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Gravekeeper's Beatstick


3/4/12 Hey um why don't you stick in Dark Illusion? It's a counter trap if a spell, trap, or monster effect targets a face up dark monster negate it and destroy it. Put it in assuming all the monsters are dark. I run 2 because i have to use it often to protect my monsters. I also use magical dimension because the gravekeepers are magicians so by tributing a spellcaster you can destroy a monster and bring out another spellcaster like visionary or etc. I built this deck the other day, haven't had much luck with it yet. I was thinking of putting in a Field Barrier and maybe a couple Burden of the Mighty. Any suggestions would be helpful.Radmire (talkcontribs) 18:10, July 13, 2010 (UTC)


EDIT:Made the suggested changes, still mulling over putting in a Chief and possibly another Field Barrier and Terraforming.Radmire (talkcontribs) 05:50, July 10, 2010 (UTC)
EDIT AGAIN: Made the decklist easier to read as well as showed you all the most current build. Decided I did not need Terraforming, am again running one Gravekeeper's Chief, though I am still unsure about him. Also, took out the Gravekeeper's Servants. I could cut down the traps even further and add The End of Anubis, as always, your thoughts are appreciated.Radmire (talkcontribs) 18:11, July 13, 2010 (UTC)
ANOTHER EDIT:I haven't really changed a lot since my last edit, even after the new ban list. Just added a Mystical Space Typhoon and changed out some monsters. Any and all comments are still, as always helpful.Radmire (talkcontribs) 23:38, October 4, 2010 (UTC)

Where's the Cheif, man?!

You got a thing against Gravekeeper's Chief? He used to be the strong point of Gravekeeper decks. I mean, I understand he's a tribute, but as long as you can get him out, he makes up for the loss by bringing it right back! I can understand that having your graveyard unaffected by Necrovalley isn't much of a plus if you don't play any cards that really designate your graveyard.

Besides that, though, what exactly is going wrong when you use the deck? Do you keep losing your Necrovalley? Because if so I can understand, and you should definitely put at least one Field Barrier in there. What's with the Gravekeeper's servant, though? Do you like it because it has Gravekeeper in the title, or does it actually combo with Necrovalley, and your opponent can't attack? Personally I don't see how that would make sense, but if it does, clarify for me because that's really cool.

I can see a huge hole in the deck, though, that's glaringly obvious. You don't really have any good traps. Get rid of the Sakuretsu, and put in a Mirror Force. Throw a Torrential Tribute in there, too. These are staples! Magic Cylinder really can't hurt either. Also, I really don't understand this Dark Bribe fad recently, because the card blows. It's a -1 for you. Yeah it's versatile, but unless you can combo it with something, or you're running an OTK deck, there is really no point in playing it.

The bribe fad is primarily here as infernity hate. Nobody cares giving their opponent a plus if it screws up their combos. Plus its a semi-solemn, saying NO to spells/traps and as a counter trap it disallows a rebuttal from your opponent unless they want to use their own bribe or solemn which either way benefits you by either cutting their life points or giving you a plus. If your opponent wastes their only option to do something and you bribe them into another draw no matter because they're still crippled. Chances are the "Bribe Fad" you speak of will die somewhat when infernity's get hit by the ban-list. u5h3ra1i' Relished Saber Player 00:34, July 10, 2010 (UTC)

Otherwise, I think you have a really good deck, and I don't really understand what's not working with it. Lemme know what you think. NecrofearNorleras (talkcontribs) 18:00, July 9, 2010 (UTC)


I was running a copy of Chief, but I was getting him at bad times so I took him out. I could put him back though to fill my field faster. The main problem isn't losing Necrovalley outright, it's other Field Spell Cards being played that usually destroys it. As for Gravekeeper's Servant I like running it because it makes my opponent mill their deck and once their cards are in the Graveyard they are unable to get them back because of Necrovalley. I would be willing to take them out if I find something better though. I completely agree on your point about my Traps, I just don't own those cards, but I think I'd be willing to pony up some cash to get them. -Radmire


The Chief is alright at best, but 3 copies of visionary ofset the need for chief. Also might I recomend a copy or two of Trade in, in case you have the need to draw an extra card instead of using visonary. Shadowfox337 (talkcontribs) 08:42, July 13, 2010 (UTC)

