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Here it is; a dedicated Spirit deck! Spirits can be some of the most pumped cards in the game, so there's no reason not to use them. And with the new(ish) Yamato-no-Kami, they're now better than ever!
As I said, this is a Spirit deck, based around the monsters that return themselves to your hand at turn's end. As I see it, there are two approaches to Spirit decks; either you make one that makes sure they can stay on the field, or you don't. I chose the second option. This deck also has a whole lot of life point gain cards because the self-bounce effect means that Spirits can't really protect my life points, so life point gain is necessary.
For monsters, Yamato-no-Kami is a must, as it has a fairly easy-to-fulfill summoning requirement and can be special summoned. Izanami is some important support, and is like Monster Reincarnation every turn. Meanwhile, there's Maharagi. When I got this card in my Rock Deck, I was disappointed (it would be the monster I sent to the graveyard every time with Rock Bombardment) but after actually using it in a duel, I found that it's a really useful card to accelerate the game. Fushi No Tori is life point gain that's fairly easy to do. Susa Soldier is a reusable 2000 ATK monster, even if it inflicts lowered battle damage. Then come Phantom Skyblaster and Nimble Momonga. Nimble Momonga provides life point gain, but why put both in? It's as tribute fodder for the two big Spirits – Yamata Dragon and Hino-Kagu-Tsuchi! They have great ATKs, and awesome effects to match – the first replenishes your own hand, and the second destroys that of your opponent.
For spells, there's three Spring of Rebirth, which is a great card for this deck. Shrink allows me to take down more cards in battle to activate the effects of Yamato-no-Kami, Fushi, Hino-Kagu-Tsuchi, and Yamata Dragon. Allure of Darkness works with Kami and Skyblaster. Sword of Kusanagi allows me to inflict more battle damage without losing card presence, while Book of Moon helps to neutralize opposing threats and has synergy with Kusanagi. Finally, Card Destruction is a draw spell that loads the graveyard for Kami and Izanami.
The traps are really fun. Compulsory Evacuation Device gets an opponent's monster out of my hair and gives me 500 life points if Spring of Rebirth is on the field. Forced Back does somewhat the same thing. Solemn Judgment negates things. Ultimate Offering helps to neutralize both drawbacks of spirit monsters; the fact that they can't (except for one) be special summoned, and the fact that they return to my hand during the end phase. The 500 life point cost is irrelevant with Spring of Rebirth. Finally, Spirit's Invitation allows me to gain an extra 500 life points for my opponent's monsters that get returned to the hand.
Tell me what you think of this concept deck. Runer5h 14:41, 30 May 2009 (UTC)Runer5h
- Thanks, The Horror, for fixing the spelling mistakes - Spirit monsters have really weird names! Runer5h 14:47, 30 May 2009 (UTC)Runer5h
- Good idea! I think I'll take out Fushi no Tori to compensate - it's the least useful Spirit of the bunch. Runer5h 14:59, 31 May 2009 (UTC)Runer5h
I actually run a spirit deck right now, and I find it more useful to use asura priest than susa soldier, as well as having izanagi in the deck to allow spirits to stay on the field. Throwing in a few of the spirit equips, and spirit's invitation helps with bouncing your oponents cards as well.
Forgot to sign >.> --Tsudore-Chan 20:06, 31 May 2009 (UTC)
- Well, much of this deck revolves around using the self-bouncing effect to my advantage, so I don't think Izanagi is the right card for this deck. I already have Spirit's Invitation. I will replace Susa Soldier with Asura Priest, though. Runer5h 20:32, 31 May 2009 (UTC)Runer5h
The reason I brought up izanagi is that he allows you to CHOOSE whether or not to return them to your hand or not, allowing you the option of field presence if its needed for the situation, as does mirror or yata. --Tsudore-Chan 20:41, 31 May 2009 (UTC)