Start Off

We're still a bit early for this (1 months from January), but since the list will be updated in January instead of March, we should probably begin this. Here are my current thoughts on what the TCG should do:


  • Sixth Sense - Stupid card. 'Nuff said.
  • Return from the Different Dimension - A win-button in Rulers.
  • Macro Cosmos - It stops you from playing yugioh...and fact is, most decks are graveyard-reliant these days. This card should learn from Royal Oppression and Shock Master and get banned.
  • Dimensional Fissure - Same as Macro Cosmos.
  • Soul Drain - Same as Macro Cosmos.
  • Eradicator Epidemic Virus - Also a win-button, and it says you can't play, like the above cards.
  • Dark Hole - We don't need any staples like this card in the game.


  • Blaster, Redox, Tempest, and Tidal - Rulers have ruined this game for long enough, they need to go now.
  • Super Rejuvenation - With all of the babies gone, and the daddies probably going to 1, this card has no need to stay gone.
  • Something else from the forbidden list? (Sinister Serpent, DMoC, Faith, TER, TIV, ect). I'm not sure.


  • Chaos Sorcerer - Give Twilight decks a little push.
  • Neo-Spacian Grand Mole - The TCG should follow the OCG on this and Chaos Sorcerer. The decks that use this don't do anything anymore.
  • Gladiator Beast Bestiari - When was the last time Glads did anything? (Same as Sorc and Mole)
  • Reinforcement of the Army - Warrior decks could use a little love.


  • One Day of Peace - So long as Mind Augus is limited, Gishki FTK is impossible, so why keep this card at 1?
  • Magical Stone Excavation - Doesn't see play anymore, so why not?

Well, that's my current thoughts on what the TCG should do. Any criticism or comments? Ninety-eight (talkcontribs) 16:58, October 22, 2013 (UTC)

Hmm, Stratos can stay gone. He's not bad, but his card design is, you get a search anytime he's summoned, and if he comes back, you need to semi-limit Malicious and the other cards that supported HEROs. Not worth hitting five cards for one. Card Destruction can also stay gone, it was a indirect hit on Dark Worlds, and it's proved to be too big of a win-button. I also don't want Heavy back, with 3 MST, back row isn't that bad. One Day is more of an issue with Exodia and Final Countdown. One more card I want semi-limited is Rekindling, I don't want it to go any lower than that though. Lavals and Flamvells have a right to be playable archetypes. --Dark Ace SP (Talk) 13:02, October 25, 2013 (UTC)Joshberry777 (talkcontribs) 05:57, December 8, 2013 (UTC)
Reinforcement of the Army would make Noble Knights broken. I say that should still stay limited. Everything else looks fine though. --Joshberry777 (Talk) 21:52, December 7, 2013 (UTC)

all i wanna see is dragon rulers absolutely destroyed those things never should've existed in the first placeDennis.vanderwiele (talkcontribs) 13:22, October 25, 2013 (UTC)

Card Destruction was mainly a hit on Rulers, but all the daddies need to go to 1, or to 0 and unlimit the babies. Dragon Rulers should be a playable archetype, but not the way they are now. They need different support in my opinion, like monsters that can tutor the babies for rank 3-4 xyz summons and kill the daddies since they abuse everything. Dark Worlds could've been a little crazy with Card Destruction I guess. Being a HERO player myself, Stratos is probably a bit biased choice of mine, but HERO's weren't doing much with or without it so I can understand it coming back, or staying banned by what you said. If Stratos doesn't come back, they should probably semi-limit ROTA. Since Six Sams and HERO's lost their best cards, they need all the help they can get. One Day of Peace, same for Stratos, biased, but Exodia and Countdown, they aren't doing much anyways.

Furthermore, I could also see them outright banning the grave-stoppers (Macro Cosmos, Dimensional Fissure, and Soul Drain), as well as Eradicator Epidemic Virus. Let's face it, the game has turned incredibly graveyard-reliant over the past few years and those three cards basically say "you can't play yugioh", just like Royal Oppression and Shock Master did, and they're also banned. Eradicator is a one-sided mass removal card that shuts down entire decks on it's own, it wouldn't surprise me if it got banned too. I also wouldn't mind seeing Dark Hole get banned just like Heavy and Reborn, no staples actually sounds pretty fun. Rekindling is a win-button, but they need to give FIRE-types more support and make a watered-down version of it first, in my opinion. Then they can outright ban that mass spam summoner. Ninety-eight (talkcontribs) 14:18, October 25, 2013 (UTC)

Remind me how frequently Macro-centric anti-meta has made it in the tournament scene, prior to September? --Gadjiltron (talkcontribs) 15:00, October 25, 2013 (UTC)

Gadjiltron, it doesn't have to be a deck centered around main-decking it and topping for it to be banned, what Macro, Fissure, and Soul Drain basically say is "I get to use my cards, you don't get to use yours because everything you need has to go to the grave." That's basically saying "you can't play yugioh", because the fact is, as much as I want to deny it, most of the decks in the current meta like to set up their graveyard for effects there. Furthermore, there's a good chance that any future decks Konami makes will be graveyard-reliant decks too. Not a good way of selling cards when those cards are in the game, is it? And limiting them to 1 just makes it a main-deck staple. Solution? Ban it. Furthermore, inconsistent ≠ balanced. Gateway of the Six was inconsistent and Six Sams hardly topped any tournaments, and look what happened to that card. Ninety-eight (talkcontribs) 15:58, October 25, 2013 (UTC)
So, in your opinion, what broke Macro and D-Fissure? They had been around since EOJ, only began seeing significance since PTDN and LODT (DAD and Lightsworns), but hadn't been paid any mind until September 2013. What happened then? I understand some old cards have their reasons (Gateway because LSS, Cold Wave because GB and pals), but I'm not seeing much which exploits Macro and D-Fissure more than before. --Gadjiltron (talkcontribs) 02:14, October 26, 2013 (UTC)

I dont see macro ever being banned, Faggot dragons burn in hell where you belong. " Something else from the forbidden list? (Sinister Serpent, DMoC, Faith, TER, TIV, ect). I'm not sure." Faith, MAYBE id like to see her back. the rest are game-breakers and were banned for a reason. Generic backrow and heavy can stay gone, games more fun without them. Also, MST at 3, how is a limited copy of macro "Not Yugioh anymore"? if countering grave relient decks is banworthy and gamebreaking, why isnt the gravekeepers topping tournys or on that list...?DreadKaiser (talkcontribs) 17:36, October 25, 2013 (UTC)

Updated my predictions, I think this is it...
Check again, Gravekeeper's lost one of their Royal Tributes this format, and Necrovalley doesn't stop effects activating in the grave, like Dark Worlds or banishing Rulers from your hand. Dragon Rulers always find an out to everything. Either limit all the daddies to 1, or ban Tempest, Redox, Blaster, and Tidal and unlimit Burner, Reactan, Lightning, and Stream. And how is MST at 3 an argument against Macro? Would Royal Oppression be fine at 1 with 3 MST to stop it? Didn't think so. Ever heard of Master Key Beetle before?
Faith and DMoC will not come back unless Dark Hole is banned so there's nothing good you can get back with their effects, and Sinister Serpent, Tribe-Infecting Virus, and Thousand-Eyes Restrict are all a bunch of garbage cards from goat format that would hardly do anything if they returned in the current format.
  • Sinister Serpent? What will you do with it? Mermails and Dark Worlds already discard better cards that actually get cool effects when discarded and running terrible cards like Lightning Vortex or Divine Wrath just to make Serpent usable is an inconsistent, trashy mess.
  • TER? Metamorphosis is banned. It stays banned. Polymerization on Thousand-Eyes Idol and Relinquished is a -3 on your hand. No one would do that. Use Instant Fusion, TER can't attack and it dies in the end phase. Bad version of Soul Taker. Enlighten me otherwise.
  • TIV? Snipe Hunter's at 3 and can get rid of any card, including backrow, TIV only kills monsters, and it's not good in any deck except Mermails, which could use a boost.
Well, nothing needs to come off the forbidden list, but, in my opinion, something should. Ninety-eight (talkcontribs) 18:52, October 25, 2013 (UTC)

1, Not every deck can easily run Master key beetle. 2, Believe it or not, Master key beetle can actually die (cough COMPULSE, DPRISON cough), and may actually make it EASIER to kill macro by killing this, 2500 ATK isn't hard to top. if they dont use Macro as a shield, MST it then. if you still have an issue with stopping backrow, consider running Decrees or Dust tornado. If you STILL have an issue just popping 1 face-up trap....then i just say "Wow" and walk away. Macro is annoying as hell, but not ban-worthy. And master key beetle isn't a reason it should be for the same reason people laugh off the "It can be countered, so it can come off banlist" arguement. 3, snipe hunters is at 3 because its a gamble effect and it can only costs 1 card per attempt and can only pop one card if it works. TIV can potentially wipe fields for 1 card and has no gamble for it to do so. that's like comparing Pot of greed to any of its many watered down versions. Just because they are around @3 doesn't mean the grossly superior version should come back. Also, TIV plus Zombie skull archfiend and ZW = cheap nukes/Raigeki. So no, mermails aren't the only things that can benefit from this coming off either. Hell anything can use it as a cheap nuke, especially if they are up against a mono-type deck.DreadKaiser (talkcontribs) 23:48, October 25, 2013 (UTC)

also, Instant fusion TER. it dies, Call is at 3, rez it. there are plenty of cards to do so with (instant fusion DOES count as fusion summon). Master key beetle Call/TER itself, or just book it at any point in that sentence. You have been enlightened.DreadKaiser (talkcontribs) 00:05, October 26, 2013 (UTC)

