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Fusion Monsters (Japanese:
To be Summoned, Fusion Monsters require the player to have the Fusion Material Monsters listed on the Fusion Monster in the hand or on their side of the field or in some cases, the Deck, Graveyard or the opponent's side of the field. Then they would need to activate a card effect, such as those in "Polymerization", that allows the player to Fusion Summon.
Like other Extra Deck monsters, Fusion Monsters cannot exist in the hand or Main Deck (even with card effects). If a Fusion Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead. If a card like "Transmigration Break" or "Degenerate Circuit" is applying, this will override the Fusion Monster's ability to return to the Extra Deck.
Like other Extra Deck monsters, if a Fusion Monster is not Fusion Summoned first, it cannot be Special Summoned from the Graveyard or while banished (unless it specifies another way to properly Special Summon it).
Originally, the only way to properly summon a Fusion Monster was through a Fusion Summon involving the required Monster Cards and the Spell card Polymerization. There are now many different ways to Fusion Summon a monster and many different cards that allows the player to Fusion Summon.
With Duel Terminal - Pulse of the Trishula!!, Fusion Monsters started to come back, starting with "Naturia Exterio". In Duelist Revolution, Starstrike Blast and The New Challengers, 5 more Fusion Monsters were added: "Ultimate Axon Kicker", "Dragon Knight Draco-Equiste", "Gaia Drake, the Universal Force", "Supreme Arcanite Magician", and "Naturia Gaiasteleoh". These six Fusions are the next evolution of Fusion Monsters. The first evolution was the standard Fusion, requiring two regular Monsters, such as with "Flame Swordsman". The second evolution of Fusions Monsters require at least one other Fusion Monster, such as "Dragon Master Knight". The third evolution requires at least 1 Synchro Monster such as "Gaia Drake, the Universal Force".
As of Duelist Alliance, it was announced that Fusion, Synchro, Xyz, and Ritual Monsters would be getting an equal amount of support, and since then, Fusion Monsters have been plentiful in core booster sets, sometimes even outnumbering the other two Extra Deck types.
Compared to Synchro and Xyz, Fusion's main weakness is the need of the "Polymerization" card, meaning that the player's ability to Fusion Summon is usually be limited by the number of "Polymerization" they have and on having the card in their hand or on the field. Additionally most Fusion Monsters list specific monsters a Fusion Materials, meaning they are less flexible in which monsters can be used to Fusion Summon. Due to needing "Polymerization" in addition to at least two materials (Transformation Summoning notwithstanding), Fusion Summoning will usually cost the player a large number of cards in hand.
However, a key advantage Fusion Summoning has over Synchro and Xyz Summoning is that monsters in the player's hand can be used Fusion Materials, thus removing the need to spend more resources summoning those materials in most cases. Many Fusion Summon oriented archetypes have their own versions of "Polymerization"; most of which can be searched and recycled, allowing the player to reuse them multiple times and perform more Fusion Summons.
In the manga
In the original and R manga, the Fusion Material Monsters must exist on the field to be fused with "Polymerization", and once they are fused, they are still treated as separate cards for the purpose of specific card effects (most famously, "The Wicked Eraser", which treated the 3-Material "Arcana Knight Joker" as 3 cards and gained 3000 ATK). In addition, they can also be treated as a number of Tributes equal to this total; as demonstrated in Yu-Gi-Oh! R, less than the total can be Tributed (Seto Kaiba Tributed the "Material Bat" and "Material Scorpion" portions of his "Mosaic Manticore" while leaving "Material Lion" on the field). However, the Fusion Materials can also be Summoned while the Fusion Monster is on the field, demonstrated in R when Yako Tenma Summoned 3 "Blue-Eyes White Dragons" with "Junk Dealer" while Seto Kaiba had his "Blue-Eyes Ultimate Dragon" on the field. They are treated as having a Level equal to the highest Level of the Fusion Material Monsters ("Mosaic Manticore", made up of of the Level 4 "Material Lion", "Material Bat" and "Material Scorpion" was treated as Level 4, while "Beast Machine King Barbaros Ür", composed of the Level 4 "Machine Lord Ür" and the Level 8 "Beast King Barbaros" was treated as a Level 8 monster).
Under the "Super-Expert Rules", Fusion Monsters cannot attack during the turn they are Summoned (a condition carried over to the Duelist Kingdom and Battle City Rules in the anime). However, Fusion Monsters that were Fusion Summoned without "Polymerization", like "Valkyrion the Magna Warrior", "XYZ-Dragon Cannon", and "Mosaic Manticore", are not subject to this condition.
In the GX manga and all subsequent manga, Fusion Monsters were treated like they are in the TCG/OCG.
In the anime
In the anime, the Millennium Scale was the item which originally fused monsters.
In the early Yu-Gi-Oh! anime, Fusion Monsters had low ATK and DEF and very few had effects.
In Yu-Gi-Oh GX, many powerful Fusion Monsters were introduced. In Yu-Gi-Oh 5D's and Yu-Gi-Oh! ZEXAL, Synchro Monsters and Xyz Monsters, respectively, mostly overtook this role, although Fusion Monsters do still appear. In Yu-Gi-Oh! ARC-V, Fusion Monsters are primarily used by characters from the Standard and Fusion Dimensions.
Fusion Monsters are the only kind of Extra Deck monster to have appeared in all five of Yu-Gi-Oh!, GX, 5D's, ZEXAL and ARC-V.
In Yu-Gi-Oh! BAM
Like Yu-Gi-Oh!, Fusion Monsters in Yu-Gi-Oh! BAM have purple-colored background. But unlike the real TCG, Fusion Monsters can be played independently, or can be overlayed with an existing monster to produce a new Monster hidden within that Card. Fusing 2 monsters together will trigger an effect aside from creating a new Monster (i.e.: Gaining Life Points, Inflicting Damage, etc.). When the Fusion Monster produced is destroyed, the two materials used for Fusion are also destroyed.
Ways to Summon a Fusion Monster
- The "Hex-Sealed Fusion" Monster Cards ("The Earth - Hex-Sealed Fusion", "The Dark - Hex-Sealed Fusion", "The Light - Hex-Sealed Fusion") can Fuse by using only themselves and the Materials, replacing the use of Fusion Spells.
- "Summoner of Illusions" can Tribute another monster when flipped face-up to Special Summon a Fusion Monster from the Extra Deck.
- "Cyber-Stein" can Special Summon a Fusion Monster from the Extra Deck by paying 5000 LP.
- "Magical Scientist" can Special Summon a Level 6 or lower Fusion Monster from the Extra Deck by paying 1000 LP.
- "Metamorphosis" can Special Summon a Fusion Monster from the Extra Deck by Tributing a monster with the same Level.
- "Temple of the Kings" can Special Summon a Fusion Monster from the Extra Deck by sending itself and a "Mystical Beast of Serket" to the Graveyard.
- "Re-Fusion" can Special Summon a Fusion Monster from the Graveyard by paying 800 LP.
- "Thousand-Eyes Restrict" was the first Effect Fusion Monster.
- It was also the first Fusion Monster to be Forbidden.
- The illegal card "Yasushi the Skull Knight" is the only Fusion Monster to list a Trap Card as a Fusion Material.