In Yu-Gi-Oh! GX, Jinzo appears as a character. He is a Duel Monster Spirit awakened by the school's occult club, seeking souls so he may exist in the human world. Jinzo is defeated by Jaden in a Duel and sent back to the Duel Monsters dimension.
Makoto Inotsume also uses "Jinzo" cards in Yu-Gi-Oh! GX, including "Jinzo - Returner" and "Jinzo - Lord", in honour of the Jinzo Art.
The main objective of this deck is to summon "Jinzo" to lock your opponent's Traps, with "Jinzo - Jector" being the best way to do it, either by using its own effect or by Special Summoning it (with a card like "Summoner Monk") and then using "Inferno Reckless Summon".
As the archetype has the effect that negates traps, "Double Snare" can take them out of the field. Even their effects can't stop them from activating quick-play spells, which could put them at a disadvantage. Their effects doesn't help, as you don't activate trap cards while "Jinzo" is on the field, so "Amplifier" can get rid of that weakness. As all of them are Machine Monsters, anti-Machine cards like "Acid Rain" can give problems to "Jinzo".