"Winda, Priestess of Gusto" and "Gusto Gulldo" in the artwork of "Whirlwind of Gusto".
"Gusto", known as "Gusta" (ガスタ Gasuta) in the OCG, are a WIND-based Duel Terminal archetype released in Duel Terminal - Raid of the Inverz!!. Their name is based on the word "Gust" and their team symbol is a circle with a silver whirlwind inside it. Their Synchro Monsters seems to be the combined form of the two monsters that appear in the artworks (evidenced by their Level sum).
The archetype consists of Winged Beast, Psychic, Thunder, even Rock and Pyro-type monsters. The Winged Beast-Type contains most of the "Gusto" Tuner monsters (except "Gusto Codor" and "Gusto Griffin"), but there are exceptions ("Gusto Squirro" being Thunder-Type). All Synchro Monsters and Xyz Monsters of the archetype have "Daigusto" in their names.
The archetype's main strategy is almost entirely based on tightening their defense and loading the Graveyard, since most support for the Gusto archetype requires shuffling at least 2 or more Gusto monsters into the Deck. The Deck relies on heavy defensive tactics, beginning with its trio of searchers which form what Duelists refer to as "the recruiter loop": "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul." These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard with monsters, which can be utilized later with effects such as "Caam, Serenity of Gusto", "Pilica, Descendant of Gusto", and their Synchro Monsters as well.
Overall, Gusto Decks are naturally passive, having a resilient defensive strategy and great recycling/draw power. With the right build, however, they can surprise an unwary opponent with little effort (especially against aggressive-type and OTK-based decks).
Duel Terminal StorylineA tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the Steelswarms started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by Vylons. They obtained new powers to fight back the Steelswarms. Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the Vylons decided to stop the wars between clans — by exterminating them completely. Later, the Gusto teamed up once again with the other clans in order to cease the Vylon's actions.
After stopping the Vylons, the union between the tribes disbanded. At the time, Gusto tribes were in danger of being attacked by the Gishkis (with goals to claim all the Mist Valley's resources by themselves for their rituals). Fortunately, the Gem-Knights foresaw this, and they lend their powers to protect Gusto tribes from danger. After the lswarms appeared and threatened to destroy the world, the Gusto decided to join forces with Gem-Knights and Constellars to stop lswarms for good.
After the war against lswarms and Sophia has ended, it is known that the only survivor of this tribe from the war are Kamui and Reeze. Shortly after, those two formed a family, and Pilica was born. It is unknown what happened to Reeze at this point, but Kamui, along with Pilica eventually created a new tribe, while inheriting their ability of communicating with nature into their successors, giving birth to a new generation.
Below are the connections that Gustos have, either within their own tribe or with outsiders:
|Gusto Gulldo||Winda, Priestess of Gusto||Daigusto Gulldos|
|Gusto Egul||Windaar, Sage of Gusto||Daigusto Eguls|
|Reeze, Whirlwind of Gusto||Vylon Sphere||Daigusto Sphreez|
|Caam, Serenity of Gusto||Gem-Knight Emerald||Daigusto Emeral|
|Gusto Falco||Kamui, Hope of Gusto||Daigusto Falcos|
|Gusto Falco||Laval Coatl||Daigusto Phoenix|
|Reeze, Whirlwind of Gusto||Kamui, Hope of Gusto||Pilica, Descendant of Gusto|
|Gusto Falco||Shaddoll||Shaddoll Falco|
|Winda, Priestess of Gusto||Shaddoll + Pulao, Wind of the Yang Zing||El Shaddoll Winda|
|Musto, Oracle of Gusto||Gishki Emilia||Evigishki Merrowgeist|
|Daigusto Falcos||lswarm Virus||Evilswarm Hraesvelg|
|Pilica, Descendant of Gusto||Spiritual Beast Rampengu||Ritual Beast Tamer Zeframpilica|
The root of all Gusto decks, this deck focusing on blocking enemy's onslaught using numerous Gusto recruiters while also filling up their Graveyard in order to take advantage of "Caam, Serenity of Gusto", "Contact with Gusto" and "Daigusto Gulldos". Switching monster controls (via "Reeze, Whirlwind of Gusto" and/or "Creature Swap") is a common tactic in this deck, since most Gusto monsters have below-average ATK, and many of them have effects that Special Summon another when destroyed in battle. "Daigusto Sphreez" is the ace of this deck, and when combined with low-ATK trait of most Gusto monsters, can inflict massive damage to opponent (sometimes even leading into OTK). With the release of Kaiju archetype and "Interrupted Kaiju Slumber", this strategy can be utilized more consistently and universally.
