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Super Stardust Deck Help to make better

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ok first things first, i'm new to all this and i just want to say, if i missed something or anything i'm sorry and i will try to do better next time. plus i love this deck so try not to be to hard on it cuz so far most games that start out bad for me with this turns around fast with just a few cards, so i know this is good even if it looks all over the place.... but i'm looking for just what everyone else thinks of this deck. this will be the only place i will talk about this deck just cuz i know so many people or on here and thanks to everyone to comments on this


~Synchro Deck~

Junk warrior x2

Magical Android x2

Gaia Knight, The Force of Earth

Goyo Guardian

Turbo Warrior

Nitro Warrior (plain on changing him out for the next level 6 Blackwing Synchro)

Black Rose Dragon x2

Blackwing Armor Master

Red Dragon Archfiend x2

Stardust Dragon x2


~Monsters level 4-Lower~

Quillbolt Hedgehog x3

Spirit Reaper

Speed Warrior x3

Junk Synchron x3

Mecha Bunny x3 (looking for idea's on maybe something better then them?)

Blackwing - Gale the Whirlwind x2

Assault Beast x2 (do u think i should have more with just only 2 A.M.A.'s?)

Jutte Fighter ( he will be the Blackwing - north pole when it comes out)

Nitro Synchron (same)

Turbo Synchron x2

Blackwing - Shura the Blue Flame x2 (i'm not sure i should have more.... with 1800 atk its not the best)

Neo-Spacian Grand Mole

Marshmallon


~Monsters level 5+~

The Tricky x3 (if i get a SD/ assault mode in my hand... i have a use for it with this card)

Stardust Dragon/ Assault Mode x2

Raiza The Storm Monarch

Caius The Shadow Monarch


~Spell Cards~

Lighting Vortex

Swords of Revealing Light

Heavy Storm

Monster Reborn


~Trap Cards~ (i guess i need more?)

Assault Mode Activate x2

Scrap-Iron Scarecrow x2

Mirror Force

Bottomless Trap Hole

thanks for reading this and helping, but i'll take any idea's and try them at lest once, but it will help me if u say what u think i should do and why, most times i see it but it might help me see something new. thanks and yea if someone thinks its great this way then, what a waste of time XD

later --Dark Stardust 06:09, 18 March 2009 (UTC)

3 assasault mode activates would be a good idea. you could also add assault teleport to return stardust/AM to your deck and draw more cards.and add an assault mercenary so you can return assault mode activate from your grave to your deck.--Chaos soldier 18:06, 18 March 2009 (UTC)


This deck sucks

thanks

i like not using the assault telly only cuz it works ONLY with 2 cards in my deck... so NO!

i thought about useing those cards but i'm trying to make it so that the deck is more on synchros with a assualt mode in there to mess them up, cuz i can get stardust out in about 3 turns and i get A.M.A really fast with just 2 in there cuz my assault beasts like count as one... u see what i'm saiding? --Dark Stardust 20:15, 18 March 2009 (UTC)

Hah.

I think you should replace ur 1 bottomless with 1 magic cylinder instead. thats what i did.

Im Sorry

Sorry for the insults that other people have left. In any case, I used to have a deck like yours. I can recreate it using the new banned list. A deck like yours should focus on the synchro monsters. So what you need is to decide how you are going to bring them out. Since you have the title of the deck "Super Stardust" I will make this deck based around Stardust Dragon. Assault mode is hard to pull off, you have a better time just using the synchro monster it self. Since stardust is a level 8, try to make a deck that can synchro quickly for any level 8 monster.

Monsters20
Rose, Warrior of Revenge x2
Psychic Commander x3
Plaguespreader Zombie x1
Marauding Captain x3
Summoner Monk x1
Zombyra the Dark x3
Morphing Jar x1
Sangan x1
The Tricky x2
Cyber Dragon x2
Dark Armed Dragon x1

Spells11
Reinforcement of the Army x1
Emergency Teleport x1
Heavy Storm x1
Giant Trunade x1
Mystical Space Typhoon x1
Book of Moon x3
Messenger of Peace x3

Traps9
Solemn Judgment x1
Bottomless Trap Hole x2
Torrential Tribute x1
Dark Bribe x2
Mirror Force x1
Call of the Haunted x1
Starlight Road x1

Extra Deck15
Mist Wurm x1
Stardust Dragon x3
Colossal Fighter x2
Black Rose Dragon x1
X-Saber Urbellum x1
Goyo Guardian x1
Flamvell Uruquizas x1
Brionac, Dragon of the Ice Barrier x1
Ally of Justice Catastor x2
Magical Android x2

The deck is simple enough where you cant call out just about any and every kind of synchro monster. Most of these cards are easy to get. Dark Armed Dragon is here since you have 5 dark monsters and a good chance is that you will have already used some in a synchro summon, so summoning Dark Armed Dragon should be easy. Summoner Monk makes it easy to special summon lvl 8 synchro monsters. Marauding Captain helps summon synchros that are lvl 7 or less with his effect. The Tricky and Cyber Dragon are great for quick synchro summoning while Reinforcement of the Army and Emergency Teleport helps find a tuner for you to use. Try to stall at the start of the duel using Messenger of Peace to keep you opponent from attacking...i hope this helps.69.122.236.248 15:32, February 20, 2010 (UTC)

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