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Ladies and gentlemen behold the mightiest card in all of not just Yu-Gi-Oh! but Anime existence! This beast can take on even the strongest anime characters ever, I'm referring to Goku and Vegeta. Behold the combination of the mightiest warriors' worst nightmares! Needle Worm! Pwns SSJ4 Gogeta anyday!
But yeah let me know which cards you think are the most powerful but not used much. Broken effects but underused. Each format we can discuss new 'Super' Monsters with beastly ATK/DEF yet can't be used due to drawbacks, let's see if we can actually incorparate them into competitve decks, taking the drawbacks into account. I'll start things off with an old card, Rainbow Neos. Easy fit into Fusion Gate HEROES and Chain Material you only need one turn, he alone can reset your opponent's front row/back row/grave back to the deck! Which is pretty broken! So let me know what other powerful underused cards that can have massive potential. And the best thing is, your opponents won't see it coming :) Be creative and original :P Potential Superboltboy (talk • contribs) 15:45, July 6, 2011 (UTC)SBB
Note that it saya 'sent to graveyard' he wouldn't work very well in a macro deck. I would run Gren Maju Da Eiza he has no tributes a can work much better. But I'm talking more Big Boss like monster e.g. Destiny End Dragoon or anything really.Superboltboy (talk • contribs) 18:39, July 6, 2011 (UTC)SSB
Oh I have another one to add, Darkness Neosphere, this guy is a tank of a beat stick, it has perfect synergy with an Evil HERO Deck. Incorporate rocks into it also and you get an overwhelming Evil HERO Dark Gaia. The best rocks out there are the Koa'ki Meiru, maybe a sort of anti-meta deck with Dark Calling. Koa'ki Meiru+Darkness Neosphere=HELLYou Fiend! People have tried a Ritual variant where a Rock and Fiend/Demon( in JAP) are used as materials and re-used for Dark Gaia. Alongside Dark Gaia Darkness Neosphere can cause an easy OTK. Also don't forget his effect with traps you can incorporate Red Screen as a stall tactic. Personally I think I'll try this one out. Oh another thing, this guy alongside Royal Decree can render your opponents Traps useless. :) Superboltboy (talk • contribs) 20:25, July 6, 2011 (UTC)SBB
^^' You didn't get it did you hehe, I meant that we all think of our own tactics and share, I don't mean to come of rude so please don't take this the wrong way. It's easy to ask but hard to come up with your own, I too don't see SVSU very often but that doesn't mean I have the answers, this thread is meant to be light toned and a place to share OUR ideas together :) Again I emphasize I do not mean to come of as rude. But for you I'll see what I can think of for SVSU ;D Oh and I have ran Yubel quite a bit, in a pure Dark Deck, running D.A.D also it was quite good it relied on Mystic Tomato for Yubel and relied on getting killed on purpose then keep nuking with the second form and go wild with the third, backing her up with Dark Illusion.Superboltboy (talk • contribs) 20:53, July 6, 2011 (UTC)SBB
- I'm partial to Morphing Jar 2 myself, due to all the syncro spam, in addition to the low monster count of many decks atm, as well as being un-negateable by shi-en, magatama, stardust, solemn judgment or naturia beast-Resk13:15, July 7, 2011 (UTC)
Okay, so maybe it's hard as heck to properly summon her, but Vennominaga the Deity of Poisonous Snakes is so powerful it's pretty much worth the effort. Absolute invulnerability to all other card effects, potential for absurdly high ATK (which is almost guaranteed by the time she comes out), and an additional victory condition to boot? Wow. --Gadjiltron (talk • contribs) 13:29, July 7, 2011 (UTC)
Ah yes Venom, I remember there was a tactic I used to easily use her, Il try to remember. Also this thread is more for big boss monsters, I know MJ#2 is very good, but I'm discussing more monstrous power that can be intergrated well into a deck :) Superboltboy (talk • contribs) 14:39, July 7, 2011 (UTC)SBB
