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Neo-Spacian

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Neo-Spacian
NEX-TF02-VG
Clockwise from left to right: "Flare Scarab", "Air Hummingbird", "Aqua Dolphin", "Grand Mole", "Glow Moss" and "Dark Panther".
Japanese

  • ネオスペーシアン
  • (base)
  • ネオスペーシアン (ruby)
  • Neosupēshian (romanized)

French

  • Néo-Spacien

German

  • Neo-Weltraum

Italian

  • Neo-Spaziale

Korean

  • 네오스페이시언
  • Neoseupeisieon (romanized)

Portuguese

  • Neoespacial

Spanish

  • Neo-Espacial


Sets

Anime appearances


"Neo-Spacian" (ネオスペーシアン Neosupēshian) is an archetype related to the "Elemental HERO" archetype which focuses upon an unusual form of fusion with "Elemental HERO Neos". The "Neo-Spacians" and their infant form, "Chrysalis", were introduced by Jaden Yuki in the Yu-Gi-Oh! GX anime, who created the concept of these cards when he was a little boy. There are six Level 3 "Neo-Spacians", each with a different Attribute and Type. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his Deck.

While the Japanese name of "NEX" is NEXネオスペーシアンエクステント and would appear to be part of the archetype, it is not considered a Neo-Spacian card due to different superscripting.[1]

Members

Original NEX Chrysalis
Neo-Spacian Neos Fusion Neo-Spacian Neos Fusion
Air Hummingbird Air Neos None None Chicky
Aqua Dolphin Aqua Neos Marine Dolphin Marine Neos Dolphin
Dark Panther Dark Neos None None Pantail
Flare Scarab Flare Neos None None Larva
Glow Moss Glow Neos Twinkle Moss None Pinny
Grand Mole Grand Neos None None Mole

Strategy

Traditional Neo-Spacian

ElementalNeos

Each of the "Neo-Spacians" fused with "Neos"

Unlike most Fusion Monsters, which must be Fusion Summoned, "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). The Monster Card, "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("Magma", "Storm" and "Chaos"), and 1 requiring a Fusion Material Summoned with "NEX" ("Marine"), for a total of 10.

"Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "Cocoon Party" and "Contact", to upgrading them with "NEX".

A good card to include is "Elemental HERO Prisma". It can send a "Neos" monster to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion must be quick.

"Miracle Contact" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.

"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".

Recommended Cards

Neo-Spacian Draw Engine

While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".

The "Chrysalis" archetype could help in this, but they are very likely to be dead draws, so it's usually better just to avoid them.

"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial", "Dark World Dealings" or "Neo-Spacian Aqua Dolphin". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.

Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.

The first known competitive Deck to use this Engine was Junk and Debris Deck.

Neo-Spacian Draw Engine

Exodia OTK

Weaknesses

The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon". Also, Neo-Spacians are fairly weak on their own, with no specific support cards. Their Chrysalis forms have plenty of methods for Special Summoning Neo-Spacians, but if you dead draw, with no way to Summon Neos, your opponent can lay into you right off the bat.

References

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aroma None Yet Cananga Bergamot Jasmine / Angelica / Rosemary Rosemary Jar
Attribute Fields
(500 ATK▲/400 DEF▼)
Mystic Plasma Zone Gaia Power Molten Destruction Luminous Spark Umiiruka Rising Air Current
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core Big Core MK-2 Assault Core Crystal Core Tetran
Boosters (500 ATK▲/400 DEF▼) Witch's Apprentice Milus Radiant Little Chimera Hoshiningen Star Boy Bladefly
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiar
Dharc
Dharc
None Yet
Greed
Meda Bat
None Yet
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
None Yet
None Yet
Hijiri
Happy Lover
None Yet
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
None Yet
Chrysalis
Neo-Spacians
Contact Fusions
Pantail
Dark Panther
Dark
Mole
Grand Mole
Grand
Larva
Flare Scarab
Flare
Pinny
Glow Moss / Twinkle Moss
Glow / None Yet
Dolphin
Aqua Dolphin / Marine Dolphin
Aqua / Marine
Chicky
Air Hummingbird
Air
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons (1/0/1000 Fiends) Star Yellow Red House / White Blue Green
Eidolon Beasts Caligula Magallanica Purgatorio Merkabah / Elysion Cocytus Raideen
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Empowered Warriors
Correspodent Summoner
Dragonox
None Yet
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
None Yet
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Entity monsters Azzathoth Nyarla Chthugha N'tss Norden Hastorr
Equip Spells
(400 ATK▲/200 DEF▼)
Sword of Dark Destruction Invigoration Burning Spear Elf's Light Steel Shell Gust Fan
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Guardians
Guardian Weapons
Baou
Wicked-Breaking Flamberge
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma
Buttefly Dagger
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Legendary Planets Jupiter / Saturn / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune None Yet
Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
Dusk Crow
Dark Law
Anki
Bassols
None Yet
Dian
Inferno
Goka
None Yet
Ray
None Yet
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force variants Dark Quaking Blazing Radiant Drowning Storming
Monarchs Caius / Delg / Erebus / Angmarl / Tenma Granmarg Thestalos Zaborg / Kuraz / Ehther Mobius Raiza
Mega Monarch
Related "Monarch" Spell/Trap Card
Caius / None Yet / None Yet / None Yet / None Yet
Tenacity / None Yet / The First / None Yet / None Yet
Granmarg
Return
Thestalos
Erupt
Zaborg / None Yet / None Yet
Strike / None Yet / The Prime
Mobius
Awaken
Raiza
Stormforth
Monarch "Vassal" Lucius / None Yet / Eidos / None Yet / None Yet Landrobe Berlineth Mithra / None Yet / Edea Escher Garum
Musical Djinns Maestroke the Symphony Temtempo the Percussion None Yet Melomelody the Brass Humhumming the Key Muzurhythm the String
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Phantom / Persona Gravity Meteorburst Saber Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncalling Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye Dragonpit Oafdragon
Resonators
(below Level 4 Fiend-type tuners)
Dark / Synkron Clock Flare / Red Barrier / Chain / Mirror Force Creation
El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Six Samurai
Legendary Six Samurai
Irou
Shi En
Yariza
Kizan
Kamon
Mizuho
Zanji
Enishi
Yaichi
Shinai
Nisashi
Kageki
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
None Yet
Steam
Turbo
Turbo
True Draco V.F.D. Lithosazim Agnimazud / Ignis Heat Da'at Metatron / Master Peace Bahrstos / Dynamite Knuckle Mariamune / Majesty Maiden
Yang Zing Effect Monsters
Yang Zing Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao

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