You apparently haven't faced a decent deck using Key Beetle in a while. Evilswarms are one of the best decks that can use it, but Blackwings, Infernities, Zombies, and just about any deck that can splash Kagetokage and Instant Fusion for Kamionwizard can throw it in the extra as well. And Macro isn't the only problem with Key Beetle. Using it to protect Imperial Iron Wall, Vanity's Emptiness, Soul Drain, and especially Safe Zone makes Key Beetle a pain, if not impossible, to overcome, depending on the deck you're using. Compulsory is at 1, you won't always get to use it, and D-Prison requires an attack, again, you won't always get to use it. Not every deck can run Royal Decree either, or run it without hurting itself and you can't mst the card Key Beetle protects if they protect it while they set it on their turn.
TIV can be used in several decks, but the only deck that would really benefit from it's discard cost is Mermails, so they get a +1 from pitching their Infantry or Marksman. In other decks, it's gimmicky and would lower consistency more often than not. In all honesty, I don't expect Tribe to be the very next card to come off, but in all honesty there are plenty of better cards than him anyways. Then again, at the same time, there are also many better cards to unban before Tribe-Infecting Virus.
TER can't attack and dies in the end phase you Instant Fusion it. Call of the Haunted is bad. It's not a problem card in of itself, hence why it's unlimited because it's too slow and too easy to play around. There are not only plenty of better cards to revive with Call than TER, like Inzektor Dragonfly, Wind-Up Magician, and Infernity Archfiend so you can get into loops, but the only decks that would use Thousand-Eyes (Piper Chaos and Frog Monarchs) don't even run call of the haunted in the first place because it hurts their consistency to begin with, and running it just to reuse TER is terrible deck consideration. Hell Instant Fusion is better off being used for a rank 3-5 xyz summon or for huge synchro plays in Karakuris than being used as a one for one card that soul taker already does. Also, Soul Taker doesn't take up a space in your extra and can't be veiler'd, chalice'd, breakthrough'd, or fiendish'd. If you wanted to kill a monster use that instead of Instant Fusion. And Key Beetle is NEVER used to protect call of the haunted, let alone used in the decks that would run Thousand Eyes. Graceful Revival and Limit Reverse are more specific, and like Call, they're not hard to play around with or without TER, and again, it's downright bad deck building if you run Limit Reverse or Graceful Revival in any random deck just to revive TER. I can accept Kinka-Byo, maybe, but because the monster Kinka revives banishes in the end phase, you have to go for a rank 1 xyz like number 63 or Slacker Magician the turn it's summoned, which isn't half as good as the piper engine they already have. Ninety-eight (talkcontribs) 00:52, October 26, 2013 (UTC)

Ace's Revised Thoughts #1

Hmm...what a discussion.

  • The Rulers should be playable and having only 1 copy of each of the adults and 3 babies seems fine to me.
  • Hmm...I'm not sure what to say about Macro, Fissure, and Drain. They all stop you from playing Yu-Gi-Oh, but I think they might be necessary evils at one. However, having them leave the game wouldn't be that damaging. Or if anything, leave just one of the three at one, and my bet would be on Soul Drain.
  • I'm also a HERO player, and I'd love to see Stratos back, but I don't plan to let my emotions take over me. Stratos wasn't bad, but when half a dozen cards also need to be on the list for Stratos to be at one, it just doesn't seem to make mathematical sense.
  • TER could come to one, it might not be that bad. People said the same thing about BLS for years, and when BLS came off the list, we saw a rise in its use, but then it kinda faded away into a few decks that could actually use it reliably. Besides, TER's effect does not seem that bad. We can make the same case for The Atmosphere (It's summoning is laughable if you use Scapegoat.)
  • Faith could probably come back, maybe at one to avoid weird combos with One Day of Peace and Dark Hole. But coming back to 3 wouldn't suck that much either. But if you want Dark Hole banned, give me Mirror Force to 3.

--Dark Ace SP (Talk) 02:48, October 26, 2013 (UTC)

I thought that Royal Oppression was a necessary evil to stop special summoning when it was at 1, but it got banned because, whether I want to admit it or not, virtually every deck in today's metagame loves to special summon constantly, so it had to go or the game wouldn't proceed. It would seem logical to take away the grave-stoppers for the same reason decks love to special summon, because they also like to use the graveyard, but I don't know how the TCG plans on doing that. The babies shouldn't come back unless their daddies get outright banned, because they'll just search them if the daddies are limited to 1. Heck, the daddy Rulers are STILL very playable even when they're limited to 1 because you can mix them with other dragon engines like Chaos Dragons, Dragunities, or Hieratics to tutor them out with Atum then make a lv 8 synchro with Dragunity Corseca, Flamvell Guard, or Veiler, not to mention Dragon Ravine can mill them. I already make lv 8 synchros very easily in my pure Hieratic build with Galaxy Serpent, they could easily run rulers to make them with Flamvell Guard (also searchable by Hieratic's effects). As much as I hate to say it, Rulers might have to die to make the game better. Ninety-eight (talkcontribs) 13:31, October 26, 2013 (UTC)
We could just leave the Rulers at 1 and the babies banned. --Dark Ace SP (Talk) 14:30, October 26, 2013 (UTC)
I'd be fine with all of the Rulers at 1, but my point from before was even at 1 they can still be abused when thrown in with other Dragon engines. But for now, cutting the consistency as much as possible is the best thing to do I suppose. If variants of Rulers (Chaos Rulers, Dragunity Rulers, or Hieratic Rulers), still top tournaments after January, kill them. And kill them until there's nothing left. Ninety-eight (talkcontribs) 00:23, October 27, 2013 (UTC)

The only one I can see still doing something is Dragunity, but it's not really because of Tempest. (Assuming all get Limited). Rather, Dragunity will do well because of Ravine and a more resilient strategy. --Dark Ace SP (Talk) 16:33, October 27, 2013 (UTC) surprise, Rulers win YET ANOTHER YCS. At this point, I wouldn't be surprised if they outright kill that deck come January. Ninety-eight (talkcontribs) 21:40, October 29, 2013 (UTC)
Not only that, but from what I read, 7 of the Top 8 from the London YCS were Dragon Rulers :\. Yeah, they have to go. At least limit the seniors, though many will want them banned. Moja619 (talkcontribs) 23:29, October 29, 2013 (UTC)
And furthermore, 26 of the top 32 at London were either Dragon Rulers or Dragunity Rulers. :/ I never thought Rulers would ruin this format that badly. I wouldn't be surprised if they kill those derp-broke Dragons, but they'd better be limited to 1 at least. Ninety-eight (talkcontribs) 05:02, October 30, 2013 (UTC)

Predictions and thoughts from the non-meta

I'll start out by saying that as the title says, this is from a non-meta point of view. Having said that, I'll now get started with my predictions and reasons





I can't think of any right now. ~F.~ 11:16, November 1, 2013 (UTC)

What you said on Dracossack is pretty much the same with Big Eye, if all of the daddies (Blaster, Redox, Tempest, and Tidal) go to 1, you don't really have to hit Big Eye. To be honest, I'm really annoyed at why they didn't just keep BLS gone and bring Chaos Sorcerer down to 2-3, chaos decks were just fine at that. Dark Magician of Chaos is bad, I can't believe it's still gone knowing Reborn is also gone, now there are no loops with it. I'm not sure about Blue-Eyed Maiden, I haven't seen it myself in a while so I can't say how good it can be if used right. The anti-meta cards (Macro and Fissure) do support decks like that but truth is, lots of decks like the graveyard these days...they could go the way of Royal Oppression and get banned, or Konami could have just been butthurt and unlimit them again just like they did with Skill Drain. I'm not 100% sure if they were justified, but from my experience, they do shut down a large number of decks on their own. Ninety-eight (talkcontribs) 12:21, November 1, 2013 (UTC)

I'm still highly amused that Big Eye has been around for a good 2 years and nobody batted an eyelid at it until a few months ago. It's like Cold Wave or something all over again. --Gadjiltron (talkcontribs) 13:47, November 1, 2013 (UTC)
I'm surprised people are still talking about hitting Draco and Big Eye. Hell, most Ruler builds don't even run more than 1 because it's hard for them to make rank 7's without their babies. In fact, almost 90% of the ruler builds that topped thus far this format preferred to go into the lv 8 synchros over the rank 7 exceeds (Stardust Radiance, Jeweled Red Dragon, Thought Ruler, Crimson Blader, Scrap Dragon, and Colossal Fighter), simply because it's so much easier to make them by searching Corseca or Flamvell Guard by banishing Blaster or Tempest. And there's no way Konami would hit all of the synchros or exceeds the rulers summon because they're always going to find a way to abuse something. Tempest, Redox, Blaster, and Tidal MUST be hit in January, if they aren't then they will keep ruining this game. They might as well ban the win-buttons while they're at it (Return and Sixth Sense). But the babies won't return unless the daddies get outright banned. I've seen some people want that to happen, but limiting them to 1 would be better for now, since that would seriously cut their consistency (if not kill it) as a pure deck while still keeping them alive as attribute support techs. Ninety-eight (talkcontribs) 16:30, November 1, 2013 (UTC)
While I understand your defense of Big Eye, the fact remains that it's not a hard card to get out (these days), and it does the same thing, but better (or worse , depending on how you think about it) as other forbidden cards (Brain control, change of heart) ~F.~ 12:03, November 2, 2013 (UTC)
Not necessarily, the fact is Big Eye isn't really so much of a problem card as he was viewed as, say, last format. Without their babies (Burner, Reactan, Lightning, and Stream), it's pretty hard for rulers to go into rank 7's now without using a lot of their resources. It's much easier to go into lv 8 synchros than rank 7 exceeds with rulers now. If you want to hit the deck, it would simply be far more logical to hit the 4 derp-broke dragons that will always find something to abuse instead of hit a bunch of monsters that can't be made consistently outside of those retarded dragons. Furthermore, Change of Heart and Brain Control can't really be compared to big eye because they're spell cards that take no setup or resources to use, making them much faster and easier to play in just about any deck. I think we can all agree that rulers themselves have to get stomped in January one way or another. Assuming that happens, there's no need to complain over the monsters they made so consistently. They also might as well ban the win-button traps (Return from the Different Dimension and Sixth Sense) while they're at it, just to be sure rulers don't ruin the game for another format. Ninety-eight (talkcontribs) 17:27, November 2, 2013 (UTC)

I don't now why macro cosmos is going to be banned, macro rabbit deck isn't very powerful, so macro comsmos isn't broken card.

