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War God Deck

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War God Nightmare

Some explanations about the choices:

Dark-Winged Dragon Collapserpent: A weird one in it but it does the job, when I lack enough power to attack, or I need a quick Level 4 to xyz summon with, this is usually my prefered choice. I searched specifically for a LIGHT support monster that was DARK himself, so that I can also use him for Black Luster Soldier - Envoy of the Beginning.

Necro Gardna: Mostly because its a DARK, but can also be used from the grave. But not always can my War God Monsters protect me, if required, then Necro Gardna will also show up..

Black Luster Soldier - Envoy of the Beginning: Hey, it's a LIGHT deck, it has some DARK now and it can be used with Honest, you go figure yourself.

Starlight Road: I needed something to protect my cards, this is the best thing you can use for that I feel.

I mostly seem to have issues with Zombie World, it completely shuts down this entire deck, which is its weakness. But decks such as Evilswarm for example can be taken down by this deck, also Dark World is not going to enjoy playing against this as well. Any deck that targets a lot is going to have problems against this deck as well. Overall, its a hit or miss deck, if I somehow am able to get the momentum going, it can be unstoppable, and by mementum I only mean getting the full use out of Fire Formation - Tenki. I also have a good solid change to get Yamato on the field, but it is not reliable enough for good plays.

I didn't add Taruta, because I really didn't need it, I lose to much Hand advantage like that and it is only good for a defender, which this deck isn't, its a way to trap opponents by attacking and then countering the attack. As much as Orochi sounds awesome, there just wasn't this use for it in actual plays, I tried it, but it just didn't work against good decks.

I didn't like War God Advent either despite at the beginning, but when you have a War God in the grave and in the banish pile, you probably also have a War God on the Field. Or your opponent is out of monsters. War God End was only good to switch Susanoo back to Yamato when its xyz materials ran up. But other then that, a bit too situation.

Something is missing that gives this deck the reliability it deserves. KrakenNLDUser | Talk 14:35, April 21, 2013 (UTC)

You only have 39 cards listed by my count. Care to fill in the missing one? ---Kungfu-mama (Talk) 18:37, April 21, 2013 (UTC)
Really? I do count 40 cards exactly

3+3+3+3+3+2+2+1+1 = 21 Monster Cards 3+2+1+1+1+1+1+1 = 11 Spell Cards 2+2+2+1+1 = 8 Trap Cards. 21+11+8= 40 Cards in total KrakenNLDUser | Talk 19:38, April 21, 2013 (UTC)


Either a choice of: "Solemn Judgment", third "Mystical Space Typhoon", or second "Night Beam" would filling it in. --iFredCat 18:46, April 21, 2013 (UTC)
Okay, but like I said, that makes it 41 cards in total. I've tested this deck out in Devpro pretty much now, and use this deck still card by card. Might even say I improved on it. KrakenNLDUser | Talk 19:38, April 21, 2013 (UTC)
My bad. Missed the Honest listing on my phone. ---Kungfu-mama (Talk) 22:02, April 21, 2013 (UTC)

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