Armityle the Chaos Phantom In my opinion, this is the most powerful card, Armityle the Chaos Phantom. I mean seriously, it can't be destroyed by battle and it's ATK goes up to 10,000! If the Creator God of Light, Horakhty and the Crimson Dragon were cards, than they would be the strongest as well. Angering me will be your greatest mistake... 15:15, July 7, 2011 (UTC)Digimaster1
While we're on the topic of Armityle, Hamon and Uria are quite decent, when you build the right Deck for them. Hamon meshes with the Crystal Beasts and can surprise the opponent with a 4000 ATK-out-of-nowhere, while Uria can lock down the opponent with a series of Continuous Traps while destroying S/Ts without fear of responses. Not to mention abusing Magic Planter. --Gadjiltron (talk • contribs) 15:56, July 7, 2011 (UTC)
This is what I'm talking about :) Hamon can easily be integrated into Crystal Beast Decks, almost 90% of the time he is a much better choice than Rainbow Dragon, same power better effect. I would go for a beatdown variant. As for Uria is more of a straight forward Traps deck, perhaps revolve around heavy trap anti-spell. I am sounding contradictory but Armityle the Chaos Phantom is just too hard to bring out, I would love to see someone bring him out nicely. Superboltboy (talk • contribs) 16:48, July 7, 2011 (UTC)SBB
-_- Needle + Worm= Gogeta's nightmare, it was a joke :P Hence why I said this thread is light toned. There are too many serioous YGO players nowadays :S. 220.127.116.11 (talk) 19:09, July 7, 2011 (UTC)SBB
-_- You don't know what DBZ is? :( Ok nevermind. Anyone with some cool ideas you're welcome to submit them :) I already managed an Anti-Meta Dark Gaia Fiend Deck (I'll post it up soon, still a prototype). Superboltboy (talk • contribs) 19:14, July 7, 2011 (UTC)SBB
Ah yeah love DBZ, currently rewatching everything, anyway let's focus on the thread :) Tried out the Dark Gaia Deck. it definately can work, using Doomcalibur Knight and Kao'ki Meiru Support mix in Dark Calling and Boom! It can work pretty well competitively. Superboltboy (talk • contribs) 00:28, July 8, 2011 (UTC)SBB
I would say that red nova dragon is the strongest, it may not look like it, but red nova dragon equipped with misty body, he cant be destroyed. --I will Become #1 for everything I do best at! (talk • contribs) 23:57, July 17, 2012 (UTC)
Maybe not the most powerful, but there are 2 rarely used cards that win me a lot of duels. Yamata Dragon can be a +5 in the right deck. and not only once, but each turn! Not easy to use, but it can be really powerful. The other one is Uria, Lord of Searing Flames. I have an anti-meta deck with a lot of continuous traps, and I usually summon this guy with 15000+ ATK in the lategame (Stronger than any other card can possibly be). Sadly, it's a -2 card when summoned, so if the opponent negates its summon, you will most likely lose the duel. But with enough MST and Night Beam, it can be deadly. Nephthy (talk • contribs) 10:00, July 18, 2012 (UTC)
I would not say its your best combo, how are you going to get the one dragon on the field if it keeps going back to your hand? --I will Become #1 for everything I do best at! (talk • contribs) 22:50, September 17, 2012 (UTC)
The Tyrant Neptune - this card can be very powerfull with the right monster combintion, for example heres some combo with other monster's effects:
Back in the day, when the gladiator beast decks were one of the feared decks to play against, this card was a true beast on the field - Gladiator Beast Heraklinos. --18.104.22.168 (talk) 23:18, July 18, 2012 (UTC)
With several years' worth of packs and support reducing the difficulty in summoning her, I can still safely say that Vennominaga the Deity of Poisonous Snakes still stands as pretty much the most powerful card of all time (barring only two clear weaknesses). --Gadjiltron (talk • contribs) 08:50, July 19, 2012 (UTC)
While it falls under that blank catagory the strongest real card I think would be either Shooting Quasar Dragon, or Red Nova Dragon.
How about E-HERO Magma Neos - On the field it becomes a very powerfull beatstick and gains 400 ATK times the number of cards on the field. If both fields are completely full, this card atk becomes 11,400 !!!. --22.214.171.124 (talk) 01:25, July 20, 2012 (UTC)
I only count 7400, and even then It is dependent on the field (both yours and your opponents).