Hey, I think your predirections are OK, but I think this sould be like this_


Black Luster Soldier - Envoy of the Beginning Evigishki Mind Augus Dark Hole Limited:

Super Rejuvenation Fire King High Avatar Garunix Reasoning


Number 16: Shock Master Compulsory Evacuation Device Tidal, Redox, Tempest, Blaster

No longer on list:

Magical Stone Excavation T.G. Striker

Macro Cosmos is broken not because of the decks it's mained against, but simply because so many decks like to use the graveyard nowadays and Macro Cosmos shuts them down. BLS doesn't have to get banned, but I'd be fine with it if Chaos Sorcerer came down to 2 or 3. Why should Mind Augus get banned? Gishki FTK is impossible with 1 Mind Augus, so why should it get banned? Super Rejuvenation could return so long as the babies stay banned. Fire Kings haven't done anything, Garunix doesn't need to be hit. No one uses Reasoning anymore so it has no need to go back on the banlist. Shock Master needs to be either at 3 or 0, because no one used more than 1. It seems hard to get out, but it does lock down entire decks on it's own. I don't want it unbanned. Ninety-eight (talkcontribs) 19:28, November 4, 2013 (UTC)

Why would you want MWEOB limited? It is fine where it is in my opinion, and doesn't last that long. --I may not be perfect, but thats who I am. (talkcontribs) 02:39, December 4, 2013 (UTC)

My Predictions


Mind Control - Steals an opponent's monster for synchro/xyz use, or you can just attack them directly if you take their only monster

Sixth Sense - Just call 5 or 6 and hope you get lucky...this card has good draw power and mill power so its a win/win in certain decks

Return from the Different Dimension - A win button in certain decks like Dragon Rulers

Eradicator Epidemic Virus - Its splashable in decks that run dark monsters with 2500 or more atk in their main deck and/or extra deck, Especially Dark World.

Dark Hole - They should just ban the final staple of the 3 (Heavy Storm and Monster Reborn are already banned)

Dandylion - Gets 2 tokens when its sent to the graveyard under any way, can be revived with Debris Dragon or Crane Crane (if you wanna make Meliae of the Trees) and be special summoned from the deck through Lonefire Blossom. and can be abused in the Shinra Archtype

Vanity's Emptiness - Just like Royal Oppression, except a weaker version thap prevents special summon

Limiter Removal - A win button for machine decks and its splashable in any machine deck

Foolish Burial - Alot of decks these days are graveyard related, not to mention the cards that triggers when sent to the graveyard like Dandylion, Archfiend Heiress, etc, and all the monsters that works in the graveyard like Destiny Hero - Malicious, etc.


The adult Dragon Rulers - Even with the babies banned, they are still too much

Mermail Abyssteus - Slow down Mermail/Atlanteans

Sinister Serpent - Too slow

Dark Magician of Chaos - If Dark Hole gets banned, there wouldnt be much of a point in keeping him banned (Just like Black Luster Soldier - Envoy of the Beginning)

Magician of Faith - Same as Dark Magician of Chaos. Also Flip effect monsters are too slow for the meta

Thousand-Eyes Restrict - Not as good as it used to be despite the fact it can be summoned through Instant Fusion (Which it will die at the end of the turn)

Skill Drain - Just like Soul Drain, this card should be hit again

Abyss-sphere - Another hit for mermails

Dragon Ravine - Basically sets up the graveyard for certain dragon decks like Dragon Rulers, Chaos Dragons, and the Dragon's Mirror spell card


Gladiator Beast Bestiari - Gladiator Beast arent doing anything

Neo-Spacian Grand Mole - No one uses this card, not to mention he is kind of slow

Reinforcements of the Army - Warrior decks havent been doing much in the meta


Plaguespreader Zombie - no one wouldnt really run more than 2

T.G. Striker - T.G.s need a boost

Magical Stone Excavation - If Dark Hole gets banned, basically all the good generic spell cards will be gone and there would not be any use in keeping this on the list (not as if anyone uses this anyways)Guardian Skunk (talkcontribs) 20:36, November 4, 2013 (UTC)

I'm not sure about Dandylion, it's a pretty decent card, but I'm not sure if the easy tokens would be reason enough to ban it. Foolish is a pretty generic way of setting up the grave, it could get banned but it's not a must. Machine Decks aren't doing anything right now, there's no need to ban Limiter Removal. Vanity's Emptiness and Skill Drain, well...if Macro, Fissure, and Soul Drain got hit to 1, they might as well hit those cards or other "you can't play" continuous traps like Iron Wall, Mind Drain, or the Shadow/Light-Imprisoning Mirrors. Wouldn't at all surprise me. Abyssteus and Abyss-Sphere, they could get hit like the OCG did, but only if they bring Diva or Dragoons down from 1. Having Teus, Sphere, Dragoons, and Diva all at 1 makes Mermails completely unplayable. If the daddies go to 1, you might not really need to hit ravine, and if you do, you'd have to ban it since Terraforming will just search it if it's at 1. I have no particular comments on the other options. Ninety-eight (talkcontribs) 22:32, November 4, 2013 (UTC)
Mind Control doesn't let the monster attack. Leaving it at 1 is fine. Others, no comments.--Perfect Sige (talkcontribs) 20:25, November 26, 2013 (UTC)

My predictions

Forbidden Super Rejuvenation: REALLY Overpowered. It should stay banned.

Limited Elemental HERO Stratos: More harder to summon Elemental HERO Great Tornado, and doesn't feel the same using Elemental HERO Avian.

Gateway of the Six: Pretty overpowered, but gives a helpful advantage if your in a tight spot.

Monster Reborn: This is a personal favorite. Really helpful in some situations. (What was Konami thinking?)

The baby Dragon Rulers: Some look cute, but the effects are overpowered, but it may bring back support for the Dragon Rulers.

Pot of Avarice: Just a really good way to reload your deck.

Number 11: Big Eye: Overpowered effect. Should restrict to 1 copy.

Trishula, Dragon of the Ice Barrier: Good effect, but it's almost worthless after it's effect activates.

Ultimate Offering: Really good staple card.

Ally of Justice Catastor: Really destructive effect.

IrregularVile (talkcontribs) 23:02, November 4, 2013 (UTC)

I'd prefer that Gateway and the baby DRs DON'T comeback. DR and Six Samurai are already overpowered. Reborn was good but annoying if used by the opponent. Avarice is great with Lightsworn. Trishula could come back. Offering, why were you banned? Catastor. NovaTsukimori (talkcontribs) 23:52, November 4, 2013 (UTC)
With Monster Reborn, Konami must have been thinking the same thing as Pot of Greed. A free, mindless +1 that every deck uses isn't good for the game. Rulers are already broken enough, hell they need to be hit more since they're still ruining this game, the daddies need to go to 1. Avarice was replaced by Duplicity so it probably won't come back. Big, he's not as easily made without the baby dragon rulers, no need to hit him. Offering does nothing but encourage swarm OTK's in Madolches and Gadgets, it should stay banned. I personally want Trishula back, but it's effect is way too powerful for it to realistically happen. The OCG shouldn't have unbanned it. Ninety-eight (talkcontribs) 07:58, November 5, 2013 (UTC)
How is reborn a +1? You give up Reborn for a Monster that's already been killed, so it doesn't really affect the +/- calculations. Reborn can lead to pluses, but that's about it. --Dark Ace SP (Talk) 15:47, November 10, 2013 (UTC)
Pretty much, but point being, a completely one-sided card that gives you game-winning advantage for no reason should not be legal for the game. I'm surprised Reborn ever came back, let alone why wasn't it banned sooner? Ninety-eight (talkcontribs) 21:15, November 10, 2013 (UTC)

Moja619's predictions

Forbidden Sixth Sense: i think this one's obvious


all 8 Dragon Rulers: The seniors definatley need to be hit, but if Konami doesn't want to ban them, then the next best thing is to limit them. Also, the juniors can be limited too, they would only have just one target, and it's a 50/50 chance that target is searched out before they do

Sinister Serpent: i still think it's worth experimenting at 1

Gateway of the Six: I don't think gateway needed the ban

Super Rejuvenation: since the D-rulers will certainly get hit again, i think this card can come back

Ultimate Offering: this card at 1 won't push decks like gadgets to top tier

Abysslinde/Abyssteus/Abyss-sphere: one of these definately needs to be hit


Genex Ally Birdman: ok, birdman with Divine Wind of Mist Valley is pretty powerful but Mist Valley decks are not topping, plus the Harpie Dancer FTK is currently not possible in the TCG

Scapegoat: three scapegoats is a lot of token abuse

Chaos Sorcerer: not as powerful as BLS

Thunder King Rai-Oh: it's an anti-meta card, but on the other hand, with the release of Mistake, I guess this card would not be needed

Black Whirlwind: maybe 3 of these made Blackwings a bit too powerful?

Brotherhood of the Fire Fist - Spirit: dragon rulers aside, fire fists aren't doing as well as i thought, and the 3-axis build is not being played as much as the 4-axis build

Infestation Pandemic: if Konami wants to hit Evilswarms, they should hit this


Tour Guide From the Underworld: i still think she can come off the list, with Sangan banned

Magical Stone Excavation: nearly noone uses this card

Deep-Sea Diva: if abysslinde/abyssteus/abyss-sphere get limited, then Diva can come off the list

Advanced Ritual Art: like Excavation, noone uses this card

--Moja619 (talkcontribs) 03:33, November 11, 2013 (UTC)

Harpie FTK isn't playable with 1 Birdman, let alone 2 Birdman, so I don't see why Birdman can't be at 2, but not 3 because then the FTK is playable again. In my opinion, Spirit and Rooster need to switch places, like the OCG did. Mermails are fine the way they are right now and they don't really need another consistency check; Mermails are actually the top deck in the OCG and they need to reconsider their ideas to hit the deck over in Japan. Chaos Sorcerer can come down to 2 or even 3 if you ban BLS. Black Whirlwind and Scapegoat could get hit to 2, but Scapegoat doesn't see much play to be honest, and Blackwings haven't done as much as their hype otherwise suggested. Everything else is fine. Oh and you also forgot to put Reasoning to 3 and Bestiari to 2. :P Ninety-eight (talkcontribs) 12:54, November 11, 2013 (UTC)
Truth be told, the hit in the TCG actually stopped 3-Axis. Without all the Spirits to reuse Rooster, the deck isn't that bad, and the only way for them to use Spirit again is to go into Lion Emperor. --Dark Ace SP (Talk) 13:12, November 13, 2013 (UTC)
Rekindling is also a thing to reuse Spirit and Leopard (but not Rooster since his def is 100), but even in the OCG 3-axis Fire Fists aren't too overpowered and don't win tournaments as much as Mermails and Rulers do. Limiting Rooster to 1 and Tenki to 2 keeps 3-axis alive but not broken, but limiting Spirit to 1 killed the deck. It's nearly impossible to play 3-axis with 1 Spirit, and the deck wasn't broken enough to deserve that. Ninety-eight (talkcontribs) 18:13, November 13, 2013 (UTC)
Maybe, but 1 Rooster had a miniscule effect on the deck, and I should know as I ran a version with only 1 Rooster. To compensate, I ran more Tensu, so my opening move (which was consistently pulled off), was to play Leopard, get Tenki, play Tensu, play Spirit then make Prince, and then end with a Rooster, and just do all that again next turn. Really wasn't hard to do. Also, Rekindling is another story altogether. --Dark Ace SP (Talk) 18:10, November 16, 2013 (UTC)

