Jinzo Deck
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A Jinzo Deck is based around the cards "Jinzo", "Jinzo - Returner" and possibly "Jinzo - Lord". This deck main focus is to lockdown the opponent by preventing them from activating Trap Cards or outright killing them with a mighty OTK.
Contents |
[edit] Jinzo Lockdown
This deck's main focus is to prevent the opponent from activating Trap cards and equiping Amplifier to Jinzo. However, equiping Amplifier to Jinzo is very hard to do, because you need Jinzo on the field in order to equip Amplifier. I suggest not using that method because its too inconsistent, instead i focus on plenty of Quick-Play Spells, which can be activated during your opponents turn and from your hand. Jinzo #7 is useless so you dont' need to use it.
Another commonly used strategy is to prevent the opponent from activating both Trap and Spell cards by Imperial Order. However, due to the banning of Imperial Order, players usually subsitute it with Talisman of Spell Sealing. Another alternative is to use Spell Canceller.
[edit] Jinzo OTK
The first step of the OTK is to activate Future Fusion and summoning Chimeratech Overdragon by sending 3 Jinzo - Returners and 3 Jinzos and 1 Cyber Dragon. The second step would be activating Jinzo - Returners' effect and summon the 3 Jinzos and activate Limiter Removal. The third step would be to attack your opponent directly with a grand total of 14400 ATK, which is an OTK, if you don't have Limiter Removal you may just finish your opponent next turn (On another amusing note, your opponent will not be able to activate Premature Burial or Brain Control because they will only have 800 lifepoints left).
Another option, which tends to be less efficient, if you're lucky enough to get 3 Jinzo - Lord in that turn, is to special summon them in place of the 3 Jinzos currently on the field. Which will cost an extra 600 damage to your opponent, adding up to 7800 ATK (or 15600 ATK if you used Limiter Removal), leaving your rival with 200 life points left (or no life points).
Some players would use "Book of Moon" on "Jinzo" before the End Phase to prevent it from getting destroyed. Alternatively, player can equip Jinzo with Heavy Mech Support Platform. Another way to keep monster control before Jinzo is destoryed is to summon a Krebons using Emergency Teleport so you can summon a level 8 Synchro Monster
[edit] Dark Armed Dragon Explosion
Since this deck is mainly full of Dark monsters, Dark Armed Dragon works great with it. In this deck, you could to let you know about it, and to tell you what you should do if you ever come across it.
[edit] Recommended Cards
Monsters
- Jinzo x3
- Jinzo - Returner x3
- Cyber Dragon x1
- Jinzo - Lord x1
- Cyber Phoenix x2
- Dekoichi the Battlechanted Locomotive x3
- Sangan x1
- Dark Armed Dragon x1
- Cyber Valley x3
- Psychic Commander x1
- Krebons x2
- Exodius the Ultimate Forbidden Lord
Spells
- Future Fusion x1
- Overload Fusion x1
- Mystical Space Typhoon x1
- Lightning Vortex x1
- Allure of Darkness x2
- Limiter Removal x1
- Brain Control x1
- Gold Sarcophagus x1
- Book of Moon x2
- Shrink x2
- Enemy Controller x2
- Emergency Teleport x1
Traps
Extra Deck
- Chimeratech Overdragon x2
- Chimeratech Fortress Dragonx1
- Stardust Dragon x2
- Goyo Guardian x1
- Black Rose Dragon x1
- Colossal Fighter x2
- Magical Android x2
- Red Dragon Archfiend x1
- Thought Ruler Archfiend x1
- Ancient Fairy Dragon x2
Side Deck
- Kinetic Soldier x2
- Road Synchron x1
- Prohibition x2
- Royal Decree x2
- Marshmallon x1
- Chaos Sorcerer x1
- Pot of Avarice x1
- Monster Reincarnation x1
- Giant Trunade x1
- Shrink x1
- Book of Moon x1
- Enemy Controller x1
