The archetype's main strategy is almost entirely based on tightening their defense and loading the Graveyard, since most support for the Gusto archetype requires 2 or more Gusto monsters to be shuffled into the Deck. The Deck relies on heavy defensive tactics, beginning with its trio of searchers which form what Duelists refer to as "the recruiter loop": "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul." These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard for other Gusto monster effects. For example, "Caam, Serenity of Gusto" can shuffle 2 Gusto monsters back into the Main Deck in order to draw a card, and "Musto, Oracle of Gusto" can shuffle 1 Gusto monster into the Deck and negate various monster effects.
"Reeze, Whirlwind of Gusto" allows you to forcibly exchange 1 Gusto monster you control for one monster your opponent controls of your choice by sending a card from your hand to the bottom of the deck. Use one of the Gusto searchers mentioned above (except "Winda" due to its wording), in order to boost your Field Advantage and reduce your opponent's. Besides Reeze, cards like "Creature Swap" and "Mystic Box" can also be used for similar purpose. Many players regarding "Creature Swap" as the deck's true staple, since this deck's major plays usually revolving around this card.
"Windaar, Sage of Gusto" is a monster with 2000 ATK that can Special Summon from the graveyard any level 3 or lower "Gusto" monster whenever it destroys a monster in battle. Unfortunately, it is Level 6, making it somewhat problematic to Summon. You can use "Gusto Codor" and "Gusto Thunbolt" to soften the cost of both Windaar's and Reeze's Summon, and set up plays in conjunction with Reeze.
"Gusto Griffin" is the most unique among all Gusto monsters; its effect doesn't trigger when it is destroyed by battle or card effects, instead it will triggered when it is discarded from your hand. In return, it can Summon any Gusto monster from your Deck (once per turn). While the normal Gusto decks have difficulties from using this card, one of this deck's hybrids known as Dragonrider Gusto (see below) can unleash the full potential of this card efficiently.
Overall, Gusto Decks are naturally passive, having a resilient defensive strategy and great recycling/draw power. With the right build, however, they can surprise an unwary opponent with little effort (especially against aggressive-type Decks).
A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the Steelswarms started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by Vylons. They obtained new powers to fight back the Steelswarms. Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the Vylons decided to stop the wars between clans — by exterminating them completely. Later, the Gusto teamed up once againwith the other clans in order to cease the Vylon's actions.
After stopping the Vylons, the union between the tribes disbanded. At the time, Gusto tribes were in danger of being attacked by the Gishkis (with goals to claim all the Mist Valley's resources by themselves for their rituals). Fortunately, the Gem-Knights foresaw this, and they lend their powers to protect Gusto tribes from danger. After the lswarms appeared and threatened to destroy the world, the Gusto decided to join forces with Gem-Knights and Constellars to stop lswarms for good.
Below are the connections that Gustos have, either within their own tribe or with outsiders:
Basically, it is an Anti-Meta Deck that has similar concepts as T.G. Anti-Meta Deck, but utilizing Gusto monsters instead. Gusto monsters maintain primary defense, while also using beatdown monsters such as "Beast King Barbaros", "Thunder King Rai-Oh", and/or "Malefic Cyber End Dragon", combined with "Skill Drain" and "Shrine of Mist Valley" for putting your opponent's strategy under pressure and at the same time covering virtually any weaknesses in your Gusto defense. "Caam, Serenity of Gusto" ensures that your defense line will always live, even under Skill Drain's and Necrovalley's influences (due to Caam's shuffling-to-Deck effect is a Cost which unaffected by those cards, except you will not get the draw effect in the former's case). Despite its Stun-esque strategy, "King Tiger Wanghu" is not recommended for use, since its effect will automatically destroy any Summoned Gusto recruiters, rendering this Deck's main strategy pointless (unless "Skill Drain" or "By Order of the Emperor" is active).
A Synchrocentric-style Deck that is created by combining Gusto with Vylon archetype, this Deck has similar playstyle as Pure Gusto build, only with additional support as "Vylon Prism" and "Vylon Tetra for added flexibility in Synchro Summoning. This Deck is more Synchro Summon-reliant than any other builds due to large number of Tuners this Deck includes, but allows more options to be included in the Extra Deck, even some Synchro Monsters that is unavailable otherwise, such as "Vylon Epsilon", and in extremely rare cases, "Vylon Omega".