FIELD BARRIER

Field Barrier is exactly what you need, then. With it your opponent can't play fields over yours. It does kinda suck to have to play two cards just to make sure you have a stable field, but the problem in your deck certainly isn't card advantage or speed. Gravekeepers have plenty of that. Once you had them on the field, your strategy would be flawless. Your gravekeepers will also be really hard to kill, too, by other monsters. Heck, I'd run two Field Barriers in yours. Throw in a terraforming too if the Commandants don't do enough for you. And don't forget those traps. Pony up the cash, because they're valuable cards in their original forms, because they'll be staples forever. NecrofearNorleras (talkcontribs) 18:35, July 9, 2010 (UTC)


Yeah, I'm going to have to run two Field Barriers, I ran one and never saw it. I think I am going to try and run a Chief again and see how it works.

-Radmire

I have a suggestion for the deck poster, why not try making it a solidarity keeper deck? just take out the one Caius and and charm of shabti and fit in 3 solidarity. And since at that point it will become largely beat-stick, trade in everything but Rite of Spirit and Magician's Circle for two Royal Decrees. I ran it like that and it helped me out a lot. Caius is good but he's not extremely necessary for G-Keepers. Just a suggestion. =] u5h3ra1i' Relished Saber Player 00:34, July 10, 2010 (UTC)

Very good idea, I won't have to buy the other traps to use this idea, and I don't have that many to get rid of for the Royal Decree. Thanks!
-Radmire
You're welcome. I'd suggest trading the solidarity's in for the gravekeeper's servants, except maybe like one, because those won't help you too much. I'd also suggest a terraforming like the guy above cuz usually you need the Valley as soon as possible. Hope I helped! :) u5h3ra1i' Relished Saber Player 03:59, July 10, 2010 (UTC)

Keep Allure of Darkness because deck thinning is always good. Take out a Gravekeeper's Servant cause you really don't need that. Instead maybe Burden of the Mighty for extra help incase Solidarity or Valey isn't out. u5h3ra1i' Relished Saber Player 02:54, July 13, 2010 (UTC)


I have been having problems with Allure, I love the draw power, but it often leaves me removing monsters I would want, or discarding my hand. =[ Thats why I opted to take it out.Radmire (talkcontribs) 18:03, July 13, 2010 (UTC)

I built a Gravekeeper's Deck not to long ago and ran the Solidarity/Royal Decree Build. while testing the deck, however, I discovered that I actually almost always used a combo using Gravekeeper's Spy, Gravekeeper's Descendant and Gravekeeper's Priestess. Use Spy to bring out Priestess and Descendant. Priestess may not sound exciting, but remember, she makes the the Field Necrovalley, so actually she's increases all your Gravekeeper's Monsters by 700 atk and def, not just 200 (its 200 from priestess and 500 from Necrovalley) plus has Necrovalley's other effects

This boosts your 1500 atk Descendant to 2200, pretty buff for a monster you should have out by the second turn, and Spy now has a def of 2700. Now just summon a monster (or, if needed, use Spy) to tribute for Descendant, destroy the most dangerous of your opponents cards, then pound away. Keep summoning, then nuking using Descendant, then attacking. add in Visionary whenever you draw it (prob to replace spy) and solidarity and continue the process (I've easily gotten Visionary up to over 4500 atk and Priestess and Descendant over 3000 atk).

Two more things: If you draw necrovalley while Priestess is on the field, don't play it until Priestess is destroyed or you draw a second necrovalley (remember Priestess has all of Necrovalley's effects), and this way you have a back-up just in case.

Now, finally, I found myself not needing more than 2 Priestesses b/c you can SS her with Spy, but keep 3 Spies and 3 Descendants, they're more important as Soldiarity and a Necrovalley can replace Priestess. I would remove Guard for Priestess if you really don't want to increase your monster count, i've never really needed him.

