Greed Quasar. Look at his effect, and then look me in the eye and tell me that he can't become the most powerful monster in the game. (Assuming levels can increase infinitely.) With the right infrastructure, this card can take out anything.

Greed Quasar KO

Okey-dokey. To get out the Quasar, I can remove it from play – either with Different Dimension Capsule, Allure of Darkness, or Dark World Dealings while Dimensional Fissure is active. Then I simply special summon it with D.D.M. I also could summon it by tributing, likely from two Grinder Tokens, but where's the fun in that? (Actually, I'm more likely to tribute a token for D.D.M.)

I then start wailing on my opponent. The appropriate way to do this is to increase the Quasar's attack to astronomical levels with its effect. I also included The Calculator because it's attack will go pretty high as the Quasar levels up. To make sure my opponent's monsters (originally my own) will never attack me, I included three Threatening Roar. Shrink will allow me to take down anything at all that isn't Ultimate Ancient Gear Golem or bigger with Greed Quasar, thus starting the very vicious cycle. Very vicious indeed.

Another reason I put in Dimensional Fissure is that if Greed Quasar is somehow destroyed (unlikely; I put in three My Body as a Shield and three Solemn Judgment, but just in case), I can resurrect it a turn later. Especially since there's lots of spells. I can even use D.D.M. to resurrect a Grinder Golem I destroyed.

This deck has two ideal opening moves. You can summon Grinder Golem and set Threatening Roar, preventing any shenanigans that result from you giving your opponent a huge monster; next turn, sacrifice a token for D.D.M., and use its effect to special summon Greed Quasar, which you would have had to remove from play the first turn. Then, you'd sure as hell have Shrink down, so you can destroy your Golem and start owning. Alternatively, you could activate Dimensional Fissure, special summon Dark Grepher by discarding Greed Quasar, tribute summon D.D.M., and discard some spell to special summon the Quasar. Wildly impractical? Yes. Awesome? Of course! Seriously, though, you'll generally want to have Greed Quasar out of play by the first turn, with some way to tribute summon D.D.M. You should also get out Dimensional Fissure quickly to immediately start removing stuff from play.

Tell me what you think of this concept deck. Runer5h 19:50, 30 March 2009 (UTC)Runer5h


Although I highly approve of your grinder/quasar combo, which is incredibly ingenious, your deck has a major flaw. The problem with this deck is it's not versatile and is easily surmountable. Your opponent can trump the entire deck with a single overlooked card. You only have combos for making super high attack point monsters and disabling your opponent as fast as you can. That might work a couple times but you should try to have more variation among cards, it seems as though you have three copies of every card in the deck. To improve upon the deck try to think of the setbacks you'll hit and maybe a couple one hit wonder cards to wriggle out of tight situations with.

OK - you're actually right. What cards should I put in? Runer5h 20:15, 2 April 2009 (UTC)Runer5h


I agree with him. But I can't think of a better way to improve that sort of deck since I don't have any idea... Your deck reminds me of a swarming deck and all I can think of is putting Double Summon in there. But since you special summon your monsters, you shouldn't bother.

Have you tried putting Destruction Jammer? Instead of paying 1500 LP, you can just discard a card. Just might ruin your little part with D.D.M though so it is your choice.

Yes, that's why I didn't want to use the Jammer - I might need to use that card I discard. Also, I can pitch MBAAS for D.D.M., not the Jammer. And my deck isn't actually a swarming deck. I figure that if I can get Greed Quasar to the field, and keep it there, I've won. But what you've said makes me realize that I really don't need Dimensional Fissure. I was thinking I could bring out Grinder Golem as a huge monster, or special summon Greed Quasar if it were destroyed, but I think now that if I protect the Quasar, I won't need that.
In light of these enlightening comments, I'll be cutting all Dimensional Fissures and Dark World Dealings. Also, Dark Grepher will go, as I don't want anything to go to the graveyard. For monsters, I want to add 1 Lava Golem. Why, because it's big, and gives Greed Quasar a 2400 ATK boost, like Grinder Golem. It's actually possible I won't need to place it on the field after Greed Quasar gets going. However, I can always discard it for Trade-In. I put in two copies for 4 targets - 3 Grinder Golem, 1 Lava Golem. Also, I've decided to add 2 Hand Destruction, in the interest of getting to a key card quickly.
Speaking of drawing cards, and key cards, a main reason for Dark Grepher's inclusion was that it could be removed for Allure of Darkness, and without that, I need a little more Dark. With that in mind, I chose 2 copies of D.D. Scout Plane. When removed from play by Allure, they get special summoned, and that's awesome.
On a tangent, I can't honestly express how utterly amazing it is to remove an opponent's monster from the field by tributing it for Volcanic Queen or Lava Golem. It is awesome. Thanks for the advice! Runer5h 22:46, 2 April 2009 (UTC)Runer5h

New Decklist

Aided and abetted by the B+ guys, I have created a new version of this deck.

Greed Quasar KO (Revised)

I think that this version of the deck helps to protect Greed Quasar. How? By putting in, not more protection, but more draw power to get to the 6 negations we already have. Oh, and key cards like Shrink and D.D.M. (Not Greed Quasar - it's a key card, but can be removed from play from the deck by Different Dimension Capsule.) Meanwhile, my ultimate answer to any monster card? Volcanic Queen. (For two monster cards, that would be Lava Golem.) Why is it so good? Maybe because getting rid of my opponent's monster is a cost, not an effect; it can't be negated or stopped by anything short of Mask of Restrict; and that won't stop the tribute if it's chained to a special summoned Queen or Golem. Sure, they get a big monster; however, it helps if you don't think of it as a big monster, but rather as a way to make Greed Quasar a big monster.

Any more revision ideas? Runer5h 02:25, 3 April 2009 (UTC)Runer5h

<threadnecromancy>OKAY! BIG flaw with the current deck is that the Capsule trick doesn't work because DDM can't special summon face-down monsters. Fortunately, there is a remedy; I swap out DDC with Gold Sarcophagus, as it's been Semi-Limited. Sure, I'll probably never get my hands on a real copy, but it's a concept deck, so it's not an issue. Of course, there's a little space to fill now, so I put in 2 Big Bang Shots. Sure, I'm a little above 40 cards, but I've got Trade-In, Allure, and Hand Destruction - I'm fine on deck size.

Greed Quasar KO 3.0

</threadnecromancy> Runer5h 03:01, 7 May 2009 (UTC)Runer5h


  • A Give and Take. Combo it with Zombie Mammoth to inflict some damage as well. You could try other cards that alter levels in an upward fashion. Gold Sarcophagus will be out in Gold Series 2, so don't sweat it. Also add a Heavy Storm to help prevent cards like Dimensional Prison, Mirror Force, Scarpiron Scarecrow, and Magical Cylinder. Messengerofthedark 03:14, 7 May 2009 (UTC)Messengerofthedark
Give and Take? You are a genius! I'll take out a Solemn and put in two of them. and I'll add Heavy. Runer5h 03:22, 7 May 2009 (UTC)Runer5h

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