Well, in the OCG where Rooster's at 1 and Tenki's at 2, the deck is still fairly decent, but it's not too broken, the top decks over there are Mermails and Rulers, both of which should get hit in February for the OCG. If not then Spirit should've gone to 2 first instead of 1, 3-axis Fire Fists are a good deck but they're not broken enough to deserve a limit on their main synchro/xyz card. I mean, if you Veiler that 1 Spirit, the deck already collapses. While Rekindling is more of a story for Lavals and Flamvells than Fire Kings and Fire Fists, it's still used in those other decks and probably should get hit. They need new support; in my opinion Konami needs to design a nerfed version of Rekindling that can only bring back 2 monsters with 200 def and not as many as possible, so they can still do decent synchro plays and not have a 3-card Quasar combo turn 1. Ninety-eight (talkcontribs) 18:32, November 16, 2013 (UTC)

KennethScarsPredicitons Forbidden: Sixth Sense-Gives certain decks draw power/mill power that doesnt minus them at all, just gives a +1-5 Return from the different Dimension- It's a win condition card that offers no distinct cost Thunder king rai-oh: since mistake is a card, konami will do what the did to avarice since the release of dichotomy, and ban TK

Between 0-1: number 11: big eye & Spellbook of fate Big eye has an effect that steals monsters for no distinct cost. it has an effect that all banned cards have via goyo guardian snatch steal brain control fate is just like trish, it has 3 parts in its effect that you can easily use, you can reuse fate as many times as you like, plus its at 3, and it doesnt target

limited: Dragon rulers. They have been very unhealthy in the game of yugioh, and need to be crushed now, while still doing what they were meant to do: help support its attributed decks. for the card to come back for a format, i say pot of greed. just for a format

between 1-2: Dracossack. there are still alot of decks that utilise this card, and it can be really devistating. but not too broken.

semilimited: gladiator beast bestiari. If heavy is gone, and mermails have a mst monster at 3, also lightsworns, then why limit besti? Blackwing gale & blackwhirlwind. That way it would be fair, plus double whirlwind is just as good as triple, just a little slow. 2 or three: one day of peace. Nuff said.

Unlimit: Baby dragons. With one big dragon, the baby dragons would be much more viable. And not broken

I don't even think Mistake is a more balanced version of T-King to begin with, if anything T-King should come down to 2 or 3 as being on a body isn't as powerful as being on a continuous trap card. As for all honesty I just want them to go away for good, so long as next format isn't another format dominated by Rulers I could care less about what happens with anything else. And Big Eye and Dracossack don't need to get hit if you limit or ban the daddy dragon rulers. I agree on Bestiari coming down to 2 and One Day to a certain extent. As much as it would help everyone, pot of greed is not ever coming back, staples like that are better off not being in the game. Ninety-eight (talkcontribs) 23:19, November 17, 2013 (UTC)


I created an account here just to post here. so here's what i got. Not a "Super Player" here- have been to local tournaments and such, so some of my cards may differ. Some of these cards are older, as I've been playing for a while, and they should have been on here a while ago.

Things to note:

Sixth Sense will not be banned. The possibility of you discarding all the cards needed for a play is too high, and this card is just hyped. This card will have a similar fate to Dangerous Machine TYPE-6. In reality, it sounds like a good card, and some decks may run it (yes, I've seen people run it). But, many players don't want to risk loosing the match cause they're power play cards get discarded. With the Gravekeeper archetype cropping up again, Necrovalley will make this card see little play outside the side deck.


Morphing Jar - They're pushing for the Ghostrick archetype and such. this card needs to be banned. Too many ways to reset this card.

Macro Cosmos - Grave Reliant decks this format. This kills a lot of types. Plus with gravekeeper's making a comeback.

Dark Hole obvious why

Legendary Six Samurai - Shi En - PLEASE BAN THIS ALREADY. Not because i run gravekeeper's, but this card i just overpowered


Magical Mallet - Not used as much, but gives complete hand advantage. It's ability to add any number of cards back to the deck, and draw new ones is pretty broken.

Future Fusion - Ok, i know what you're all thinking here. Why on earth would you ever want this back? Well, firstly, it can easily be destroyed/negated with backrow, it'll help push the new Cyber and Gladiator Beast support. Seeing as not a lot of decks this format address banished cards, we can test the waters at 1.

Vylon Disigma - Generic 3 LV. 4 XYZ monster, takes any opponents monster, has the same effect as Ally of Justice Catastor, but with changing types. never see anyone run more than one anyways

Number 66: Master Key Beetle - too many devastating uses for this card. Evilswarms for example.

Swarm of Scarabs - because we need a Night Assailant wannabe that can reset itself.


Gravekeeper's Stele - Obvious why.

Allure of Darkness - Think it would be ok at two

Junk Warrior - Tanukit's. seriously, when you can get 5000+ monster out on the field turn 2, pretty good.

Junk Synchron - while were at it.

Ghostrick Alucard - nobody i know who plays this runs more than two

Swords of Concealing Light - lets hit ghosticks some more

Gorz the Emissary of Darkness - not really that great now. Tragoedia at 2, this card should follow


Book of moon - not as good as other cards Book of Eclipse, Swords of Concealing Light, Tsukuyomi, etc...

Saleuthe (talkcontribs) 02:15, November 22, 2013 (UTC)

Sorry that you needed to make an account to edit the wiki, but I asked that question here. It was answered why you need accounts to edit wikia from now on.
Anyways, some of these don't make any sense. Why should Ghostricks be hit? They're a harmless archetype of monsters that have literally done nothing to deserve to get hit. And it seems contradictory that you would bring book of moon down to 3 if you want Alucard and Concealing Light to get hit. Junk Doppel is the same, T.G. Hyper Librarian and Formula Synchron are already at 1, there's no need to hit anything else in that deck. Master Key Beetle and Vylon Disigma getting limited makes no sense as all decks that run them only run 1, just like Shock Master. Magical Mallet and Swarm of Scarabs don't see much play, there's no point in hitting those cards. Six Samurais already lost Gateway of the Six, why should they have to lose Shi-En? That kills the deck. Future Fusion won't come back as long as dragon-based decks can abuse it with Five-Headed Dragon (Dragon Rulers anyone?) As for Sixth Sense...yes it will get banned, Konami only kept it at 1 this format because they wanted money from Joey's World, not to mention the TCG never got to use it before. Getting to draw 5 or 6 cards off a lucky dice roll is not only downright stupid, but the downside of Sixth Sense is good as well, if you want to set up your graveyard.
Sorry if I was being rude, but your predictions won't fix the problems in the current meta. Ninety-eight (talkcontribs) 03:41, November 22, 2013 (UTC)

98's updated predictions

Now that we have a month or so until the new list comes out, here's my revised thoughts on what should happen in the January banlist:



  • Blaster, Redox, Tempest, and Tidal - Rulers have utterly ruined this format and need to go away. This would make sure they don't dominate next format.
  • Brotherhood of the Fire Fist - Rooster - This is a somewhat biased choice of mine, but I like how the OCG handled 3-axis Fire Fists. Switch places with Spirit.
  • Dark Magician of Chaos - With the holy trinity of spells banned, this can come back to 1.
  • Magician of Faith - If Dark Magician of Chaos comes back, so should Faith. Flip effects are too slow anyways.
  • Sinister Serpent - I'd really like to test this card at 1. I doubt it would do anything anyways.
  • Thousand-Eyes Restrict - Another card I'd like tested at 1. Instant Fusioning this is nothing more than Soul Taker backwards, and Metamorphosis will not come back.
  • Wind-Up Carrier Zenmaity - Another biased choice of mine, but truth is, Zenmaity might not be that bad at 1, so long as Avarice and Shock Master don't come back.


  • Dark Armed Dragon - I'd like this at 2 as a trade-off for 0 REDMD in chaos dragons, though it might be a little risky.
  • Dewloren, Tiger King of the Ice Barrier - The only relevant deck that can make this is Mermails, and with 1 Diva and 1 Dragoons, they can't even make more than 1 Dewloren, it was fine at 2.
  • Gladiator Beast Bestiari - Gladiator Beasts aren't doing anything, even in the OCG where they already bumped this to 2.
  • Neo-Spacian Grand Mole - Most decks don't use this card anymore. And like Bestiari, it's still not doing anything in the OCG, where it's also at 2.
  • Reinforcement of the Army - So long as Stratos and Gateway don't come back, warrior decks in general wouldn't be a problem with this at 2.
  • Rekindling - I know, Lavals hardly do anything, but this mega-Reborn can't go unpunished forever. Still, limiting or banning it would hurt them too much, thus, it needs a semi for now to cut a little consistency.


  • Brotherhood of the Fire Fist - Spirit - Switch places with Rooster. Also, if 4-axis can have 3 Wolfbarks, I don't see why 3-axis can't have 3 Spirits.
  • Tour Guide from the Underworld - Not many people use it anymore, and with Sangan gone, she can probably come off the list.
  • Advanced Ritual Art - Was unlimited in the OCG, Ritual decks still don't do anything over in Japan, the TCG should do it too.
  • Gold Sarcophagus - The hit to this was a mistake. It should've stayed at 3, and has no business being at 1 whatsoever if the Rulers go to 1.
  • Magical Stone Excavation - Just unlimit it already. No one runs it.
  • Reasoning - Was unlimited in the OCG, still hasn't seen play, the TCG should do it too.
  • Dimensional Prison - No one used more than two of these, if at all.
  • Mirror Force - Like Advanced Ritual Art and Reasoning, the OCG did it, it still hasn't seen play, the TCG needs to do it too.

