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So tell me guys what do you think about the next links, this is kinda the reasons why certain cards are over-prized, some crazy guys of Japan come with these idea and is spreading like wildfire in my community...
I like when japanese do this kind of thinking to take advantage of the cards they have, they always try to mix-up combos and archetypes to do this kind of decks, they rely on luck like all decks, but still are great to watch.
- I remember a while ago I saw a deck based in Junk Synchron, Synchro Fusionist, Future Fusion and cards like Elemental HERO Escuridao, Brionac, Dragon of the Ice Barrier (I don´t remember the link now) that was mean to synchro-spam a lot (it depends of good luck but was still great).Jaggo 80 (talk • contribs) 20:08, April 9, 2013 (UTC)
- I dont see the prices for Elemental Dragons spiking in TCG unless everything that makes them into a viable deck is put out in Tachyon Galaxy. They dont function properly as a deck without the younger versions of themselves and serve better as support for other decks. As for OCG making ridiculous decks like this, it was something that was going to happen eventually with the potential for abuse that was there in just the fact they had so many effects and other support aimed towards them. - Axel Shiokawa (talk • contribs) 20:39, April 9, 2013 (UTC)
I have witnessed these Decks online. They scare me. First-turn DragoSAC with LaDD is nothing to laugh at. Not to mention DragoSAC now becoming the new-generation Scrap Dragon and these Decks bringing them out like nobody's business. --Gadjiltron (talk • contribs) 00:14, April 10, 2013 (UTC)
- Actually, Dragossack is an Xyz version of "Scrap Dragon" after all, but yes, they both have same "target 2 cards, one of your, and destroy them." effect. --iFredCat 00:19, April 10, 2013 (UTC)
- I run the deck as well and the only thing that I ever see breaking that field would either be Monarchs looping Treeborn Frog on me to deplete LaDD, or Prophecy sitting with a live Junon, as they can keep revealing to deplete LaDD and still be able to play normally without concern of the field. - Axel Shiokawa (talk • contribs) 00:49, April 10, 2013 (UTC)
I am curious how many cards does it take to open with LADD + bronto duo? How about a freshly summoned lava golem to cure this situation?
- Around 4 cards in hand. 1 Elemental Dragon of your choice, one "younger" Elemental Dragon of your choice, one Dragon monster (or card that matches the Attribute of your "young" Elemental Dragon) and LaDD, all in hand. The combo goes like this:
- Discard the young Elemental Dragon along with its appropriate card to Special Summon its Elemental Dragon from your Deck.
- Special Summon the other Elemental Dragon from your hand by banishing the 2 cards you discarded in the previous step.
- While you're at it, if you banished another Elemental Dragon in that process, add one appropriate Dragon to your hand.
- Overlay for Mecha Phantom Beast Drago-Sack.
- Detach Drago-Sack's material for 2 Tokens. Notice that you haven't used your Normal Summon yet.
- Tribute the Tokens for Light and Darkness Dragon.
- Watch the opponent struggle.
- And, yes, while Lava Golem can easily take apart this opener with ease, not all Decks choose to run it despite it being unstoppable removal. --Gadjiltron (talk • contribs) 01:12, April 16, 2013 (UTC)
I use "Lava Golem"s (mostly PGD secret version) in several (approx 4-6) decks (not including dark gaia, this deck is in the process of being taken apart for another) and I recently aqquired a playset of "mind pollutant", which sparked my comment. (owner's seal is preferred in this scenario, but m-pollutant is a newer card, so I will be looking for a fit somewhere in the deck(s)). While I agree that LADD/bronto-baby (baby, since it births tokens like a slot machine) is indeed a tight & generally difficult opening play for an opponent to overcome, my decks involving l-golems/p-queens/dh departed/ceruli revolve almost entirely around the s-summoning of these monsters to my opponent's field (summoning curse active), ridding myself of them, and bringing them back home for an all out attack on ghq. (my opponent's lp) I prefer using my own (Ceruli and/or Departed) for these tributes, and ideally, have already activated 1-2 "summoning curse" prior. so, at minimum my opponent is 2 cards removed (ceruli followed by pyro queen ss-ed to opponent's field) & me drawing 2 after discarding a brow per ceruli's effect, for much needed draw power (brow is my favorite effect, silva's 2nd effect=close 2nd) and simulataneously removing my opponent's hand (from play). trance archfiends take part in this also, as I fully expect there will be times in a duel I myself will be forced to take part in the removing of card(s) from my hand after s-summoning, although this is a rarity outside of grapha/dark creator. ideally I would be removing a superfluous card already in play on my field, or a target for t-archfiend (2nd effect). these fiend creatures also help fuel my other dark world effects, including, but not limited to - silva, grapha, & unlight (silva in particular/goldd to a lesser extent). ceruli is also a vital player as he allows for the secondary effects of my dark world creatures. I thought it humorous were one in a duel and the opponent opened with such a field, and I in hand a l-golem + owners seal/mind pollutant (+ another grapha or l-golem for discard) in hand just begging to rain on thier parade. otherwise, in most cases I would guess, it is a tough cookie to crumble once presented to the oppossing duelist. my best case scenario is having a "summoning curse" in play, dark world deal and discard my ceruli, ss-ed to my opponent, tribute for p-queen/repeat w variation until my opponent is staring down an opponent holding 3 or less cards in ahnd to begin the duel. after my 1st turn ends, I consider it a success if I have successfully removed 2 or more cards from opponent's hand & have at least 1 p-queen back to my side. of course, I doubt this deck fares well vs a pure dark world. I would prefer not to pay 500 lp each end phase, (especially more than 1 copy) so occaissionaly I will send a "summoning curse" to the dumpster for a friendly burn during mp2. I also consider an "anteatereatingant" if I am burdened with this summoning curse and would like to destroy an opponent's s/t card. I would most definitely want to go 1st with my decks of this type, but going second is not so bad either as it will force my opponent to react in double quick time. If 2 or more copies of summoning curse I possess, I will activate 1, wait for a response, then activate another. this may cause my opponent distress, and makes the successful summon all the more satisfying. "marionette mite" may see play if I am using a particular version, but in general only 1 do I use. this group of decks I built are, to me, the most exciting to use especially against an opponent that makes the s-summoning difficut to deal/keep up with. is there anyone living in central Texas who would like to trade/$ for a grand spellbook tower/mermail megalo?
- Abridged version of the above wall of text:
- "I personally have a Deck built around Summoning my monsters into the opponent's field, triggering Summoning Curse on their end, and then snatching my monsters back for a massive beatdown." --Gadjiltron (talk • contribs) 01:16, April 17, 2013 (UTC)
this is absolutely correct Gadjiltron. I continued to type and apparently lost track of what forum I was in. I hope anyone enjoyed the read. August seems so far away right now.