With the release of "Pilica, Descendant of Gusto", the deck's now slightly have more focus at getting necessary Tuners in the Graveyard, but still retain the basic defense of the recruiter loop. Pilica becomes staple in this deck (along with "Emergency Teleport"), since she's not only enables this deck to Summoning Sphreez faster without relying on interaction with your opponent, she also lets you swarming the Field faster when combined with "Call of the Haunted", "Oasis of Dragon Souls" and/or "Powerful Rebirth". Besides "Daigusto Sphreez", Xyz Monster like "Totem Bird" are also highly recommended for easy countermeasure against enemy's Spell/Trap cards.
Due to the deck's malleable core, it is possible for the deck to support multiple hybrids.
This variant focuses on using Gusto monsters alongside Synchron-related cards such as "Junk Synchron", "Quickdraw Synchron", "Jet Synchron" and "Doppelwarrior". A notable advantage to this build over a pure build is their greater variations of Synchro Monsters available to them, thanks to the "Synchron" Tuner monsters, readily accessible via "Tuning" and/or "Reinforcement of the Army". Because of the nature of most Synchron-based decks, this variant tends to run minimal amount of Trap cards (or none at all) compared to the other builds, and sometimes even necessary to skip the "recruiter loop" engine entirely, but it is compensated by the deck's speed and long strings of combo plays, in addition to its enormous draw power, that allows them to unleash multiple Synchro monsters in a single turn. Due to this trait, this deck can also unleash "Shooting Quasar Dragon" for delivering massive game-ending damage to your opponent. Besides "Shooting Quasar Dragon", "Stardust Warrior" also incredible as a Synchro option for more control-based approach, and due to its WIND Attribute, it's compatible with "Pilica, Descendant of Gusto" as well.
Additionally, this build works very well with "Gusto Griffin", which allows for incredible swarming potential when discarded by "Quickdraw Synchron", "Drill Warrior", or most effectively, "Jet Synchron". This aforementioned combo allows the player to swarm the field easily with Gusto monsters, which, in turn, can also helps for Synchro Summoning the aforementioned "Shooting Quasar Dragon" (especially when combined with "One for One"), while also eliminating one of the weaknesses of Gusto deck itself: dependency on players interaction.
This build centered on using Gusto monsters in conjunction with Mist Valley archetype cards such as "Mist Valley Falcon", "Genex Ally Birdman", "Harpie Dancer" and/or "Divine Wind of Mist Valley". While the Gusto monsters set up the primary defense and Deck-thinning, afterwards you can return the Gusto monster that survived the previous turn via "Genex Ally Birdman" or "Harpie Dancer", while also activating the effect of "Divine Wind of Mist Valley" to Special Summon more monsters for a Synchro Summon. Two top-choice monsters to Synchro Summon are "Arcanite Magician" (who can provide destructive ability) and "Mist Valley Thunder Lord" (the strongest monster in the Deck). "Caam, Serenity of Gusto" is utilized for adding draw power, and also grant access to most "Gusto" Synchro Monsters.
With the limitation of "Genex Ally Birdman" in September 2013 Lists, this deck suffers a major decrease in consistency. The limitation of "Divine Wind of Mist Valley" in TCG January 2014 List renders this deck almost unplayable to a certain degree. However, this variant can still be played by relying less on "Divine Wind of Mist Valley", and instead focusing on recycling power of both "Mist Valley Falcon" and "Mist Valley Thunder Lord" for accumulating monsters and getting near-infinite resource in your disposal.