These are my final thoughts for January. Ninety-eight (talkcontribs) 06:55, November 26, 2013 (UTC)

This is my predictions for the Jan 2014 Ban list, Never predicted before, but lets see if I get this right:

Forbidden: 1-Return from the D.D. Instant Win for Dragons.

2-Sixth Sense: I tried to convince myself that it should stay at one, but I cannot avoid the fact that its a 2+ all the way. It's not just a dice roll.

Limited: 1-Royal Decree, the same reason they hit Macro

2-Shock Master, No idea why banned when it was at 3!

3-Gateway of the Six: Why did they ban it? Cuz people cried for it? Wind-up Factory is still out their.

4-Dimension Fusion: Return is MORE BROKEN! You can use Return no matter how much life points you have, but Fusion: You need them LP+it works on both players.

5-Solemn Judgment: Just one of Konami mistakes to ban.

6-Stratos: Another Konami mistake.

7-Pot of Dichotomy It's as good as Avarice in a way.

8-Dark Magician of Chaos

9-Abysslinde/Abyssteus/Abyss-sphere: One of these is enough, mermails were never hit, and I think it's fair that they should get hit.

10-Mistake: Its a TK, so Konami has to do something with this, givin that it doesn't need to be SUMMONED. Just set and play.

11-Ultimate Offering: It's great, but not great enough to get banned. You might use it once or twice given the reason that it's costy.

12-Super Rejuvination: If Dragons get hit.

13-If by any reason Konami decides to hit dragons to one, the Babies have to come back for sure.

Semi: 1-Black Whirlwind: So they ban Gateway and suddenly remove whirlwind form list....100% injustice.

2-Rescue Rabbit. Enough said.

3-Macro Cosmos

4-Pot of Dichotomy It's as good as Avarice in a way.

5-Dragon's Ravine "if not limited" It's a hacking tool...

6-Birdman. Limiting it was just wrong. Now no one uses it, and I mean no one.

7-If E-Dragons would get hit, they would go here. putting them at one means stop playing them at all.

8-If Dragons stay untouched, which I slightly think so, Sacred swords have to go here.

9-Gold Sarc: Again, if Dragons get hit, no reason to keep it at one.

No longer in list:

One day of peace. It's a great staler, but not a reason to limit.

Dracossack and Big Eye will not get banned, no matter what happens to dragons.

I really want Trishula to come back to 1, but I already know that it won't.

That's all I can think of. Max.312 (talkcontribs) 09:16, November 26, 2013 (UTC)

Mermails weren't hit? Last I checked, Diva and Dragoons went to 1, they lost consistency with that. Dimension Fusion is never coming back, it has too many broken plays and 2000 LP is totally worth it if you get to summon several monsters to the field to OTK. Imagine Rulers with that card...The others I'm not sure about, but if Decree went to 1, we could be looking at a set 5 pass format, Decree is fine at 3. Ninety-eight (talkcontribs) 14:06, November 26, 2013 (UTC)
@Max.312 - Pot of Dichotomy isn't nearly as broken as Avarice. First off, you can only use it at the start of your main phase 1, which means you can't Synchro Summon a bunch of monsters then use it, and it also stops you from attacking. The card is more balanced that Avarice. With TK, you could also use it to negate Special Summons.
I'm a bit mixed about Ravine, I'm not entirely sure that Ravine should be hit when all it did was set up Rulers, Rulers we all think will be restricted next format. One Day isn't part of the Gishki Draw FTK, but Exodia isn't really the most fun deck to play, plus One Day would get play in quite a few decks besides Exodia. Gateway is not a Factory, because Gateway can be used multiple times in one turn. If Factory is at three, no reason Whirlwind can't be too.
As for Stratos, I think his card design is just bad. You get to search every time he's summoned, so Call of the Haunted, Pinpoint Guard, and a even Redox all make him trigger his effect. Not to mention while he was around, there were like 3-4 other cards that had to stay on the list too. If we want a shorter and more effective list, Stratos had to go.

--Dark Ace SP (Talk) 15:36, November 26, 2013 (UTC)

1)Okay, when I said Mermails were never hit, I meant that Diva wasn't a loss going to 1. The deck plays as good as it was "too good" so cutting down one of the above mentioned mermails just seems fair. 2)For Dimension Fusion, I mentioned that because Return is way more broken than it. But Dragons can benefit from both, so I'll agree with you that it should stay banned as well. 3)Dichotomy: You have to think of all possible scenarios where this is used, for example: Dark Gaia OTK. One reason it was badly damaged was the ban of avarice. Dichotomy is more broken since it only makes you choose 3 cards. In case you don't know, Dark Gaia has many types of monsters: Rock, fiend, machine, and some others. 4)Stratos is only used in bubble beat, and after it leaving, it left a huge gap that made even me stop playing them. I still didn't take off my stratos from the deck cuz I know it will come back for sure. Max.312 (talkcontribs) 17:23, November 26, 2013 (UTC)

Mermails haven't really done anything this format with the generic searchers limited to 1, they still have some plays but Diva and Dragoons to 1 was a big cut on their consistency. They're a solid deck but not incredibly overpowered like Rulers. How is Dichotomy more broken than Avarice if it only lets you recycle 3 monsters that must have different types when Avarice lets you choose 5, regardless of type, and not skip your battle phase? That's what makes Dichotomy more balanced than Avarice if anything. HERO's and Six Sams would be better off getting a 2nd ROTA to search than get Stratos and Gateway back, and as for HERO's, the Neos Alius beat is a thing as well as Bubble Beat. Also, Stratos kept D-HERO Malicious, Pot of Duality, A Hero Lives and E-Call on the list just so he could stay at 1, and if that one card keeps four other cards on the list just so it can stay, it's obviously very overpowered, and to make the list smaller and better, Stratos had to go. Ninety-eight (talkcontribs) 17:55, November 26, 2013 (UTC)

My jan 2014 thoughts

--ShinySpectre (talkcontribs) 01:56, November 28, 2013 (UTC) Keep in mind I'm covering as many scenarios as I can think of so some things might conflict with other things but I explain anyway :)


-Sixth Sense: Too many pluses for dragons and even if the daddies get hit major Lightsworn support is coming. 
-Return from the Different Dimension: Oh yeah let me just activate this!
-Sacred Sword: +2 in anything that can run dragons as support. 
-EEV: Big Eye into EEV.... yeah cuz that's fair. 


-Daddy Dragons. I never thought I'd have more contempt for a deck than I did for Dino-Rabbit but dragons just take the cake. 
-Solemn Judgment: This was a big mistake. This thing was a lifeline if your opp was making a majorly broke push.
-Stratos: I never saw bubble-beat as anything more than the 1 on your 4-1. Seeing as that was the only really good hero deck I say bring it back. Besides, heroes kept you on your toes :)
-Black Whirlwind: This is like gateway. Sams got minimal play when gateway was banned but this was balanced?
-Ultimate Offering: Not broke enough to be banned. Madolches don't even need it anymore so I think only gadgets have it now.
-Gateway of the Six: Sams weren't doing anything. More often than anything they were a deck people learn to play on. 
-Infernity Barrier: Completely costless Solemn Judgment that's piddle-easy to use effectively. I don't think so Konami. 
-Abysslinde/Abyss-sphere/Abyssteus: 1 or 2 of these is fine to hit.
-MAYBE Tenki: Constellars, Bujins and 3/4 axis. Too splashable


-Bottomless/Torrential: Provided Dark Hole gets banned. 
-Bujingi Crane/Kalut: Having a bunch of honests at your desposal isn't the healthiest thing for the game imo. See how they are at 2. 
-TK: Bujins are getting popular (in Ireland at least) and that End-Phase yamato into 1 of 4 honests is a bit much.
-Birdman (TCG): We never even got the deck that hit this poor guy to one. Give him back ffs. 
-ROTA: If gateway and stratos stay banned then warriors need some love.
-Infestation Pandemic: Too much of an easy out. Take it down just to hit the spam. 

I can't think of anything off the top of my head anymore.

Seven Star doesn't have to get banned if you limit all the daddies to 1. Solemn Judgment was one of the generic backrows that had to go if Heavy Storm got banned, so unless they unban Heavy I don't think the generic traps are going to change their spots, but I'd take 3 Mirror force or 2 Torrential for 0 Dark Hole. The Harpie FTK still isn't playable with 2 Birdman, so sure it can come down to 2, not 3 though. If you want to hit Infernities, don't hit barrier, cut down Archfiend or Necromancer. Gateway and Offering can be used multiple times a turn and are Win-Buttons like Return from the Different Dimension, 1 Black Whirlwind can't be spammed in the same turn, that's why Whirlwind is at 3. Tenki is ok at 2, hell 3 Axis Fire Fists are not playable with 1 Spirit. Mermails are ok right now with Diva and Dragoons at 1, I could see one or two of Sphere or Linde or Teus MAYBE going to 2, but not 1 because that would kill the deck. I'd prefer ROTA at 2 over Stratos at 1, but that's me. Ninety-eight (talkcontribs) 02:45, November 28, 2013 (UTC)

My Predictions v2


Return from the Different Dimension - A win button for decks that banish alot like Dragon Rulers

Sixth Sense - Powerful draw/mill power. Can be a win/win in certain decks like Dragon Rulers and Lightsworns

Eradicator Epidemic Virus - Can be splashable in any deck that uses dark monsters with 2500+ atk.

Mind Control - Free target for synchro/xyz

Dark Hole - Removes the staple trinity (Dark Hole, Heavy Storm, Monster Reborn)

Foolish Burial - Sets up the graveyard, triggers some monster effects that activate when they are sent to the graveyard, puts monsters in the graveyard whose effects activate while in the graveyard. The meta has became more graveyard based.


The Adult Dragon Rulers - Even with the babies gone, they are still too powerful for the meta to all be unlimited

Mermail Abyssteus - Adds powerful consistancy, easy special summon, it's effect triggers the atlanteans and Mermail Abyssgunde, a good target for Mermail Abyssocea, and an instant level 7 for rank 7 plays. This card should get hit out of the mermails.

Skill Drain - Has the potential to hurt alot of decks in the meta while some monsters/decks don't really get affected by it (Dragon Rulers)

Vanity's Emptiness - A very popular card in the current meta that stops special summons and makes it harder for your opponent to win if combo'd with Number 66: Master Key Beetle and/or Macro Cosmos

Sinister Serpent - Too Slow

Magician of Faith - If Dark Hole gets banned, there wouldnt be much good generic spell cards to retrieve with her effect. Also flip effects are too slow for the meta

Dark Magician of Chaos - Same as Magician of Faith. Not as abusable with most of the cards it loops with are banned.

