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fiber jar doesnot gives card advantage to any player, it is very slow to play,it doesnt have a good combo or funtion in a deck so why it is banned? —This unsigned comment was made by 22.214.171.124 (talk • contribs) 23:34, 31 January 2012 (UTC)
Pretty much what he said, field's wide open like it's the first turn but it isn't so chances are a player would be in a tight spot if against a fast enough deck, plus more obvious things...
A secondary reason could be because it helps Empty Jar keep trying in one turn until it actually FTKs but I digress.
To expand on what I said: by this stage of the game, your opponent might have anywhere from 1000-4000 LP, so you might not even need to swarm. -- Summoned Skull 2: Electric Boogaloo 00:00, February 1, 2012 (UTC)
Me and My friends were making "Street Decks". Decks that can use any card for fun. So I made a deck based on stalling and included fiber jar and soul release. I didn't need to swarm I simply banished them out of a deck 5 cards at a time. Need less to say they were annoyed but with all my stall they never managed to touch my life points. The card is powerful because the person who has it can plan around it and the person who doesn't won't see it coming.
Also it combos to well with interdimensional transporter
Shinkirou 17:49, February 2, 2012 (UTC)
To add to it all it's very easy to flip it the turn you summon it using cards like Wind-Up Zenmaister or Book of Taiyou. So you wouldn't even need to wait for your next turn to come around. The question should be 'What reasons are there that it shouldn't be banned?' Because I can guarantee there are more reasons for why it should be banned then there are for why it shouldn't.--The FireFALL (talk • contribs) 18:16, February 2, 2012 (UTC)