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Template:Infobox archetype

"Meklord", known as "Machine Imperial" ( () (こう) Kikō) in the OCG and anime up until episode 103 , are an anti-Synchro archetype used by the three main villains of the third arc of the Yu-Gi-Oh! 5D's anime: the Three Pure Nobles and Aporia. The archetype is split into several groups: "Meklord Emperor", "Meklord Astro", and "Meklord Army". The component pieces of the "Meklord Emperors" are also represented in the "Wisel", "Skiel", "Granel" and "Attack" archetypes.

Appearance

The "Meklord Emperors" and "Meklord Astros" have their colors representing material. "Wisel" is silver, "Skiel" is sapphire and "Granel" is gold, "Mekanikle" is platinum, and "Asterisk" is an amalgam of the three previous "Meklord Emperors".

The first three "Meklord Emperors" have been released as stand-alone cards, albeit with their whole form in a single card instead of 5. They retain their Synchro stealing effect, and "Wisel" and "Skiel" are the only monsters that can attack whilst on the field. "Granel", though, still allows other monsters to attack. However, instead of having to destroy a Core monster, they are Summoned when any monster is destroyed by a card effect, making them highly splashable. Additionally, "Wisel" has the ability to negate Spell Cards, "Granel" can Special Summon the Synchro Monsters equipped by its effect and "Skiel" is able to attack directly by sending an equipped monster to the Graveyard. "Meklord Astro Mekanikle", "Meklord Emperor Wisel" and "Meklord Emperor Granel" are V Jump Promotional Card. The "Meklord Army", weaker incarnations of the "Meklord Emperors" used by Aporia, as well as "Meklord Astro Dragon Asterisk", and other support cards for this archetype were released in Extreme Victory, alongisde "Meklord Emperor Skiel" in the set's TCG release.

Play Style

This archetype focuses on taking advantage of the opponent's Synchro Monsters and destroying other monsters you control in order to Special Summon the "Meklord Emperors". These monsters are compatible with virtually any Deck and can stand alone despite the lack of Synchro Monsters on the field. The low Levels of "Meklord Emperors" allow them to work around Level restricting Spell and Trap Cards. Since the release of Extreme Victory there are a number of support cards that will help you bring out your "Meklord Emperors", such as "Mektimed Blast". You should keep many "Meklord Army" cards in your deck. Use cards such as "Gold Sarcophagus to add "Meklord Emperors" to your hand.


Deck Types

Scrap Meklord

This deck makes use of the "Scrap" monster's self-destructing effects to Special Summon your "Meklord Emperors" and steal Synchro Monsters or tribute them for "Scrap Dragon".


Mekuri Army

This deck uses the effect of many Karakuri and Meklord army monsters to create an OTK.


Weaknesses

  • A "Meklord" Deck is suited to combat Synchro Monsters and thus does not work well against players who do not depend on Synchro Monsters.
  • A Meklord Emperor Deck can have extreme problems when against decks that favor Bouncing as a form of removal, such as the "Timelord" duo or "Scrap" decks featuring "Scrap Twin Dragon," because of their effects. Bouncing enough of the "Emperors" can result in a hand full of un-usable Nomis without expendable monsters to self-destruct for their summon (though Meklord Astro Mekanikle helps mitigate this scenario).
  • This archetype has trouble building a strong offensive line, since controlling more than one "Meklord Emperor Skiel" or "Meklord Emperor Wisel"– the two strongest Level 1 Monster Cards and the archetype's best fighters– prevents monsters their owner controls from attacking.
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