Hope this helps, this is how i ran my deck, and it has been pretty sucessful, but of course mine is more or less a beatdown deck and you may not want to run yours the same way....good luck, anyways!! 24.210.152.254 (talk) 04:43, July 13, 2010 (UTC)

Everything you said is exactly the way I ran my Gravekeeper's, except for a fatal flaw in your logic. Gravekeeper's Priestess doesn't have all of Necrovalley's effects, she only treats the field's name as Necrovalley. This is only to allow for effects such as Royal Tribute and Gravekeeper's Assailant, which require the presence of Necrovalley on the field. Priestess only powers up your Keeper's by 200 not 700 because she doesn't have Necrovalley effects, just her own power up. I ran only one Priestess because of this one fatal flaw that people seem to think otherwise about. I'm surprised nobody questioned you about this earlier when you played keeper's because Priestess's effect has a clear ruling about it on her rulings page. Next time make sure your advise is proper before you give it,thanks. Otherwise yes Visionary can get hella beastly with 4000+ attack and decree allows it to kickass. Hope that clears some stuff up. u5h3ra1i' Relished Saber Player 06:46, July 13, 2010 (UTC)

No it does not!!!

Gravekeepers priestess does NOT increase their ATK power by 700, nor does it add any of the effects that you so stated about her. It clearly states on the card that it only counts as "Necrovalley" and does not add in any of the other beneficiary effects other than boosting all Gravekeepers ATK by 200. I've personally had people try to use that on me, and trust me, the rulings for the card indeed say otherwise. Not trying to be a dick, just stating what is false information and whatnot. Goblinpunch787

Well, considering im being double-teamed about the issue, im going to have to assume im in the wrong here, but that being said, I find it surprising that no one ever stopped me and corrected me. you say though, u5h3ra1i, that there is a clear rule about this on her rulings page, so i went to check it out and the rulings page has been deleted because the information was apparently incorrect, so this just confuses me more. Ill have to do a little research on the card before im satisfied with her effect. Sorry Radmire, i no none of this stuff helps you, but it seems like something that just needs to be clarified 24.210.152.254 (talk) 14:29, July 13, 2010 (UTC)


I too am slightly confused about Gravekeeper's Priestess, I assumed it was giving my monsters 700 atk and def because it does not state that it doesn't.(See:Maiden of the Aqua) Any help clarifying this would be appreciated.Radmire (talkcontribs) 18:04, July 13, 2010 (UTC)
EDIT:I have had this clarified in another post (here). It makes sense to me and so Gravekeeper's Priestess only gives 200 ATK and DEF as stated above.
The thing about Priestess is that she doesn't specify that she gives the effect either. If you look at a card like Pseudo Space, you realize that it also says that it gains the effects of said field spell, while Priestess only says the field is treated as Necrovalley. Konami has started shortening their texts to save ink and its just assumed that people realize such and such because if an effect were to be copied or used it would specify (i.e. Phantom of Chaos). Another example is Elemental Hero Prisma who uses is effect to have his NAME treated as the cost you pay for him but just cuz he has the name doesn't mean he automatically gets the effect of that monster. This explanation should help clear it up a bit. u5h3ra1i' Relished Saber Player 14:20, July 14, 2010 (UTC)

I think...

The End of Anubis should be add to this deck. If i remember well, he's kinda part of this archetype, and hell, he can "Lock" a lot of cards (such as Rescue Cat, Stardust Dragon, Call of the Haunted). Well, just my opinion. Fawlker (talkcontribs) 16:11, July 13, 2010 (UTC)


Yes, I thought about it, but he would also negate my Rite of Spirit, although if I run it as a beatdown deck, I could take those cards out.Radmire (talkcontribs) 17:50, July 13, 2010 (UTC)