Thousand-Eyes Restrict - Now that the meta is faster, this card is not as good anymore as it used to be.

Maxx "C" - Despite the fact that this card discourages swarming and otks, this card can be a disadvantage against alot of decks. Limiting this card might help other decks be more playable.


Neo-Spacian Grand Mole - Not really good anymore.

Gorz the Emissary of Darkness - no one really use this card anymore.

Genex Ally Birdman - The Harpie FTK cannot act with 2 birdmans.

Trade-In - Good draw power for decks that run level 8 monsters and can possibly set up the graveyard.

Reinforcements of the Army - Warrior decks need a boost.


T.G. Striker - T.G.s need a boost.

Gladiator Beast Bestiari - Gladiator Beast need a boost. Not alot of players would use more than 2 anyways.

Magical Stone Excavation - no one uses this card.

One Day of Peace - Gishki Ftk is now impossible.Guardian Skunk (talkcontribs) 06:50, November 30, 2013 (UTC)

Maxx "C" is one of the few ways to actually stop an opposing player from swarming the field and killing you, besides, your opponent is the one who makes the decision to take the risk and keep going or just stop. I don't really see a reason for Trade-In to go to 2, it's like Cards of Consonance, which is way more usable in a few different decks. I also think Foolish is fine where it is, but it's not a loss with Lavalval Chain, which can be made for free in the major decks that even want to use Foolish. --Dark Ace SP (Talk) 14:57, November 30, 2013 (UTC)

Maxx C is a balanced counter, it shouldn't be hit since it doesn't stop you, it just gives you a choice, which is fair. Also, it stops the "turn 1 spam the board, set 3-4" decks, like Infernities and Karakuri Geargias. One Day might come down since the Gishki FTK is impossible, although since Konami is no fan of Exodia and Countdown decks, they probably won't move it. Bestiari to 3 is fine by me, most Gladiator Beast decks would only need 2 anyways, not to mention they're slow and not too overpowered in the current meta. Trade-In is fine at 3, no reason to hurt it. Mermails could get hit once more, but since they haven't really done anything since Diva and Dragoons got limited, I'm not expecting them to get nerfed again. Gorz is a bit iffy, it's a pretty powerful game-changer but I'm not sure, the OCG did it and it saw a little more use, the TCG could do it too but the card is pretty dumb. Ninety-eight (talkcontribs) 17:17, December 1, 2013 (UTC)

1 day of peace should remain at limited because it is a poorly designed card that only helps troll decks like exodia and final count down. at semi limited or unlimited it gives these decks too much ability too stall and too much consitancy, you should nt be able to stall and draw cards for no cost out of just 1 card defence draw sort of does the same thing but it atleast has a requirement for activation. (talkcontribs) 16:25, December 2, 2013 (UTC)

What I think will hit the banlist for Jan 2014

So pretty much I am just hitting with predictions. Not any true things but not things I would specifically LIKE to see happen. I am trying to be more logical and less petty.

BANNED: 1) Sixth Sense - because Konami said they would. 2) Return from the Different Dimension - I think that it's going because it's easy to abuse in multiple decks: Dragon rulers and rabbit decks to name a couple.

I can't really see many more cards in the game getting banned that aren't already banned... and I want heavy to stay banned so let's seg-way into the next part.

LIMITED 1)Blaster, Dragon ruler of Infernos - This card opens up ALOT of possible plays with any fire deck/dragon rulers. it's a free pop and you send in a dragon to use as fodder for any dragon ruler summon if you are playing dragon rulers. 2)Redox, Dragon Ruler of Boulders - people call this card a -2... but most of them don't think that it gets a card in the grave, most decks that can use him have easy use of him with synchro/XYZ summoning and there are MULTIPLE Earth decks that can use his revival effect with ease. 3)Solar Recharge - this card allows for easy get rid of wulfs which Lumina already does but it also mills to add more LS to the grave and you draw 2 cards to help you possibly get a JD or way to get one... if you didn't already have one. LS are also getting more support anyways which can use solar recharges pretty well(solar recharge, pitch minerva, draw 2, mill minerva, mill 2 more). 4)Card Destruction - it's morphing jar the spell but you only draw back what you discarded. the only 2 decks that can really use this from what I've seen are dark worlds and Fabled and in other decks that did use it, it was really just a staple. however it is not worth it getting above limited but it shouldn't be banned either.

I have no more thoughts on cards that should be limited. continuing on.


1)Tempest, Dragon ruler of Storms - this is the dragon ruler searcher and the dragunity searcher. That is pretty much the only uses it has but that is enough to cement it at most on semi-limited. I know dragunity technically only runs 2 but the semi-limit is just to hurt dragon rulers primarily. 2)Macro Cosmos - Helios decks and other macro decks were pretty well killed by it and just because dragon rulers benefit from it is kinda why I think it got hit so hard. It's also a good side against multiple decks that need the grave and Banished zone has pretty much turned into graveyard 2 here, lets be honest. 3)Dimensional fissure - same reason as macro. 4)Gold Sarcophagus - Sarc was one of the many staples that got hit mostly from dragon rulers, dragon rulers will still exist probably but gold sarc won't be too bad of a card to see. However, once again since dragon rulers will still exist, it wouldn't make sense to make it unlimited. 5)Compulsory Evacuation Device - This thing is an easy out to XYZs and Synchros and without this, extra deck started dominating and many decks can't draw their outs to it if they only have that one compulse. 6)Judgement Dragon - pretty much having 4 LS with different names in the grave and having 1000 LP is a win condition if you have 3. it's even one with just 2 sometimes. may as well semi-limit it since I don't know WHY THIS HASN'T BEEN HIT AT ALL YET!

and FINALLY we get to the meat and gravy, the unlimited list. Also, if you are wondering why Tidal isn't on here is because dragon rulers can't really use it too well and only mermails, atlanteans, and frog decks can use it. it's more mediocre than anything.

UNLIMITED 1)Dimensional Prison - it made no difference semi-limiting it. we only ran at most two in the first place if not just one. 2)Soul Drain - It was hit because it was an out to most decks but with it just at 1, it's became a less useful side deck card and it didn't hurt too many things to begin with... aside from fire kings, dragon rulers, madolches, etc. witch are decks that actually HURT! 3)Wall of Revealing light - this thing is killed by MST. you chain MST and they take large damage(and paying is the cost to activate so MST chains after the payment).

That is my predictions for what's to come this banlist. Note once again I think logical with maybe slight bias BUT it isn't as bad as what people are doing by just hitting everything that they don't like. I don't WANT Redox limited but it is probably going there. I don't WANT solar recharge limited but it might. and banning JD was an idea but i promised to leave petty hate at the door.

Theblackmage98 (talkcontribs) 03:20, December 4, 2013 (UTC)BlackMage98

Card Destruction also caused deckouts and was a win-button in Dark Worlds, so I don't think it's coming back, it's better off banned. Sarc can go to 3 if the Rulers themselves get hit, most Rulers don't even use it anymore. Because Heavy Storm got banned, Compuls had to get hit so it wouldn't be a crazy set 5 pass format, if you want anything else use Fiendish Chain. D-Prison can go to 3 for all I care, battle traps aren't that good and no one used more than 2 anyways. Wall of Revealing Light is abusive in Hope for Escape Exodia decks and other LP-based OTK's, so it's probably staying at 1. I also don't see the need for the Lightsworn hate, they haven't done anything lately. Ninety-eight (talkcontribs) 15:07, December 4, 2013 (UTC)

Non-Biased Balancing Predicitons

Note* I did not say Ban Predictions, because more important than what we lose, it how it gets balanced into a fun competitive environment.

From what I've gathered, none of you want to address the real problems in Yu-gi-oh. Everybody is just panicked over DR and wants to see cards they don't like gone.

In order to "fix" the current meta, you really only need to hit 2-3 cards.

Forbidden --

Dragon's Ravine - Holy crap, everybody mentions it, yet nobody thinks it should be gone. If the problem is DR AND Dragunity Rulers, this is the biggest common ground. It would lower the speed of both decks, without hitting other decks, like limiting Gold Sarc did.

Sixth Sense - Yeah this was just a marketing ploy.

Crimson Blader - This card has got to go. So many people are saying certain cards say "you can't play yu-gi-oh". Well this card does that. The problem is, it doenst require you to draw into it, and protect it. It's massive, and can be brought out basically whenever you want to. Yes it has a counter play mechanic where if you don't summon, its effect won't matter. However, that's basically surrendering. This would also allow the limiting of certain backrow I will get to later.

Lonefire Blossom - This means almost nothing right now, and honestly shouldn't get banned in Jan, but probably by march. With new plant support I want this gone and I want Glow-up back.

Card Trooper - I think this has needed to go for a while. It doesn't see as much play as it did in the LS days, but it is still a really good powerful card without a "real" drawback. At most you get to mill 3 and take some battle damage to draw a card, or they was resources getting around its draw. Win/Win honestly. Maybe a limit would do, but I want it gone.

Limited Removal - I'm hesitant to mention this card, because I do like it and I don't think its game breaking. However, Geargia are on the rise, and basically everything else will be on the fall, so I want to keep Geargia in check. I know its not the best thing to hit, but without ruining the core of the deck I'd like to bring down their strength.

Return from a D.D - This card has been a pain in my side literally since it came out. Most of the time it was me using it only to have it countered.... But with the fall of counter traps (and traps in general) this card is basically a free win for a couple of decks. It needs to go, there isn't a single good reason to have this card playable.

Limited --

Book of Life - This card is pretty dumb. It's a watered down Reborn, kind of. Depending on the deck you're playing against it can be pretty devistating and if Plague and Mezuki at 2 this card isn't something zombies need. Also Vampires are a thing now so this card might not see much play but it very well could in the next format.

Trishula - This card may be overpowered, however having it at one won't change the meta. It will be a great tech for decks that can use it but decks won't build themselves around it like they did when it got banned. Hopefully.

Stratos - I really didn't like this ban. I'm not a hero player, and I never will be but I just don't think they were a powerful enough archetype to get their best card banned. Stratos at 1, Malicious at 2.

