this is my version of a 50 card Cyber Dragon deck with some other machine monster counterparts that are used for a greater balance in the deck and for a working strategy eg - using Jinzo with Cyber Twin Dragon to wipe out your opponent

:Machine/Cyber Dragon

There it is. Feel free to suggestions of further cards to add/take out —This unsigned comment was made by Mikeboy (talkcontribs) 00:58, 16 October 2010 (UTC)

Okay now, fixed your decklist. I'm no expert, but here is what I think. Permature Burial, Pot of Greed, Heavy Storm, and Graceful Charity are banned, so cut those out. get rid of Cyber Kirin, Cyber Laser Dragon, Cyber Ouroboros, Drillroid, Ancient Gear Knight, Photon Generator Unit, Burial from a Different Dimension, Fusion Gate, Soul Release, Soul Absorption, Spell Shield Type-8, Cybernetic Hidden Technology, Shadow Spell, Draining Shield, Return Soul, Different Dimension Capsule (Gold Sarcophagus is much better) and Fusion Guard, they don't belong here. You NEED a Future Fusion in here, you can easily get out a very powerful Overdragon with Overload Fusion (which you also need). You should also add in Dark Hole, a second Bottomless Trap Hole, Evolution Burst, Call of the Haunted, Inferno Reckless Summon, Super Polymerization and DNA Surgery (they work well together), more copies of the fusions, more Cyber Eltanin, a second Mystical Space Typhoon, and a few more Light Machines to use with Elatin, also some Dark Bribes should come in handy. That's all I can think of right now, hope this helps...BassNettoHikari2...Chat Page... 15:11, October 19, 2010 (UTC)

Machina Armored Unit can be a highly effective way to maintain field presence, as it lets you work your way down through all the forms of Cyber Dragon, and even as far as Cyber Valley. Whether or not you use Machina Armored Unit, you should DEFINITELY run 3 Cyber Valleys. If you want to do tuning while still sticking with Light Machines, both Road Synchron and Hyper Synchron work. Of the 2, Road Synchron is more flexible, due to it's level increase after attacking, although the 2 level drop for anything but Road Warrior can be problematic. Although not a Light Machine, Blowback Dragon might be worth tossing in for the probable destruction of any of your opponent's cards. If there is room in your extra deck, Gatling Dragon may also be worth running for the major monster destruction, although it would require either the questionably useful Barrel Dragon or some Fusion Substitutes (The Light - Hex-Sealed Fusion works as long as you have a Fusion Spell). Unless I am mistaken, both of those should get around Stardust Dragon, My Body as a Shield, etc. due to the uncertainty around the destruction. Unless you are completely set on sticking with ONLY Machines, The Light - Hex-Sealed Fusion is more or less a necessity, due to its ability to special summon the Cyber Dragon fusions. You will likely want Honest or Solidarity, with Honest being the more flexible and more painful choice. If you are going to run some Unions, Oilman would be a good choice for it's draw effect. Machine Duplication may be a more attractive alternative to Inferno Reckless Summon, and works well with Armored Cybern. Depending on how things work out, Trap Stun could be an attractive alternative to multiple Counter Traps. Cyber Phoenix can be a decent defense for the Cyber Dragon Fusions, although it may have survivability issues. Unless you are going to then attack for game, or have Super Polymerization in your hand, De-Fusion will be of questionable use. Doomagent13 (talkcontribs) 21:48, October 19, 2010 (UTC)

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