Even though I agree The End of Anubis goes with the deck theme and provides a lockdown, it will hinder you more than it will help you. Rite of Spirit is THE best Gravekeeper support card and if that's being shot down, then its not worth it. People often put cards in their deck because they go with the theme or they look cool, but many don't realize what looks cool or goes with the theme hinders their deck a lot. If ever at any point you draw a card that cannot be used that turn or next turn it usually means that card is innately a hindering card for your deck, with exceptions such as DaD or J.D. because those are game winners. Often boss monsters are like this but with Gravekeepers you don't need to worry about visionary because he comes back with Rite, Stele, Call of H., and he protects himself. Also @Radmire, I just realized you don't have enough backrow removal so try Giant Trunade or Heavy Storm in place of Field Barrier. One thing nobody thinks about field barrier is that if somebody synchros for a Brionac, Dragon of the Ice Barrier, which is pretty easy may i add, they can just bounce Necrovalley and leave Barrier there. That means you can't play Valley which usually means you'll lose soon. If you're really worried about your Valley's dieing, just add a Transmigration Prophecy to bounce them back to your deck. That should help you out more. u5h3ra1i' Relished Saber Player 14:20, July 14, 2010 (UTC)
Yes, I have been finding that I have that problem. I think I prefer Giant Trunade because it won't destroy my cards, but it also won't destroy theirs. I will definitely add The Transmigration Prophecy in place of Field Barrier. Thanks again for the continued help.Radmire (talkcontribs) 18:54, July 14, 2010 (UTC)
EDIT:Took out the Field Barrier and added Heavy Storm, took out one Solidarity and added one Burden of the Mighty.Radmire (talkcontribs) 20:18, July 14, 2010 (UTC)
Good edits, keep us posted. Glad that i could be of some assistance. Also keep in mind, most people don't like to Heavy their own Valley's so test between the two and see what it does for you, especially since Starlight Road seems to run rampant against heavy. u5h3ra1i' Relished Saber Player 05:25, July 15, 2010 (UTC)
EDIT ONCE MORE: Yes, Giant Trunade has been going much better for me than Heavy Storm was, also took out a Royal Tribute for a Burden of the Mighty because I never saw the one I was running.Radmire (talkcontribs) 18:42, July 18, 2010 (UTC)
Looks good, I hope its doing you well. :) I knew Trunade would do well, it did for me. Also since Assailant is considered one of the best G-Keeps, so try replacing a Spear Soldier with another Assailant. Just to point out, Assailant can change any monster's battle position, not just the attack targets. This means you can attack something else and change another monsters position to run over it with Visionary or sumtin. That's probably my last suggestion because right now it looks really good. If I were you I would try fitting in another solidarity, simply cuz I love that card, but there's always stuff you can never fit in so oh well. Unless you don't mind 41 cards... lol yea hope I helped. u5h3ra1i' Relished Saber Player 05:46, July 20, 2010 (UTC)
Yes, I agree Gravekeeper's Assailant is an amazing card, but I only own two of them. Although thats nothing that some cash couldn't fix. =] I also agree about Solidarity, sometimes I don't draw one, though not enough to upset me yet. I have the same problem with Burden of the Mighty, but I would really just like to keep it at 40 cards. But all in all you have been immensely helpful and really sped up the process of tuning my deck, it is very consistent now!Radmire (talkcontribs) 17:44, July 20, 2010 (UTC)
Glad I could help. I've always loved the GRavekeeper archetype. It was the priority deck when Visionary came out. Its nice to know i could be of some use. Infact, our discussions sort of convinced me to remake my own deck. xD Hope you have fun playing it! =D u5h3ra1i' Relished Saber Player 08:08, July 23, 2010 (UTC)


just saying. "Rite of Spirit is THE best Gravekeeper support card" Hardly. look at Recruiter. look at Royal Tribute.

Grave keepers

NOW HAS ANY ONE THOUGHT OPF RUNNING ALLURE AND DARK ARMED DRAGON ALONG WITH A GALE AND GIANT RATS IN THIS DECK CAUSE I WOULD LLIKE TO GIVE THAT A TRY I MEAN I REALLY WANT TO SEE THIS DECK RUN BT I NEED SOME FRESH IDEAS FOR THE DECK THOUGH I JKNOW IT WOULD SLOW DOWN ALOT OF DECKS


Frankly, I don't see the point of running Giant Rat in a deck that almost exclusively feature DARK monsters. My original build did include Allure of Darkness; but it often left me removing form play monsters that I wanted to keep, so I opted to remove it(That decision basically comes down to personal preference). I'm certain the deck could be changed slightly to add Dark Armed Dragon and Blackwing - Gale the Whirlwind without much difficulty, but that is not the style that I wanted to run.