This build combines Gusto with some of Banish Psychic deck's components. "Serene Psychic Witch" is the main card in this Deck, while cards like "Silent Psychic Wizard", "Esper Girl", "Psychic Jumper", and "Destructotron" can be added for more options. Naturia Synchro Monsters are also included and becoming primary control elements in this Deck (due to most non-Gusto Psychics are EARTH Attribute). Also, if using "Telekinetic Power Well", the deck can also incorporate "Heroic Challenger - Thousand Blades" for easier access to higher Level Synchro Monsters (including the aforementioned "Naturia" Synchro Monsters).
Before the release of "Pilica, Descendant of Gusto", this deck is claimed by many players as the most consistent, explosive, and also the easiest way to Summon "Daigusto Sphreez". However, with the release of "Pilica", this deck becomes less-reliant on its Psychic components, but they can still be used for utilizing Naturia Synchro Monsters instead, while "Serene Psychic Witch" can also bring out "Pilica" if necessary (along with high-Level Gusto monsters such as "Reeze, Whirlwind of Gusto" or "Windaar, Sage of Gusto" if you utilize them).
An invented hybrid between Gusto and Dragon Rulers, this variant utilizes "Tempest, Dragon Ruler of Storms" and "Lightning, Dragon Ruler of Drafts" coupled with "Gusto Griffin" to make massive explosive plays, while still retaining the Gusto's natural defensive ability. This deck, compared to other Gusto hybrid decks, have so many available combo plays that can potentially swarming the field even without using Normal Summon, mostly via "Dragunity Knight - Gae Dearg" and "Lightning, Dragon Ruler of Drafts" to discard "Gusto Griffin" and bring any Gusto monster necessary into play. In the latter's case, it will also bring "Tempest, Dragon Ruler of Storms" straight from the Deck, ready for Synchro Summoning in conjunction with "Gusto Egul".
With April 2015 Lists in effect, this variant was rendered completely unplayable in current Advanced Format, however, with the Semi-Limitation of "Dragon Ravine" by the most recent F&L List, it's possible to play the deck in conjunction with the Dragunity archetype (formerly known as Dragonrider Gusto), with more emphasis on "Dragunity Knight - Gae Dearg" instead of "Tempest".
Another one of Gusto hybrid deck, this time by crossing Gusto and Symphonic Warriors, it works by utilizing the interaction between "Symphonic Warrior Guitaars" and "Gusto Griffin" to summon Materials for a quick and efficient Synchro Summon. "Symphonic Warrior Sizzers" provides both search and recursion power to keep the Synchro Summon stream, while "Pilica, Descendant of Gusto" extends the combo by reviving more Tuner materials. The deck also capable of utilizing Rank 3 and 4 Xyz such as "Leviair the Sea Dragon" or "Lightning Chidori".
The major strength of this variant comes from both it's Summoning speed and due to the flexibility of the Symphonic Warrior Tuners, allows you to access unnatural Synchro choice that needs specific Type or Attribute such as "Beelze of the Diabolic Dragons", "Michael, the Arch-Lightsworn" or even "Dragunity Knight - Gae Dearg" (which provides another way to activate "Gusto Griffin"). Summoning Gusto monsters for defense or recycling resources with "Caam, Serenity of Gusto" becomes much easier task.
Currently, this deck is only playable in OCG, due to the necessary Symphonic Warrior cards to build the deck only available there.
As previously touched upon, "Gusto" deck's critical flaws are the below-average ATK of many of its monsters, making them somewhat unsuitable for offensive purpose. Since this Deck's strategy relies heavily on the Graveyard, any form of banishments can damage or cripple the entire Deck. "Transmigration Break" can effectively incapacitate this Deck due to their necessity of recycling monsters. "Gravekeeper" deck's "Necrovalley," can shut down this deck's almost any major play, while only "Caam, Serenity of Gusto" and "Daigusto Gulldos" that can bypass Necrovalley's limitation. "Archlord Kristya", "Fossil Dyna Pachycephalo", "Summon Limit", "Poisonous Winds" and other anti-Special Summon cards can also shut down "Gusto" defenses down, due to their excessive needs of Special and Synchro Summoning.
Decks that excels at mass destruction/disruption effects such as "Inzektor", "Lightsworn", "Fire King" or "Burning Abyss" can severely cripple this deck, by simply bypassing their Special Summon tricks with destruction/non-battle removal effects instead. Since most of this deck's major plays involves Extra Deck monsters, decks like "Shaddoll" and "Nekroz" can punish the deck harshly (the most dangerous one coming from "El Shaddoll Winda" or "Nekroz of Unicore"). In the cases of the latter, "Nekroz of Trishula" is probably the most dangerous among the Nekroz arsenal for this deck to face because of its simultaneous banishing effect.
