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|Forums:||Index → General Yu-Gi-Oh! Discussion → The future of Yu-Gi-Oh?|
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Well, over the years, our beloved card game has evolved quite a bit. Is this a good thing, or a bad thing? What if they run out of ideas? How will we cope? Will the games leave a legacy? All these questions are determined by us, the customers. As we buy, or not buy for some cases, Yu-Gi-Oh! still lives on. But, what would happen if the fan base dwindled? I have a couple ideas (and suggestions) of my own.
1. Yu-Gi-Oh! could be replaced by a new incarnation (a reboot).
2. The mainstream game will live on and a new version will splinter off (hopefully called Duel Monsters).
3. It will vanish.
4. It will continue and get more broken.
5. it will continue and get fixed.
Xerdek! (talk • contribs) 00:29, July 26, 2012 (UTC)
- Depends on what your word "Broken" means. As for fixing the game, there will also be people who continually argue that X card needs to be banned or something like that. But they'll probably continue to create new spin-off shows and what not. I mean it has survived more than 10 years, so it's probably gonna last 10 more. ---Dark Ace SP (Talk) 01:29, July 26, 2012 (UTC)
It's likely that it will follow the path of MtG and become a classic long-runner. Of course, appreciation for the game will differ from that in MtG. It will be difficult, however, to effectively balance Yugioh to MtG's extent because that would often involve changing the core game mechanics. --Gadjiltron (talk • contribs) 02:59, July 26, 2012 (UTC)
- Popularity-wise, on the other hand, Yugioh's got some direct competition with the new Cardfight Vanguard. And it appears that Bushiroad card game (and its concurrent anime) are planned to be a similar long-runner. This will be a problem. --Gadjiltron (talk • contribs) 02:59, July 26, 2012 (UTC)
- I think Konami needs to take the banlist seriously, instead of using it to push new cards, use it as it was intended. Also, if it happened more than twice a year than it would lessen the damage of any bad formats like this one. Also, I personally believe that they should support older summoning types and make them useful again. Instead of just creating new ones work on some of the older ones. It could lead to new playstyles where every summoning mechanic has a use instead of simply existing. In my opinion, the problem isn't with the core gameplay, its with how Konami uses and abuses the gameplay. The game is fun if you stay outside of the meta, but its that the meta has been messed up so bad that I don't even want to play in tournaments. Jamesfury (talk • contribs) 04:32, July 26, 2012 (UTC)
- Simple, if the cards are broken then hit them. Or at the least make cards that can counter them. Konami needs to also take into consideration the balance of the game when new cards are created, but even then its a few playtesters and card designers trying to look for combos in a game with thousands of cards. They can't really think about every combo, thus there will probably be a few cards that are broken. On the other hand there should not be cards that are inherently broken like the Chaos monsters, Yata, Mind Control, etc. The banlist happening more frequently will help solve this issue. Jamesfury (talk • contribs) 15:25, July 26, 2012 (UTC)
- I have an idea. Konami never releases another broken Archetype again and cracks down hard on the Ban List. Oh and there would be two Ban Lists (one for the OCG and one for the TCG). That will be the self-preservation of the game. Players will have to be creative to win. Oh, and there should be a bew Ban List each quarter, so to keep tabs on overpowered Decks! There we go. Solves everything. Xerdek! (talk • contribs) 05:44, July 26, 2012 (UTC)
- Konami can't gaurentee that they won't release another "broken" archetype again. Truthfully, Insects NEEDED better cards, Inzektors were the Konami answer to that. It didn't turn out that great for players on the recieving end of the Inzektors, but we did need better Insect cards over the standard Doom Dozer and Verdant Sanctuary stuff. Plus, I think I like the banlists semi-annually, I mean a "hot-new deck" might seem good for the first, one to two tournaments it tops, but it might get thrown off by the better deck of the format later. Also, Yata is banned, 1/3 of the Chaos Major Chaos Monsters is banned, BLS is actually not that bad, it is a game winner, but it's not like we see only Chaos builds with just BLS topping, and Mind Control is more balanced than Brain Control or Snatch Steal. Sorry, I kinda wrote a Banlist opinion, instead of sticking to the topic. Bottom line, Konami tried to meet players demands for better Insect and Dragon cards, but it was too good, that's all. ---Dark Ace SP (Talk) 03:45, July 27, 2012 (UTC)
- I just came upon an epiphany! All we need is better Ban Lists. So long as we have a good Ban List, Konami can make as many broken cards as they like. All they have to do, is correct them with Ban Lists. I stick with my belief in two separate ban lists and and quarterly Lists. It must be done! :D Xerdek! (talk • contribs) 04:19, July 27, 2012 (UTC)
- And they will take care of it, after the cards have had a format of play. If people are mostly complaining about Inzektors, Dino-Rabbit, and Chaos Dragon, then let the cards have an entire format of play, last year Dino-Rabbit, Inzektors, and others came out almost at the end of the format. So, I say, let Konami make broken cards, then handle them after 6 months of play, if the deck is still a problem, hit it more later. ---Dark Ace SP (Talk) 16:38, July 27, 2012 (UTC)
On another note Vangaurd is popular, and it's kinda more simple than YGO, and it resembles both Pokemon and Yugioh, so it just might be another long-runner for the future as well. ---Dark Ace SP (Talk) 14:12, July 29, 2012 (UTC)
Don't forget Magic and Gathering and Duel Masters since both need to switch it to defense mode to attack. Also Duel Masters have practically six healths anyways like Vanguard. Fallensilence (talk • contribs) 19:10, July 29, 2012 (UTC)