The manager was first seen in Go Onizuka's warehouse trying to calm Go down after he threw his weights in anger of Playmaker's rising popularity. In a effort to do so, he encouraged Go to learn about the new and popular Speed Duels. When Akira Zaizen arrived at the warehouse, he did not recognize him. He then accepted Akira's business card on Go's behalf and introduced himself to Akira. He then defended Go's choice of not having a more lavish home when Akira questioned it. As Akira began his offer, the manager recognized Akira's gift as a D-Board for Speed Duels and questioned the purpose of such a gift. The manager approved Akira's offer, but asked for Go's opinion as well. He was surprised when Go rejected the offer. As Akira left, the manager commented that Akira acted like he knew everything and told Go that the offer was also a threat.
As Go and Playmaker Dueled, his manager visits the orphanage, intending to watch the reactions of the children there. He then showed that he didn't mind the children's change of heart as they were honest in supporting the coolest hero. He then agreed with the owner that Go would regain his popularity among the children if he won. When Go lost half his LP and at the owner's concern, he then told the owner that Go was fine and pretending to be in a disadvantage to exaggerate his opponent's strength was his style. When Go Link Summoned "Gouki The Great Ogre", he answered the owner's question that Go's style entertained his viewers as well as his opponents and believed that Go is in the lead. When Go counterattacked, he agreed with the owner that Go would win but privately felt there is something amiss with Playmaker. He was pleased when Go saved his "Great Ogre" from destruction from Playmaker's "Decode Talker".
- ↑ 1.0 1.1 Yu-Gi-Oh! VRAINS episode 3: "First Contact"
- ↑ Yu-Gi-Oh! VRAINS episode 4: "Charisma Duelist Go Onizuka"
- ↑ Yu-Gi-Oh! VRAINS episode 5: "The Three Count Rings"