Glow-Up Bulb - This card honestly was one of my favorite things about plants. It's almost a gamble but at the same time its not. I don't think bringing it back would break the meta and I think it would legitimize the new plant support they are bringing out. Only if Lonefire is gone though.

Rescue Cat - If there is one archetype I would like to see make a comeback its Glad Beast. They were so different from most of the things Konami has come up with, I'd love to see this little guy come back at the cost of maybe a few other things the deck has going for it. However this would be cautionary, and probably be up for reban by March.

Confiscation - This card just isn't that over powered. It is really good. And might become a staple, but honestly seeing your opponents hand, at least in a lot of meta decks isn't going to be a suprise. This is debatable though. I'm being overly generous on some of these because of the sheer amount of changes I'm expecting.

Dimension Fusion - I really really want to see this card replace Return. It's just a more interesting version of it. Albeit the turn 2 plays could be insane, and might be out of line for where Konami wants the meta to be. Same for confiscation.

Metamorphosis - I realize the chances of all three of these banned spells coming back is terribly low, but if at least one is back I'd be happy. This card was mostly hit because of Goat Control, and with TER not being a thing anymore, this card could bring back fusion monsters into competitive Yu-gi-oh. Its not like it doesn't have a cost, I think at 1 it could work. Who knows.

Super Rejuv - With Dragon's limited to 1 this would need to come back to keep the deck alive. If Konami wants to bring Dragon's down to a level where they aren't destroying everything but are still playable they need one copy of this.

Daddy Dragons - All of them need to be at 1. With the execption of Tidal they are all too strong wherever they go. Tidal would be too if his mill effect was to activate a cost, but alas... Anyway with these guys at one the deck can be playable and not broken. It would make people play more than just DR and Plant DR.

Debris Dragon - Nerfs to Plant Dragons please... This card is just really good at what it does and could stand to be limited.

Black Rose Dragon - This needs to be banned honestly, but putting it at one won't punish decks that tech it without abusing it. No need to burn the house down to kill a dragon. Also plants are coming back so why not go ahead and think ahead.

Semi Limited --

Baby Dragons - This might seem outrageous to those of you who hate dragons with a passion, and I'm with you. But keeping in mind that Komani probably won't murder its most popular archetype, this would be a good way to keep them in check. Yes they can search freely, Yes they fill up the grave, but with only 1 of each dragon the effort going into an OTK would be a lot higher than old dragons. They will probably still be strong as hell, but they would have a niche that Dragons deserve. Powerful but fragile. Seriously though people, when Gorgonics become a thing and I can play my Giant Solider of Steel, Dragons will fall anywho. Really though, Giant Solider of Steel is broken against Dragons.

Rooster & Spirit - Fire fist got hit too hard. However, you can't really change anything without making them strong as hell. I think giving them this would make them be a much more competitive deck. (I know they are still good, but really they need a slight buff)

Tensu - This would have to go down to 2 if Spirit came up.

Mystic Piper - I realize final countdown isn't as big as it has been, but I want to put Gorz at 2 so this has to be hit.

Gorz - Outside of stall oriented decks (aka Final Countdown) this card rarely sees play anymore. Chaos decks need a boost, but I don't want to see Sorc or BLS at 2 and I can't think of many other things to increase their consistency.

Genex Ally Birdman - This card doesn't deserve to be at 1. It has its niches and they are strong, but not worthy of limiting as long as the Harpy FTK isn't possible.

AbyssSphere - This needs to come down, but Mermails don't need to be hit honestly. They are still competitive and will be viable next format I hope but this card is just too strong.

AbyssTeus & Dragoons - I want this combo to be a thing again, but with both at 3 it is too powerful, and with Dragoons at 1 they deck is pretty damn inconsistent. Both at 2 might prove to be too good but that's the good thing about 4 month ban-list, there is room for mistakes.

Deep Sea Diva - If the above doesn't happen, she needs to come up to 2. Mermails lost all options with the last ban list. They have 1 way of being competitive and its pretty easy to counter. She opens up synchro variants along with other playstyles. However she can't come back up with Sphere and Teus at 3 that is too much consistency.

Gear Gigant X - This card alone isn't horribly broken. And a lot of machine decks can't play it at 3, but Geargia can spam the ever living crap out of this and it makes them just a little bit too consistent. Seeing him semi-limited probably wouldn't change much, but neither does Magical Stone.

Scapegoats - This at 3 doesn't serve much purpose. It leaves little room for counterplay and isn't that balanced of a card. It doesn't give an overwhelming advantage but it does get bothersome to have it at 3.

Swift Scarecrow - This card is being teched more and more. It's annoying and needs to be at 2, nuff said.

Glad Beast Gyzarus / Darius / War Chariot / Proving Ground - If they bring back Rescue Cat a few things from Glad beast will have to go down, and these are my top picks (At least 2 would need to go).

Fiendish Chain - This is more of an early precaution, but I think this should fall in line with the other popular trap cards. Especially if they get rid of Crimson like I'm hoping.

Unlimited --

Dimensional Prison - Bringing back some back row will allow for certain decks to be strong without breaking the meta. Prison being at 3 probably won't change too much but I think it could improve the game so why not.

Reasoning - A few cards I'm going to put here just because they aren't prevalent. This is one of them.

Reborn Tengu - This card was really really really damn strong when it came out, and for a long time after. However with the drop in synchro decks I think its about time he came back to 3. Maybe I'm wrong but I'd like to see some old decks revived by Tengu.

Night Assailant - This card doesn't serve much purpose in todays fast paced meta. Having it at 3 would open up a few decks but wouldn't make anything popular overly strong.

T.G. Hyper Librarian - This card is godly. I won't lie, but it would revitalize so many decks that could compete with current Dragons we might see actual diversity for the first time in a while. Not just 2-3 really strong decks seperated by huge gaps in power compared to the rest of the meta.

Wall of Revealing Light - I might be under informed about this card but I want it at 3. I can't see it being a big threat outside of in Final Countdown and even then it doens't make the deck that much stronger than it is now, it doesn't need to be on the list.

Whew. This isn't a 100% complete list, I'm sure I forgot things that will make some of the other things seem unreasonable but I think there are ways to approach Jan that can deal with DR without breaking them, and bump other decks into top tier competitive play. All games have a power creep, and the solution isn't banning everything that's too strong, its balancing the old stuff to bring it up to the new level (to an extent). Swader (talkcontribs) 09:22, December 6, 2013 (UTC)

Have you seen the Quasar OTK during the time T.G. Hyper Librarian was at 3? It's not pretty. The fact that you're also calling for Glow-Up Bulb to return would only revitalize it even more. I can say it's the Synchro era's resident Bad Idea. --Gadjiltron (talkcontribs) 09:58, December 6, 2013 (UTC)

Your predictions aren't going to make the game better, there are many things wrong with it. First off, banning Ravine is killing pure Dragunity decks and they don't deserve that, limiting the rulers to 1 is more than enough. Trooper and Debris Dragon and Crimson Blader don't have to be hit if you stomp the rulers. Because of the new Shinra plant archetype Konami might actually give Lonefire a boost. Glow-Up Bulb can't come back because it comes back whenever you want it to, and that's unfair no matter how you justify it. Zombies aren't doing that much right now, Book of Life doesn't have to be hit. Trishula is broken and deserves to stay banned, and Stratos can't come back unless you hit lots of other cards to 2, and that's not worth it. Cat can't come back because it makes godly OTK's with Uniflora, Mystical Beast of the Forest, just give Glad Beasts a 2nd Bestiari if you want to push them to being at least slightly viable again. No offense, but you're crazy to want Confiscation and Dimension Fusion back. Confiscation is a stupid hand control card no one likes and whoever gets it first is so much more likely to win. People want Return you honestly think the spell version of that will come back? D-Fusion causes OTK's so much easier than Return does, it will never return. Super Rejuvenation might come back to 1, but it's better off banned, and I'd rather have Thousand-Eyes Restrict unbanned instead of Metamorphosis, having Naturia Exterio or The Last Warrior from Another Planet dropped on you from Meta sucks and is almost impossible to get over. Night Assailant loops itself at more than 1 so it will not come down, and Wall of Revealing Light is used as an OTK card with cards like Hope for Escape in Exodia decks more than it's used as a stall machine; it's probably staying at 1 too. Ninety-eight (talkcontribs) 21:22, December 6, 2013 (UTC)
I'm really not going to comment about what Swader posted. Quite a bit of it is ridiculous and seems to have abandoned all the lessons learned from previous formats. I came here to post that the F&L list should be posted by next weekend, according to Kevin Tewart.--Dark Ace SP (Talk) 18:06, December 7, 2013 (UTC)
I heard that before on the Dueling Network Forums, as long as the new list eradicates Dragon Rulers I could care less about anything else, other than a few nice boosts to some old decks (ROTA to 2, Spirit to 2, ect), and maybe unban a few cards like TER, Serpent, DMoC, Faith, or Zenmaity. I'd really like to test out a format without any of the big 3 spells. Ninety-eight (talkcontribs) 18:38, December 7, 2013 (UTC)

Early leak?

This was posted on Facebook today. Anyone have thoughts on it? I don't think it's real myself, but we'll probably know for sure on Friday the 13th. Ninety-eight (talkcontribs) 00:23, December 9, 2013 (UTC)

Yeah, my thoughts. they really fucking love those god damn dragons. those things need to die. DIE LONELY AND FORGOTTEN. But that's apparently not happening anytime soon.. Return gone, don't care. Ophion.......don't care much about DMOC, as you keep mentioning, nothing absurd to recycle with it ATM
I don't play in tournies (competitive enough to kick my friends asses is good enough (Quasar)), so i don't truely understand where 1 daddy/3 babies is on the broken scale. cant be worse then when they first got around though. and i imagine i will be informed about it shortly DreadKaiser (talkcontribs) 01:40, December 9, 2013 (UTC)
Konami just loves money, they just came out with the Tempest and Redox tins back on November 22nd, so they won't ban the dragons, although I really wish they would just all get banned since they're abominations and were horrible card design from the start. Tenki to 1 is bullsh!t, Fire Fists don't deserve to die, and Abyss-sphere is better to hit than Abysslinde. Ophion and Kerykeion to 1...god that's just overkill, what did Evilswarms do to deserve that? And Sombres to 1 is more than enough for to prove that's fake. Since when did Constellars ever top. And still no Rekindling at 2 or 1, that card needs to get hit already. Ninety-eight (talkcontribs) 02:21, December 9, 2013 (UTC)
IF this is true. but yeah, they killed the Faggot dragons competitionDreadKaiser (talkcontribs) 03:52, December 9, 2013 (UTC)

I get the feeling Sixth Sense will stay Limited for some reason... NMBRHNTR64 (talkcontribs) 04:31, December 9, 2013 (UTC)

Come monday, looks BS so far. the "Leaker" said it would be posted on shriek on monday. and i see nothing yet. it better friggin stay that wayDreadKaiser (talkcontribs) 17:41, December 9, 2013 (UTC)

Who cares about OCG, I'm playing under the TCG list and Kevin Tewart said it would be released on Friday the 13th on A few things on that list sound reasonable, but others are just bull. Ninety-eight (talkcontribs) 17:53, December 9, 2013 (UTC)


It's official.