With the release of the new ban list, I might as well update the decklist to add the few changes I made.Radmire (talkcontribs) 00:35, September 14, 2010 (UTC)

No cheif is good

seen ur deck and one thing i notice is u have no chief. let me say tht card was a great card but its seen its time and should be left in the past,gravekeeper visionary runs better,i have a gravekeeper deck and run two visionary's and no cheifs. u should drop the guards and one of those assailants tho and add two spear soldiers. also u need at least two terraforming and drop ur feild barrier,if u already took it out good. u shouldnt rely on necrovalley although it boosts u greatly. i nice card to add in is Malific stardust dragon,he comes out simply by removing stardust from ur extra deck so theres no tribute required. he insures they have to take him out b4 they even look at necrovalley

just saying. you are all terrible at this game.

Gravekeepers.

Monsters: 20 3x spy.
3x Recruiter
3x Decendant
3x Commandant.
2x Malific Stardust Dragon
1x Caius, The Shadow Monarch.
3x Gravekeeper Assailant.
1x Sangan.

Spells: 3x Necrovalley
3x Royal Tribute
1x Allure of Darkness
3x Gravekeepers Steele
3x Pot of Duality
2x Mystical Space Typhoon
2x Book of Moon
1x Giant Trunade


Traps: 6 1x Mirror Force.
1x Solemn Judgment
2x Solemn Warning.
2x Right of Spirit. or whatever its called.


extra Deck: 3x Stardust Dragon.

there. a simple gravekeeper deck. that topped YCS ATL and took 1st 2nd and 3rd. :/ if you say this is a bad build. your a bad player. :D GG


-sincerly yours EvenIKnow


Thanks you for getting into this dead post just to needlessly flame on my deck. Your deck looks great. However; that is not the kind of build that I wanted/was available to me; and at the time Gravekeeper's Recruiter wasn't even out yet. Radmire (talkcontribs) 08:27, December 16, 2010 (UTC)
To the random flamer, the decks that topped YCS were only running 2 Necrovalley, and were also running Starlight Road-Resk (talkcontribs) 12:47, December 16, 2010 (UTC)
Holy ad hominem attack, Batman!
Seriously, if you have to be a jerk with your comments, stay the heck out of the forum. In any case, this deck is NOTHING like the ones at the YCS - it doesn't have the trap support that made those decks successful. Runer5h (talkcontribs) 20:23, December 16, 2010 (UTC)Runer5h
Oh lol you... I just get one Gravekeeper's Recruiter and added it to my exist Gravekeeper's Guardian deck. --FredCat Ta.P.F.P.J.R.W.S.Th.P.S.C. 20:39, December 16, 2010 (UTC)

Add some annoyances

  Your best bet, dont stick to just gravekeeper monsters. Add some variety to it, but only if it fits with the decks build. For example, my deck has two stealth birds in it. These cards are an amazing burn card, and with traps like magic cylinder, scrap-iron scarecrow, and mirror force, the cards can dish out some hefty damage. GK's chief is a good addition to the deck. Sure it requires a tribute, but you get to special summon any GK monster from your graveyard. 
  Also, to keep your necrovalley, you will want a field barrier and also a terraforming. This may seem like a waste, but with 3 necrovalleys, you never know when one will be destroyed and having an extra in your hand will come in handy. 
  A good card that can really hurt your opponent would be guardian sphynx. it can flip face down every turn, and when it is flip summoned, all opponents monsters return to the owner's hand. 
  My deck has not lost but two times, and has beaten every strategy its played. Here is my list. If you got any tips that you got to make mine better, I would love to hear from you. If this list helps you out any, great. That's what I was aiming for.

Monsters 1- the end of anubis 2- chainsaw insect 1- white horned dragon 1- gravekeeper's visionary 1- GK chief 1- guardian sphynx 1- GK commandant 3- GK assailant 1- GK spear soldier 3- GK spy 2- GK guard 2- stealth bird 1- night assailant 1- cat's ear tribe

spells 3- necrovalley 1- field barrier 1- terraforming 1- GK servant 1- GK stele 2- royal tribute 1- burden of the mighty 1- banner of courage 1- riryoku 1- soul exchange 1- lightning vortex 1- mystical space typhoon

traps 2- rite of spirit 1- metal reflect slime 1- reinforcements 1- magic cylinder 1- mirror force 2- trap hole 1- sakuretsu armor (or scrap-iron scarecrow)

let me know how this works out for you!

                            , Shinlingway S.

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