He's right its 11400, 3000 plus 10 monsters, 10 S/T and a field spell. 3000 + 21(400) = 11400. Either way though, its too dependent on the field. I'd personally go with Red Nova Dragon. If it couldn't be targeted it would be indestructible Meherab345 (talk • contribs) 14:35, July 20, 2012 (UTC)
i'd say Evil HERO Dark Gaia, combined with the proper fusion material.
I wonder why no one mentioned it, but the most powerful, literally undefeatable card: The Creator God of Light, Horakhty. With Return from the Different Dimension you can summon it relatively easily, and get an instant win. Nephthy (talk • contribs) 21:45, August 3, 2012 (UTC)
- It would be the most powerful IF you could use Return from the Different Dimension to the field. Fallensilence (talk • contribs) 00:41, August 4, 2012 (UTC)
How about the grandfather of the Victory Condition, Exodia the Forbidden One. Good Memories back in the day when the game first started. Also just in case all of your pieces of Exodia are in the graveyard: you can rely on Exodius the Ultimate Forbidden One which gains 1000 atk for each vanila card and gives you an automatic win if all EXODIA pieces are in the graveyard. --126.96.36.199 (talk) 23:14, August 3, 2012 (UTC)
one problem with exodius, you have to use his effect to get the 5 into the graveyard. instead if all 5 are in the graveyard, use exodia necros. if you can use necrovally, and a card that prevents the destruction of the field spell, as well as use imperial iron wall, and prevent its destruction, necros can be practically invincible. but I'd still go with nova dragon with misty body. --I will Become #1 for everything I do best at! (talk • contribs) 22:50, September 17, 2012 (UTC)
I'm ashamed that no one's brought this one to the table yet. My vote goes for Yata-Garasu for being the first card on the forbidden list, it says a lot that it's never come it since it was put on the list. Also seeing as how we're talking about the most powerful 'card' then I'll throw down my spell and trap card choices of Harpie's Feather Duster and Sixth Sense, a trap card so powerful it didn't even see a release here before it got banned.--The FireFALL (talk • contribs) 04:29, September 23, 2012 (UTC)
Chaos Emperor Dragon - Envoy of the End, Yata-Garasu, and Makyura the Destructor are the most powerful monsters IMO, the most powerful spells are Raigeki, Harpie's Feather Duster, and Temple of the Kings (honorable mention to Change of Heart), and the most powerful traps are Sixth Sense, Exchange of the Spirit, and Ring of Destruction. 188.8.131.52 (talk) 01:45, September 20, 2012 (UTC)
The most powerful card that I have found was Genesis Star God, Sophia. Nukes the field, both players hands and the graveyards when it comes into play. Afterwards is a respectable beatstick. ZGWolf (talk • contribs) 17:31, September 26, 2012 (UTC)
My vote for most powerful:
Stardust Dragon/Assault Mode
Negates Stuff, supported with a good backrow = You Win!
Not hard to summon, good attack, good effect.
Not limited... few weaknesses... maybe not the BEST, but good!
184.108.40.206 (talk) 04:00, October 12, 2012 (UTC)AceCloudKicker
The most powerful monsters I think depends on other cards you posses. For example, When I begin, I attempt to draw future fusion and marriage dragon. With those two cards, I can annihilate almost any opponent. I use future fusion to put three blue stone of legend's into my graveyard plus 2 other dragons to form the 5 headed dragon in 2 turns, this allows me to summon my 3 blue eyes white dragons to my hand from my deck. Then I can summon marriage dragon by sacrificing 3 blue eyes white dragons to give it a att strength of 7200, making it far more powerful than almost any other monster. I could make it even stronger by sacrificing any Red-Eyes Darkness Metal Dragon's I have in my hand instead of any of the blue eyes, giving it a bonus of 600 att points per one. This gives it a maximum possible att power of 9000. If I was really keen, I could sacrifice malefic truth dragons, maximising its att power to a total of 10800, which is a little ridiculous, but if someone had a monster in att mode, you could almost guarantee that you would win that turn...220.127.116.11 (talk) 16:48, June 9, 2013 (UTC)