vassal
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke the Symphony Temtempo the Percussion None Yet Melomelody the Brass Humhumming the Key Muzurhythm the String
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum Gravity Meteorburst Saber / Lancer / Revolution Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Resonators Dark / Synkron Clock Flare / Red / Double / Net Barrier / Chain / Mirror Force Creation
El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Six Samurai
Legendary Six Samurai
Shadow Six Samurai
Irou
Shi En
Douji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuhma
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
None Yet
Steam
Turbo
Turbo
The Weather Painters
Patterns
Lampla
Aurora
Ciel
Snowy
Bengala
Sunny
Turmer / Arciel
Thunder
Lazula
Rain
Threat
Cloudy
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Metaltron XII / Master Peace / King Master Peace Bahrstos / Dinomight Knight Mariamne / Majesty Maiden
World Chalice
Link Monster version
World Legacy - "World Chalice"
None Yet
Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
Chosen by the World Chalice
Auram the World Chalice Blademaster
Lee the World Chalice Fairy
None Yet
Crowned by the World Chalice
Ib the World Chalice Priestess
World Chalice Guardragon
Imduk the World Chalice Dragon
Yang Zing Effect Monsters
Yang Zing Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao

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