"Abyss Dweller" and "Soul Drain" also pose a threat by disabling any in-Graveyard effects; including most of the searchers, while "Armades, Keeper of Boundaries", "Archfiend Black Skull Dragon", and "U.A. Mighty Slugger" prevents most of the battle searcher's effects from activating at all just by attacking them.
Despite the numerous weaknesses of the deck, there are ways you can get around these threats. Spell/Trap removal cards like "Mystical Space Typhoon", "Dust Tornado", "Fairy Wind", "Trap Stun", or "Royal Decree" (in some variants like Synchron Gusto) etc can be used to negate or destroy "floodgate" threats like "Macro Cosmos", "Dimensional Fissure", "Vanity's Emptiness", "Poisonous Winds", "Necrovalley". Monster effect negation cards like "Breakthrough Skill", "Fiendish Chain", "Effect Veiler", "Divine Wrath", "Traptrix Trap Hole Nightmare", and "Skill Prisoner" can stop dangerous monster effects. Against Special Summoned monsters with high-impact effects, you can use cards that negates their Summon, such as "Solemn Warning", "Black Horn of Heaven", "Stardust Warrior", etc.
- "Gusto" Synchro Monsters are similar to "Dragunity" Synchro Monsters in terms of appearance, consisting of riders and their mounts (Winged Beast and Dragons for "Dragunity" and Psychic and Winged Beasts for "Gusto", respectively).
- All "Gusto" non-Synchro Psychic-Type monster seems to have a pairing system between its male and female members, which determined by their Levels ("Pilica" is the only exception, due to the reason explained below.). If sorted from the highest to the lowest, it may resemble a family tree of some sort. According to that, one can be assume that "Windaar, Sage of Gusto" is their leader.
- "Pilica, Descendant of Gusto" is the only member that (currently) have no male counterpart.
- Because she's the last one being born within the Gusto family ("Kamui" being her father), she's technically the youngest among them.
- According to the Master Guide 4, "Pilica" was born after the conclusion of the war against "Sophia, Goddess of Rebirth", in which "Sophia" was defeated by "Evilswarm Kerykeion" and "Constellar Sombre". It is also said that "Pilica" is the descendant from "Reeze, Whirlwind of Gusto" and "Kamui, Hope of Gusto", implying that those two are the only ones surviving from the Gusto tribe after the war's conclusion.
- The staff that "Pilica" is holding is the very same as the ones owned by "Kamui", with the wooden statue of "Gusto Falco" on top (possibly as a memento of its sacrifice during the war).
- The Ritual Beast archetype is originated from Gusto archetype.
- This is evidenced by their leader, "Ritual Beast Tamer Elder" is actually an elderly version of "Kamui, Hope of Gusto".
- Their Fusion Monsters also have the "rider and mount" relationship in the same manner as the "Gusto" Synchro Monsters.
- The Ritual Beast Tamers are also WIND Psychic-type as well.
- Later on, "Pilica" also joins the Ritual Beast Tamers after receiving the power of Zefra, with "Spiritual Beast Rampengu" as her mount. She also appears in the artwork of "Ritual Beast Ambush" and "Zefra Path".
- If you look closely to "Gusto" Psychic-type monsters' eyes (best examples are "Winda, Priestess of Gusto" and "Reeze, Whirlwind of Gusto"), you can see that they have cross-like marking in their pupils (slightly resembling Uchiha Itachi's Mangekyou Sharingan from Naruto anime/manga series). However, some of Gusto monsters like "Kamui, Hope of Gusto" doesn't share this characteristic and it is currently unknown if the other Gusto members actually share this characteristic as well.
- All "Gusto" Synchro Monsters and Gusto's non-Psychic-type, non-Xyz monsters share this characteristic.
- This archetype has many similarities to the Yang Zing archetype. They had their own set of "recruiter loop" monsters which also works similarly, and both are also Synchro Summon oriented archetypes.