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Help with Koa'Ki Meiru Deck

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I am building a Koa'Ki Meiru deck but it's somewhat unstable.Please suggest which cards to add/change/remove.

Monsters:Koa'Ki Meiru Powerhand x3,Koa'Ki Meiru Drago<-->Guardian x3,Koa'Ki Meiru Valafar x3,Koa'Ki Meiru Speed x2,Koa'Ki Meiru FullBarrier x2,Koa'Ki Meiru Tornado x1

Spells:Iron Core of Koa'Ki Meirux3,Lightning Vortex x1,Magical Mallet x2,Pot of Avarice x1,Hand Destruction x2,Cup of Ace x3

Traps:Negate Attack x1,Magic Drain x2,Automatic Laser x3,Reckoned Power x3,Seven Tools of the Bandit x1,Mirror Force x1

There is only a total of 37 cards.Help is greatly appreciated.


The deck's crap.--Airbellum 02:17, 3 July 2009 (UTC)

  • Okay, the user before me is a little bit rude but I do agree to an extent that it's a little slow for a Koa'ki Meiru deck. I'm a bit inexperienced as a duelist but I'll try what I can do to help. First of all, you're sticking pretty close to the Koa'ki Meiru theme, which target SS'ed monsters as well as Light and Dark monsters, which is alright in that area. Yet, I feel you'll need a little more strength to another theme, which is the Anti-Meta theme. The main purpose of this deck is to shut out the tough competition, which is a little hard with the choices you have. I'd suggest getting rid of the Magic Drains and the Seven Tools of the Bandit and replace them with some Solemn Judgments since too many counter traps mean too much speed clogging. You might also want to add in some Royal Oppression, since this deck has absolutely no way of Special Summoning whatsoever. You'll also need some way of searching out the Iron Core, which you'll need the card Iron Core Immediate Disposal to send it to the grave. I'm shaky with Hand Destruction, as you could be forced to discard a 2nd copy of a Koa'ki Meiru copy and force its counterpart on the field to be destroyed, but I can't think of anything to replace it. Don't forget to add in some other important cards such as Heavy Storm and/or Mystical Space Typhoon which is important because your Reckoned Power only covers face-down spell/trap cards. As for everything else, though... I guess you can throw in some metagame cards like Threatening Roar, Shrink and Dark Bride or add to the destroy Special Summoned department like Fossil Dyna Pachycephalo but I'm thinking the Koa'ki Meirus aren't very great until Ancient Prophecy comes out, since the rest of the Koa'ki Meiru support comes then. Bummer, but this is all I can think of for now. Hope I helped. Swaggs 04:00, 3 July 2009 (UTC)

I was reading up on this archetype,

And I would have to agree with what this forum says, they aren't very successful in a deck by themselves, but they are splashable with just about any other type of deck, with their different types and stuff. Now, I am not sure what the next booster packs will do for the archetype. But at the moment, running a deck based on that specific archetype isn't a good idea. Just my thoughts.


Duelist33(My Talk) 16:23, 3 July 2009 (UTC)

I made what I think is a pretty good Macro Meiru deck (thank god they aren't called Core Chimails here, or I wouldn't be able to use that pun) - it's on my user page, at the bottom. Maybe you'll get some tips from that. Runer5h 00:43, 4 July 2009 (UTC)Runer5h

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