That's it. Will last until March 31st 2014. Ninety-eight (talkcontribs) 17:47, December 13, 2013 (UTC)

This is one of my favorite banlists. charge of light brigade didn't come to 2 like some people thought (which I thought was bullsh!t) we still have chaos sorc, krystia, tour guide, M7, tenki, striker, mezuki and plague. thats some better stuff. But im still wondering why Self Destruct got banned. Ravine, return and sense i knew would get banned thought. magician of faith is to slow for thos meta, thought lightsworns could potentially use it. debris didnt have to be limited f the dragon were limited as well. But then again tuning and stardust g a reprint. countdown i think is the same reason for self destruct being banned. fate was a good choice. some people were hinting (shut up azneyeswhitedragon) that card of safe return would come back. I call bullsh!t to that. Lightsworns, zombies, and many other decks would have way to much advantage.Merplcobra 18:25, December 13, 2013 (UTC)

Well Dragon Rulers got what they deserved, Return from the different dimension and Sixth Sense was obvious choices to be banned, Dragin Ravine being banned basically Killed Dragunities x.x, and i dont really get self-destruct button being banned, Magician of faith is too slow for the current meta, Divine Wind of Mist Valley didnt need to get hit cause Harpies werent doing anything or decks that use Divine Wind, final countdown at 1, dont get why, Sacred Sword of Seven Stars didnt really need to get hit now that the dragon rulers are limited, Spellbook of Fate out of all the spellbook cards why this one, chaos sorcerer probably wanna try to boost chaos decks, lonefire blossom probably the same thing as chaos sorcerer but for plants, Archlord Krysta no one really use him, Mezuki and PlagueSpreader Zombie probably to boost zombies, T.G. Striker probably wanna boost T.G. decks, Tour Guide from the underworld well its nice to see a card back in action, Tenki i dont know why. Why not hit mermails, they are powerful and why boost Fire fist and Bujins, they are already doing good in the meta.Guardian Skunk (talkcontribs) 19:33, December 13, 2013 (UTC)

Very nice, I'm surprisingly pleased with this, I still find Sacred Sword of Seven Stars being limited kind of strange but nothing I can't live with. Having all Dragon Rulers limited though... ;3 --slave(commandworks) 19:55, December 13, 2013 (UTC)

Ahh, justice… DRs are down for the count, and none of my decks got hit at all (all of my friends did though XD). NMBRHNTR64 (talkcontribs) 20:48, December 13, 2013 (UTC)

Guardian Skunk, Tidal to 1 was a hit to Mermails, they aren't that good now with 1 Tidal, 1 Diva, and 1 Dragoons. But next format I'm definitely playing 4-axis Fire Fists. Ninety-eight (talkcontribs) 21:02, December 13, 2013 (UTC)

For all those of you wondering about why Self-Destruct button and Final Countdown got hit, it is all because of aguy winning in an OCG tournament using a deck based around exactly those two cards. The way he did it is by playing Final Countdown and delaying to win with it, and forcing a draw with Self-Destruct button if he saw he was about to lose. --Eps01 (talkcontribs) 21:28, December 13, 2013 (UTC)

I play Chaos Dragons, but I didn't get hit that hard as they banned 2 cards I don't use. (my friends however got hit HARD.) Now I have another C-Sorcerer... NovaTsukimori (talkcontribs) 23:40, December 13, 2013 (UTC)

>Troll-stall ragequit Countdown mangled
And that's another Deck I can no longer play in the TCG. --Gadjiltron (talkcontribs) 01:38, December 14, 2013 (UTC)

I'm OK with these changes, except Tenki to 3 and the hits to the field spells. Ravine getting banned I can understand, but what is the justification for limiting Divine Wind? They already hit Stratos and limited Birdman. Moja619 (talkcontribs) 03:07, December 14, 2013 (UTC)

One word: "Harpie"... NovaTsukimori (talkcontribs) 03:26, December 14, 2013 (UTC)
..."Dancer". "Tenki" to three to promote "Bujin" and "Lonefire" to two to promote "Sylvan". And once again, "Chaos Sorcerer" changes its place, he must be tired of it xD --Missign0 (talkcontribs) 03:56, December 14, 2013 (UTC)

Opinion Time

I guess it's time for some kind of proper evaluation of this list:

The Good:

The Undecided/Okay:

  • Return from the Different Dimension Forbidden - This thing caused any deck that banished to win duels they had no right to win. However, that only really impacted the tournament scene with the Dragon Rulers, who are now gone.
  • Self-Destruct Button Forbidden - It never really saw much use, but this card was designed just to be annoying. No one will miss it.
  • Debris Dragon Limited - I'm not really sure it ever deserved to come down, really. But I see no more reason to do this now than before.
  • Magician of Faith Limited - I'd like to see someone abuse this thing with Book of Eclipse (in the same way I'd like to see a Tsukuyomi/[[Drastic Drop Off]/Mask of Darkness deck), but otherwise, it should be fine off.
  • Final Countdown Limited - If you don't play Matches very often, you'll probably think this is the most broken card in existence. An almost guaranteed game 1 means I'm not sorry to see this go to 1.
  • Spellbook of Fate Limited - This has killed Spellbooks completely. Judgment could go to 3 now and it wouldn't make a difference. However, I'm unsure whether or not that's a good or bad thing.
  • Archlord Kristya Unlimited - Sure, it's fine now. But the next time Fairies become meta, don't come crying to me about how broken this card is.

The Bad:

  • Dragon Ravine Forbidden - You just killed the Dragon Rulers. What's this doing here?
  • Divine Wind of Mist Valley Limited - The Harpie FTK isn't possible with no Stratos and only 1 Birdman, and Harpies themselves are not broken enough with 3 of this to make Limiting it worthwhile.
  • Sacred Sword of Seven Stars Limited - See my reasoning on Dragon Ravine.
  • Fire Formation - Tenki Unlimited - Fire Fists just got a boost that may well allow them to take over the meta again.
  • Constellar Ptolemy M7 Unlimited - You may be surprised to hear that I think this card should be Unlimited. However, if it was a choice between the two (and I don't see what else it could be) I'd rather have this at 1 and Evigishki Gustkraken at 3 than the other way around. The reasoning? This is an Extra Deck monster. Anyone who wants to play 1 of him wouldn't be hindered at all.

I kind of expected more from this list than what happened. Another Heavy Storm-less format is coming, and I personally would prefer Storm back. The Baby Dragon Rulers and Spellbook of Judgment could have come off the list entirely, to say nothing of Gustkraken and Dewloren, Tiger King of the Ice Barrier. Honestly, while this isn't a particularly bad list, it doesn't seem like any thought has gone into it at all. Battlemaniac (talkcontribs) 00:45, December 17, 2013 (UTC)

Here are my comments on the new TCG format:


  • Dragon Ravine - This did not have to happen, a limit would've been just fine.
  • Self-Destruct Button - This was a somewhat unexpected hit, but since it has no purpose other than to waste people's time at tournaments by endlessly drawing, I won't shed any tears over it getting banned.
  • Return from the Different Dimension - Nearly everyone saw this coming. And no one needs to explain why.
  • Sixth Sense - Same as Return.



  • Chaos Sorcerer - Meh. Chaos decks don't do anything anymore. Fine by me.
  • Lonefire Blossom - I guess Sylvans will be a deck to watch out for next format. Also promotes other new plant support.


  • Archlord Kristya - I know a lot of people don't like this that much, but let's be honest here (lol), no one would really run more than 2 anyways.
  • Mezuki - Zombies are back from the dead.
  • Plaguespreader Zombie - Like Kristya, most people would only need 2 anyways. It also has a fair downside.
  • T.G. Striker - T.G. Agents aren't that powerful anymore. This is fine.
  • Tour Guide from the Underworld - Sangan is banned. Rabbit is limited. This card isn't worthy of being on the banlist anymore.
  • Constellar Ptolemy M7 - Great, that stupid Gishki-Hieratic hand loop is playable again. This was fine at 1.
  • Fire Formation - Tenki - Looks like Bujins and 4-Axis are back at their prime.

Well, those are my thoughts. Overall, not the best list it could've been, but it's definitely acceptable with Rulers stomped. Ninety-eight (talkcontribs) 00:12, December 21, 2013 (UTC)

Another card that should be Forbidden is Beezle, King of Dark Dragons.

Taken right from it's effect.

" 1 DARK Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle or card effects. When you take battle damage from battles involving this card, OR when you take damage from an opponent's card effect: This card gains ATK equal to the damage you took."

I play online by tournament rules. This card was so overly powerful it's not even funny. Like people think over using Exodia or the God Cards is bad. This card just needs to go and not come back. Enlightend (talkcontribs) 01:17, January 10, 2014 (UTC) Enlightend

It's been on DN for a while now, and Zombies love it. However, it's not worthy of a ban. It's almost unkillable, but I don't know if that's enough of a reason to ban it. Also, the TCG may not get this card for a long time, and if it's ever put on the list, it will be in the OCG, where Mezuki and Plaguespreader Zombie are still Limited. Also, the card won't even be in the OCG until March 21, 2014, as the pack hasn't been released. In all likelihood, it's probably going to be with us at 3 for a few formats.--Dark Ace SP (Talk) 04:39, January 10, 2014 (UTC)
That dragon is annoying at most, but it's not unbeatable. You can stop it with cards like D-Prison, Compuls, Fiendish, or (my favorite) Number 101: Silent Honors Ark Knight, to attach it to him as a material. Ninety-eight (talkcontribs) 22:10, January 12, 2014 (UTC)

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