Another Gusto hybrid Decks which utilizes the 'floating' aspect of Pure Gusto build, combined with destructive ability of "Scrap Dragon" or "Diamond Dire Wolf" for constantly gaining advantage by destroying cards and gaining additional monsters at the same time. "Scrap Beast" is the main Tuner in this Deck, and it can combined with the obvious "Scrap Chimera" or "Summoner Monk" for bringing out "Scrap Dragon" easily.
As previously touched upon, the Gusto Deck's critical flaws are the below-average ATK of many of its monsters, making them somewhat unsuitable for combat. Since this Deck's strategy relies heavily on the Graveyard, any form of banishment can damage or cripple the entire Deck. Macro-based Decks or anything that runs "Dimensional Fissure", "D.D. Crow", or even "Kycoo the Ghost Destroyer" can shut this Deck down completely. "Transmigration Break", combined with "Poisonous Winds" can effectively place this Deck in a deadlock, since most of Gusto support cards need a certain amount of Gusto monsters in the Graveyard to recycle them. Gravekeeper's Decks, which use "Necrovalley," making recycling attempts much harder, albeit some Gusto monster such as "Caam, Serenity of Gusto" and "Daigusto Gulldos" can somewhat bypass the "Necrovalley" card effect limitation. "Archlord Kristya", "Fossil Dyna Pachycephalo", "Summon Limit" and other anti-Special Summon cards can also shut the Gusto Deck's defenses down, due to their excessive needs of Special and Synchro Summoning. "The End of Anubis" can also be used to negate many Gusto card effects while it is face-up on the field (except "Caam, Serenity of Gusto" as it does not target). Likewise, "Evolzar Dolkka" can negate all Gusto monster's effects that attempt to activate with ease (even during the Damage Step) to severely slow down all Gusto deck variants and "Evolzar Laggia" can stop all Daigusto monsters from being Synchro Summoned or Xyz Summoned, while also can hinder "Creature Swap" as well.
"Abyss Dweller" and "Soul Drain" also threaten this deck theme, as they can disable any in-Graveyard effects; including most of the searchers. To counter all of these threats, "Skill Drain", "Breakthrough Skill", "Fiendish Chain", and in case of "Soul Drain" and "Macro Cosmos", "Mystical Space Typhoon", "Dust Tornado", "Royal Decree" and even "Fairy Wind" can be used without disturbing your own Gusto monsters too much. Of special note, Fairy Wind is an excellent weakness counter-tactic for many Gusto decks to use against dangerous Continuous Spell and Trap card effects, as they often run few of these card types themselves and will preserve their defenses while removing their opponent's own; the Burn damage caused by Fairy Wind is also easier for this deck theme to tolerate, because many of them have the option of using "Magical Android" or "Ultimate Axon Kicker" to recover the lost life points later, and also putting your opponent's Life Points in your range for executing Sphreez OTK later.
Due to most Gusto support cards requiring Gusto monsters to be shuffled into the Deck, they can quickly empty your Graveyard, and refilling it can be a hard time if you don't have a member of the searchers available. Having too many recruiters in your hand (at least three or more, or two with the same name) also can reduce their effectiveness, since they can only search for one another from the Deck.
This is probably referencing to the partnership between "Mist Valley" and "Dragunity" during the first generation wars of Duel Terminal world.
All Gusto non-Synchro Psychic-Type monster seems to be having a pairing system between its male and female members, which determined by their Levels. They also have exactly 6 members, which is most likely made of 3 pairs. If sorted from the highest to the lowest, it may resemble a family tree of some sort. According to that, one can be assume that "Windaar, Sage of Gusto" is their leader.
If you look closely to Gusto Psychic-type monsters' eyes (best examples are "Winda, Priestess of Gusto" and "Reeze, Whirlwind of Gusto"), you can see that they have cross-like marking in their pupils (slightly resembling Uchiha Itachi's Mangekyou Sharingan from Naruto series). However, some of Gusto monsters like "Kamui, Hope of Gusto" doesn't share this characteristic and it is currently unknown if the other Gusto members actually share this characteristic as well.
All Daigusto Synchro Monsters and Gusto's non-Psychic-type, non-Xyz monsters share this characteristic.